Dragon's Dogma 2 is out next month on PS5, and the game's frame rate has been a hot topic as we creep towards launch. Last month, the rumour mill was in full swing, with social media sources claiming that the title would be capped at just 30 frames-per-second on console — which obviously isn't ideal for an action-heavy RPG releasing in 2024.
Fortunately, director Hideaki Itsuno seems to have put those rumours to bed. Posting on Twitter, the Capcom veteran reveals that Dragon's Dogma 2 will launch with an uncapped frame rate. This means that it won't be limited to 30fps, allowing the frame rate to fluctuate depending on the current scene.
That's probably good news if you've been dreading the idea of Dragon's Dogma 2 being capped at a meagre 30fps, but an uncapped frame rate can point towards potential problems. For starters, a frame rate that frequently peaks and dips can look especially jarring during gameplay — and it can even result in motion sickness. What's more, it suggests that Dragon's Dogma 2 will not run at a stable 60fps on PS5. Itsuno would surely be pointing that out if it was the target.
The hope, then, is that Dragon's Dogma 2 will run at a relatively stable frame rate that's above 30fps.
A good point of reference might be Monster Hunter World — another Capcom action RPG. On PS4, that game's 'performance' mode uncapped the frame rate, which then hovered around 40-45fps during gameplay. It resulted in a more responsive experience than what you'd get at 30fps, but it wasn't quite the same as a buttery smooth 60.
How do you feel about Dragon's Dogma 2 having an uncapped frame rate? Are you hoping it'll hit 60 more often than not, or is that wishful thinking? Don't limit yourself in the comments section below.
[source twitter.com]
Comments 35
A unlocked frame rate is good for future more powerful PlayStation but a locked 30fps toggle should be an option for the current ps5 for people looking for a less wobbly experience.
I can't see anything in this game that suggests it can't run at 60fps. I think a performance mode should always be an option now. Personally I really don't care about grass textures that are very slightly sharper
I totally understand the need for 60fps in first person games where camera pans basically become smush at lower frame rates, but I think this whole debate is soooo overblown. In third person games, as long as the 30fps is rock solid, I don't really find it much of a hindrance. You get used to the frame pacing very quickly.
Options are always nice and I hope they provide one, but when I hear people say "I refuse to play a 30fps game," I just roll my eyes...
It better be an option, because playing at an average of like 38fps is actually not a good thing at all.
Fluctuating frame rates is often worse than a stable 30. It will be interesting to see how this one runs.
Sounds like a PS5 Pro game for me
@wildcat_kickz Why would you roll your eyes? People have different standards, for some the bare minimum of 30fps isn't enough, however nobody's forcing anyone to boycot 30fps games.
Uncapped meaning unstable in this case. A unstable framerate is the worst thing for a game to have.
I rather have 3 in-game bugs than an unstable framerate. Right now postponing Banishers for the same reason.
Just give a stable 60fps.
No more, no less.
Since I have a VRR display, along as the frame rate stays above the lowest value VRR needs on ps5, 38 FPS iirc, I don't mind.
So I'll wait until the PS5 pro to play then....got it.
@SgtTruth Article goes on to say...
"That's probably good news if you've been dreading the idea of Dragon's Dogma 2 being capped at a meagre 30fps, but an uncapped frame rate can point towards potential problems. For starters, a frame rate that frequently peaks and dips can look especially jarring during gameplay — and it can even result in motion sickness. What's more, it suggests that Dragon's Dogma 2 will not run at a stable 60fps on PS5. Itsuno would surely be pointing that out if it was the target."
@AndyKazama The frame rate range for VRR on PS5 is 48fps-60fps, unless the game has a 120Hz mode, then it's 48fps-120fps (with custom Low Frame Compensation - LFC available).
Sadly, the console doesn't have a option for a permanent 120Hz output, so you can't use all the VRR range unless the game allows it.
So unless Dragon's Dogma 2 comes with a 120Hz mode (like most 1st party Sony games do, for example), then there's not a lot of chance VRR will be any kind of useful if their target frame rate is 30+fps.
This alongside the dropped frames clearly evident in the gameplay we've seen definitely suggests this game has an unstable framerate. A bummer for sure because PS5 has such a high min framerate for vrr to even kick in. Feels like this one is going to be another unoptomized release considering these visuals are not at all pushing the envelope.
They should have just opted for 30 if they weren't willing to put in the work to better polish this up.
I can't deal with unstable framerate, unless there is a 30fps cap I am out.
Dragon dogma dark arisen is one of the best video games ever made.and dragon dogma 2 is going to be amazing.word up son
Unless it is stable I would rather stick to 30fps.
I am probably being dumb and I hope somebody explains this to me in the comments but....
If a game developer can make a game that is scalable for thousands of PC setups, why is it so difficult for developers to make a game that scales the graphics to accommodate two frame rate choices on a single setup system like the PS5
30FPS gets you the BEST resolution and graphics.
60FPS gets you a lower resolution and some missing graphical enhancements
What am I missing?
Now I just hope the FPS is high enough for VRR.
@MikeOrator Devs don't make game that scale for every specific PC configuration, as I'm sure you're aware of. On PC, it's expected that the user will tinker out the best settings, with some very broad and popular settings being suggested by the devs.
For consoles, the devs have to test the game all the way from start to finish for every mode they offer, especially if they state the target resolution and frame rate.
So if Capcom said "there are 2 modes : 30fps and 60fps", they'd need to test the game for both modes to make sure the advertisement was right, or get shredded on the internet (starting by Digital Foundry), or even being forced to offer refund if they couldn't meet the targets for most of the time...
So yeah, another graphic mode is a lot of time in QA, unless the game is handling the mode easily (for example, a 1080p60 mode when the console could easily output at higher resolution/frame rate all the time).
At least, that's my take...
I am sold to this game with 30 fps or higher. I'll buy it anyway; however, 60 fps is way better. I just hope it can be kept stable because huge frame drops during a combat is worst than stable 30 fps.
Not to bothered by it. As long as it doesn't dip to low too often.
I'm still going to love this regardless of the uncapped frame rate. Elden rings frame rate in performance mode was apparently a bit of a mess too but I hardly noticed it at all despite people saying it was practically unplayable which I personally thought was a joke and a right over reaction. If dragons dogma 2 has a similar performance I can't see it being too much of an issue and I'll get used to it. This game can't get here soon enough for me.
@Olmaz @MikeOrator There's also the largely overlooked fact that worse graphics do not necessarily equal a better frame rate. The idea that you can just lower the graphics settings to increase the frame rate is largely a myth (although it can certainly help).
There are other factors that contribute to the frame rate, like how the game engine handles certain things, what the game's actually processing at any given time, and how those processes are being managed between different hardware components. It can take a lot of optimisation and overall knowledge of the hardware to lock a stable frame rate down, depending on how 'busy' and demanding the game in question is.
That's why Sony's first-party games typically run very well and offer multiple graphics options; the studios know the hardware and there are expert PS5 engineers on hand to smooth things out.
That's not an excuse for Capcom of course, but we'll need to see how Dragon's Dogma 2 actually performs before we can really analyse the decision to launch with an uncapped frame rate.
Yoo, it's going to be a wild one
@Olmaz I can see them patching that in before a capped frame rate
A locked 30fps is better than a framerate somewhere between 30 and 50. Digital.Foundry said the frame rate is in no man's land and it plays horrible
@wildcat_kickz Hey buddy. Ever heard of "It's a matter of preference"? Crazy isn't it...
@vrubayka @GilgaMax96 As I said, "Options are always nice and I hope they provide one." Both of you are perfectly free to skip this title if 30fps really is such a deal breaker for you, but I'm also perfectly free to think that has an air of pretention associated with it. Obviously, 60fps is better than 30fps, but completely walling yourself out of games because there isn't a 60fps option seems ludicrous, to me. To each their own, though.
@wildcat_kickz I mean... I'm personally not skipping Dragon's Dogma 2 since the frame cap doesn't matter to me as much as others. I'm just aware that it's often a deal breaker for some people. Yeah, 60FPS is definitely an ideal scenario. But my eyes don't have troubles adjusting to 30FPS, although I know the same cannot be said for other players.
@ShogunRok @Olmaz
Thanks, Guys, I knew there had to be some other factors I was not considering. I just assumed it was easier for all developers to optimize games for the PS5. However, even with this new information, I find it hard to believe this decision was not made because of an inability to optimize but just a desire to get the game out to sell.
It's unfortunate too as this is a franchise that seems to have a lot of fans and if this game comes out with frame pacing issues it won't bode well for its success.
@wildcat_kickz
Ever since Metal Gear Solid 5: The Phantom Pain came out in 2015 with buttery smooth 60fps on PS4 I have been wondering why it cannot be done more consistently on more games. Now here we are in 2024 and game developers still cannot get this right. Sure, you can play games at 30fps just fine, but that does not mean that we should continue to accept 30fps as the standard. It's not any more pretentious to want a better frame rate than it is to want 4k, ray tracing, or better AI in enemies. I have learned that its not easy but I dare say its not impossible.
@MikeOrator I would totally agree that it's not more pretentious than demanding 4K and ray tracing in your games, but I've also never heard anyone say "I'm never gonna play a game that doesn't support 4K or ray tracing."
I think you understand this, but game optimization isn't a simple tool in a game engine - it's a series of learned coding skills that some individuals/developers are just better at than others, so I find it understandable that some devs will just have an easier time with getting better frame rates than others.
That said, I'm definitely in favor of a more open source industry, where knowledge like that could be disseminated more widely, but on the flip-side, there's an argument to make that that would devalue individual studios' internally honed skills.
@wildcat_kickz
All good points about this for sure. There was a time when we had games that did not even run a 30 fps (not that we paid all that much attention to it at the time) and as tech and time moved forward games started to run smoother. I don't think it's unreasonable to start expecting the industry to get to a stable 60fps frame rate at the very least.
Guaranteed the frame rate is going to be all over the place but that's ok, I'm going to love it anyway
If this wasn't Capcom's first $70 game I wouldn't mind not having a consistent 60fps mode as much but the fact that it is just irks me. This is like Nintendo charging $70 for Tears of the Kingdom but obviously not quite as egregious. Either way I really hope this isn't a sign of things to come, Monster Hunter Wilds absolutely needs a 60fps option regardless of how much they end up charging for it
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