
Italian publisher 505 Games has shuttered several of its European offices in France, Germany, and Spain, the result of a business review conducted in September. Just yesterday, we told you that Remedy Entertainment had acquired full publishing rights for Control back from 505 Games.
Gamereactor initially reported on the closures, and Eurogamer was told by 505 that: "Today's news regarding our European offices is a part of our original announcement from November regarding 505's business review." 505 Games parent company, Digital Bros, announced it would lay off 30% of its global workforce late last year.
In addition to the job losses, another cost is the conservative publishing stance Digital Bros will adopt in response, so moving forward, expect to see "sequels and new versions of previously successful and established games, with a limited number of new larger budgets productions." Recently, 505 has worked to release games like Ghost Runner 2, Death Stranding on PC, and, of course, Control, and has had significant success in the past, distributing titles like Rocket League and Terraria.
Tales like this will continue throughout the year as previously announced layoffs come home to roost. Commiserate in the comments section below.
[source gamereactor.es, via eurogamer.net]
Comments 12
Thank goodness Remedy took full...uhm...control of its game now before the dumpster fires started.
Sounds like yet another publisher is going to rely on sequels and remakes and make very little new stuff.
I do miss the days when everyone and their mother didn't have a video game studio. Games got noticed and not everything had to be expensive AAAAAAAAA budget games to be successful.
As much as I hate seeing layoffs and closures, it's probably about time we had a trimmer video game industry so risks can be made that didn't get lost in the sea of games
If companies can't afford their staff or studios, why would they take on risky projects? It's worrying to see a tenth of devs at studios laid off and all the restructuring going on. Games are more expensive than ever to make, and the expectations of quality in production are higher than ever. So if you scale back, how can you achieve even that new 'baseline', let alone push the medium... I worry we may experience a plateau for a time
@zhoont yea, who's gonna make games without any people? It's a paradox.
It's weird they're doing this in an era where people are buying more games than ever before.
@Sil_Am
AI is behind this. They wont admit that and they are hiding it to avoid some short of US Writers Strikes in the gaming area until AI is polished
@GamingFan4Lyf I really want a Control sequal the game is really fun to play.
@zhoont You can use a smaller budget for the more risky games that seems to be forgotten not everything needs a massive budget. It's a pity that a lot of studio's can't look further then looks of a game.
@Flaming_Kaiser Oh me too - I want the Remedyverse to expand.
I have nothing against sequels, but Remedy takes risks and those risks might not fit into 505 Games plans - so I am glad that Remedy is able to do what it wants to with Control rather than answer to 505 Games who is clearly taking the safe route.
@Flaming_Kaiser you can't have a small budget risky AAA new IP. There won't be a new Uncharted, Last of Us, God of War, etc when you jump off with a small budget
@zhoont Does it always need to be a bug game you ever heard of don't put all your eggs in one basket.
@GamingFan4Lyf I'm really digging the game now almost nearing the end. But as much as I love the game I'm certain some parts would have so much cooler if they made them linear. I don't know if that is a good option with "open" games but the game is really fun. Let's hope we see a sequal then but one thing need to be improved the facial features.
@Flaming_Kaiser i want big, new IP, high quality games- we rarely get them now, and I can't see it improving much
@zhoont You can't pump out these games and want them to keep the games at €60/70 with a 100 hour gameplay, state of the art graphics, actors even the smaller names are not working for free and wanting the developers get a decent pay. You need a balance of small and big games to keep it a healthy company.
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