Astral Ascent is a lovely-looking roguelite in the action platformer tradition, and it's been announced for PS5 and PS4, beginning its own ascent on 14th November. Coming out of Steam Early Access, this one jumps to console with its 1.0 launch; check out the trailer below for a better sense of gameplay.
Players can choose from one of four different characters with distinct personalities and playstyles. The goal here is to defeat the 12 Zodiacs, imposing guardians spread over four painterly worlds. Narration is woven into the game with replayability in mind, perhaps taking a page out of the Hades playbook, and players will learn more about the characters and world at large over repeated runs. It even features local cooperative play (as well as online), meaning you can face the trials ahead with a trusted friend to watch your back.
What do you think of Astral Ascent? Does it pique your interest? Remember that practice makes perfect in the comments section below.
[source youtu.be]
Comments 3
I guess art is subjective, but I can’t say it looks that gorgeous. The backgrounds look half decent, but character models are atrocious even by the standards of the 8bit art style.
Devs need to stop cheaping out and at least attempt 16bit. Games like indivisible and Spiritfarer pull of the simple art style with, well, style. Now those are gorgeous games (to me).
It's getting a bit cramped in the rogue-lite/rogue-like genre: with The Binding of Isaac and Dead Cells having strong followings in the "old-school graphics" sub-genre and Hades being big in the "current-gen graphics," I suspect Astral Ascent will have to pull some serious weight to carve out its niche. Especially since, as I suspect, the prospect of repeated runs and losing (almost) everything in the current run on death may not be as appealing to plenty of people as the latest flavor of Call of Duty or Madden.
Dude looks like Asuma Sarutobi gone evil
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