Dev team Otherside Entertainment has announced Thick As Thieves, a multiplayer stealth game heading to PS5 in 2026.
The studio is founded by legendary designers Warren Spector and Paul Neurath, who brought us classic, stealthy immersive sim series such as Thief and Deus Ex.
The big difference is that, instead of a single player experience, Thick As Thieves is a PvPvE online multiplayer title, meaning teams of players will be up against each other as well as non-player characters.
Playing from a first-person perspective, your unique thief goes out under cover of darkness to steal riches and make their escape without getting caught.
The way you approach each mission is ultimately up to you, with a wide variety of tactics possible thanks to various tools, weapons, and abilities you can equip. As you progress, you'll have access to even more options.
You'll need to explore the city in search of clues and tip-offs to track down the treasure, then use your stealthy abilities to reach it without drawing attention. Of course, the twist is that several other players will be vying for the same prize.
The reveal trailer is brief, but there's definitely promise here. Unfortunately, with a release in 2026, it's still quite a wait until we can find out if it delivers, but we're certainly intrigued.
Are you interested in Thick As Thieves on PS5? Stick to the shadows in the comments section below.
[source blog.playstation.com]
Comments 7
another multiplayer game doomed to fail.
@voltum3l it’s one thing to just not like multiplayer games , but y’all single player purists just don’t want them to exist at all huh
When I saw this, I got Red Fall vibes and not in a good way...
@nomither6 I don't get it either. I only play single player but that doesn't mean every multiplayer game should die and the studio shuttered.
Oh joy another live service game. The acting on the trailer was painful too. They really need to stop getting actors to pretend to have fun playing these games. So fake.
@nomither6 I miss the days where single player games would ship with a multiplayer mode. (Say, bioshock 2, that was a good one!) Some of them were really good fun. As far as live services, if they’re playable in single player then it’s not all bad. Destiny had a fun campaign and you could play alone without relying on other people, which was great.
Thing is, when you have something you pay for which is dependent on others it feels like you just don’t have any control over it, that’s not consumer friendly. Live service has its place, but if it’s done in the right way.
I was slighty interested until I noticed it is live service, urgh...
Oh well I might as well try the game for a bit anyway (since I respect the devs behind this) whenever its available.
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