
Square Enix is lining up another patch for Final Fantasy 7 Rebirth, reports One More Game. As was the case with the previous update, the goal is to improve Rebirth's Performance mode, which has been heavily scrutinised since the game's demo launched last month. While the previous patch did make some positive adjustments, the mode still suffers from a dynamic resolution that can dip to noticeably muddy levels.
According to director Naoki Hamaguchi, this next update isn't far away from release, but he can't share any specific details just yet. He does, however, mention "scary" character faces, referring to the lack of proper lighting effects during gameplay. Hopefully that's just one area where things are improved.
For what it's worth, Rebirth's Performance mode isn't terrible — it's just disappointing. Last week, a technical analysis from at Digital Foundry highlighted a number of issues that hamper the game's visuals, which really do range from incredibly pretty to downright ugly.
If this new patch is close, we'd expect Square Enix to drop some additional information at some point this week. We'll obviously cover the news as it happens, but until then, let us know how you're getting on with Final Fantasy 7 Rebirth in the comments section below.
[source onemoregame.ph]
Comments 40
About 15 hours in and have not noticed a thing. But I'll take it I guess. Haha
I do like that the devs are trying to fix the performance mode compared to CBU 3 and FF16.
I've been pretty happy with the performance mode myself. The 60 fps is worth it and honestly it still looks incredible for the most part.
Still, improvements are always welcome so bring it on.
@invictus4000 I mean it's pretty fuzzy with the character models and in the distance compared to Quality mode.
I still find it nice looking and fluid and pretty impressive considering its open world-ish nature, especially coming from P3 Reload that feels like a switch game most of the time (don’t get me started on the dormitory)
But yeah I recently played right on front of my TV and found the fuzziness people were referring to, though I still prefer it to the variable frame rate of 16, but if it can be improved I am all for it!
When I'm playing from couch distance I can't notice how 'ugly' performance mode is. It actually looks so much better than graphics mode cause moving the camera doesn't get all choppy. It's not worth it for a slight resolution bump
And I really hope they do sort out the scary faces and the lighting though. I've been loving the photo mode but I rarely take shots from the front of the characters lol
I didnt mind performance mode i could live with it far more than graphics mode. Im not one to notice FPS 60/30 etc but when panning the camera in graphics mode made me feel ill for the first time ever.
I play it Quality Mode and it feels fine.
The only noticeable graphical hiccup I notice is occasional item pop-in when panning the camera as occluded assets (due to not being in camera view) load back in.
I hope Rebirth helps people realise how important 60fps is.
I've already seen so many comments saying "Graphics mode is just too choppy", and it's like... yeah, that's how 30fps looks after you've gotten used to 60.
It's why people like me are always banging on about 60fps!
After playing ff16 and SM2 in performance mode, I will never go back. I toggled with graphics in the demo for this and quickly realised I preferred the frame rate and therefore the camera in this mode. Lighting isn't a game breaker to me, fluidity is. If others are having problems, then I hope this works out for them; but to me, this is just a freebie.
***edit - nothing really deemed "noticeable" or "gamebreaking" in visibility, after 24 hours gameplay***
@ShogunRok 30/60 has never bothered me tho. Ive never really been able to tell the difference but with this its night and day, even to my untrained eyes. 30fps like viewing a flick book 😂
@invictus4000 not noticed? You really dont see how much details drop from close up to short distance?
@Kidfunkadelic83 take 30fps in games and switch off Motion blur. Then you maybe will see "real" 30 fps.
@ShogunRok I mean 60fps is nice but I wouldn't really say I find it important. What I do find important is having a stable frame rate.
By the time my kid gets home from college in May to play this there should be a few more patches making it as smooth as butter.👍
I tried the demo and while the performance mode looked a bit blurry, I just raised the sharpness on my TV and it looked great after. Any improvements are welcome, of course.
Read something about lowering the resolution of your tv makes performance mode look less awful. Wondering if the people saying it looks "incredible" are playing on a 1080p set, because playing the demo a day before release on a 4k in performance mode was amazingly bad.
Not trying to be a defender of 30 fps, but the moment I switched from performance to graphics mode in the middle of Kalm, it was clear I'd continue with graphics mode. Performance atm looks like someone smeared vaseline all over your eyeballs. One of very few occasions where I prefer fidelity mode.
People who say they don't notice any issues are either blind or blinded. No other explanation.
@MUG3NHC I haven’t noticed any glaring issues tbh. I don’t tend to spot graphical issues very often though. I do have an extremely poor vision so maybe you’re on to something lol
@Kidfunkadelic83 Yeah don't get me wrong, a solid 30 is perfectly serviceable for most games and your eyes will adjust to any frame rate that's consistent (and isn't ridiculously low).
But jump between 60 and 30 in any game and the immediate impact is massive. It makes 30 seem borderline unplayable until your eyes are used to it again.
@ShogunRok I mostly agree, but I just wanted to add that it's especially helpful to have a performance mode when you have a 120 Hz screen. For some reason 30 fps stutters like crazy, and it's a bigger issue than simply the frame rate itself.
I did manage to get around this by turning game mode off then back on (for some reason this works on my screen), but performance mode would still be preferable if not for how blurry it is. Hopefully this upcoming patch can make things better.
Of course a 40 fps mode would be very interesting.
I've been playing in graphics mode and after like 5 minutes, I stopped noticing the 30 fps once my eyes adjusted. Still, glad to see CBU 1 fixing the performance mode.
I have played games at 15 FPS (MMOs in the early 00s) and 155 FPS today.
I have noticed the 60 FPS mode is too blurry for me. The 30 is the GOAT mode for this game. My only issue so far has been that camera rotation in certain texture-dense areas results in obvious screen tearing above 2/3 up my screen. Not unplayable though.
I am enjoying it. I am also a huge open world guy. This is like the MGS5 treatment for Final Fantasy.
I played FF Remake just before Rebirth and the performance mode there was great in comparison. I have a couch quite close to my TV and the same mode in Rebirth is just too blurry, plus the shadows make it look really bad at times. I decided to switch to graphics mode and even though it takes a moment to adjust to it, it looks great, especially in the open world.
I've only just got to under Junon and playing on graphics mode for my first time through. I've only noticed very slight things. I've noticed a bit of pop in here and there when travelling and some of the environments can be a little low res, I remember playing yesterday the party stopped at the Inn in Junon and the doorway to one of the rooms was very very blurry.
It doesn't really detract from the experience to me, I'm still loving the game even more than I loved remake which is alot. I just hope these updates and fixes apply to the whole game and not just performance mode.
I think remake suffered from issues like this too when it was first released but it did improve over time.
Fix the damn textures!!!
@REALAIS I’m only 6 hours in but have no complaints as well.
There's no point buying a game on Day One release anymore, you'd be better off waiting another year until the game is actually finished or 2 years as was the case with Cyberpunk
@invictus4000 Completely agree. It's bonkers to me that some of the more reputable review sites are recommending players to play using Quality mode in an action-centric game like this.
I've played in both, and Quality mode looks pretty, sure, but plays super juddery. Performance is smooth as silk and also looks fantastic — in motion, none of the issues they call out are noticeable, and you only spot them if you take a screenshot and zoom in and dissect every detail. I'm playing on a 4k UST laser projector on a 100" screen, and it looks fine. Not as crisp as Quality mode, sure, but not this blurry mess people are making it out to be.
I'll admit that in some of the articles where they highlighted the engraving on the Buster sword, for example, my thought was "that looks terrible" — but when actually playing the game, it's a non-issue and nowhere near as bad as they made it seem.
I know people will think this is heresy, but if you play in the 30 FPS mode you stop noticing the framerate in about five minutes. Resolution looks great and the graphics look incredible. Console gamers have been playing games in 30 FPS for years and never thought to complain until this generation. 30 FPS looks just as good on this game as it ever did. Just give it about five minutes and you'll be fine.
Its not even that bad tbh. It just has some bad textures. But flicking between graphics mode and performance the textures often don't even change. When I'm in full flow playing I don't even notice. Only when still
Square really ain't the best at optimizing anything..their games are beautiful and play great but graphics side of things they're slow
@gonzilla I dunno, on my 65" LG C1 OLED TV it's pretty darn noticeable (from about 3m away).
Perhaps if you have a smaller TV you won't notice the blur as much.
In my case I do prefer the graphics mode over performance mode for now, however if they actually fix the blur using a proper upscaling technique like FSR then I bet that I will switch over to performance mode because I do really enjoy the smoothness it brings.
Genuine question, I'm playing in quality mode and it does not feel like 30FPS to me.
I'm playing on a 4K OLED with VRR turned on on my PS5 but I didn't see an unlock framerate option within the games settings.
Is that just kinda on by default in this game and giving me north of 30fps perhaps?
Could also be that I'm used to 4K 30fps having just played almost 4 straight days of FF7 Remake to get ready for Rebirth haha.
@DaniPooo So weird, I have the exact same TV, sitting almost exact same distance away and don’t notice the “blurry mess”. Maybe I have the sharpness higher?
@SpacedDuck VRR probably helps. Also wondering if people are using any kind of frame-interpolation on their TVs (framerate "smoothing" features).
@gipsojo 60fps has been the standard/benchmark since, oh, N64 days? Maybe earlier? Maybe a bit later, around PS2? Around there somewhere.
Even 8-bit/16-bit systems and games largely played at 60fps (matching the 60Hz NTSC standard refresh rate). With interlaced TVs back then, though, 60 or 30 fps wasn't that big of a deal and it wasn't very noticeable. Probably with the larger-scale adoption of progressive displays (HDTVs, LCD TVs and such, "flat screens"), people started to pay more attention and framerate started to matter more as framerates that didn't match the native refresh rate were far more noticeable.
@FatalBubbles Well I am running the TV in game mode with all post processing turned off, so yeah there no sharpening being applied by the TV.
I don't see the problem with using the TV's sharpening features on old SD stuff, but on a brand new consoles like the PS5 I expect the console and media to be capable of sending a crisp image to the TV (that doesn't need additional post processing).
@DaniPooo Sorry for the confusion. I just meant maybe what I set my sharpness at normally is higher. I also obviously play on game mode.
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