Metaphor: ReFantazio PS5 PS4 PlayStation

Atlus' lead battle planner, Kenichi Goto, who was involved in crafting the meticulous, turn-based combat in immaculate titles like Person 4, Persona 5, and Metaphor: ReFantazio, is quite good at balancing disparate elements. Perhaps the greatest balancing act is ensuring that players are challenged without feeling like their time is being wasted, which is something modern RPG fans are "very sensitive" to.

At a GDC panel (thanks, PC Gamer), Goto spoke on the subject, in reference to Metaphor, which is quite a bit harder than the average Atlus fare: "We wanted Metaphor to feel like a modern RPG, which means players should feel like they're on the edge of reaching game over, [but if] they do, it will be easy for them to go back in and give it another try."

According to Goto, Atlus views RPGs as "resource management games", and this makes quite a bit of sense when you consider the ticking time limits the later Persona games and Metaphor impose on dungeon completion, not to mention HP, MP, or consumable items. This, then, is where the skills of an adept battle designer come into play, as especially these days, players are less tolerant of punishing games:

"It's important to keep gamers thinking that they're on the edge of reaching game over to keep that sense of excitement and danger, while also ensuring a feeling of safety that even if they do, time lost will be kept to a minimum. Just because players have been forgiving in the past, I think it goes without saying that they may not be as forgiving in this modern day."

One of the ways Metaphor does this is through its "rewind" feature, which allows players to turn back the clock as many times as they like, starting over entirely if a particular battle isn't going their way. Initially, this might seem like it makes things too easy, but as Goto puts it: "It helps players deal with feelings of unfairness if something unexpected happens, and they sometimes get to have fun 'cheating' the game a little bit. It ended up being a really fun addition to the game without spoiling it."

Has your tolerance for time wasting waned as you've grown older? Are there any particularly egregious examples that come to mind in recent memory? Make every last second count in the comments section below.

[source pcgamer.com]