
There are fewer people playing Helldivers 2 now than there were when the game absolutely exploded to an unprecedented level earlier in the year – but probably still more than anyone initially expected. A slew of headlines about the game’s supposed decline started circling on social media during the slow summer weekend just gone, which pointed out that the title attracted a 24-hour peak of “just” 45,315 gamers on Steam over the last 24 hours. That’s obviously a lot fewer than its all-time high on the platform of 458,709.
Of course, all games experience some kind of decline in popularity in the months immediately following their launch – it’s as normal as night transitioning to day. Arrowhead will obviously want to pull players back in with future content updates, and while it clearly never planned for this kind of success, we know it’s ramped up its roadmap after selling over 12 million copies to date.
Helldivers 2 has obviously faced some setbacks since starting so strongly, most prominently because of the PSN login debacle which caused an unexpected mutiny among irate PC players. Sony eventually reneged its decision to require an account for its network, but not before the game had been review bombed thousands of times and pulled from sale in countries that don’t support the Japanese giant’s service.
We can’t imagine the co-op shooter will ever hit the highs of its launch ever again, but with good post-release support it’s clear that the game will continue to enjoy a long and profitable lifecycle. And at the end of the day, that’s the all-important metric for any live service game.
[source steamdb.info, via forbes.com, eurogamer.net]
Comments 69
I've been playing since launch and I can say from personal experience that the game has grown a bit stale. Me and the boys have been running around doing mostly the same missions, fighting the same enemies for months for now. The core gameplay is still fun but the game needs more content for a live service. The major orders are getting really old and the last two warbonds didn't blow out hair back. Arrowhead would need to drop a massive expansion with a new enemy type and game mode (where the heck is horde mode??) if it wants to pull more people back in. They will need to plan something substantial if they want to compete with Starship Troopers Extermination when it launches. My squad of Roughnecks are definitely checking that out!
The problem is people have been expecting a new faction since the last 2 months. The games community is toxic and AH actively encourages it. The discord is apparently a mess. People will move on to new things.
Not sure why some gaming media made a big fuss as if they expect a big chunk of 450K players will keeps playing after months. That's just unrealistic.
And 45K daily active players for Steam only are still a lot, which i wish some fighting games has those numbers. If there's 45K active daily players for VF 5, SC 6, Fighting EX Layer, or Capcom Fighting Collection, i wouldn't need to sit down for 30 minutes or an hour to find a match...sigh.
The live service race is brutal and difficult to actually be successful at, btw someone here called Palworld (can't wait for PS release!) a dead game and currently that is averaging 3 times more players than Helldivers 2!
So what happened? For live service games usually people jump in on the new thing and if is good they'll stay a couple of months but eventually they will get bored and return to their Fortnite, GTA, COD, Overwatch, etc.
Imagine that in order to get views you have to write articles about a "dead game" ... just imagine lol.
As someone who has been playing Helldivers since 2015 I can say this is irrelevant because the magic about Helldivers is as long as the servers are up you only need 3 people more to enjoy the game, not 1 million.
The game already made 12 times the money Sony was expecting, the servers will be up for a gooood time so now given the number goes up when there are updates they just need to be smart and organize the big content in seasons. Will the numbers go up to half million concurrent? No, but more people will buy the game with time, it's still top 50 in steam and eventually will be on ps plus extra.
A gaming company that was expecting to release 12 or more services a couple of years ago doesn't sound like the kind of company that expects every game to last forever. And for Arrowhead, well they want to be the next blizzard on their own right? So I'm sure they have a plan in mind to add something that captures the masses attention again because encouraging pc players toxicity isn't going to make more people play the game that's a fact lol.
BTW for your bad review to be part of the review bombing you need to have the game in your library so I wouldn't worry too much about the idea of millions and millions returning the game when the log in was implemented.
The problem right now is actually that the game is crashing and disconnecting from servers pretty frequently for me. The last two times I have tried to play I have either had the game crash or been disconnected from a server back to my ship. I noticed it's happening to other players, too. Kudos to Helldivers 2 for having awesome mechs and a good trophy list while I'm thinking about it...
@Jamie1989 "So what happened? " a big update in a 15+ million playerbase vs no updates in a 6 million playerbase, that happened LOL.
Actually 200k concurrent for a game that had 2 million and 45k for a game that had 450k pretty much describes both games in the same situation. We already know Palworld was half the price than Helldivers and sold a lot more so for a comparison of the playerbase current state actual numbers don't matter, proportions do.
Is it a coincidence that Shadow of the Erdtree hit this week? I know that's why I haven't been playing Helldivers.
It's also summer, people tend to go outside and numbers will increase in a couple of months. Same thing happens every year for every game.
Pulling it from 150+ countries and the sheer lack of new content will do that.
Isn’t Helldivers now a religion? I’ve never played the game but it’s nice something new comes along, entertaining players and crossing pop culture 👍🏻
for the type of game it is , it’s current play count ain’t bad at all; ppl out here thinking every game need to be doing fortnite numbers . COD doesn’t even pull the number of active players it used to . I remember back during the 360 days games like gears of war and halo rarely , if ever, reached 100k let alone even 50k players online .
@Zeke68 , maybe in the Uk , but the summers in the US are different (especially in the south/southwest) 😆
Played it for a while, enjoyed it, got bored by its repetitive nature, stopped playing it.
The cycle of every live service. Everyone tries it and eventually they go back to their comfort game leaving it barren. The market is saturated. All that's left are the tourists.
Interesting fact, the sun doesn't shine as brightly at night as it does in the day 😅
Jumped in recently and having a ton of fun. I’ve noticed low player counts depending on the time of day I login.
There's a lot to play atm, but when I get through everything else I'll be going back to Helldivers.
I expect it to be on my PS5 home screen for a long time yet.
I hate the gamer mentalities of 1 game wasting up all your game time. Good, it's popularity dies down. Gives developers time to work on new content, players come back. That's a good thing.
I still play it, just not as much. I suspect this is the case for many, which would translate to lower concurrent player numbers.
Tbf I’m not sure how that affects matchmaking because I always play with friends but if we set the game to public and there’s a free spot, someone usually joins. Game’s still good and doing fine.
There are 'fewer' people playing, not 'less'.
I still play it most days, it is an absolute blast, still throws up those unbelievable moments and the PS community is excellent just needs a bit of mixing up. As others have mentioned a horde mode and new faction would bring players back for sure.
This game reignited my passion for multiplayer games, it is brilliant!
This game is heartwarming. I don't do online games, but I'm oddly proud of this team. Just popped up and killed it.
@riceNpea I have the same pet peeve. I've tried to correct them several times in the past, but it got nowhere, so eventually I gave up.
@Jamie1989 Palworld added new content, so it got a big bump. You'd expect a similar thing to happen with Helldivers 2 when it gets its next big update.
That's just how these games work.
@riceNpea Haha, thanks! Always been one of my grammar pitfalls! Corrected!
"fOr deMOcrACy!" 🤓
I think people got tired of not just the same content but they got tired of the community too.
Coincidentally my H2 mug just arrived.
They really should have brought in the new faction instead of going back around with the bugs.
"Countries that do not support the Japanese giant's service" the correct is "countries that the Japanese giant does not support"
For a live service game, you expect growth not loss, where people come to play the game and stay for the content. If it's the other way round, as in start great and dwindle away over time, then you don't have growth, don't have the users in that game to sustain it, to pay for new content. etc
Going from over 450k average to just 45k average is a 90% reduction or just 10% remain - is that enough to keep the game going? Keep on making content for at cost when fewer and fewer players remain.
That is 'Steam' only but look at the Playstation most played games, it's not in the top 30 for June.
At some point, either it needs an 'injection' of new players that will bump the numbers and 'development' fund to continue or drop too low it becomes 'unsustainable' to continue...
@get2sammyb no problem, amigo. You've also used 'less' instead of 'fewer' when referencing the all-time concurrent high total.
I'm happy to help.
@naruball I am particularly sensitive to Americanisms usurping English in our language. It's bad enough we have to deal with the nonsense of Halloween, and Christmas being referred to as the 'Holidays'.
@BAMozzy then you clearly do not understand live service games.
Even CoD see’s a huge drop off.
@pip_muzz yes it does. The Sun shines brightly regardless of which side of the planet is facing it.
No worries, the minute they release a third enemy faction the. Umbers will shoot right back up.
@BAMozzy To be fair, most live service and/or multiplayer games would kill to still have even 10% of their peak player count after nearly six months. Considering also that it was much, much more successful at launch than they expected, they're doing just fine.
I'm still playing and having fun, but they need to give me something to work towards again soon. Once I get another 200 Rare samples I'll have enough to buy the last 2 Ship modules and unlocked everything in the game.
And I doubt Sony or Arrowhead are too bothered about the numbers at the moment. It blew through all their projections, everything from now on is just pure gravy I'm sure.
Seems like a sensible time to add it to PS+ (I know that’s what I’m waiting on)
I had assumed these PlayStation live service games would go into the PS+ service at launch to garner as many players as possible, but I guess they didn’t need to do that based on the crazy sales figures during that launch window.
@crossbit @PsBoxSwitchOwner Difference with CoD though is that it has a NEW cycle every year so as one game 'drops' off, they have another coming that will sell like crazy and start a 'new' cycle. Its also supported by Warzone (a free to play game that also sells cosmetics, season passes etc to bring 'revenue' in to keep the cycle going. So whilst CoD MW3 maybe 'losing' players over time, a lot are playing 'Warzone' until Black Ops 6 and do jump into MW3 for 'new' seasonal content. Also with 'CoD', you'll have some that may buy for Single Player so will 'leave' after completing but will still buy the 'new' CoD.
Fortnite and Apex are constantly having new seasons and 'sustaining' themselves year after year after year. These are self sustaining because they continuously have enough players and revenue every month to continue. As people leave, new players are coming in...
Helldivers 2 maybe like 'CoD' in that player numbers drop, but CoD is traditionally an 'annual' release. In other words, before the numbers 'drop' below sustainability, there is a 'new' game on the market. They have 'stopped' supporting MW2 because MW3 is out and MW3 will 'stop' because BO6 will be out.
For 'HD2' to copy, they'd need HD3 out a year later, HD4 a year after that so Sales and annual injection of new players etc all keep the cycle going. HD2 is more like a Marvels Avengers where the player base it attracted was meant to sustain it but they couldn't 'keep' players or get 'new' players in to replace 'lost' players until it became unsustainable - would cost more to keep it going for the remaining players than the 'revenue' coming in.
That's a 'Live service' - whether its a Paid for or Free to Play. They need to be making enough money to keep bringing new content monthly, need a 'minimum' playerbase to make the game 'function' and spending enough to keep developers making content for it. Whilst CoD may also not sustain the Launch numbers over time, it still remains in the Top 5 most played and still is in the top 10 sales, still selling season passes, cosmetic bundles etc to 'sustain' it too
I don't know what HD2's bottom line is after losing 90% of players on Steam and seemingly not in the top 30 on PS either but may still be enough to sustain it for the time being. If those that remain are still spending enough money to sustain the 'work' on new content etc to keep the game going, great!. But if they don't or can't keep spending money, that then becomes unsustainable.
Say they need 100k a month and their 50k players are spending an avg $2 a month, its breaking even - but if it drops to 25k a month, and/or those remaining aren't spending at least $4 a month, its not sustainable. You either need 'more' players in or the remaining players spending more on average to break even, let alone make money...
An injection of Players, either by releasing on more Platforms or by offering on PS+ for example, can boost the numbers and/or revenue. Other live service games - like CoD will release a 'new' game every year so numbers don't fall below unsustainability numbers...
@BAMozzy Considering it sold 12m copies it should have plenty of resources to support the game for a long time. HD2 is not comparable to games like CoD and Apex because there made by massive studios that are able to release content on a regular basis. Sony and Arrowhead will have budgeted for how they support the game.
Add some meaningful content that isn't a throwing knife and a few reskins would help matters. Core loop is fun, but like others have said, it's all a little samey after a while.
There's also a slew of other releases and Summer sales across multiple store fronts, so no doubt that will have enticed players to hang up their cape for a diversion.
@BAMozzy once again you really aren’t understanding live service.
So I’m Not going to get into an argument over it.
@BAMozzy Yeah why haven't they closed Halo down? I mean Helldivers is averaging 11x more players and Infinite isn't in the top 30 either so you'd think they'd shut that down as well.
Bamozzy your numbers are useless because you don't know how many players are actually needed or how much people are actually spending or their server costs for that matter. All they need to do is keep chugging along until their next update and if people come back then they come back but if not then the game could close down tomorrow and it would still be a success because of the 12 million sales.
@AdamNovice I wasn't the one bringing CoD/Apex to the discussion and like EVERY live service, there is still a 'cost' to bringing new content on a regular basis and still requires an ongoing revenue stream.
All I said is that its a 'numbers' game - enough still playing, enough still spending money, the game will be OK but if numbers drop below a certain point, it becomes unsustainable. I don't know what that 'point' is for HD2 but both Sony and Arrowhead will want their 'profit'. That could be as low as 10k players every month with the money they spend 'enough' to sustain the game so 40k+ is not an issue at all but a game like CoD may need 50k minimum with its 'costs' due to Studio size etc.
But the principal still remains - they won't keep making content if the numbers don't make sense. A Live service is only going to remain live whilst the numbers make sense. If the playerbase continues to drop in the next months, it could cross that thresh-hold to be 'unsustainable' without injecting some new 'players' and/or new revenue options.
Its the Live Service business model. Monthly income is required to pay for the new content and if that income drops below 'profitability won't mean they'll continue operating on a 'monthly' loss. Its 'success' may have brought higher Profits, but doesn't mean they'll use the 'Profit' to keep creating content at a 'loss' every month because its costing 'more' to create content etc than the money they are getting in. If they need 20k players a month and a revenue of at least 100k a month, that is the Threshholds they cannot 'sustain' a Live Service game below and rather than start 'losing' money, losing Profit, its often the time Live Service games 'end'...
And that goes for games like Halo:Infinite too which will also have a minimum threshold point too - as long as that game has enough players and income, they'll continue adding Seasons with Season Passes bringing in enough revenue to 'sustain' itself. If the numbers drop so they don't get the revenue, you'll likely hear that H:I's next Seasonal update will be the 'last'.
I got the game when all my buddies did and although I had fun with it for a good 8 hours or so, it is super repetitive. Not enough enemy, gameplay, or mission variety for a live service game… especially one you need to pay for. It’s a good game but I never thought it was something to write home about.
@BAMozzy "That is 'Steam' only but look at the Playstation most played games, it's not in the top 30 for June."
Which chart did you check? For this one, it showed Helldivers 2 at number 14 for June 24th the same week as Elden Ring DLC came out. They used 3.1 million PSN active users as a sample.
https://www.truetrophies.com/news/ps5-top-40-elden-ring-shadow-of-the-erdtree
And back in May, Helldivers 2 is 4th place in US and 5th place in UK as PS store top download games.
https://blog.playstation.com/2024/06/13/playstation-store-may-2024s-top-downloads/
Needs to reminds you that Sony / Arrowhead doesn't expect an AA live service game with $40 price tag and no big marketing (although Sony did some unique marketing) can blow up this big. iirc from an interview, their initial expectation was the game has 50-70K players at launch PS5 + PC combine. That's why their servers can't hold hundreds of thousands of players at launch.
But the game already sold 12 million copies. So, i think Sony & Arrowhead has enough money to keep the game running for years. I mean, Helldivers 1 isn't sold as much as Helldivers 2 but it still running for 9 years and i still found plenty of people playing.
Love the game but it's summer and the weather is good so I'm playing golf a lot. And there is that little problem called EA sports wrc which is taking up any spare time I have..I'll return to it at some point.
Removed - unconstructive feedback
I used to play every night for an hour or two, but there was a period of two weeks I could not play because I was on vacation. Now, I play a couple of times a week. There are a lot of other great games to play and I realized my backlog was only growing as I was fixated on Helldivers 2.
@PuppetMaster I used this - whether accurate or not https://ps-timetracker.com/statistic/last-30-days
You are missing the point about 'Live' service and continuing to bring 'new' content to that game. It needs a certain amount of revenue coming in every month to keep the Developers making new content for it every month.
Games like Helldivers may remain 'playable', but the Devs moved on from that years ago. Games like BF1 or Modern Warfare 2 are NO longer Active Live Service Games as the devs moved on from those to 'new' games, the 'live support' of new content has stopped and are just 'online' games - not Live Service if the 'service' of bringing new content has ceased.
'Live service' and 'online' game is not the same thing. Live Service promises to bring new content on a regular basis, requiring ongoing development of that content bringing something 'new'. MW2 is no longer getting 'new' content, no new Cosmetics, no Season Passes, no 'new' maps/modes etc because its no longer the 'live' service CoD game - its been 'replaced' by MW3. MW2 remains playable and 'online', but its no longer a 'Live Service', its now just an 'online' game that remains playable.
Not every Live Service also has to turn its servers off the instance it stops being supported as a 'Live' service. They can decide the game is 'finished' and no longer going to spend time and money on creating new content. So players can keep playing, but won't get new maps, modes etc.
Those 12m sales won't necessarily mean they'll keep making content indefinitely until the money runs out. That will be 'Profit', Money they used to invest in 'new' games etc. It will most likely come down to how much they are spending 'each' month on new Content and how much revenue they bring in. If they spend 100k a month, but only bring in 50k a month, they won't keep doing that month after month until all the 'money' they earned in the release months has all gone. They'll likely decide that its time to move on to their 'next' game and cease bringing 'new' content to HD2 - but won't necessarily mean the servers will be 'turned' off. It stops being a 'Live Service' and just becomes an 'online' game with NO new content etc coming.
As a business, you look forward. Is it bringing in enough monthly revenue to keep making content? if yes, no problem, if 'No', then you either look at increasing 'revenue' (inject more players or more revenue options) or end 'ongoing Live Service support' and move on to your 'next' project. Again doesn't mean ending the online servers, just ending the supply of 'new' content.
CoD gets round that by having Annual releases. MW3 is the 'Live Service' game, the ONLY game that will get 'new' content (maps, Season Passes, Cosmetic bundles etc). MW2 is 'still' playable, but you can't complete the Season Pass playing MW2 content, won't get new maps/modes etc, and buying new Cosmetic Bundles won't let you use them in MW2. MW2 'stopped' being a Live Service and is now just an 'online' game...
@BAMozzy You have no idea what you're talking about. That's clear.
They were expecting to sell something like 500k-1mm copies. Lifetime. They've already sold upwards of 12x that.
No matter what levels of monthly income they have coming in now, it is far above what they expected to have or needed to have to keep things going. And by any measure, 12x your expected lifetime earnings upfront will be better than the traditional trickle-in income of a live service, which they still have... At rates much higher than they expected to need.
Sit down.
Helldivers 2 hooked me immediately but lately I haven't been able to play it much. Mainly due to responsibilities of the real world. I do hope they drop a new faction soon as that will give me a great "excuse" to put off my responsibilities for a much needed break. My friends and I still hop on when we can but they have little kids and summer time is here!
and that's still 45k more than all of xbox exclusives together.
Headed to the live service graveyard.
That'll happen with online games. It's still good though.
@BAMozzy I think that chart only used 9K players as a sample while truetrophies used 3.1 million active players as a sample. So, i think truetrophies is more accurate considering Helldivers was in PS Store top 10 most download games back in May. It doesn't makes sense if the game suddenly got out from top 30 in just a month.
And we're talking about AA live service games where they only expected 50-70K players at launch but what they got was 450K players and sold 12 millions copies in less than 3 months. Roughly they earned $480 million revenue (not counting cut for development budget, marketing, Steam, and retail) from 12 million copies, which already more than enough to make new contents and keeps the game running for years. Heck, they could used those money to make Helldivers 3 if they want and Sony will greenlight it. But there's no reason to abandon Helldivers 2 right now when the game is 4 months old and still have healthy daily players.
And we're not even talking about people who bought monthly Battle Pass, which i'm sure there are plenty of them. The revenue possibly covered up the cost to make new contents like new weapon, cape, and enemies.
Again this isn't a big deal. The game is 4 months old and it got more success than WB Suicide Squad, SE Foamstar, or Ubisoft AAAA live service pirate game. Arrowhead still have a long journey and many chances to get back their players or even earn new ones with new contents.
Look, minimize all you want, but regardless of its strong showing, a 90% decrease in player count in a few months post release is massive.
It's awesome it was so big, but the content on offer isn't enough to keep it engagement with the Co op pve format. You need new missions, enemies, factions, and biomes and you need them pretty regularly.
Sony completely sapping the pc space hype was idiotic, and if I were the hell divers devs I'd seperate from any partnering with them going forward and find a better publisher.
Game will jump back up when it gets a major new update/new faction. I'm maxed out on everything and bought all the things in the war bonds so probably going to take a break from it soon. Game will also get a boost when it goes into the plus and or eventually free to play. Game has a long life still.
That headline is terrible. Muddled and confusing.
@PuppetMaster The point still stands though regardless of its status. Its 'success' in sales and initial popularity may help the devs go on to make a third for Sony, but its likely considered as 'Profit' and higher than they expected. Doesn't mean they'll 'throw' that profit away into making content when it loses money (again not saying its losing money either).
Being a AA game may just mean the Threshold for monthly revenue coming in is a lot lower. Maybe they only need say 30k a month instead of 150k a month to keep producing content but if that revenue 'drops' below 30k, they aren't going to keep spending 30k on new content until that 'profit' they made is used up.
Maybe they'll do a Month or two more if it starts losing money (say 30k in costs, but only getting 15k in revenue) but unless they see growth and/or profitability month after month, the fact it sold more than expected, made 'more' profit than expected, won't mean they'll keep making content indefinitely until that 'profit' is gone. It will still be judged on its monthly income vs out goings and if its costing 'more' to make content than is coming in from 'dwindling' playerbase, then they'll stop supporting this and use that 'Profit' to develop their next game.
If it can survive with just 500 monthly paying players as that is all they 'need' to cover the Cost of the monthly content, having 45k is not 'panic stations' even if that is a 'big drop' in users. Doesn't mean the game is going to end in the next month or two - not that I ever said it does mean the end.
Al I said is there is a threshold for Live Service games and that is usually the point at which the game stops being Profitable at all and starts 'losing money'. It maybe that it costs 30k a month to keep bringing new content and now its only generating 28k a month from its remaining players. The fact it made 500m in profit one month is irrelevant to keeping the game supported - that's probably been reinvested elsewhere, maybe even reserved to pay the studio to develop their next game for the next 4-5 yrs. Unless they bring 'new' players in and see that revenue jump above 30k for example into 'profit', then they'll 'end' monthly new content as its 'losing' money and eating into that 'profit'.
Its basic Live Service Business Model. Doesn't matter if it made 500m, then maybe 300m, then maybe 100m, if it starts to 'lose' money, they'll stop bringing 'new' content. It will cease to be a Live Service and just become an 'online' game that people can buy/play as the Devs move on to their next game - which could be 'larger' in scope because of the success and profit of HD2
HD2 will have its threshold where the 'new' content cannot be 'sustained' by the amount of Gamers spending money in that game. If its costing more to provide 'new' content than they get in, they won't eat away their 'profits', its a sign to move on. Again not saying HD2 is at that threshold YET and could well be quite a way from that point yet despite losing 90% (could lose another 90% and still be Profitable as a AA) but there is a threshold
TBH I think this it just settling down to its actual player base numbers after a period of extreme hype, if it can regularly stick to 45000ish, there shouldn't be too much to worry about, pretty decent numbers for a AA live service game.
There truly is something wrong with gaming or gamers in particular. This new mindset where gamers move like a plague of locusts, swarming all over a new thing, then all en masse moving onto the next thing. I can't think of any other activity where the market behaves like dung beetles quite like gaming. It wasn't always like this. IDK how it got this way or how to fix it, or why gamers in particular seem to be especially messed up.
Things tank about the same time as Sony forced the PS account on people.
@BAMozzy "Al I said is there is a threshold for Live Service games and that is usually the point at which the game stops being Profitable at all and starts 'losing money'. It maybe that it costs 30k a month to keep bringing new content and now its only generating 28k a month from its remaining players. The fact it made 500m in profit one month is irrelevant to keeping the game supported - that's probably been reinvested elsewhere, maybe even reserved to pay the studio to develop their next game for the next 4-5 yrs."
$500 million profit in one month is definitely NOT irrelevant, especially for an AA live service game.
You do the math. Say it cost $30K to make new content /month and that means for 12 months / 1 year Arrowhead gonna spend $360K. But their roadmap is probably to make new contents for at least 5 years, which means they will roughly spend a total of $1.8 million before they completely stop any works for Helldivers 2 and start making Helldivers 3 or whatever.
Meanwhile if Arrowhead got a cut roughly $100 million from $500 million, say $50 million for getting back Helldivers 2 devs cost and another $50 million is pure profit, i don't think they need to worry their financials will take a big nose dive if they spend $1.8 million in 5 years to support a game that doesn't bring a lot of money or players anymore.
So yes that $500 million is definitely relevant because it gave more options for Arrowhead to plan how they gonna support Helldivers 2 and their next project.
@CrashBandicoat "If you want to be the King, you want to be the King of England and not the King of a festering dung heap."
[INSERT BREXIT JOKE HERE]
Yeah, all good points though, sadly, I think the TL;DR; is "online gaming sucks and always will" - also because human behavior sucks and always will.
@PuppetMaster I made figures up for pure illustration purposes. The fact it made money in month 1-4 is not going to factor in for future months. Its 'profit' for month 1, 2, 3 and 4 but if month 5 doesn't make profit because its lost the playerbase, they aren't going to keep making content for another 2 yrs unless they can get players back or get the numbers up to be 'profitable' every month.
With AA, they could go as low as 500 players a month and this game may not drop that low in 2yrs. But if they require 30k, but only get 28k, next month, it may cost 35k and only get 15k as numbers drop, next month another 35k but only get 12k. They'll likely 'stop' rather than keep losing money. It doesn't matter that month 1 or 2 was 'ultra' profitable - its more money to invest in products/service to 'make' more money.
Its what the game status is like today, not at launch or the first few months. They aren't going to spend money on making 'new' content if that doesn't bring 'more' money back, its better to stop making content, stop losing money on supporting something that 'not enough players' will buy/play when they can spend that time money on something else that is making money.
As soon as you start having to spend more money than you have coming back, that's the time these 'Live Service' games tend to stop being 'supported' as Live Service - doesn't mean the Servers get turned off and the game is unplayable, it just means that its no longer 'profitable' to keep making 'new' content.
What I meant is the success or Profit they made in month 1, 2, 3 and 4 is 'irrelevant' to the decision to keep producing 'content' or whatever 'internal' Roadmap. If the Gamers aren't there to buy that content, that it starts 'losing' money per month instead of being Profitable as it was in months 1-8 for example, if month 9 loses money because gamers have 'left', even after trying to inject 'new' players by putting it on PS+, then they'll not make Content for another 14months because they 'planned' 24 months of Content. As soon as it stops being Profitable on a 'monthly basis', then it ends because they'd rather have the Profit money than 'lose' some it making content few will buy/play.
Well it's going to be mid August till we see any new content because it's summer holidays in Sweden and they take it very serious does its government. Also it's issues with bugs and releasing things broken hasn't helped, it's got a small team and they don't have a testing team or a decent sized one.
They basically release content as we end up testing it for them for them to release a hotfix, but the last big patch broken loads of other stuff that wasn't broken before. On PC they can't add friends at all Social tab is missing and there's been no news on if they are fixing that asap.
It hype was bound to drop after a few months but the bugs, lack of content because they've had to fix issues also have set them back.
For me it's lack of new Orbital strikes and eagles we've just had loads of support weapons
I find stuff like that laughable really. Like every game is suppose to keep all their players all the time. It's a multiplayer game, other games come out. There's a couple of games that have the overwhelming majority of players(Fortnite/Cod/GTA and a few more) while everybody else go through fazes. Fundamentally most live service games now suck to me because of how they hook the player and what they tend to give you and not give you and fun tend to not be at the forefront of most ive tried. Another thing not in Helldivers 2 favor is that it doesn't have any real FOMO like most live services. So glad Arrowhead didn't do that and people can just put the game down and come back later and play and all the stuff will be there. Arrowhead has certainly made plenty of mistakes that has contributed to the drop but that's ok. I still love the game even if I don't play it everyday anymore since......you know, I actually want to play other games too. I'm not one of those gamers that just play Fortnite, Cod, GTA, 2k, Madden etc those type of games all the time which makes up the majority of that crap stuff these days. I want my time spent on many types of games while im alive.
@BAMozzy don't waste your time with long comments, noone have time to read them. Agree that others may be right
I gotta say I'm really not a fan of the constant drastic balance patches that completely upend the experience every month or so. I dropped out after they constantly nerfed any weapon or piece of equipment which became a popular choice.
It's a PVE game, let it be unbalanced - as long as it's fun.
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