
Post-apocalyptic CRPG Broken Roads has been hit with a surprisingly late delay, mere days away from launch and review code already in critics' hands. Due out on 13th November, Australian indie studio Drop Bear Bytes announced the news on Twitter so suddenly that, at the time of writing, the game's Steam page was still not updated.
Broken Roads is now targeting a launch in early 2024 to allow for additional polish. And while the game is "content complete", the game has grown in scope, so much so that additional resources need to be focused on QA and further bug testing. The developer explains that Broken Roads is now "coming in longer than we originally anticipated at around 30 hours of gameplay and nearly 400,000 words of dialogue".
Curiouser, some outlets, like IGN, were in the process of reviewing the game, and delays after codes have already gone out are not something you see very often. We can't imagine those reviews will be published now, but we'd be incredibly eager to read them.
What do you think of this eleventh-hour rescheduling? Will Broken Roads be all right, or are Drop Bear Bytes dreamin'? Let us know in the comments section below.
[source twitter.com, via ign.com]
Comments 5
That is something I can respect read a weep big corp.
Whilst unlikely that the gaming press had tipped them off specifically on critical reviews,if there were enough questions coming back on game bugs/impending day one patches it might’ve spooked them enough not to join Tintin, King Kong,& Gollum in the "hold my beer" award & hold off 'til at least the day one patch instead now becomes the new "pre release" template instead!
Fair enough, quite intrigued by this. Would rather they nail it so we can have more CRPG studios out there.
Sounds a sensible decision, not least because they’re launching after a series of big hits that will be taking up players time.
Very sensible and will definitely be picking this up as Disco Elysium has blown my mind this year so I’m eager for more of this type of stuff 👍
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