The first in-engine footage of Konami’s upcoming Metal Gear Solid Delta: Snake Eater has been published as part of an Xbox Partner Preview – and it confirms the game is running in Unreal Engine 5. The results, as you’d no doubt expect, are incredibly impressive. While this feels more like a tech demo than a true representation of what the game will be like, the visuals are outrageously good.
“All of the game's environments are rendered in Unreal Engine 5 and captured in-game in real time,” the blurb notes. “Enjoy the original story of the first game in the timeline of the Metal Gear series, now with cutting-edge graphics and 3D audio, to bring the hostile jungle to life and take stealth survival action to new heights.”
There’s no release date in the video, which probably suggests the project is still a little way away, but you can consider our interest suitably heightened following this surprise showcase.
[source youtube.com]
Comments 59
Let's hope the framerate is as good the visuals.
Looks decent for sure, but that trailer music was just bad, wth was that nonsense. Sounded like GT7 menu music.
Aside from that, I'm just over the repackaging and reselling of recycled content. It's destroying creativity and further consolidating the medium down to these, and iterative "samey" sequel churning/copy and paste game mechanics, and an ever-decreasing diversity of games on offer. I'm done supporting this stuff.
Is the gameplay being updated or is this just a reskin?
This would be a great time for Konami to have a collectors edition with a statue of Snake, however I would like to see a physical disc being included in a pack like that though, don’t like the way the industry is moving away from discs in Collectors Sets being removed and replaced by a code. On topic, the game looks outstanding in Unreal Engine 5 and I definitely feel excited to replay this game again as it is probably my favourite entry in the franchise!
Just something not right about this game running on Unreal Engine 5. I mean given how optimized the original MGS3 was optimized on PS2 to try and change the way we played MGS in the first place. Something Kojima himself originally thought was beyond the PS2's abilities before trying to do it anyway and creating a new engine to satisfy MGS3's requirements. Then seeing the rise of fox engine for MGS5, it feels like Konami shot it's self in the foot here in creating a tech demo for fox engine that could have made a case for AAA games going forward. Then to see such a generic engine like UE5 used, its kind of sad and just doesn't feel right.
Konami really shot it's self in the foot by not pushing fox engine and backing kojima in spite of their problems. Now their outsourcing and licensing engines from other companies instead of pocketing those fees and licensing the tech themselves. Kind of hope Kojima some day tries to start his Fox Engine project again. We need more competing engine tech.
@SuperSilverback ot does look. Like a reskin. The graphics to me look liked upgraded texture models placed on top of the old animations. His walking and sneaking looked off, and rhe crocodile at the end
@TheFakulty Graphics look great, but yeah seems like original animations. Be really bummed out if it's the original game/voice lines just looking shinier. Especially after Snake Eater just released on Master Collection
@Bionic-Spencer Possible--if anything I think they'll ask Gecco to make statues of Naked Snake, hope they do one for The Boss as well.
It looks great! We have to keep in mind that this is first in engine footage, so the frame are, which did look choppy, will more than likely get much better. I am a bit concerned about the animations — they seem completely identical to the original. I suppose it’s not a big deal, but I’m curious to see how it plays out. All in all, MGS3 is one of my favorite games, and this seems to be a very faithful remake.
It looks shiny, but this just makes me think this is a 2025 game.
I wonder how much Phil paid Konami to have Xbox emblazoned all over it
Konami trying to hide the failure of the collection then… 😂
@NotSoCryptic You are forgetting that video game development and especially cultivating talent is mega expensive so unless you are Rockstar or the Star Citizen devs you should probably not invest millions into an engine. Even CDPR post W3 couldn't manage to get their ***** straight with the RED engine.
Tough crowd here in the comments. Looks excellent visually! I for one am highly looking forward to this one and until then I'll enjoy the Master Collection which aside from the seperate launchers thing I've had an absolute blast playing MGS1 again.
I think MGS3 has been released across too many platforms, in various forms, since the original. So I don't think the demand will be there anymore. JMO.
Wow that looks amazing.those graphics looks excellent.word up son
@Korgon I've been replaying MGS since the launch of the Master Collection, and it is indeed a blast! It has a pace and soul that not many modern games have. I cherished those times when gaming was all about experimenting with playability and story-telling...
Looks bananas. Here's to hoping the Ape Escape mini game makes a return
@itsfoz I don't know what everyone expected out of the collection. They aren't remasters and were never intended to be. They are just ports of 20+ year old games.
I may be in the minority here, but this does not look all that impressive. Maybe it's the very wooden movement, but I sure hope the Snake Eater remake is more than just the exact same game from 2004, just with better visuals.
Reskins are bizarre. Next gen looks with beyond last gen animation
The trailer didn’t have the Kojima touch. Visually looks good. Animations felt off. Frame rate drops. I have a feeling Konami is going to F this game tbh.
@Triumph741 I'm not forgetting anything, though you seem to be forgetting that Kojima and Konami were once rockstars in their own right of the games industry. The Fox Engine is an engine they own.
As far as big 3rd party publishers are concerned, they should absolutely invest millions into an engine. I don't think you understand how many millions are lost to Unreal Engine licensing fees every time a big publisher uses UE5. It's part of the reason why Square invests so much into Crystal Tools and Luminous Engine and still are today even though they've put money into Unreal Engine 5. Activision still uses their own engine for Call of Duty and Blizzard still uses their own engines for Diablo, WoW, and Overwatch 2 (even completely rewrote the Overwatch 1 engine and rebuilt the assets during the games life time). Sony has 3 major engines at their disposal that they own and support. Ubisoft has 2 Engines, Snowdrop and Scimitar (which Anvil sits ontop of as an editor, which can be paired with other engines within the company). Star Citizen/Squadron 42 has gone through a few engine iterations and entaglements with Cry Engine so not entirely sure what you're on about there.
The problem with engine development is the maintenance and up keep, if you have idiot executives running your company trying to trim the fat without realizing that its self sabotage, you end up with UE5 and end up actually losing money.
Only devs that shouldn't be investing in proprietary engine tech is up starts in indie development, unless they have some technical chops supporting their team.
@NotSoCryptic I am not forgetting anything. I know precisely why Konami kicked Kojima out. He got too expensive and too full of himself.
UE is the smartest choice for 99% of studios because a ton of developers know how to use it. No need to train them and you don't need to waste a fortune on developers who don't do a ton, but have experience with your custom software and you can't afford to lose them.
@Triumph741 Wow you read some tweets from and a few half baked articles from some game news sites.
Ya that's not the reason Kojima got ousted. Kojima was removed from Konami and forced out because the board didn't see the games division has profitable or understand the need to develop their own tech. Kojima had enough vision to recognize the future of game development was in Engine development. So yes. Expensive investment, but the payoff is lucarative and worth the time. Now try pitching that to a bunch of Japanese share holders who are more interested in Pachinco revenue streams, when video games was just a side hustle for the company. Kojima had enough push back until he was finally over ruled and forced out. A lot of that had to do with the mobile craze at the time and a title Konami published called Dragon Collection. Why spend millions on a AAA title, when garbage gotcha could make you way more with less resources. It was a conflict of interest.
UE is also not the smartest choice for 99% of studios. Most of the industry does not know UE5 and a lot of the time the experience isn't desired. Yes there are developers that have jumped in head first and learned the tech, I've had to do that myself, but any developer worth their salt, doesn't give two shakes about what engine is being used. It's about the experience with the process. Engines come and go, skills and the ability to adapt do not. Without that experience you're just groping around in the engine, with experience you know what you're looking for and can figure out UE5 fast enough to get results. If UE5 was such a god send it wouldn't have taken Square Enix nearly 5 years to push out FF7 Remake under UE4 or put time into converting to UE5 in a PS5 port. It's just not as common knowledge as you think it is.
UE comes with its open problems that smaller studios aren't always well equiped to take on. There is a huge learning curve in some areas and you can end up with bloat, pop in, bad lighting, latency issues (see tekken 7), and a whole plathora of other issues. It's cheaper for upstarts because it takes a lot of the heavy lifting out and puts your engineers in a possession of just figuring out the pieces that are getting in the way and why things aren't working. On the other side, internal technology you have something optimized for your project, there is no fluff, just your game, the pipeline and tools teams easily get around the learning curve issues pretty quickly with new staff. Again experience trumping an overwhelming collection of tools.
There are advantages and disadvantages to both approaches. For a company like Konami, it was a missed opportunity and a mistake for them to oust Kojima. Ego or not, the man was on the right track. Had they held onto him, they wouldn't be having the issues they had after Dragon Collection bottomed out and they had nothing to replace it with.
Is this a new game or is this the old game just ported to new engine with ramped up resolution and textures that will most likely cost like 1/3rd of developing a new game from scratch and yet they will still price it at 70 euro?
Looks really good but hopefully they can hold up with these visuals and have a good framerate.
@Tr3mm0r I don't think you understand game development lol.
This is the old game (or implied to be) brought to Unreal Engine 5, with a complete face lift. So its not just new textures and a resolution setting being bumped. Entire maps are being remade with new geometry, remodeled for this game. So no assets from the original game are being used and they aren't just retextureing models. A new more modern lighting engine is being applied to the game, writen from scratch. There might be some modifications made for quality life and new areas added, but as my understanding goes nothing new should be added that changes the game too much.
As far as 70 dollars or euros goes. These games are still expensive to make and have sizable teams put into them. As it stands modern games should be selling for 120 dollars now, not 60 or even 70. Especially when looking at the price of games in the mid 90s and early 2000s. No remake costs 1/3rd of the development of the original to make. It might not have a protracted prototyping phase, but you have 8 phases of development and you're only removing 1 or 2 phases, depending on the project complexity. Costs less, but not so much less that they can sell the game to you at 25 dollars or even 60 dollars for that matter. Since these games do not sell as many copies as the original release most of the time, the price has to be higher in that regard.
If you're fine with the original, that's fine, they have a version of the game just for you in the HD Collection that was released earlier this week. This version is for people who want to see a more rigorous facelift that is faithful to the original.
@Mikey856 This is such a pointless comment.
@NotSoCryptic Yea. Go defend corpos so we get more and more remasters and remakes instead of creativity and new ip's.
SM2 was 75 Euro to me and it was a sequel withh a lot of improvements. Lets see how much will be for Wolverine in the future and compare it with the priced of upscale and remastered COMPLETE games from the past. Here and now i bet it won't be much more expensive than for example GTA5 version on PS5 at realease price.
But according to You creating PS5 version of GTA5 was as much difficult and expensive as creating original GTA5 from the scratch...
I've seen better PS4 games. Yawn.
The game looks fantastic but it also strikes me with the awkwardness of some random on the internet putting together a "what-if" Unreal engine trailer. Kind of like those Ocarina of Time Unreal engine what-ifs. I think seeing snake's face with those graphics. I don't quite understand what makes it feel that way yet. Maybe it's just because Kojima is not involved. It's like a Naughty Dog game coming out not made by Naughty Dog. It's like bizzaro Jerry.
@__jamiie While the comment was unnecessary, I do wonder why this couldn't be pulled off of Konami's site without the Xbox logos. Must be another embargo thing.
People are grumpy in the comments tonight. Come on guys, just think how lush The End's parrot is going to look
Is it just me, or does Snake look a little "off" can't describe it. Reminds me of a character with no expression.
@SuperSilverback They're using the original voice tracks, so they're pretty limited on what they can add/change, at least from a narrative perspective. Based on that, I would assume it's going to be more a very pretty reskin on top of nearly identical gameplay/systems as the original.
Even given that, I still don't trust Konami won't find some way to F it up, somehow.
@NotSoCryptic Konami ditched Fox Engine after PES 2020 (and its subsequent 2021 update). It's an incredible piece of tech and I do wish more studios would invest in their own proprietary engines, but I also completely get why that has been all but abandoned and, ultimately, it's probably better for the industry overall that they don't. With how many mass layoffs and how much turnover the industry has, having to spend so much time/money training people on an engine they may only ever use once before getting laid off or leaving for a different studio is just a massive waste of time and resources. I kinda hate that UE is so ubiquitous, but if everyone knows how to use it, it makes it far easier for people to bounce around and change jobs and hit the ground running without needing weeks or months of training to get them up to speed.
@Rafie The Xbox logos don't matter in the slightest though. Everyone knows this is coming to Xbox and PlayStation and more. There's no need for anyone to pay for an embargo. It just happened to be shown during an Xbox show. Konami were ready to show it and PlayStation didn't have a show in the pipeline to highlight it.
I just find it odd that people see an amazing trailer for a game they know is coming to their system of choice, yet STILL decide to take offence because a rival system's logo is shown.
So they droped the OG filter, to cater more realistic? Hope they added down the line
@__jamiie I hear what you're saying. While I really don't give a hoot about the logo itself, it really is interesting that Konami didn't have their own trailer to highlight both. My.... curiosity is only that though. Normally (unless there's marketing deals in place) the publisher has a trailer alongside the console specific trailer. Again, that's as far as my curiosity goes. I have all 3 consoles and a PC. I don't have an exclusive loyalty to either of them.
I certainly understand the sentiment about how irrelevant a logo is when it's coming to the console of your choice.
@Tr3mm0r "Yea. Go defend corpos "
lol what? dude this isn't Cyberpunk 2077, grow up.
"so we get more and more remasters and remakes instead of creativity and new ip's."
This isn't an either or situation though. Konami is still producing other games. Just not metal gear games. Honestly there is nothing wrong with remasters and remakes, given the state of the industry, I consider both a valuable asset in video game preservation. Look at what we're getting here, a version remastered by bluepoint ported to modern hardware so gamers without a PS3 or a Xbox 360 can play it. If we have backward compatibility for PS4/5 on PS6, then that availability will continue for another couple of decades. A remakes come with their own degree of creativity, seeing as you have to creatively pull an older title kicking and screaming in line with modern standards. I don't understand this mind set. What's more these titles fuel the production of those newer creative entries by funding them. So yes, I support this measure. Your position is completely nonsensical and totally illogical.
None of your examples make any sense either and I have no idea what you're saying. So please try to frame it in a way that makes sense. I don't know what SM2 is, you could be talking about 20 different games. You go on a wild tangent about wolverine about things that haven't happened yet with the basic assumption that the game would see a remake or remaster any time soon for it to be relevant to this conversation.
You also go on about GTA5. I don't have any context for that, nor have I commented on it specifically. So I'd appreciate it if you didn't stick words in my mouth. Second after looking at GTA5, apples and oranges. GTA5 on PS5 is a port, you got a problem with the pricing structure i'd say take it up with rockstar not me. The game does have some improvements for a port, but I wouldn't call it a remaster or a remake. As all it does is clean up some data, change the foliage density to be in line with the PC version. Maybe add PC ray tracing to the PS5 game improving reflections, that's about it. It has more in common with TR Definitive Edition than an actual remaster or a remake.
MGS3 Delta has more in common with Shadow of the Colossus PS4 Remake. Something GTA5 has not in common.
though I have no problem with GTA5 releasing a definitive edition port of the PC version to PS5. Based on what I saw, PS4 version would have bugged me.
@Rafie I just think that people (not you specifically) are reading way too much into the Xbox logo being present. It was an Xbox showcase and the Xbox logo was barely even there! Of course they wouldn't show the PlayStation logo in an Xbox showcase! There have been many games shown in a PlayStation showcase that haven't shown an Xbox logo for games that were DEFINITELY also going to be on Xbox or Switch. The paranoia is so strong right now and people keep getting more and more hardcore about their chosen platform.
@Korgon Tough crowd most likely because Konami have spent the last 10 years crapping all over their legacy franchises and making gambling machines instead.
Looks like the artificial intelligence that the colonel told us about is working on this
Looking forward to seeing long ladder scene in Unreal 5
Honestly this doesn't look all that great, it looks like cgi cutscene from early ps4 day's. It looks like highly polished plastic
Eh
Edit;
I have 0 faith Konami won't have this a complete mess on release
I have no experience with the metal gear series whatsoever
but that's not quite what I expected a next gen croc to look like ngl
Looks fantastic.
No desire to play it again. But sure makes me excited for UE5 games.
@Arnna
The many mistakes Konami has made over the years is well documented but I don't see why that should have any factor on what someone thinks as far as the quality of this trailer goes. I'm just happy to see MGS breathing again even though I would prefer new games as opposed to just a MGS3 remake.
What happened with Kojima was sad but I would say it's time to move on. Kojima has moved on. Konami has moved on. It might be time for the fans to move on as well.
@NotSoCryptic Why does it matter what engine the game is using. As long as it's optimized. There's nothing Unreal 5 can't do that Fox Engine could.
A reskin is a best-case scenario. I can't understand the people who want some utter hacks from Konami to reinvent the gameplay and rewrite the storyline created by Hideo Kojima. Honestly, if they were capable of creating anything worthwhile, they'd be doing something with one of their other dormant IPs like Silent Hill or Castlevania.
The only way I'll even consider buying this is if it adheres to the original vision 100%, and I'm not hopeful that's what's going to happen.
@Korgon If you want to play new Metal Gear Solid games created by someone other than Kojima, that's obviously your prerogative. I know a lot of people will agree with you, whether I understand it or not. But some things just shouldn't be done.
I'm not even sure what scenario could possibly make sense for another sequel. Any post-MGS4 continuation would seem a little bit silly, and another retcon-heavy prequel would be overkill. It's perfectly OK for this series to end.
@Troubbble
I do agree that trying to add to the story that has already been established would be a mistake. However more than anything I just want the game itself to stay alive. There's basically zero stealth games that play anything like an MGS these days.
Some would point to Hitman but that's a different kind of stealth. Splinter Cell has been missing in action for even longer than Metal Gear. The style of gameplay these games provide is basically gone, which is a shame because it's so fun when executed correctly.
So if a new game designer has a new idea for a new Metal Gear I would at least be interested. Could it be a failure? Maybe but then we would just go back to where it is now so it's not like anything would be lost. I don't see the point of just not even trying.
Nothing ventured nothing gained as they say.
@Korgon I absolutely agree with you about this style of gameplay being sorely missed. I just think it would tarnish a great franchise to try to add more content to a masterpiece without the involvement of the person who had the original vision.
Now, if Kojima Productions announced that they were working on an ALL-NEW "tactical espionage action" franchise... That would be an unprecedented level of hype.
@vrubayka that is a super long conversation about the pitfalls of using unreal versus one of your own. The downsides financially, and the dependency on external technology to support your game. Probably best suited for something more robust than a comment section that caps the number of letters I can use to reply.
the animations look stiff and appear to be running below 30fps. something looks off. did they put new textures over the old character models and animations? that is what it looks like. wish i could be blinded in my own optimism and be excited for this, but i can't.... this will likely turn out poorly. doubtful they have even a single consultant from the original team as they all work for kojima now. all factors considered, there is no reason to be anything more than cautiously optimisitc for this remake, but even then, it is just a remake of a great game we have already played at the end of the day. the AAA industry in a nutshell. it is either a remake or a generic sequel. after the ps5 gen is over, i might be able to count on one hand the number of great, NEW ip that were released.
@__jamiie you’re deciding that I’ve taken offence at that? Lol. I’m no wokey bro, trust me it does not offend me at all. I merely cracked a joke at MS spending habits. Chill 😎
@GeneJacket They used Fox Engine on PES 2020? I thought Metal Gear Survive was the last title to use it.
the biggest problem Konami faced after that whole disolving of Kojima productions, was losing a lot of key staff. Fox Engine had a snowballs chance in hell of being used in a future game realisticly as a means of proper development. Engines need to grow and evolve, the elements, the engineers needed for that were gone after that point. Had Kojima stayed, I would not be surprised if Fox Engine started licensing to Japanese studios and had engineers from Platinum (joining kojima productions) signing on to help support it.
You're right that now its probably good the Fox Engine is no longer a thing. Konami has no vision and is a low effort company now. Any attempts to resurrect AAA development will be done externally without outsource studios and with first party contributors wanting remakes. Fox Engine would just decay and become another dead engine that would join so many others.
It's just sad that such good tech, wasn't used for a project that it was honestly created to make: MGS3 Delta.
I think 5 was light years ahead of the technology and gameplay available at the time. I know if I looked back at it now, it would just feel dated but I'll keep it in my nostalgic container, for now, and pretend it wouldn't. Personally can't remember a more atmospheric game I've ever played. Maybe the original Bioshock?
@SuperSilverback I hope so, playing MGS 3 today, as with all the older ones, the gameplay is clunky. They need to update the movement and camera surely. I know there's been talk that a complete redo, such as enemy AI and weapons will cause problems in a game like Mgs3 where the world wasn't created for enemies or weapons to be used as they are in today's games, MGSV for example.
I would just be happy with smoother controls and camera, updated AI, patrol patterns and alert status behaviour etc.
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