Ubisoft’s much discussed open world Star Wars Outlaws game will feature a nifty additional perk for PS5 players: gyro aiming. As many of you already know, Sony’s controller has pretty accurate motion controls built into it, and many players prefer to use this feature to fine-tune their aiming. While the accuracy of a mouse can’t be beaten, plenty claim that gyro closes the gap – it’s one of the reasons why Valorant has excluded it on PS5, to maintain a fair competitive field in crossplay.
Massive Entertainment’s latest outing is a purely single player adventure, however, and so its inclusion is welcome. A blog post about accessibility reveals that you’ll be able to “aim using the controller's gyroscope, with settings for inversion, sensitivity, smoothing strength, and aim option to use roll for horizontal look”. It doesn’t sound like the feature will be as fleshed out as in, say, Fortnite – where there are many different setups and styles you can use – but its inclusion is appreciated all the same.
Should all shooters have gyro aiming on PS5? (370 votes)
- Yes, there's no reason for it not to be an option
- I never use it so don't really care
- No, it ruins the balance of the game in my opinion
Star Wars Outlaws will have a pretty impressive accessibility suite overall, and while we won’t be regurgitating all the details here, you can expect positional audio cues, difficulty toggles, stealth assists, hints, menu narration, font sizes, and much more. Some of the difficulty settings even have individual tiers, so you can, for example, make the game’s GTA-style Wanted difficulty more lenient but turn up the challenge of combat encounters if you want to.
It’s an exhaustive list that you should probably read through yourself, but we appreciate putting the power in the hands of players and allowing them to create the kind of experience they want. Accessibility lowers the barrier of entry for many, but everyone can benefit from the wealth of options on offer here. We’ll certainly be taking advantage of many of these features, including the gyro aiming.
[source news.ubisoft.com]
Comments 23
I love this poll.
And yeah, more options are great.
No point making the tech if devs aren't going to utilise it, so yes they should always aim (😉) to include it.
How can there be a uniform approach to developing ALL shooters? The question is fundementally flawed and oversimplified as game design is not a homogenised excersize and nor should it be. The question doesnt need asking. It's that kind of thinking that presents problems, much like how there's a ridiculous mentality that Fromsoft should make all the games with difficulty levels just to appease people who aren't even playing it in the first place.
I played Overwatch on Switch with Gyro for details in the aiming. Was pretty amazing.
Sure put it in, it's not a feature I ever use as I find it annoying more than anything. It's a shame the pointer controls of the Wii never remianed on console, as that was by far the best way to aim outside of keyboard and mouse
I never tried to use it in shooter games. Maybe except once in Fortnite and it was really bad. Can someone recommend few games that have great implementation of the gyro aiming?
Gyro aiming should be a standard at this point.
If devs don't want to include it as optional in their games. Then, Sony should allow us to activate it at a system level on a per game basis.
I use gyro all the time with a Dualsense & Dualshock 4 while using my Steam Deck OLED docked, and it's amazing! I also use the touch pad as a mouse.
Why is it that Valve allows users to take better advantage of controller features than Sony? With their own systems (PS4 & PS5)
@Khwarezm89 For Playstation, there aren't very many, unfortunately, but a few do come to mind.
Days Gone
Helldivers 2
Horizon Forbidden West
Resident Evil 4 Remake (Doesn't let you adjust sensitivity, though, but better than no gyro)
The Last of Us Part 1 & 2
I think it should be an option for those that use it especially if the Dualsense is good for it but I tried it and failed miserably, don't like it on the switch either just doesn't feel natural to me and I'm an inverter 😂
@Ravix Whilst I do not disagree with the general principal of what you are saying, this is also the exact same excuse people used for the Sixaxis and touch sensitive controls back in the day.
95% of the games that supported these functions only did so "just because" and many of them had worse experiences as a result.
Hate gyro, don't want to move the controler to aim. But I guess it's good it is implemented, for people that like it.
@DTfearTheBEARD Thanks for the recommendations. I might try Days Gone with it. Never played it before!
I so, sooo dislike gyro controls!
@Khwarezm89 No problem. Days Gone was so much fun. Even more so with gyro aiming!
I hope you enjoy it!
If it’s an option, that’s great for people that like them, but I hate gyro controls, so if they’re mandatory, that’s a guarantee I’ll never buy the game. The Wii era was my most contentious era with Nintendo for a reason.
Nice! I love finessing my aim with gyro on Nintendo systems, I always instinctively try it on PS and Xbox so I'm glad it'll work here at least!
@riceNpea Not really. ALL of them have stick controls, so there's no reason why they also can't offer it as an option. Stick controls are basically mandatory if you want some form of camera control. Other options like mouse instead of stick controls are not really possible on a console, so the console makers already have a mandatory way of control in a way since the devs are forced to use their controller. It's not going to hurt anyone by including it.
Didn't even know the ps5 controller had a gyro in it 😅
Ubisoft has made good use of motion in the Wii era (cough when is Red Steel 2 in VR Ubisoft), so interested to see how they go this time as on PS4 they never added it I think. Had only Japanese games that used it instead. So PS5 games having it is great FINALLY.
I had no idea Days Gone did, but seeing as they did for Uncharted Golden Abyss and that controlled well I'm impressed to see it there I didn't play it. Did Gravity Rush though.
https://www.gameaccesory.com/post/complete-list-of-ps4-games-with-gyro-controls
https://www.reddit.com/r/PS5/comments/14vvfrs/gyro_aiming_games_on_ps5_and_ps4_updated_for_2023/
https://lemmy.world/post/1297261
It being an option is nice to have for the audience that wants it and if it's implemented well.
I mean if the triggers will be supported why not the gyro.
Playing old and later shooters, primiarly PS2/3 era shooters and collecting them it's been interesting feeling the changes of sticks and aiming but gyro is still better with the wider/small range of aiming.
Splatoon 1, 2 and BOTW used it so well, Monster Hunter Rise used it well. I'm for it as an option for those that want it and to actually give the feature some use in games.
I mean no one talks Impulse Triggers on Xbox and I've only played Gears 4, 5, Forza Motorsport 5-7 and Project Cars 3 with them that's it.
I'm all for Xbox having gyro in their next controller but that's a gen away from those leaked plans and if that's even accurate.
@Stickleman It's been a thing since PS3/Vita, they don't really advertise it much because of the triggers/touchpad are more the focus then an older feature and during PS4 while touchpad or the mic features was used not really often either.
I recall it in what Killzone, Last of Us 2, Nier Automata did it for 2 different menus using the touchpad, most others I can't think of, but PS5 has somewhat had used it more which is great. All Gran Turismo entries since 5 (5, 6, Sports, 7) have used gyro, I think Mario Kart did it better and some arcade racers can be horrible with it, but it's fair as an option like d-pad is for those that like that over sticks for racing.
Can't say third parties really as don't remember hearing many offer support really in articles and haven't really played major third parties all too much and any I have don't support any of the Dualshock 4/Dualsense. Even then surprised Thief PS4 uses the touchpad or gyro I forget haven't started it yet but it's in the settings. But as Deux Ex supported Vita Remote Play or Wii U or a phone app not surprised Edios did for Thief.
I only came across gyro used in things like Gal Gun or Wonderful 101, not major games, I think or most people don't care for it and just play with sticks.
Ubisoft did a good job in the Wii era with it in Red Steel 2.
It's a fair option if implemented well (more so Switch ports of Doom, RE Relevations to reload with IR is 'interesting', Monster Hunter Rise with the bow is good, Splatoon, Zelda I'm more aware of) and some on PC use the gyro input for it as well and match it to a mouse in Steam Input.
But if the gyro stacks up well alongside Forbidden West (not played but know the feature exists) or others I'd say it's probably fair. Was disappointed Rift Apart didn't support it as while the Sixaxis support in Tools/Crack were odd for the ball gadget or a weapon it would have been nice to see weapon aiming alongside the triggers, oh well.
@somnambulance None are mandatory they are always optional. Then again PSVR1 some are Move mandatory and I always found that to not be a good idea.
They aren't always great implementation but it varies from developer to game. I find Ubisoft used it well on the Wii in Red Steel 2 or Prince of Persia Forgotten Sands Wii version. I found they used the Wii/Wii U really well for things.
I treat gyro as if it's a finer range for smaller range or a wider camera if I don't mind it moving that far but it can be annoying when it spins around widely/or as if a third analogue stick (not even to imagine an analogue stick per handle of the N64 either just thought of now XD).
It can be awkward to use yes but I've gotten used to it the more I've played of Wii/PS3/Switch and the few PS4 games that do, same with the touchpad or dual screens to understand them and see if they were bad or not and some are no doubt.
@SuntannedDuck2 I always turn it off, personally. Skyward Sword was the first Zelda game that I genuinely could not enjoy and that was because the motion controls put a bad taste in my mouth. Any time it’s the default in a game and I encounter it, I rush to turn off the gyro controls in a way similar to how I’d rush to leave a room with a bad smell. But I get it. Some people like them. Just leave it as an option. I dislike VR too, doesn’t mean I don’t want it to exist. I just want an alternate to exist when possible.
@somnambulance Yeah the motion in Skyward Sword isn't great. I got used to it but could tell how not great it was so can understand that.
The tracking, the sword swings, flow of the game and more for sure.
Yeah like a bad smell always a fair anology.
Nah I get that, it fits a certain audience and that's fine, not everything is for everybody.
Or even in VR just make it controller support then Move or Dualshock/Dualsense motion. Just regular controls is enough.
But having TVs as the main experience or a handheld by all means.
Options matter and should be the intended experience.
Whether it's up to particular button mapping/mechanics that's it's own topic and yeah many are similar to other games these days but sometimes games can be wild, whether older games cameras, abilities/button mapping or an Indie do that.
Leave A Comment
Hold on there, you need to login to post a comment...