
Helldivers, in response to the increased threat presented by the massive, seemingly unstoppable Automaton invasion fleet pointed directly at Super Earth, requisition of Level 4 Super Destroyer Modules is now available. The added edge these permanent ship upgrades give might be enough to stem the mechanized tide.
Added alongside the brand-spanking new premium Democratic Detonation Warbond, developer Arrowhead slipped in a couple of extras, which still catches us off guard. To take advantage of this latest pinnacle of Super Earth technology, Helldivers will need to have shelled out enough samples to upgrade through the first three tiers of a given tree to get to these new goodies.
- XXL Weapons Bay
- Eagle stratagems that drop multiple bombs will drop one additional bomb(s).
- Enhanced Combustion
- Fire damage from stratagems increased by 25%.
- Blast Absorption
- Sentries take 50% less damage from explosions.
- Atmospheric Monitoring
- Orbital HE barrage spread reduced by 15%.
- Circuit Expansion
- Lightning arcs, fired from weapons and turrets, jump to one additional enemy.
- Superior Packing Methodology
- Resupply boxes refill support weapons with the maximum number of carriable magazines.
Are you excited to see new Super Destroyer upgrades for Helldivers 2? Does anything here catch your eye? Let us know in the comments section below.
[source twitter.com]
Comments 9
Awesome. I already unlocked one of them. Since they are super expensive, it will take a while to unlock the rest. If my memory serves me right, each module is 20,000 requisition, 150 common samples, 100 rare samples, and 15 super samples.
I really want them to work on the evac missions, those are just downright unplayable on suicide.
@Nepp67 deadonfred and myself played an evac on suicide last night and it wasn't impossible. We failed the mission but that was down to poor communication due to being very,very tired and practically falling asleep whilst playing (don't try this at home kids.) I actually had to abandon my squad and call it a night but I'll be back on the front lines this weekend doing my bit for democracy.
@NinjaNicky
Sorry dude. I actually had decent luck playing with randos in Helldivers. Usually starts with one person saying something to break the ice. Otherwise I keep myself muted too—I admit.
Awesome I will get there eventually, I am working my way to that explosive pistol first in the demolition warbond!!
@NinjaNicky You should file a support ticket at https://arrowhead.zendesk.com/
The difficulties not unlocking was a known issue and while they fixed it for most affected players, they said any remaining cases should be reported so they can fix them manually.
I am not a fan of percentage based upgrades but this is nice. I hope they put even bigger enemies in the game and even more outrageous weapons
I joined a game in progress last night and saw a tank firing at my team as I was initially dropping in. "Sweet, this will be a badass entrance" I thought, and landed perfectly on the tank, killing it. Just as I was about to jump off the tank, it had a secondary explosion, that absolutely catapulted me about 50 meters up and 100 to the side and into a mountain (somehow wasn't officially dead until the mountain slapped me 😂).
I always have such a freaking riot playing this game that I forget to look around for samples, and I only really play on difficulty 7, so it'll take me some time to get any of these mods. That Enhanced Combustion one with the orbital laser could be huge.
@NinjaNicky That's weird and I don't see why anyone would do that - they gained nothing for kicking you.
Hopefully that was a one-off, never happened to me.
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