This unexpected success has led to huge server capacity issues, however, which is forcing developer Arrowhead to re-write its code and scale up the release’s infrastructure. Aware of these issues, CEO Johan Pilestedt encouraged fans to potentially hold off purchasing the title until its problems have been resolved.
Responding to a Twitter user who expressed their interest in the title despite a lack of money, Pilestedt said: “If you have no cash, get it later. While we made a really fun game, it’s worth waiting until the servers can support the capacity. I mean, as a CEO, I of course want the game to be as profitable as possible, but if you spent your last dollar and got stuck in server queues I’d be heartbroken.”
It’s a refreshing and honest comment from a studio bigwig, and it’s one of the reasons Helldivers 2’s success has become so endearing to players around the world. Despite being the first in Sony’s live service push, Arrowhead has been adamant it won’t introduce pay-to-win systems, and has suggested studios need to earn “earn the right to monetise”. Music to enthusiasts’ ears.
Irrespective of the above suggestions, it’s attracting more players than ever. Overnight on Steam, it achieved a new record of 457k concurrent users, beating out Palworld and making it one of the top twenty biggest releases in the Valve store’s history. Considering the previous game was, as previously mentioned, a bit of a cult title, this success is unprecedented.
[source twitter.com]