
Diablo IV's upcoming Season 4 promises to be transformative. Blizzard has decided to forgo the usual swathe of service content, instead using the opportunity to rework how itemisation builds crafting work and introduce improvements and fixes requested by the player base.
Arriving on 14th May, Loot Reborn will fundamentally change how the game is played. IGN got the chance to sit down with the leadership team in charge of the changes to discuss what players can expect when the update goes live: "This season, very differently from past seasons, is more of a core, fundamental change to how a big part of how Diablo gameplay works, as opposed to being more seasonal content."
The update will simplify how affixes work (special effects which can be added to a specific piece of gear), making them easier to understand and more consistently useful. A new "Tempering" system will be introduced, allowing players to customise their desired gear. The Code of Power is getting a total overhaul, and a new tier of loot capable of carrying Greater Affixes will be added. Combined, this should be a severe shakeup to how the game fundamentally works, especially during the expansive endgame, where squeezing out every statistical advantage you can is essential.
How do you feel about the changes coming to Diablo IV in Season 4? Do these itemisation changes pique your interest, or is it too little too late? Pray for a good roll in the comments section below.
Comments 9
I'll be there, I've been enjoying every season despite flaws and all. The game has been improving so much since launch. Excited to see how they reworked itemization, it was the principal flaw of the game
It is sounding like the actual season content will be lacking. I just hope they give us something to do for the season.
Definitely needs a change to get players back who’s finished the game, I’ll definitely give it another shot after this update 👌🏻
Looks like the game is finally coming out of beta almost a year after release.
@Cutmastavictory Yeah, Masterworking will require to grind Pitt after level 100. Uber boses comes in play after that aswell. There will be content plenty for regular player. I am excited for changes for base game. Probaly they see in statistics, that seasonal themes doesnt attract players enough. Switching attention to solid gameplay rather than simple story quests which aswell was pretty weak but takes lot of time and resources anyways
Might try hopping on to get a seasonal hard-core character to lv 50... ideally need more things to do and less of a grind to get my main from lv 70 up to 100 though!
They are re-working loot, that's great, but how is this really tied to a new season? And will the changes be limited to the seasonal characters? If so, why?
Now more than ever it feels this whole seasonal setup doesn't make a whole lot of sense, and rather just a content filler forcing you start from scratch again and again.
@Khayl Adam
"Arriving on 14th May, Loot Reborn will fundamentally change how the game is played."
Khayl, you sound like you ripped that statement right from the Blizz propaganda pressrelease?! How does it change how the game is played? The OG game is played like: Kill monsters, get loot, change values on loot, equip it, kill more and harder monsters..
After this patch: Kill monsters, get loot, change values on loot, equip it, kill more and harder monsters..
D4 team say they add pits to help leveleling, but next they say you need to be 90-100 for pits. How did that help leveling?
They say the remove the need to farm helltide over and over until you die of boredom, next they say they upgraded helltides so you will have more fun farming them over and over...
Now they say it will be easier to get Uber Uniques (spelling?), but no % is given, just that after you farm materials over and over and over, use tempering over and over and over, and you run helltides over and over and over, you can now run the new pits over and over and over... But when do I get the chance for Ubers? Noone I know even saw one on PTR?
Still the same bullcrap from developers to spend our hard earned cash to waste 100s of hours without getting anything (like fun gameplay + feeling of progress) back.
They want us to farm over and over again because these guys don't get it - what actually made D2 great to begin with.
The powerfantasy!! You find items that instantly makes you stronger and faster, kiling even more monsters on new cool ways. Simple as that.
Now they want you to spend 100 of hours farming loot, break it down into mats, more hours "tempering" just so you can can do thst loop over and over.
F*ck tempering, I want to spend 90% of the gametime killing monsters. And why does noone ask them why they scam people calling the game Diablo 4 when Diablo isn't even mentioned in it??!!
Why are everyone so gullible??!! It's crazy to be honest.
Don't complain if games gets worse and worse if you support "new loot systems" as a selling point for new gamepatches.
It's a slippery slope and we are going downwards fast my friends....
/end rant Back to Rise Of The Ronin (you know that 6/10 game noone will like)
TDLR: If a game like Diablo 2 or God of War /Horizon made you farm for hundreds of hours to change every value on your gear so you could "use tempering". Would you like it? or would you think the lazy developers made bad loot to begin with?
Support D4 and you will get more "lazy loot" in future games and you can only blame yourself in the end.
YOU (the player) are the problem if you don't fight back now!!
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