Live-Service Push Square

Steve Sinclair, the CEO of Warframe developer Digital Extremes, has spoken out against the large number of publishers that quickly drop their live-service titles if they don't attract the sales and player engagement numbers they were hoping for. Speaking to VGC in a new interview, Sinclair said: "They think the release is make or break, and it's not. They have a financial way to be persistent, and they never do it. It comes out, doesn't work and they throw it away."

The CEO looks at how developers pour years of their time and effort into creating worlds, systems, and mechanics, only for the games to be dropped because player numbers fall and "operating costs are high. We’ve seen this with amazing releases that I think have massive potential, and I think they eject too soon."

A long list of games have either been unceremoniously shut down or abandoned in recent years, with some examples being ANTHEM, Babylon's Fall, Hyper Scape, and Knockout City — it appears Suicide Squad: Kill the Justice League is primed to join the list too. Failing to nurture an audience after release, these titles either had their servers switched off or future content plans abandoned. The likes of Fallout 76 and No Man's Sky have proven there's still a good chance of success even years down the line, however.

Warframe, meanwhile, was one of the earliest free-to-play games available on consoles, dating back to the original PS4 launch in 2013. While the title hasn't set player and engagement records on fire in the decade since, it's become one of those experiences with a quietly very large community, played across consoles and PC daily. Many expansions have followed, with the next being Warframe 1999. A recent report claimed more than half of overall playtime across the industry is taken up by live-service games more than six years old, of which Warframe is one.

How do you feel about Sinclair's comments? Share your thoughts in the comments below.

[source videogameschronicle.com]