
BioWare has released a new update for Dragon Age: The Veilguard, bringing a handful of improvements to the overall experience, while also squashing a bunch of bugs.
Highlights include photo mode filters, and a selection of user interface-based enhancements. Meanwhile, the bug fixes address all kinds of things, like wonky facial animations and incorrect equipment stats.
Interestingly, the developer makes a point of there being another patch in the works, which it'll "talk more about soon". It's possible that BioWare's cooking a more substantial update — but we'll have to wait and see.
Dragon Age: The Veilguard Patch 3 Patch Notes
Quality of Life Changes:
- Arrow keys can now be bound to input mappings.
- Filters added to Photo Mode.
- Screenshot file names from Photo Mode have been simplified, showing the date the photo was taken.
- The File Path where screenshots are saved is now shown in game when a screenshot is taken through Photo Mode.
- It is now easier to identify where an Enchantment has been applied to a companion’s equipment.
- Adjusted the Glint option description in Settings.
- New rings can now be compared against both equipped ring slots.
- A notification now appears when the Crossroads’ Spirit Merchant is available.
- Added new icons for some weapons.
Bug Fixes:
- Eliminated the causes of a small number of crashes.
- Rook's body shape no longer changes unexpectedly after a cutscene with Emmrich.
- Adjusted an odd facial expression when Rook first meets Emmrich.
- Fixed a rare issue where some of an existing Rook's settings got unintentionally reset after making and saving a new Rook. This fix is now also on consoles and retroactively affects saves on all platforms.
- Adjusted the volume level of Spite's voice in some scenes.
- Fixed some instances where music would incorrectly stop playing.
- Fixed some instances where unintended music or sound effects would play.
- Antaam Champions now correctly do slightly more damage.
- Mage Rooks no longer shift to the right awkwardly after performing an extended dodge.
- The Rogue Skill "Underdog's Bite" now correctly lists “Enhanced Damage” instead of “Empowered Damage.”
- Fixed some instances where enemies could get stuck or were unreachable in some areas.
- Fixed some instances where companions could get stuck on balance beams.
- Bellara can no longer endlessly charge Rook’s Ultimate outside of combat.
- Emmrich's attack stat is now displayed correctly at the start of the Where the Dead Must Go quest.
- Fixed a bug where Emmrich was sometimes not available on the ability wheel during the Where the Dead Must Go quest.
- Companions’ revives are now correctly refilled at the start of The Last Gambit quest.
- The Kataranda now has its correct unique coloring.
- Fixed an issue with the critical hit and penetration modifiers on the “Twin Edged Pick” Warrior weapon.
- Taash's cape on the “Rivain’s Legacy” armor no longer stretches in cutscenes.
- The Grey Warden “Recruit’s Simple Tunic” appearance no longer clips uncomfortably through Rook’s neck.
- The “Mythals' Light” Mage weapon now does the intended amount of physical base damage (0).
- The “Mythal's Light” Mage weapon now does physical damage to enemy health if a physical damage enchantment is applied.
- Fixed instances where stat bonuses from some Treviso valuables were applied incorrectly.
- Fixed instances where valuables with stat increases were not all visible in merchant stores.
- Improved textures on various characters and environment objects.
- Fixed an issue where VFX could become extremely bright.
- Fixed several distance “pop-in” issues.
- Fixed an issue that caused the camera to stutter when closing the eluvian interface.
- Fixes several instances where quest objectives would not update correctly during some quests.
- The On Deadly Wings quest can now be completed even if the A Slow Poison quest has not been fully completed.
- The Mayor of D’Meta’s Crossing no longer appears in two places at once during the Lives Spared quest.
- One of the Revenants will no longer fail to appear in the Crossroads.
- Fixed an issue where a door would not open during the Heights of Athim memory in the Regrets of the Dreadwolf quest.
- The intended 2D cinematic scene now plays after the Shadows Crossing quest.
- Fixed an issue where the path forward could become blocked in the A Murder of Crows quest.
- Fixed a blocking issue during the In Entropy’s Grasp quest.
- Companions are now present when loading the first autosave made in the Isle of the Gods quest.
- The HDR Calibration setting is now saved correctly between game sessions.
- Prevented multiple instances where Rook could get stuck while exploring Thedas.
- One of the "Watcher's Robe" appearance variations is now correctly granted after completing the Disrupt and Conquer memory.
- Fixed a place in Arlathan Forest where Rook could get stuck in a drowning loop.
- Fixed instances where Rook forgot they already had the lyrium dagger and could not interact with treasure chests and altars.
- Codex entries that were already read will no longer be re-marked as unread.
- Fixed an issue where the scrollbar could get stuck in the Codex screen.
- Enchantments on abilities are now reset correctly when Skill Tree nodes are reset.
- The Crossroads’ Spirit Merchant now shows the intended faction reputation gained for whichever city was blighted when selling valuables.
- Fixed a rare issue where some Skill Tree nodes were sometimes unable to be unlocked.
- Some adjustments to the game credits.
Are you still playing Dragon Age: The Veilguard? Are there any specific improvements that you'd like to see in upcoming patches? Plan your next playthrough in the comments section below.
[source ea.com]
Comments 23
No Pro improvements? 😕
@DennisReynolds
I think we have had the Pro patch.
Sort of 60fps better resolution
Sort of 30fps better resolution
@DennisReynolds
It does look better to me in 60fps what I play in terms of some sharpness and more stand out in some textures.
It seems true about the hair more of a wobble now and looked more like individual as strands and better on PS5.
A sort of another ok Pro patch.
@OldGamer999 I think @DennisReynolds meant he was hoping for a patch that improved the wonky PSSR upscaling on Pro, which doesn't seem to be referenced in the patch notes.
@wildcat_kickz Yeah pretty much this.
@ChingChengHanji No representation for the modern gamer? The disrespect from TGA is problematic. Oh well...
@wildcat_kickz
I get it now.
Yes not one of the best Pro updates but most third party ones aren’t.
I do feel sometimes I have purchased a very slightly tiny bit better PS5. 🤣
Still no patch for being able to create bigger boobs? Oh, well.... xD
I played about 10 hours so far, gonna continue over the x-mas holidays
@OldGamer999 That's because you did 🤣
@wildcat_kickz
Or actually should I say for fun
A slightly bit better series x 🤣
Such a good game this, we are well invested in it in my household. My daughter loves to play it. She runs around mashing square and I’m just gawping at all the pretty 🤩. BioWare are back 👊
Removed - trolling/baiting
Is there going to be patch that’s fixes that awful writing
Enjoying this very much. The combat is a blast. Big improvement over inquisition for me
@OldGamer999 On the otherhand GT7 looks fantastic with its Pro update. I feel a lot of the 3rd party patches were just rushed out to meet release.
@OldGamer999
Not the best Pro patch, but not the worst by a long way. It could do with some attention, but the image does look cleaner, sharper, and more detailed. After playing so long on Pro the base PS5 image looked kind of blurry to me.
I just cannot see the RT they were supposed to have added (I think it might have been AO), and they need to take this out. This would allow them to use the reclaimed GPU power for something thats actually useful.
I keep hearing / reading that some of these 3rd party issues relate to them using old builds of PSSR (which apparently had the issues noted), and never updating - I have no idea how true this is.
It does makes sense I suppose, considering there has been quite some confusion as to when some of these games were actually patched for Pro from people playing them.
Obviously DAV launched fairly close to Pro but we have no idea when PSSR was added.
@Rich33
I’m enjoying the dragon age pro update for sure nice and sharp and detailed.
Yes I did hear about old builds of PSSR being used. They best get the new ones 🤣
@DennisReynolds
I think you are right, third party ones rushed.
But things can only get better now.
I see Star Wars outlaws got a big update
Maybe time to play and it has a pro patch as well.
Enjoying the combat, taking my time with this game.
I just finished Act 2 and I think I have about 70 hours already. It's a long game if you want to do everything. I'm enjoying it, though the combat is growing repetitive (not enough incentive to change abilities, so I keep using the same build). I wish there were more animations for the detonations as well. And I have a whole bunch of other very small gripes, but overall I'm enjoying it enough to keep going. The main story is gripping.
Removed - inappropriate
Great game. Writing isn't even that bad I've played far worse.
70+ hours and I really love it. Shame that it's not even nominated in TGA.
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