
And so it begins. With Monster Hunter Wilds sporting a playable demo at Gamescom 2024, impressions of Capcom's heavy hitter are really starting to rack up online. The vast majority of players seem to be walking away from the demo very impressed — which isn't surprising, given just how promising the game looks — but of course, there's now concern over Wilds' frame rate.
Said demo is running on PS5, and by most accounts, it ain't anywhere near a locked 60 frames-per-second. In fact, there are numerous reports claiming that the demo is capped at 30 — but even then, it's struggling for stability.
Naturally, some onlookers are already freaking out. But before we all lose our minds, it should be emphasised that this is far from a finished build of Monster Hunter Wilds — a game that doesn't yet have a confirmed release date. Platform-specific optimisation is usually one of the last boxes to be checked during the development cycle.
However, faith in Capcom's ability to maintain higher frame rates has been shaken thanks to Dragon's Dogma 2. The open world RPG launched with an uncapped frame rate earlier in the year, and it wasn't pretty. It's since been improved through a number of updates, but the title remains rather rough in a technical sense. The worry is that Wilds will share a similar fate in 2025.
Most of Dragon's Dogma 2's problems stem from it being a CPU-heavy title. Basically, performance drops off when the game's having to process the behaviour and actions of its many AI-driven NPCs. It's not hard to imagine that Monster Hunter Wilds will be similarly demanding; its large environments are packed with monsters that can all interact with one another.
But again, everyone could be jumping the gun here. As always, we'll need to wait on more conclusive evidence before damning Wilds to the 30fps gutter. Let's hope that we get some confirmation soon.
So, what do you make of this? Will you wait patiently for additional evidence, or will you fly into a frame rate rage? Get ready to embark on another Capcom saga in the comments section below.
Do you care if Monster Hunter Wilds is 30fps on PS5? (1,556 votes)
- Yes, 60fps should be standard on PS5
- Yeah, at least give us a performance mode
- I don't care either way
- No, I think 30fps is fine
[source reddit.com]
Comments 60
I don't think it's at all surprising given the state that Dragon's Dogma launched in, and this looks even more ambitious in scope. It's a shame that, before DD and this, the RE engine had pretty much a perfect streak of putting performance front and centre: you'd get 60fps and even 120 with the likes of DMCV with no trouble.
I hope this isn't the direction RE engine will be going in future; perhaps they need to tinker with it.
This is highly concerning as I was thinking about picking it up for my ROG Ally.
The ps5 4yrs old at this point so its not surprising the console is showing its age. 60fps should always be the standard. People saying otherwise forget that ever since on the atari and nes, games were 60Hz. it was not until the PS3/360 era this 30fps thing became a thing.
Are games still playable 30fps ? ofc but its not the ideal to play any action game.
60 fps needs to be bog standard on current gen consoles. I’m vocal about performance and developer failures to optimize being the reason I finally gave up on consoles, but I’m still disappointed that this generation has by and large been useless. Graphics are not nearly the leap they need to be to justify such poor performance and I don’t think the next generation will be as easy to sell, though it’ll still burn through shelves. At the end of the day developers are the problem and I’m getting tired of people defending them, small or large. The hardware can absolutely run this at 60 fps, even if that’s only at 1440p.
@Coffeeglitch Agreed. While I will say that this gen has been better than the PS4 cycle in giving us performance options (majority of AAA games on PS4 were 30fps if you were lucky), I do think that any frustation should be directed at developers and not the hardware (which is fantastic for the price).
Optimisation really needs to be the focus, and not just let the PS5 try to brute force through every game (looking at you Black Myth).
They said the same thing about Final Fantasy 16; "Oh it's just a demo build the final release will be fine-tuned blah blah." If they're demoing it with that level of performance, then that's what we're getting and we better like it.
When games like Paper Mario TTYD got scaled back to 30fps I dealt with it and get it, but at what point 4-5 years in the ps5 life cycle can we reasonably expect 60fps
Oh look the internet is outraged. Again.
Over something they can’t even buy.
When it’s released and if it has issues then complain.
@Coffeeglitch Totally get your points (and I agree), but I don't it's necessarily the developers — as in, the people actually working on the game — that are the problem.
At the end of the day, developers are told to prioritise visuals because visuals help sell games to wider audiences (especially big budget ones).
More hardcore players like us know how important higher frame rates can be, but your average buyer's the kind of person who'll complain that a game looks "bad" when it prioritises stuff that isn't graphical prowess.
But yeah, it's a frustrating situation.
Wasn't there talk a few years ago that ditching last gen may result in current gen framerates returning to 30fps?
Dragon's Dogma 2 and MH Wilds are the first 2 RE Engine games to be skipping last gen.
Can’t really definitively say anything on this when the game is still over half a year out at least, people are making a mountain out of a molehill.
Wait for the game to actually release, if you don’t preorder games before seeing how they actually run this won’t be an issue, if the performance isn’t any better at launch you can just vote with your wallet.
Well I guess less graphical detail and CPU AI usage is required to get a stable 60fps.
We can’t have it both ways with what I call this half a new generation.
We need Sony AAA Studios to start producing and show them how’s it done.
Hopefully this will be improved when the game is close to release.
I don't care about it anyway...
@ShogunRok I definitely sympathize with those situations, absolutely! That being said, there have been exceptions to the whole “deadline, shareholder” shindig. The one coming to mind off the bat is Wild Hearts, where EA of all companies insisted that if the devs needed more time to optimize they can do that and publish a delay announcement. The devs insisted that it was fine and, sadly, that ended poorly. That game deserved an entire franchise and faltered because of the developers being arrogant.
But yeah I definitely agree that’s it’s not all black and white. Can’t forget the ps5’s hdmi transfer speed issues as well, where even a solid 30 looks worse than a solid 30 on the switch due to whatever chicanery Sony is pulling. I’m really hopeful that the ps5 pro or whatever is next will at the very least fix that, because it’s unacceptable and sometimes makes it hard to tell if the issue is optimization or just the hdmi being shoddy.
As has been said the game isn't out yet and there may still be room for improvement. However, for the sake of argument let's assume the worst and say we're only getting 30 fps, and unstable at that. I'd be disappointed, sure, but I am glad at least that the extra processing power is being utilized in a meaningful way other than just cosmetics.
There are so many games where we have a big open world filled with meaningless objects and NPCs and such detailed poly counts on models and textures that are aiming for photorealism. I would much prefer Wilds where the monster behavior, weather, interactable objects, etc. are directly relevant to gameplay and the series is pushed forward from that perspective.
Call me old but this is the kind of evolution I remember being the most exciting back on PS2 coming from PS1. It's not just the added graphics, it's what you could do with all that power.
@DonJorginho completely agree with you. I appreciate the discourse about the subject but I’m not judging the game this early. Convention demos like this are aimed at shareholders anyway, being more of a “proof of execution” than anything else.
Ugh. Of course i want the best,solid stable 60fps. My eyes just can’t with the old 30fps. Still far from release though so i hope the best from Capcom.
@Grumblevolcano there was, and I found it absurd then and still find it absurd now. It really just translates to “well, less copies will be sold due to a single ecosystem so we don’t want to invest as much in the production.”
I think the big issue with 60fps on console is two-fold:
Firstly, how many of the people picking up a title care about high frame rates on console? They’re a mass market machine, and the casual market tends to account for the majority of sales. This casual player base is often the same player base that state they can’t tell the difference between 30 and 60fps.
Secondly, higher frame rates are usually preferred not for the way a game looks, but largely for the responsiveness and feel of that game when playing. When it comes to marketing a game, it’s far more effective to do so with graphical fidelity than with frames per second.
Consoles have always tended to prioritise graphics over frame rate. This priority also seems to get worse the further into a generation we go and the more dated the hardware becomes.
Both ps5 and series x launched with very strong GPU’s (close to the equivalent power of the 2070). But the CPU’s, whilst being an upgrade, would still have been considered something of a bottleneck by pc standards at launch.
I think the biggest issue with game’s not being able to hit 60fps today lies more with the CPU’s of modern consoles than it does the GPU’s.
I would rather take a hit on the graphics and have a performance mode that targets higher framerates.
Anything below 60fps is basically retro
@WhiteRabbit
Totally agree, come on Sony give us some more 😊
DD2 still doesn't run at 60, it's a shambles
@ShogunRok " At the end of the day, developers are told to prioritise visuals because visuals help sell games to wider audiences (especially big budget ones). "
Not as much into the nitty gritty as I used to be but any chance they did prioritize visuals for this demo and the game gets a 60fps mode w/ worse visuals upon release? I feel like most big games have the quality/performance option these days. Usually using terms which make it difficult for me to figure out which is which. 😜
If confirmed, it will just mean that RE Engine can't handle open world or semi-open world games.
@rjejr Yeah, it's entirely possible. It'll be an older build of Wilds that was specifically sanctioned to be publicly playable, so it's unrealistic to think that it's indicative of the final product.
We just have to hope Capcom will be running through a lot of optimisations over the coming months. Ultimately, I'd be surprised if there isn't a performance mode at launch. Whether it'll be a steady 60fps is another question!
@DonJorginho Stop the gaslighting. It's not like they are gonna spend 6 months optimising the game.
The game will be 30fps. Nothing will change that. It's their engine. They did the same with world on ps4 and the switch release of rise.
Stop giving people false hope. 30fps (hopefully stable) is what we are looking at.
We'll be lucky if there is 60fps with a ps5pro. But i have doubts they would mix 30fps and 60 fps people on the same system.
It's too late to steer the boat elsewhere. We can only hope they revamped their engine by the next entry.
If you show me DD2 running at 60fps on ps5 i will be happy to revise my statements.
I'll take complex gameplay and visual fidelity over 60 fps every time 👍
I wish gamers weren't such babies tbh. How many times does this have to happen for you guys to stop complaining? Some games are 30fps, some are 45, some are 60...accept it and if it causes that much trouble to you don't buy the game.
The differences between 30fps and 60fps is night and day, I cannot go back to 30, but I do really think 60 should be standard, if we are still getting 30fps games next gen, then we are truly cooked,
Is no 60 fps really a deal breaker now? I don't get it. It's nice, but it hardly makes or breaks a game.
@Nem I’m not a Capcom defender, I’m simply saying wait for the game to actually release, which could be 8 months away for all we know with the vague 2025 window, and like I said, if the game has a poor frame rate, then vote with your wallet and don’t buy it.
I did this with Dragon’s Dogma 2, waited to see the frame rate on launch, saw the reports and have steered clear till they’re fixed properly, I’ll probably pick up the game when it’s DLC launches, and I’ll do the same for MH Wilds when it comes to waiting till launch and then voting with my wallet once I see the performance at launch.
@Nf157 depends on the kind of game, games like MH where you need your reactions I can see why people care a lot.
And also it wholly depends on how the 30fps mode is paced, I’ve played some 30fps modes that feel great for what they are, and I’ve also played some that are awful in terms of their latency and frame pacing.
As long as it launches with a 40fps mode then all is good, with my 120hz LG C2, that’ll feel more than fine.
I've said it a few times here before, but I prefer a stable 60 fps over every single graphic bell and whistle. This is why I like playing on PC cause I can still adjust things to balance out graphics and a stable 60 fps, and it usually doesn't take a lot of turning down to hit 60.
Perfectly balanced, as all things should be, yo.
@Deadlyblack Starting from scratch console is cheap 'n' cheerfull but pc is far too expensive for a lot of gamers, also i doubt parents would be willing to buy a gaming pc for their kids.
Failure to deliver 60fps is a key reason I'm moving back to PC. I'm not looking for 120fps 4k and 400fps competitive shooter performance, just 60fps 4k, or even 1440+scaling. That games ignore that to target more shinies on consoles is just unacceptable. If I can get Armored Core 6 running 40-60fps on a non-extreme Z1 handheld and still look nice and sharp, I expect my PS5 to run at 60fps.
MH World already ran terribly enough last gen on console. If this is worse, I think I'm done with MH. And I played on freaking PSP and 3DS.
I'm definitely passing on the game if it doesn't have a 60fps mode. I have so many other games on my plate these days, that I can easily pass on the games that don't offer what should be the bare minimum these days on modern platforms. Developers of action games especially need to get their priorities straight, and 30fps (or worse, wildly unstable performance) isn't acceptable with the technology available to them in modern platforms.
Capcom has had a problem with framerates for the entire time they've been using re engine
Yep, add me to the pile of "its 60fps and good performance or I will not buy, and will go buy a game that is".
(Doesnt matter how good the game is - not having good performance at 60fps is literally dead in the water).
@jrt87
We definitely do need PS5 pro, and i know UE5 is very GPU heavy, but i would like to see a bit more on the CPU side than rumoured specs.
@jrt87 Yeah, I struggled for a while with not wanting to go the costly route, and trying to somehow justify the pricing which isn't really possible. I fled the costs of PC back in the late 00's and was happy with console for a time....I was there for the dark days transitioning from ISA to PCI to AGP to AGP to Rambus to AGP to AGP to PCIe and the horrid IDE/PATA to SATA conversion and it left me with PTSD (but I'm not sure if it was PTSD1.4, or PTSD1.4a and if that's the same as PTSD2.0(gen1)), but, between Xbox being Xbox, devs sucking on PS5, and PSVR2 being being PSVR2, I think it was the PS5 Pro rumors that finally put me over the edge on PC. If I'm spending $500 on Xbox, $500 on PS, then another $600+ on PS Pro again, + a few hundred on SSDs, and then digital library limbo, paying more for games, and I'm not even getting 60fps......why am I not just buying a PC where "low framerate" means "less than 120" most of the time? Is it even more expensive? And next gen will cost more bringing prices closer again. And then I can upgrade on my terms rather than when the company says jump and scalpers are ripe. As long as Xbox is on PC, and assuming Sony continues going full force into PC (Totoki says yes) I probably don't need to buy a PS6, or an XB, and I in the long run probably won't actually spend more money. (Ok, I will, but only because VR. I bought a Quest 3 and as I head into PC am eyeing a Pimax Crystal Super instead of a big TV lol. Which reminds me, how'd your PSVR2 experiment go this time?)
@Drago201 This. People celebrated RE Engine like crazy for some reason starting with "OMG they got things to run on Switch! Best engine EVARR!" which was pretty much kneejerk reaction from WiiU starvation.
Otherwise the RE Engine has seemed like a disaster across the board. It lives in the legacy of Crystal Tools and Luminous and it's not even the same company.
@ArcadeHeroes Games were 50hz in PAL regions which is everywhere but North America so the vast majority of games were 50hz
Couldn't give a ***** less lol, I'm pretty glad that I can still play at 30fps so I can actually enjoy the game instead of whining how it isn't 60fps.
@jrt87 TBF, It's still going to be a couch gaming rig. 25 years ago I was doing the desk thing. It has its perks. But this time it's all about couch PC. All but the login works and a little mini wireless keyboard will be fine for that. Might need wake on lan on a phone to make it totally touchless. I tested the waters with a Legion/Ally first to make sure it would be as conveniently viable. Only thing I'll miss is suspend. Windows suspend just doesn't behave well for gaming at all with maybe a 20/80 chance of it actually working on wake without rebooting or relaunching the game. That's frustrating.
@ShogunRok "steady 60fps"
"Steady AND 60fps" will be the PS5 Pro marketing slogan. 😜
Ok, then bring us the ps5.5 by the end of 2025
I'm not overly concerned about it. They might adjust it before release.
I'm not too fussed, as soon as I'm sucked in I can't tell the difference.
60 FPS should be the minimum for any modern console game, honestly. Any less is unacceptable, especially when the console's box touts 4K/120 without caveats.
Capcom is a great studio and there games are great but there developing skills and optimization are kinda whack
@NEStalgia how easy is it to get a pc playing games on a TV?
I've been reading about online and have seen mixed reviews on it...
And can you recommend any sites to help with building a decent pc?
Something like you can put in your requirements (60fps, 4k etc) and it advised what bits you need to get for that level?
Never had a problem with 30fps on anything. Would rather have a steady 30 than have it jumping between 40 and 60. Consistency is the main thing for me, especially if any part of the gameplay relies on timing, which is the case in most games.
As I've mentioned in a previous comment elsewhere, I'd even argue that any competitive game should be locked at a frame rate that's easily achievable, to keep things skill-based and prevent one player gaining an advantage over others simply because they can afford better hardware. 🤷🏻♂️
@Walrus_Slapper It's just a plain old HDMI connection, there's nothing inherently more complicated than a console to do it technically. At one time TVs had issues with some of the high-refresh resolutions PC will throw out, etc, and where on PC you may want 1440p for a lot of things, some TVs will have issues with that, etc, so it's more about knowing what your TV supports and matching it. The other issue is HDR which is a bit awkward in Windows. You can leave it always on like PS5 does, but that can get weird for SDR games and the UI. You can toggle it on and off manually with Win+R keys (I think it's R), which is new-ish. Or you can set Xbox Game Bar to switch it automatically which is how Xbox consoles do it, but I haven't tried it.
There's no escaping a keyboard (or mouse at least) overall, you do still have to log in with a pin, and things like flipping HDR on or off manually takes a keystroke. But there's small handheld wireless keyboards out there, so it's a minor additional step but it's like having to have a controller keyboard attachment but you dont actually attach it, and a Dual Sense can function as a mouse with the trackpad, so you might be able to get away without it, but it's still easier to just have it.
Steam Big Picture mode to launch games (or other 3rd party launchers) basically looks like a Switch crossed with a PS5. Only annoying if you want to add a non-Steam game to the launcher and you have to add all the artwork manually, and I'm lazy, so I just have gray tiles.
I've run across various hardware configurator sites, but none that I've really looked at. And that kind of search might be hard to do because it's really dependent on the games of course.
A very broad category, assuming Nvidia, is usually to call 4080/4090 the "4k cards" 4070 family the "1440p cards" and the 4060's the 1080p cards. But it's more nuanced than that, because the 4070s can do a lot of 4k, and for a lot of competitive PC gamers "less than 140fps" = "not 4k". And even the 4060s (slightly better than a PS5) with DLSS supporting games can look great at 4k upscaled, so it's best to pick some specific games you want specific targets on and kind of work back from the benchmarks for those games to see what's really in line with what you want. Which sounds like a lot of work but compared to the frequent PS5 "ugly, 4k at 60-ish-sometimes vs 4k30 with bad frame pacing", it's worth it Generally the 4070s are the sweet spot of "much better than consoles, but not outlandish money." for most.
A good place to start might be popular youtubers that focus on PC building and new builders, something like Jayz 2Cents, he's a beginner friendly channel that....he's actually kind of a typical "ride the hype wave" clickbait youtuber that comes across as a a novice himself trying to explain things, but his format is IMO great for starting out and likely has lots of links to the type of resources you're looking for.
I'm probably in the minority with this opinion but I'm willing to make big compromises to get a stable 60 fps for a game like Monster Hunter. Even if that means 1080p resolution.
@NEStalgia It's Win+Alt+B to turn HDR on and off. I just leave it on all the times now, I used to use the built in auto HDR feature which works like the one on Xbox Series consoles but I've switched to RTX HDR now which just seems to work better.
Only issues I really have with leaving HDR on all the time is the built in snipping tool does not play nice with it and you can get very washed out screenshots (this is apparently being fixed) and the Meta PC app is washed out. Note that is the app on your PC, doesn't affect in headset at all.
I don't often care about 30 vs 60 FPS. I don't play online shooters where I can (possibly) justify people getting annoyed.
But the fact that this is even a conversation in 2024 is another example of why this generation has been one of the most disappointing I've ever experienced. SSD speed has been the only jump that has been made. Sony originally putting an 8K label on PS5 boxes still makes me laugh.
I also think that devs no longer try to optimise or maximise the hardware in front of them. Some of the best and most impressive PS3 games came out towards the end of the system's life because the creators had to work hard to get better results.
Developers can't wait for the PS5 Pro because they'll continue to get away with not trying at all.
@NEStalgia amazing reply thanks a lot Nes appreciate it!
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