
Ubisoft has confirmed the sort of graphical enhancements PS5 Pro players can look forward to when playing Assassin's Creed Shadows on the upgraded console. Building upon the standard Fidelity and Performance modes available on the base PS5, the PS5 Pro will have an additional three modes all to itself that provide enhanced ray tracing and a 40fps option for compatible 4K TVs.
Here's how the French publisher describes all five graphics modes, encompassing both the base PS5 and PS5 Pro:
Graphics Mode | Resolution | Frame Rate | Ray Tracing |
---|---|---|---|
Base PS5 — Performance | Upscaled 2160p | 60fps | Selective ray tracing |
Base PS5 — Fidelity | Upscaled 2160p | 30fps | Standard ray tracing |
Base PS5 — Balanced | Upscaled 2160p | 40fps | Standard ray tracing |
PS5 Pro — Performance | Upscaled 2160p | 60fps | Standard ray tracing |
PS5 Pro — Fidelity | Upscaled 2160p | 30fps | Extended ray tracing |
PS5 Pro — Balanced | Upscaled 2160p | 40fps | Extended ray tracing |
Based on the options available, it seems like the two Balanced Modes are the ones to go for, allowing you to sample the improved frame rates (if you have a compatible TV with VRR capabilities) and better ray tracing implementations. In the PlayStation Blog post, the three ray tracing options are described as offering the following:
- Selective Ray Tracing — Global illumination for diffuse lighting in the Hideout portion of the game
- Standard Ray Tracing — Global illumination for diffuse lighting throughout the game world
- Extended Ray Tracing — Full support of ray tracing to compute global illumination for diffuse lighting and reflective surfaces throughout the game world
Assassin's Creed Shadows releases for PS5 on 20th March 2025, and we'll have comprehensive coverage of the open worlder in the lead-up to launch. Between now and then, you can make room on your SSD for the 100GB+ of space it will take up and learn of the preload times and dates. Are you looking forward to the Ubisoft game? Let us know in the comments below.
[source blog.playstation.com]
Comments 29
I’m very very happy to see this. While I’m sure it’s not a simple thing to implement, the 2160 mode with 40 fps and RT on Monster Hunter is exceptional and frequently hangs above or slightly below 60 uncapped. This needs to be standard, except for Fromsoft who get a special needs exemption with respect to optimization.
Shame we don’t know the base resolutions for each of the six prior to upscaling and the upscaler being used. Makes a massive difference for the upscaler, the higher the base resolution the better to start with.
DLSS or PSSR on Pro.
Always go 60fps the most smooth and less blur when panning experience. Never thought much of 40fps balanced, doesn’t improve much on the 30fps panning blur, but 60fps does.
And I have A95L so we not messing about here.
I bet we could get native 4K 60fps on the pro if we took that pain the arse ray tracing out of the equation.
I started Jedi Survivor and it’s yet another game with the choice between 60FPS PS4 graphics or 30FPS PS5 graphics. The PS5 Pro at this point is essentially what the base PS5 was being touted as before it came out.
Considering how current gen games ‘should’ be 4K 60fps nowadays on the standard PS5. It’s not very good that even the Pro doesn’t even achieve this. It has to be upscaled.
Just got my “you got my money?!” Email from gamestop. Woooo I can’t wait! Cleared out a shelf in my display cabinet for my new statues!!!!
Was originally going to go with Performance mode, but I think the game will look amazing with Extended Ray Tracing turned on, so I'll probably play it at 30 FPS.
@Haggis555 Native 4K is a waste of resources.
40fps mode works great on samsung neo mini led sets 👍
@Haggis555
Once you see the words ray tracing you can kiss your arse goodbye to native 4K.
Most that say native 4K is a waste of resource are wrong. If you take an old game like FH4 no ray tracing but native 4K 60fps on a series x or PS5 if it had the game, you achieve such a beautiful sharp uncensored no artefacts from upscaling picture, it’s beautiful to see and watch in motion.
Upscaling is there because developers are adding such a high level detail and effects in games and ray tracing even the mighty PS5 Pro at £700 can’t pull native 4K at 60fps off.
If we had a console that could then we talking probably over £1000 cost.
Also third party developers are not the best at optimising an individual machine.
Take an older game HFW burning shores on the PS5 Pro by a Sony developer, declared the best PS5 Pro looking game and not even using PSSR but the developers own specific upscaler and only upscaling from a very starting strong resolution of 1800p at 60fps.
It’s all smoke and mirrors with most developers and most games this upscaling.
4K 60fps > RT
Performance mode all the way!
@OldGamer999 I think 1440p is more than good enough. Allow the extra power to boost the image quality instead
@get2sammyb
Came to say this.
People need to accept that the gaming industry is moving away from native 4k because it's too taxing.
Machine learning, AI, upscaling, PSSR etc - that is where the industry is headed.
Ray tracing on most games is a waste of resources, and this game has instantly gone on my 'could be a problem' list.
Much better aim for somewhere between 1280 & 1440, upscaled to 4k using PSSR - this pre upscale resolution range has proven very successful with PSSR.
Aim performance at 90fps for 120hz screens.
If you can acheive the above, and notable games / devs can, then offer RT as an an additional option.
It's hilarious that entire PS5 Pro existence was based on "you get best of both worlds." Meaning not having to choose between Fidelity and Performance modes.
We ended up having to choose between fidelity and performance modes...
@get2sammyb They shouldn't have promised then.
Small correction: 40fps mode does not require VRR, but a 120Hz panel. These days, pretty much every TV has both, but there was a time when many 120Hz TVs did not support VRR.
@Godot25 To be fair, some games do offer this best of both worlds scenario, with Kingdom Come being a recent notorious example.
@SMJ Why would it matter, though? I have a 65" 4K TV and even I can't tell the difference between native 4K and 1440p upscaled to 4K. If you can get better performance from 1440p upscaled to 4K, I would take that every single time over native 4K. They look the same, but one performs much better.
@OldGamer999 I find it pretty noticeable tbh at 40. 50% more frames is always good. It's playable
@Haggis555 games are too power hungry now. Even a €2000 PC struggles with 4K/60 in some games so a €400 console has no chance
Wonder what this means for my 1440 monitor. Native 1440?
Games can have great lighting without ray tracing, I wish people stopped using it so we can get better performance back into games, which is sacrificed for such a minimal thing.
@Godot25 The PS5 pro whole existence is based on giving a more consistent dynamic resolution and frame rate performance than the original ps5, and it does.
@Godot25 I also remember that from the presentation, and the lack of focus on that in the article or by commenters is perplexing.
@OldGamer999 make sure to deactivate motion blur in the game. The blur could also come from the motion smoothing, or whatever it's called on your tv. It's often on by default and has some weird results, especially when the frame rate fluctuates
Removed - unconstructive feedback
@Rhaoulos
I never have motion blur on in games settings.
Also my TV a Sony A95L is in game mode with zero motion interpolation turned on.
VRR is on of course.
@OldGamer999 I respect you have a different opinion but I completely disagree about native resolution. Yes in screenshots it can look a bit sharper, but we don't play games in screenshots we play in motion, ESPECIALLY a fast moving game like FH4. We don't really need that extra clarity.
Instead by lowering the resolution and upscaling you free up some extra resources and can have additional effects on screen which can add up to a stronger final image. QUALITY of pixels, not quantity of pixels is often better.
Obviously this isn't one size fits all, some games are slower and may do better to have a higher resolution, other games drop their resolution far too low so it's blurry like FF7R.
But I think there's a smart balance to be had. Chasing native 4K is often the wrong solution. Most devs seem to agree. But we all like different things.
@themightyant
I sort of look at it over the years that 60fps and the nearer the resolution to 4K prior to upscaling and possible other techniques used when panning around seems less blurry and smoother. Like not blurry or messy looking or even shimmering when panning around.
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