We’ve probably all felt the pinch at some point: there are, quite simply, too many games. It’s not even a case of quality anymore: we all probably find ourselves in a situation where there’s more software available than we have time to try. And it’s something publishers are increasingly finding themselves up against, as they compete for consumers’ limited attention and income.
“There are too many games currently on the market,” Nacon’s head of publishing Benoit Clerc told GamesIndustry.biz. “We're seeing today the results of investment made after [the pandemic] when the market was bursting, and every game was making a lot of money so there were a lot of investments being made. This is two or three years after that, so the games we're seeing now on the market were financed in that time and there are simply too many for customers to be able to play them.”
The industry has been decimated by closures, layoffs, and other cutbacks in the past 12 months, as publishers wrangle with spiralling budgets and underperforming products. “When you look at Steam some days, there are 50 or 60 games released in one day only so it's more difficult to get enough traction to expose a game. We're seeing releases that are without a day one, to use the old retail expression, without any exposure of a title that has been properly marketed.”
Nacon believes positioning is essential, and while it can’t compete with the major players in the AAA space, it’s found success servicing niches – like with last year’s RoboCop: Rogue City, which performed well for the publisher. But Clerc believes it’s imperative a niche is large enough to support the number of products being marketed at it.
Not only that, but as games mature, smaller publishers find themselves under pressure to keep up. “There is indeed pressure from the market because the standards in terms of production values, length of experience, and knowledge of our medium from customers are going up,” Clerc continued. “And our medium is waiting for innovation, so we do need to invest more than we did in the past, like any other mid-tier publisher.”
All this is to say it’s a precarious time for game creators: expectations are high, competition is intense, and the risks are through the roof.
[source gamesindustry.biz]
Comments 47
"It’s not even a case of quality anymore." Bang on the nail. There are way too many naff games or games of inferior quality. Look at the psn store for instance. There are loads and loads of rubbish tat on there that really is just a waste of money and server space. Sometimes less is more...
There is an insane amount of games, whether that be AAA or the small games on Steam, replaying old games and with many having subscriptions such as Gamepass and PS Plus, we're getting extra games thrown at us all of the time. I've long since got to the point where I have to ignore most new game releases as I simply don't have the time for them.
I'm currently finishing off FFVII remake, having started it years ago on PS4 and from last year have barely played Spider-Man 2, have Alan Wake 2 half finished and don't even have time to contemplate Baulders Gate 3.
So in what is already a stacked first 3 months of the year, FFVII Rebirth is potentially my only purchase
Can't really argue with that. So much to play, so little time.
Were they around during the PS2 days ? lol
Back then trying to get your game noticed if you weren't one of the bigger publishers really was a challenge, with no option to go indie, no promotion through direct-style presentations and on consoles with smaller attach rates, add to the fact that the market was very rigid in price setting, your game could either be full-priced or try to be part of the cheap- budget-priced market, with no in between.
Discoverability seems to be much easier these days and i feel like gamers in general are much more likely to try unusual or niche games than they used to be, so i'm not sure i agree.
In fact i think that the majority of companies output has slowed to a crawl these past few years with almost every company having many dormant franchises they just don't have enough developers to keep in active rotation all at the same time.
I can't argue with that. I just bought a physical copy of Steelrising (funilly enough a Nacon game) for 15€. One of the perks of too many games, retailers discount them faster and harder.
...and that's why we (all studios) are doing games bigger and artificially longer...
It's too easy to pump out slop nowadays and you see that everywhere. Back in the days of 35mm film, burning to disk, authors having to run something by five publishers; there had to be quality control and scarcity as a matter of course.
"Adversity is the mother of invention." Simple as that.
I've been saying this for years. 100%. Indies, big budget, GamePass, PS+, Freebies, crazy discounts, to name a few, the amount of games we have is absolutely mind boggling. Too many games, not enough money or time for all of them. Thus, the market suffers.
Quality over quantity. If you make a baller (doesn’t have to include balls) & marketable game, people will flock to it.
@Northern_munkey those kindve games have always been around though . Xbox live arcade had em back in the day , steam has them
@EVIL-C How many of those games are remasters & sequels ?
Not to worry. Microsoft is creating a monopoly and they notoriously bad at releasing good 1st party titles with regularity so soon there'll be nothing worth playing anyway 😊🤡
Being a publisher of games and saying there are too many games is like being a human and saying there are too many humans. If your game’s good, people will buy it. If it’s not, they won’t. Just focus on making good games and don’t worry about anything else
Nacon for me doesn't have the right to talk about quality. I remember Blood Bowl 3, Werewolf and lest not forget Gollum. Then games that I don't play but see show up every year, Tennis, Cricket, Pro Cycling, ...
Maybe they should follow their own advice and stop publishing games and go into quality control of games since that's the part that is sorely lacking here. A studio devoted to testing and QA. (Maybe not Nacon given their track record.)
I am somewhat hoping that this is a true statement in that this is the market equalising after Covid when investment in gaming went through the roof. But it has also been happening for years. 50-60 games are being released A DAY on Steam. Yes a lot are rushed efforts etc. or asset flip cash grabs but many are games that just won't get any promotion. Add in subscription services that prioritise only those games available and everything and you have a perfect storm.
It’s not helped by the live service games being made as ongoing addictive products and marketed at kids. I know multiple people who used to play a variety of games who now just stick to bloody Fortnite. They are sucking up a lot of game time with repetitive experiences and making money not through the quality of their products but just through trends and FOMO.
There's definitely way more games being released than usual, to a point where I've pretty much gave up on watching TV just so that time now goes into gaming instead, so my backlog doesn't cause me an headache. There's also so many live service games that are taking a lot of gamers time, so many single player releases (smaller titles especially) don't get looked at because of that. This is why Gamepass and Ps Plus Extra/Premium numbers will struggle to grow and grow as the majority of gamers don't want a catalogue of hundreds of games to play, they just want to play live service games and maybe the odd single player game every now and then.
That's why I rarely played new games anymore, beside nintendo titles, nearly all games will be discounted a couple of month before release. Only a couple of special games that get day one buy for me, I think the last day one buy for me is final fantasy 16 on ps5.
i still have games i bought for 360 that i want to get around to playing, loads of ps4 games i haven't played yet and a steadily increasing number of ps5 games to get through.
not to mention all the stuff i have bought for my series x (mostly xbox one back compat)
It's a great time to take a break from buying new games, as I plan to do when PS4 and Switch releases finally dry up. Gonna take a few years off just to play through my backlog and forget about the current gaming industry. I'm looking forward to it.
I remember the amount of shovelware that was available on cassette back on the Commodore 64, but at least back then you could get 4 (Crappy) games for £1.99
It's funny how things change. If you told 1980's me, that there would be well over 50 games a week coming out in 2024, I'd be hugely excited.
Yet modern me, now realises my back catalogue will likely die with me...
Less is more and all that...
@Toadie exactly. There aren’t enough games and too many games launch and then die coz they are online only. Ps2/ps3 there were so many more games.
Look at the charts. Batman trilogy is still in charts on Xbox
It's kinda interesting, that I'm replaying Zelda 3, for the first time in 30 years, and I'm having more fun with that, than I ever have with most modern games. Most games today are so bland and forgettable. And I just can't get into cinematic games anymore. I miss the PS1 to PS3 era...
My backlog never seems to get any smaller due to my huge backlog I rarely buy games day one. Some bargains I have picked up in the last couple of months SFVI £20, Resident Evil 4 £22 and Dead Island 2 £25 as well as quite a few others just got to find time to play them all, only done Resi 4 out of those. I have extra but thinking of dropping it due to not having enough time to do my backlog of games.
The problem is all the games that were financed during the pandemic are chasing that live service trash model because those games were popular when everyone was at home with nothing better to spend their money on.
Now things have gotten back to normal, we want real games with substance and with their hands out of our pockets.
He's absolutely correct. I've stopped buying every game I'm interested in at release and filling up my backlog with games that, while probably good and I'd enjoy a lot, were probably not going to be as much fun as the real standouts. I spend a lot less overall now, play better games, etc, and that's money that is no longer going into the industry. For instance I haven't needed or wanted to buy or play anything else since BG3 came out last year as I am still getting my fill with that (300 hours in so far...). If BG3 hadn't come out I'd probably have picked up S-M2, Alan Wake 2, Talos Principle 2, Lies of P, and Sea of Stars. I'll get to them, one at a time, when I'm done with BG3, and probably at a decent discount off of Amazon when I am ready to play them.
@Steel76 did you play links awakening remake?
Truth. There are multiple times the amount of games that were being released even 5 years ago let alone 10-20. Additionally with subscriptions, theres more ways than ever for players to have access to games taking players time. Top it off with the free to play games taking the casuals off the board
@Thrussted Nacon do has also released some pretty solid games too like Robocop: Rouge City, Transport Fever, Train Life, Steelrising, WRC Generations, Vampire: The Masquerade – Swansong, The Sinking City, Sherlock Holmes: The Devil's Daughter in more recent times. They also have TDU solar crown and Taxi Life coming up and generally do well in the AA space.
Aren't these the guys that put out Gollum?
@Darylb88 You mean WERE the publisher of The Sunken City after they didn't or refused to pay Frogwares, the creator. I'll admit, Transport Fever 2 and Sherlock Holmes do look ok, but I'm not sure about the others. I am going to say this: I will actively try and avoid Nacon as much as possible if I have to be honest.
Its true.they have too many games.and i got a lots of games to play.my backlog of games is huge.they do have a lots of games available.and even on sale.its a matter of fime to play them all.and what games interested you.word up son
I feel like this is probably the same for every form of entertainment or art.
They're not only competing with new things coming out, but an ever expanding history of older games that people still want to play
Seems to me the industry needs to contract somewhat. (EDIT: which is what is happening, but everyone is up in arms about that too)
@Northern_munkey I think what he meant was it doesn't even matter if a game is high quality, it can still fail.
But I agree with your assessment that there is plenty of dross out there too.
I am feeling this.
I got 4 games for Christmas and I have yet to even start them because I am still working on a couple of other games that got put on the backburner because of other "higher prioroity" games.
I keep a list of games that I want - most of them are major releases - and it's at a point where I can't even fit all those games into my life let alone have "room" for smaller studio games like Robocop (despite actually reviewing well and not being a cheap cash grab).
I hate to say it, but the industry is just over-saturated now.
@thefourfoldroot1 totally GaaS games are the bigger problem. Yes there have always been time sink games in the multiplayer competitive space. But now there are single and co-op player GaaS games sucking up people’s available time. It can’t be sustainable (at least I hope not)
@themightyant I can see that..I still think there is more crap than quality games.
@Northern_munkey There's always going to be, it takes relatively little time to turn out an asset flip or blatant rip-off.
But equally I think there are more quality games made now than ever before.
Ain't nobody got time for all those games! :/
Too many games and at the same time not enough (given last year's narrative ps has no games).
But I can understand that it is difficult to come up with some very new take on something and to spotlight titles among all the new high profile titles and the excellent old titles, which still look and play great and sometimes even better.
Not only that but they are longer and grindier. Unnecessarily bloated.
I do disagree with the quality argument though and baldurs gate 3 showed that. Quality does matter.
There may be a lot of games, but I only like a small number of games. So for games coming out this year would be, granblue fantasy, like a dragon and persona 3.
I have said this so many times, especially with the WEIRD criticism thrown at PSVR2 there are so many games that I cannot keep up.
The only reason these game journalists have for criticizing is because they rush through games and don't enjoy them like I can. They also WANT the news served on a platter: Take Sacred Symbols whose talking heads I really like, they sound like PIRANHAS when talking about the ethics of covering the massive data leak of Insomniac as if their job is to go through criminal content and aiding and abetting data criminals and competitor's agendas. They get it wrong once in a while, but they are also attacking others for having a sense of ethics in a time where data piracy only will become more prevalent.
I agree there is to much of you make a full time job of it I would still struggle. And garbage drowns quality games I like throwing stuff at a wall see what sticks.
The biggest issue now is releasing to much broken games and they fix later some even a year later and they get applaus for that.
As good as quality Cyberpunk now it's clear they released a broken game on a system it was not designed for. There should come legislation that these products should be refunded without any issues.
Agreed, there are too many games. My backlog is proof of this. Quality titles, but life finds a way to steal my time.
@nomither6 Taking EVERYTHING into account, the overwhelming majority are not, and you are well aware of that. I didn't even critique the mobile market, omg... 🤯
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