Baldur's Gate 3 PS5 PlayStation

Considering Larian Studio's roleplaying epic is one of the greatest RPGs of our time, and it sold like gangbusters, it should come as no surprise to learn that modders were absolutely champing at the bit, with all kinds of weird and wonderful fan creations ready to go live. Mod support was added to the PC version in an update on 5th September and is coming to PS5 via the anticipated Patch 7 in October.

CEO and founder Swen Vincke said that "modding is pretty big" after more than a million were installed in less than 24 hours. The founder of ModDB, a large and popular storehouse of mods online, provided an update several hours later, putting that number past three million. Wisely, Larian has fully embraced the modding community, entrusting it with the game's Toolkit Data, ensuring Baldur's Gate 3 will live long and that many heinous creations will be birthed into the world.

So, what's on the docket? Over on Nexus Mods, popular mods range from the relatively minor, like Syd Meier's (probably not the Civ guy) Daddy Zevlor, which simply adds "Daddy" to the front of the Tiefling commander's name. Others, like UnlockLevelCurve, add a full seven levels of progression to the game, taking the level cap to the traditional D&D 20, 5e Spells, which adds unused magic to the game, and Adjustable Party Limit, which lets you run with the full party, sound far more impactful.

It remains to be seen how many mods make it to the PS5 version, which we imagine will be truncated like Bethesda's approach to Fallout 4. By the way, all of the above is just scratching the surface; the BG3 Toolkit Data allows for the creation of new items, classes, and scenarios, and Larian's scripting language, Osiris, has been gifted to the community, so watch this space.

Are you glad you can now create a Baldur's Gate 3 Sword Saint using Sephiroth's hair model, as all the gods intended? Will you be dabbling in some modifications when support arrives on PS5? Let us know in the comments section below.

[source x.com, via eurogamer.net]