
Have you noticed that the frame rate takes a nosedive when you're visiting the hideout in Assassin's Creed Shadows? Well don't worry, because Ubisoft's apparently on the case.
Even if you're playing on the game's dedicated performance mode, which grants a largely smooth 60 frames-per-second, the frame rate appears to get cut in half as soon as you're in the Naoe and Yasuke's central hub — a village-like area that serves as a base of operations.
At first, we thought this was some kind of necessary limitation. After all, the hideout is fully customisable; you can construct buildings, place all kinds of decorations, and even keep pets. The space can become absolutely packed with stuff, and so the capped frame rate made some degree of sense — even if it the sudden dip in performance was jarring.
But as it turns out, said dip is unintended — and Ubisoft's wording on the subject suggests that it's actually a bug.
It's included on an official 'List of Known Issues', posted by the development team on the Assassin's Creed subreddit. The entry reads: "FPS can be capped at 30 within the Hideout when playing with the Performance Profile, PS5 and Xbox platforms."
Fortunately, the bug's categorised under issues that are set to be fixed via the game's first big Title Update — although there's no release date attached to this planned patch just yet.
So there you have it: the hideout's relatively low frame rate is a bug and it should be getting fixed in the near future.
Have you happened upon this problem while playing Assassin's Creed Shadows? As always, be sure to check out our Assassin's Creed Shadows guide if you need help with the game, and then try not to move at half your usual speed in the comments section below.
[source reddit.com]
Comments 26
I noticed the game becoming visibly choppy in the hideout when playing in balanced mode on PS5 Pro too, so it's not just "performance profile". Good to know it's getting fixed though.
I thought it was intentionally setting the hideout to quality mode as it was a small area to show off things. It was horrid though.
@Anke that's what digital foundry had said in their review.
I'm playing in quality mode for once as wanted to see all the bells and whistles. Feels good in quality mode
Hmm don’t think I have noticed any issues in my game.
The difference is very noticeable, but wasn't really a major issue.
Though after yesterday's patch, it did mess up the hideout building a good bit. Would freeze, go black and wouldn't be able to do anything. Had to reset the game in order to get it working again.
I thought it was a CPU issue but glad its not and will be fixed.
It’s not a feature, it’s a bug…
I don’t believe Ubi. It was probably intended, and the mode switch (RT on, framerate cap) works flawlessly. But a negative public response made it a „bug“.
This bug actually makes a great case for how horrible 30fps is (on an OLED at least) as rather than toggle it in options then back out, you have an instant transition while running and it's hilarious how suddenly the game plays like doo doo.
@JB_Whiting Plenty of people will say 30fps is fine — and it is, but only if you're used to it.
Even if someone doesn't have a clue about frame rates, have them play a game at 60 and then drop it to 30. They'll soon understand!
No issues at all for me.
Absolutely love the game, and I'm playing in quality mode anyway now so this issue is irrelevant to me.
But pull the other one Ubisoft. Bug my backside.
There wasn't an accidental cap that got applied to that zone that you just failed to spot.
A lot more to it.
@JB_Whiting totally we'll look back over time and every other gradual improvement will have seemed incremental where it was the big generational shift. Got to be smooth-as with all that camera panning and the rest I even made a case for the switch to lower for cinematics, but think I regret it now. Choppy framerate now means effectively "broken" to us that's just how it is
@ShogunRok I've been playing on Balanced 40fps mode so that I can get the fancy hair effects outside of cutscenes and it's great how smooth it still feels. But the switch to Quality 30 in the hideout, and I thought the game was bugged. It's wild how big of a difference 10 fps is.
I have a ps pro, but play in quality mode since i dont care about framerate. Havent noticed a dip yet, so assuming it just plugs along at 30 regardless.
I’m on pro at 60fps VRR on and found this beautiful area, water falls, trees and grass etc everywhere it looked amazing, but did the the frame rate start to drop and even chopped a little as I planned and walked around.
I play EVERYTHING in 60fps/Performance these days (when given the chance) but I decided to stick with Quality for this one because of the massive graphical jump and honestly I've had no issues 🤷♂️
I've noticed A LOT of games at 30fps over the past 10 or so years being really bad, like the frame pacing or something is just off making it pretty much unplayable, but if it's done right it's fine... The Forza Horizon games are another great example, no issues playing all of those at 30fps either (you have no choice in the case of FH 1-3, the best ones 😅)
This is the 1 thing keeping me from buying the game, so hopefully this can be properly fixed.
@ShogunRok
Ive mentioned this in previous articles, but its not even a choice for me - more or less locked 60fps (minimal drops only) or I cant play it as I get headaches / feel sick. I have tried to see if I can adjust, but it just gets worse over time.
This isn't as uncommon as you might think now either.
Definitely something to do with how newer TVs work, age etc, rather than just experiencing 60fps (though this is still a factor), as it got so bad at the end of PS4 gen that my gaming habits reduced/changed significantly.
If 60fps wasnt going to be a standard of PS5, I would have left consoles for PC (which is not something I want to do unless forced).
I found out about the 30fps hub in this game and it was enough to stop me buying it - though hopefully that will change.
Interesting, I completely assumed this was intentional, as it's a customisable standalone area and it turns off as soon as you leave the area
I can't play in 30 anymore, looks awful.
Thank goodness. This was the worst. It's so jarring moving back to 30
I read on here that someone refused to buy the game just because of this specific issue/bug. I thought that was a really weird reason not to buy it if you wanted to play it.
Imagine the state they had for the first release date..
@ShogunRok this is me. I now understand.
Beautiful game regardless of bugs.. just wish there was some fantasy, gods to fight, or something.. Japan has so many great monsters/myths/gods and I feel bored with just killing a bigger guy with spongier armor than the last big guy..
No Modern Day stuff either.. people can hate on it all they want but AC was literally built around the idea of plugging up to a machine to relive through your ancestors via DNA.. had to quit playing around the 20 hour mark as I started to fall asleep during some mission about drinking tea and proper tea etiquette 😔
I hope they sell 10mil copies so I can have my fun AC back.. Japan is so boring.. was hoping Ubi would liven it up but nope.. we get a Japanese Samurai sim
@Max_the_German 😮💨 you negative crazies are getting really boring now
Very good news. Even if I don't believe them for a second that it's a "bug". Please, you don't release a game with such a glaring flaw and don't notice it in testing. They just hoped people wouldn't care, but the blow back was big enough for them to change course and try to "fix" it.
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