Ghost of Yotei Dev Eager to Push Creatively and Technically with Anticipated PS5 Sequel 1

Despite being due to release this year, we don’t know a lot about Sucker Punch’s hotly anticipated Ghost of Tsushima sequel, Ghost of Yotei.

Boss Brian Fleming wasn’t giving much away in his Creator on Creator chat with Nicolas Doucet of Team ASOBI, but he did touch upon the developer’s approach, and how it always aims to iterate upon the work from its previous games.

“We talk about this at work as a staircase […] and that each game is really building off the work we did from the previous games,” he revealed. “And we want to continue to really push creatively and technically as storytellers [and] as artists.”

While Ghost of Tsushima was a fantastic game overall, it definitely had weak points in terms of gameplay variety, stealth, and storytelling. We’d expect all of these aspects to be improved upon in the sequel, which is perhaps what Fleming is referring to here.

Which elements of Ghost of Yotei are you most excited for? Which aspects of the previous game do you think Sucker Punch can improve upon? Let us know in the comments section below.

[source youtube.com]