
For those of you too young to remember, almost eight years ago to the day, Street Fighter 5 launched in 2016 in a somewhat lacking state. To be clear, what was there was great, as we noted at the time, but the small roster of characters (16 at launch) or dedicated single-player game modes was certainly noteworthy. Capcom regrets the entire affair, apologising all these years later for having "betrayed" players' expectations.
SF5's eighth anniversary must have the developers feeling nostalgic, posting a Japanese-language Tweet reflecting on the mistakes made and the eventual trials that were overcome. The roster of playable characters gradually increased to a total of 45, and numerous improvements have been made to the game, with the addition of abilities like V Skills/Trigger II and V Shift. To this day, several hundred thousand players continue to play despite the flashier Street Fighter 6 being an option.
Did you play Street Fighter 5 back at launch? What are your memories of how the game was received? Reminisce about the good old days in the comments section below.
[source twitter.com]
Comments 9
Interesting. Back then Mortal Kombat X was seen as the fighter full of content while Street Figther 5 was a barebones release. Seems this has switched now with MK1 and SF6
it’s been 8 years?!? damn, time is brutal 😭 i never liked 5 , but got all versions when they came out just because of how much 4 made me like the franchise . the art style is questionable , the gameplay is mid & ruined my mains from IV , but i prefer its stages & roster over 6. SF6 roster is atrocious
Really nice to see how much Capcom has changed and evolved... sigh if only the same could be said for Konami....
Ah, definitely a rocky start with V. Online play was horrible when it first started too. I had people to rage quit on me in casual mode, like come on 😑. Definitely got better over the years.
Rocky start the release was a bloody insult what a joke was that i sold it quite fast after that.
While not my least favorite SF title, SF5 is not that high either in my list of favorite fighters. I like the roster (especially compared to SF6's current roster), stages, and music. The story mode was mid (although, again in comparision, for all its flaws I prefer it over SF6's World Tour), the artstyle was pretty much just SF4 upgraded for PS4, and some of the gameplay's new features didn't sit well with me.
Overall SF5 is a mixed bag for me, but, as noted by several users above me, I'm glad it got upgraded for the better in the end.
I remember buying it on day one because the reviews are good, I regret that decisions lol.
I remember feeling like I was on a deserted island being one of the few that loved SF5 even at launch.😄
In fact in my friends group we have people that all play fighting games but all kind of gravitate towards one or another and my buddy who loves Tekken was so annoyed seeing the SF fans of the group playing SF5 while he had no Tekken to play at the time. He would say stuff like "I don't care if it's just the training mode just give me something Harada!"
Just goes to show people have different priorities when it comes to fighting games. Some really only want offline content. Some only care about online and then you got those in the middle. I had a blast with SF5 at launch all the way up until SF6 because i primarily only play SF for multiplayer and it warms my heart to see there is still a decently sized community playing it. SF5 had its ups and downs but it's probably still my favorite of the series even though I've moved on to 6. My most played PS4 game by a massive margin.
I picked up a cheap eBay copy of SFV last year just so I could get up to speed with the story and characters in time for SF6, plus to see what all the hubbub was about... Yeah I needn't have bothered
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