A dedicated PSVR2 app has been published to PC platform Steam ahead of expanded compatibility for the VR headset going live on 7th August 2024. The application will be available the day before, and it guides you through the setup of the device for use on PC as well as acting as the place to update the headset and its Sense controllers when patches become available. You can view the Steam page through the link.
The app must remain installed at all times to maintain compatibility, with the previously announced PSVR2 PC adapter required to connect the headset to your PC. It costs £49.99 / $59.99. You'll be able to adjust settings like your play area and screen brightness through the SteamVR dashboard, but remember PSVR2 features like headset feedback, adaptive triggers, and eye tracking won't work on PC.
Having installed the PSVR2 app on PC, you'll be able to play thousands of the VR titles available on Steam, like Half-Life Alyx. Here are the minimum PC requirements you'll need to get PSVR2 up and running:
Operating system | Windows 10 64-bit / Windows 11 64-bit |
Processor | Intel Core i5-7600 / AMD Ryzen 3 3100 (Zen 2 or later architecture is required) |
RAM / memory | 8 GB or more |
GPU / graphics card | -NVIDIA GeForce GTX 1650 or later (Turing or later architecture is required)-NVIDIA RTX series-AMD Radeon RX 5500XT or later / AMD Radeon RX 6500XT or later (For the best performance, we recommend that you use an NVIDIA GeForce RTX 3060 or later or AMD Radeon RX 6600XT or later graphics card) |
DisplayPort | DisplayPort 1.4 (must have a standard DisplayPort or Mini DisplayPort output port) |
USB | Direct connection only |
Bluetooth | Bluetooth 4.0 or later** |
[source store.steampowered.com, via techradar.com]
Comments 26
I imagine this would work on steam deck?
Well yes, but without the eye tracking tech online for PC it really is a disappointment for those who own it already and takes away a lot of the advantage it has over other PC compatible headsets for those who don’t.
@Yousef- Steam Deck isn't really capable of VR, you need a fairly good GPU and the Steam Deck doesn't quite make it.
@Xeno_Aura I see, much obliged.
That‘s a bit like when the relationship with your partner was not great in the last couple of months, and now they have a new, separate flat in another town for their new job. So, what happens next…
@thefourfoldroot1 totally agree, the lack of eye tracking and foveated rendering on pc are slightly disappointing. I guess it’s still a nice bonus for those that have a decent gaming pc and only own a psvr2 headset.
I do also wonder if Sony might port call of the mountain to pc at some point in the future.
Isn't it a bit disingenuous to call it a PC adapter when it seems like it is very much a Steam adapter? I mean, unless I've misunderstood this, nothing outside Steam will work with the headset, right? I don't know if there are any worthwhile VR titles on the other storefronts (Epic, Windows) that aren't also available on Steam, so it might not matter at all, but it still seems a bit of a misnomer to me.
Though, I suppose simply calling it a Steam adapter would be inaccurate as well, as it presumably won't work with Steam on a Mac.
Either way, disappointing that it will only work with Steam games
Why can't I order the adapter yet :I
For the price, without special features, surely nobody would buy this over a Quest for PCVR, or not just pay a bit more and get something better, but it's an awkward heaset. For the price it's not exactly a BAD headset for PCVR, but it's also not a particularly good on either. Being "third best budget headset behind Quest and Pico but more expensive than either" isn't a great place to be. (Albeit, for Quest you really need to buy another strap to make it equal so then it becomes a bit more expensive again and it's compressed video output gives PSVR2 a feather in it's cap comparatively.)
@FuriousMachine Basically all PCVR goes through Steam in general. Windows Mixed Reality is being discontinued shortly and will be removed from Win11, and Occulus Link is of course for Meta headsets only. There's Virtual Desktop that's maybe the MOST common tool but that's software you generally buy....on Steam, for wired PCVR sets (you buy it on the headset platform for stand-alones.) So Steam is pretty much Windows' VR engine short of the popular paid option ,or the Meta exclusive one.
So my Ryzen 7 7800x3d rtx 4070 with 32gb ram should be okay?
I just want F1 in VR.
I was going to ask if it would work through a MacBook running windows and steam but then realised it does not have a display port
My bad
@Xeno_Aura You don't exactly need a fairly good GPU. People have been playing VR on potato PC for the last decade. Steam Deck will probably easily handle most of the lighter games like Beat Saber, Job simulator... etc If you are expecting to play Half Life Alyx or sims then no the Steam Deck wouldn't handle that well.
You can find plenty of videos of Steam Deck running VR. The real issue is that setup to get it running is not going to worth it.
The only real advantage PSVR2 has over PC competitors is Gran Turismo 7 exclusivity. I haven't played Alyx yet but GT7 is my favorite VR game by a country mile
@CrashBandicoat The two (and only two) advantages PSVR2 would have over Quest 3 is, better colors with true blacks via OLED (with the pros and cons that entails.) , and the fact that it's a "true" PCVR, dispalyport direct connection.
Quest 3 may be wireless, which is great, but that does come at a cost of having streamed video with compression instead of a raw video signal to the headset. There's also all the issues with radio being radio, and issues with the 6GHz band having had off and on problems with the XR2 firmware. Quest 3 then has the wired option, but it actually isn't displayport over USB, it's still sending the same exact compressed streamed video that wireless does, so you still get compression artifacts, decoding latency, and extra GPU (and VRAM!) utilization. PSVR2 at least is a "real" PCVR wired set with direct DP connection. That's a real advantage, however, the terrible lenses kind of throw away those advantages. PSVR2PCVR would have the latency advantage and could squeeze a little more from a GPU than Quest due to not having to encode the video. And has better blacks. So it's not worthless, but still dollar for dollar the worse option given the total versatility of the quest (and quality optics.)
@VaultGuy415 I agree that GT7 is by far the biggest reason to buy a PSVR2. To be fair though, Sony's headset has a few other exclusives that, IMHO, make it the best headset for hardcore gamers: RE4, RE8, Synapse and Call of The Mountain. Horizon might be the most contentious, but I think all of these are better than anything on Quest or even SteamVR, except for Alyx.
@Art_Vandelay " all of these are better than anything on Quest or even SteamVR, except for Alyx."
Other than Alyx, Some of the best VR games of the PSVR1 from the VR goldrush era never made it to PSVR2, but are on Steam. Skyrim, DoomVFR, Hitman, Sniper, Borderlands 2, Fallout4 (I think that skipped VR1 anyway.) Then there's Vivecraft (minecraft), Flight Simulator, DCS, etc. There's this unfortunate trap where the peak of VR games was in the mid to late PSVR1 era. but as those games never made it to PSVR2 they're trapped on either a woefully inadequate PS4/VR1 or PC only, and on PC with mod support they've continued to evolve (beyond what even high end PCs can fully handle yet.)
I still have my beautiful VR1 bundle box with Skyrim plastered all over it. And the only way to play it in a modern headset is on PC now. Of course, that was kind of always true because it ran horribly on PS4, and it needs like 60+ mods to really sing on VR in general...but still
Okay, so my 4070 equipped laptop has USB Type-C ports with Thunderbolt 4 which supports up to DisplayPort 2.0. Will this adapter work with it? It says USB Direct Connection Only, but it also says must have DisplayPort or Mini DisplayPort output port.
Are most laptop users out of luck?
@NEStalgia Fair point. I guess it's a matter of taste, at the end of the day. Those games do appeal to an audience, but not to me as they mostly look quite dated or janky in VR. RE8 is just on another level IMHO.
The exception being Flight Simulator, and that is indeed a niche where PCVR does have a clear edge: sims in general, especially of the airborne kind. But again, I'd take GT7 over any racer on PC, so...
And of course, if you're willing to fiddle with mods and stuff, PC is the place to be. I'm strictly talking about the "official" library. So yeah, to each their own.
@NEStalgia Aha, so if I understand you correctly, the Meta headsets use Oculus Link while all other PCVRs use Steam? And outside of those two options, there is no VR experience on PC? If so, then it's no big deal. I'm not a fan of "walled gardens" on PC, but if I had to choose one, then Steam would absolutely be it
@FuriousMachine Not really a walled garden, just sort of a patchwork of utilities. SteamLink/SteamVR isn't limited to Steam games, it just functionality attached to the Steam client, but works for non-Steam games, except, obviously, Oculus Store which is a walled garden (and kind of semi legacy from the Rift era.) On the Quest side, people tend to use all 3 depending on which does better for a specific game, with Virtual Desktop being the most popular, and Airlink/Oculus Link the least. SteamLink tends to be better latency and is free, VD tends to be better visual fidelity but is paid (cheap though), Airlink is the easiest to use (for Meta.) Then there's different support libraries, OpenXR, SteamVR (different from SteamLink), OpenVR.
And this is why PCVR is niche lol....
@Art_Vandelay Fair enough, as I'm not into horror, I haven't actually seen RE8, and I love GT7 in VR, but it definitely could have benefited from some more power behind it.
Though, yeah, mods, well for Skyrim and Minecraft that's just part of the terrain even on console pancake, but if stepping outside the official library and going into the unofficial mods and injectors, then you get a lot of interesting major modern games. Might end up being the only way to get anything not indie that's newer than Skyrim in VR these days lol.
@NEStalgia Thanks for clearing that up by confusing me even further But, OK, I think I get it. Seems to me that should I decide to buy the adapter (I already own the PSVR2 headset) I should have access to pretty much everything not locked inside the Meta ecosystem, and that is satisfactory
@FuriousMachine LOL, yeah pretty much, yep! Assuming Sony isn't providing their own link application, then you're mostly just going to use SteamLink to run everything for the free/easy solution. You can also buy Virtual Desktop (I think it's like $20 US on Steam, not sure if they sell it outside steam, I think they list it only on Steam for wired sets, and only on the individual stores for stand alone sets (Eg meta store for meta, Pico store for Pico, etc.), and then you have two connection methods.
VD of course has uses beyond playing games while SteamLink is just for gaming. VD it also for generating a big screen mode for watching video, virtual desktops of multiple virtual displays for productivity, i.e. actually using your PC in your headset (not really doable on the PSVR2 set with those lenses, anyway) etc, so VD is more of an all around utility suite for VR owners than just being a way to get Alyx beamed into your retinas.
@NEStalgia Alyx is of course the big draw here, but I was hoping to find some other, practical applications for my VR headset. As I understand you here, the PSVR2 isn't particularly well suited for that?
Still, cheap enough for some experimentation, so I'll probably get VD.
(Hmm, I should probably rephrase that)
@FuriousMachine LOL!
Yeah, the issue with PSVR2 for productivity work is the resolution and the lenses. The lenses are the famous part, Fresnel lenses where everything off-center is somewhat increasingly blurry by design makes it much less ideal than any of the "professional" grade headsets or even the very sharp Quest 3 (that uses the same lenses as the pro grade Quest Pro), and also the display itself, not just the dreaded "mura" but the screen door effect is greater than the paper resolution would imply because it uses the "pentile" pixel arrangement. That's a whole essay on its own, but the net result is it's much lower resolution than the paper spec sheet implies while not actually lying. (The TLDR is Pentile is a cost-cutting pixel design for OLED that does happen to have longer life before failure, and works fine for ultra-dense pixel displays like "retina" style phone displays > 100ppd where the human eye can only discern 60ppd, but PSVR2 is like 22ppd. Pentile's weak point is worse IQ when examined closely in low res....which is precisely what using it in VR under magnifying lenses highlights!) To combat the pattern of the pentile, Sony applied a blurring filter over the display to "smooth" it over. It gives everything a softened focus look but also hides what would otherwise be nasty, nasty screendoor. For entertainment use it works fine, but for fine work like text on virtual desktop displays.... I don't think that'll be a great time, where, ironically the Quest 3 outperforms Quest Pro at half the cost for text/productivity work due to the higher resolution displays on the same lenses. Text is the PSVR2's greatest weakness.
@CrashBandicoat How many games on PCVR use eye tracking and foveated rendering? So whilst I understand what you wrote there isn't exactly anything on the PCVR space that takes advantage of it apart from a few patched games made for specifically for higher prices headsets
@CrashBandicoat LOL, I can't totally disagree with that. The panel definitely does true blacks. And honestly depending on the scene, you DO get true blacks, better than local dimming even, but yeah, there's a mess of glares from the trash lenses, for sure.
I have my Quest 3 on the way, I'm looking forward to comparing. Moving toward PCVR, I'm really actually considering a Pimax Crystal Super - was going for Light but the super has the eye tracking....insane res, insane FOV. IDK might be worth it. Only debate is if for $600 more it's worth ALSO getting the micro OLED optical engine with the pancackes. But according to even Pimax, it's basically worse in every way except blacks and tighter pixel density, and also more expensive. Sounds like they made it "because Apple did it and people asked for it" more than "because it's useful." But curiosity is a factor at the price difference.
I agree completely though. The lenses are deplorable, and it's probably the one thing other than price that killed the headset. I know cost is a huge factor, but they had to put a better foot forward than that. It's reasonable if you get it on right, but it's a major limitation.
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