Steve Sinclair, the CEO of Warframe developer Digital Extremes, has spoken out against the large number of publishers that quickly drop their live-service titles if they don't attract the sales and player engagement numbers they were hoping for. Speaking to VGC in a new interview, Sinclair said: "They think the release is make or break, and it's not. They have a financial way to be persistent, and they never do it. It comes out, doesn't work and they throw it away."
The CEO looks at how developers pour years of their time and effort into creating worlds, systems, and mechanics, only for the games to be dropped because player numbers fall and "operating costs are high. We’ve seen this with amazing releases that I think have massive potential, and I think they eject too soon."
A long list of games have either been unceremoniously shut down or abandoned in recent years, with some examples being ANTHEM, Babylon's Fall, Hyper Scape, and Knockout City — it appears Suicide Squad: Kill the Justice League is primed to join the list too. Failing to nurture an audience after release, these titles either had their servers switched off or future content plans abandoned. The likes of Fallout 76 and No Man's Sky have proven there's still a good chance of success even years down the line, however.