Konami appears to be laying the foundations for a successor to its former internal studio Team Silent, which developed the first four Silent Hill games. A recruitment page is advertising roles for a newly formed Silent Production Team, and is giving those picked the "chance to be involved in game production in a cutting-edge development environment". The page then goes on to call it the Silent Hill Production Team, confirming ties to the survival horror franchise.
In a Q&A section, Konami states it's looking for hires who "like action games and horror games, as well as people who like foreign dramas and movies that deal with serious themes". They will also like "works with a heavy atmosphere and heavy themes". The publisher is currently looking for artists, planners, engineers, and project managers.
More than a year ago now, Konami announced its plans to resurrect the Silent Hill series with a remake of Silent Hill 2 from Bloober Team, a more indie-focused spin-off in Silent Hill: Townfall out of No Code, and what appears to be the next mainline entry: Silent Hill F. Very little has been shared of the three titles since their reveals in 2022, though some recent retailer listings have given some fans hope news concerning James Sunderland and his wife may not be too far away.
Konami has been hard at work also bringing back its Metal Gear Solid series, with the recent Master Collection resurrecting the first three mainline titles. A second volume is rumoured, but no new instalments in the stealth franchise have been announced yet besides a remake of Snake Eater. Are you happy to see Konami is investing in a new internal team for all things Silent Hill? Post your thoughts in the comments below.
[source ss-agent.jp, via resetera.com]
Comments 12
I hope we get some news on F sometime soon. Sure, I’ll get the remake for 2, for better or worse, but F really piqued my interest. I’ll probably get Townfall too. Can’t wait for the series to return!
"Konami has been hard at work also bringing back its Metal Gear Solid series"
I'm not sure I'd call that recent collection a result of "hard work".
I hope this means that they get back into developing games, not just silent hill.
Unreal engine 5 running on pachinko machines?
Kidding- cool, I just hope the original vision is there.
Konami has a long, long way to go to earn some trust from the gaming community again. The MGS collection wasn't exactly a great step in that direction either. As it stands, my faith in them delivering any sort of competent video game is, well, non-existent.
They need a Castlevania and Suikoden team as well. Then maybe i can forgive them for what they have done to these beloved franchises.
I’m going to hold my breath. Then I’m going to get into my air car and goto my job at the 10 star resort where I do nothing. Konami is a pipe dream.
They can call it whatever they like. Nothing about modern Konami makes me think they're capable of finding people who understand what made the classic SH games incredible.
I'm open to the possibility, but eh.
Give the project to Kojima Productions or Sony plz.
I'll never understand why Konami took a flag ship franchise (Silent Hill) and passed it around to every C-tier dev after Silent Hill 4. And now it's Bloober Team's turn to desecrate the corpse.
I know it's already been said but waiting on Bloober to make a good Silent Hill game is like trying to get 5 star cuisine at McDonald's.
The MGS compilation port was super lazy I heard, and they are not going to bother redoing any of the voicework for the MGS3 remake. Konami has got me very skeptical right now.
Townfall looks interesting though.
After seeing what they allowed with SH: Ascension, I dunno. Really scary stuff and I don’t mean the “gameplay” — more like the microtransactions and just non-Silent Hill vibe of it.
Second, I played through and beat MGS 2 on the new collection and you can see some glitches… the bugs on the floor were missing in the cutscene with Fortune, the flag is missing from the flag post at the end with Solidus, and the colonel’s voice (so obviously overdubbed by someone other than the colonel) when he tells you the swimming controls are all effed up. These are things that needed polishing before release on a modern console.
Otherwise solid experience…
Point being, Konami needs to get their act in gear if they wanna start sticking their nose back in our wallets.
the og team silent was a time and place thing. you cannot manufacture lightning in a bottle or sheer passion, inspiration or talent in the same way twice. not to mention, i don't think many talented people are lining up to work at konami these days. wishful thinking. let it die. move on.
p.s. have we not already seen enough with how konami is handling silent hill: ascension? it is in the running for one of the worst gaming experiences of the year. i don't think they are respecting the IP one bit.
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