
Helldivers 2 has obviously been a huge hit for both Sony and developer Arrowhead Studios, but without regular updates, any ongoing game will struggle to maintain a large audience in the current live service landscape. Fortunately, most would agree that the team's been doing a great job when it comes to keeping Helldivers 2 ticking — but apparently, Arrowhead does want to smooth things out a little going forward.
According to the developer's community manager — known as Twinbeard on the game's official Discord — the concern is that updates can be a touch too frequent. "We want to take some more time for this [most recent patch] and potentially between future patches since we feel cadence has probably been a bit too high to be able to maintain the quality standard we want and you deserve," Twinbeard told the community.
Amongst some players, there's a feeling that recent updates have been a bit heavy-handed, particularly when it comes to gameplay balance. And again, there's been criticism regarding patch frequency in that balance adjustments don't have long enough to properly settle. The hope, then, is that fewer patches will mean better patches.
What are your thoughts on Helldivers 2 at this point? How have you felt about its updates and adjustments? Try to keep your squad alive in the comments section below.
[source ign.com]
Comments 11
Do whatever you need to do, Arrowhead. My trust in them has been earned.
Certainly feels that way at the moment, nerfs seem to make harder difficulties even more sweaty without fixing other weapons as intended. Hopefully this changes things.
Sounds good to me. Hopefully it means that more of the known issues that have been tacked on to the patch notes for months can finally be addressed, and mean that fewer issues will slip through the cracks on new content/patches (new weapons like the Tenderiser releasing with intended stats, not having things like the visible red collision meshes on the horde maps or the "cloaked ships" accidentally creep into the live build, etc).
I have never not enjoyed this game. I think they do a good job with it.
I really wish they understand the best way to release content is with updates that have dates. Random drops are nice for the people who is playing at that specific time but they don't generate hype and hype is healthy for service games. The reason why Destiny has been thriving for more than a month is because people know they are going to have a big update in June.
I would hate if they drop the Illuminate and literally no one knows it happened because it was a shadow drop.
@GymratAmarillo I suspect the new faction will get announced at a showcase or SoP.
Genuinely wish my friends were more interested in playing this cause it looks like such a dumb fun time.
Every Warbond they've released would be nerfed 2 weeks later, they then broke the gas and fire damage unless you were hosting the matches so anyone who wasn't in the loop wouldn't know. The Spear still has issues 2 months now it's targeting is off players on Reddit and Discord have said they would wait for Warbonds if need be for patches to be better. Anything to get it back on track and I hope they do I've stopped playing like I was as I was on every night
@AdamNovice That's what I'm predicting.
I think the game will benefit from them chilling out some on the updates, and hopefully the devs will benefit as well.
Personally, I've kinda fallen off the game since the PC player meltdown over the psn requirement. Sure seemed at the time like the most anger came from people not upset about it being delisted in a lot of countries, but that they had to make an account, and now it's obvious that that's what happened as that community appears happy with the outcome. Whole thing just left bad taste in mouth.
That "im frend" story might've cleansed the palate though!
Even with the issues regarding nerfs and broken stats blah,blah,blah I've been having a right old blast with this game online every night with my friends. Admittedly I've been a bit absent the last week because of recent events that required much needed family time but I'll be back spreading democracy very soon. I like arrowheads approach to the game and I like that they do keep the players in the loop and hold their hands up when something goes wrong and fix it ASAP. I can't say the same thing about any other big devs who could learn an awful lot from arrowhead,hexworks and neowiz about how to support a game and listen to the gamers that purchase their games.
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