
We've never actually encountered a raccoon in reality, but we'd believe they're speedy little beasties. Perhaps the most famous raccoon of all just returned on PS5 and PS4, with Sly Cooper and the Thieivus Raccoonus being re-released on modern platforms, available for subscribers of PS Plus Premium. Like Tomb Raider Legend, however, this port appears to have some performance problems on PS4, allegedly running almost 10% faster than it actually should.
That's according to someone intimately aware of the speed Sly should be moving at, series speedrunner Bvr_GG. On Twitter, they share pretty convincing evidence of this claim, such as a rhythmic boss encounter with Mz Ruby where the music comes out of sync because of the issue. With some luck, this will be fixed in a future patch, although nothing in this life is certain.
What do you think of this rare case in which a game runs too fast? Are you hopeful for a fix? Will Sony go for the hat trick, with performance issues surfacing in this month's third PS2 effort, Star Wars: The Clone Wars? Let us know in the comments section below.
[source x.com]
Comments 16
I've been playing on ps5. I love it, it's my first time playing sly cooper/racoon game. I did however remap the R3 because it was inverted and couldn't change it. I really love the rewind feature and remapping, I know the FPS and Res could be much better but defo still enjoying it.
if devs actually allowed console all the options that they put in PC game menus, then people wouldn’t have to wait for a patch . this is a simple fix by just adjusting the frame rate . if the games running too fast it’s most likely because everything was programmed to move at a particular frame rate . maybe next gen will finally give console more options in the menus like a PC , since it’s been said many times how modern consoles “are cheaper PCs” anyway
@nomither6 Personally I play on console so I don’t have to fiddle with settings like that. The biggest appeal of a console is plug and play.
@Ssimsim enjoy the first game while it lasts because it’s the only one like it. the rest just follows after the formula of the 2nd game . i used to didn’t like sly 1 but ive grown to like it a lot . its a pure linear platforming game at its finest
@IamJT well , i did say “options” , you don’t have to bother with them. you can play a game on PC in console format if you want , or adjust the settings to your liking without restraints or the option just not being there
@Ssimsim that inverted right stick was bugging me bad. There was no option to fix it in the settings. I will try to remap it too. Thanks. I agree, rewind feature especially make old school platformers so much fun.
Sonic claims another victim
Just baffling, PS2 games have been running pretty smoothly for a good number of years now through PCSX2, if a bunch of fans can get round the Emotion Engine then Sony definitely can. That’s assuming that their team working on the emulator has actually been passed the original documentation of course.
@nessisonett Ehhh. While this issue should (and I’m sure will be) fixed, you can’t really compare hobbyist work to actual work. There are budgets and deadlines and all sorts of other bottlenecks outside of the hobbyist space.
@get2sammyb Sony are a billion dollar company. Budgets and deadlines mean a lot less to them than hobbyists who do this work for free alongside living their own lives. In fact, it’s quite plainly silly talk to imply that it’s easier for hobbyists to crack on with work like this, the financial and time concerns are why the vast majority of fan-based work peters out before it’s fully realised. Give a single one of the devs who work on PCSX2 a full time wage for their work and their output will improve overnight, it’s the same with anything. If you’re saying that time and money are Sony’s barriers then it’s that exact issue for freelance devs except they’re trying to put food on the table instead of trying to give their CEO another bonus.
@nessisonett What matters for a commercial project isn’t the size of the company it’s the amount of revenue that project could generate. For more niche projects like this. That budget can certainly be smaller than the amount of time and enthusiastic ammeter can commit. Hence amateurs can do better work that would not be commercially viable.
Eww, nothing terrifies me more than unintended frame rate. It breaks a lot of smaller little things in old ps2 games that just add up.
I’d play the ps5 version anyway, but it’s clearly a bug that should have been easily spotted before release.
@get2sammyb That is true. But, and there is a huge but in the room:
The consumers should be loud about this and not settle for subpar FPS, resolutions and other quirks because they paid the price tag Sony set.
@nessisonett While I agree that Sony should do better, I don't think PCSX2 is really comparable to Sony's in-house emulator. PCSX2 started development in 2001 and has had hundreds of contributors (although I think the core development team is smaller). They lack the documentation and funding, but they have the next best reason to continue development. Passion for gaming. Never underestimate open-source development.
Additionally, I think there are different priorities for a commercial release such as Sly Cooper. It needs to be stable, and the user shouldn't need to tweak the settings to make it work (which is something that is often required with emulators). That said, I have had the game crash once already, so Sony hasn't done the best job either way.
Now, I haven't played the PS4 version but the PS5 version is definitely serviceable. It could be improved by giving options for higher resolutions and (in my opinion more importantly) integer scaling, but it plays the game smoothly without any major visual artefacts. Hope they fix this syncing issue on PS4 though.
Mystic Ryan put up a comparison video on YT yesterday, interestingly the "enhancement" features which allow rewind and multiple save states is off by default on PS4. And when he turned it on the game felt more "choppy". He reckons this is why Sony stopped releasing PS2 games because the PS4 had trouble running the emulator.
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