Like most big tech companies, Sony has been experimenting with generative AI tools, and a leaked internal demo has come under scrutiny from enthusiasts.
As reported by The Verge, Sony has been working on technology that allows game characters to respond directly to speech from the player and engage in conversation. A video of this AI prototype, which features Horizon's Aloy as an example, was leaked to the publication via an anonymous tipster; this has since been taken down, though not before mirrors and clips were created:
Shown off by SIE's Sharwin Raghoebardajal, the prototype, intended purely as an internal demonstration of the technology, sees the AI-powered Aloy respond to questions and prompts, able to engage in a direct back and forth with the user.
The video features Aloy both outside and inside the game world of Horizon Forbidden West; while in the game, she's able to answer contextual questions about her surroundings in order to aid the player.
The prototype is running on PC, but experiments on PS5 show it could be implemented with "little overhead".
What's clear is that this AI tech, at least in the guise presented in the leaked video, is far from being in a state ready to be implemented into games. The placeholder AI voice and facial animations give Aloy a surreal, uncanny quality that's jarring to say the least.
It throws the doors open to various questions. What impact might this tech have on game development? What might this mean for Ashly Burch, who has portrayed the character throughout the series so far?
Is it not extremely ironic for Sony to utilise Aloy, a character destined to fight back against rogue AI, in a demo of this technology?
Would players want or need to speak to a character they're controlling? And if they are speaking to the player character, does that completely torpedo the idea of role-play in RPGs like Horizon?
Of course, this is about more than just Guerrilla's series; theoretically, this tech could eventually wind up in many of Sony's first-party titles, if it gets far enough.
As mentioned, Sony is far from the only company experimenting with AI in game dev; Microsoft's Muse technology, which is primarily intended to help developers iterate on ideas, was recently revealed.
Many bigwigs at publishers like Sony, EA, and others have commented about the potential benefits AI could have on development. SIE's Hermen Hulst said AI won't replace the human touch in game dev.
While there's value to be found in using AI tools in the right ways, so-called "AI slop" is amply demonstrating how harmful it can be. Low quality games featuring AI-generated assets, sometimes even ripping off the work of indie studios, have been populating PS Store of late, and what's more, Sony is promoting them on social media.
Making matters worse is Activision's baffling AI-generated artwork created to promote games that don't exist, like new Crash Bandicoot and Guitar Hero titles.
Anyway, whether anything really comes of Sony's experiments with AI-powered characters remains to be seen. In the meantime, what do you think? Tell us in the comments section below.
[source theverge.com]
Comments 86
Sony does everything besides releasing games these days. So annoying
How is this bad? I love that they are experimenting with this. Imagine games of the future having AI that you can just talk to and have sophisticated responses from a la ChatGPT. Imagine a RPG like the Witcher with that technology, where NPCs have the ability to have full conversations with you, in stead of only being able to answer certain predefined questions.
Of course this is just a crude version of it, but i’m glad they're trying to innovate. People need to realize the vision in stead of just judging a leaked pre alpha experimental showing.
AI is just a tool, and while it shouldnt replace designers, it would be foolish to not use AI in certain use cases to further innovate gaming.
Edit: I see many people not seeing how this could be implemented. If anyone wants to take a look, here’s a short youtube video from a Nvidia demo of their AI NPC tech, i think it might be similar to this: https://youtu.be/X_2X2uLZyL4?feature=shared
Here’s another one from the same tech where two NPCs talk to each other and to the main character: https://youtu.be/psrXGPh80UM?feature=shared
It's the Siri like voice that makes it so off putting if it was the actual Ashley voice coming out of her this wouldn't look nearly as creepy 😅
I can see this being a thing in the future, where you for example play games like Uncharted and you can talk to your in game companion, give orders and make them do stuff etc.
One of the cooler implementations I can think of for A.I. in games.
I saw some potential as customer support feature for Horizon Online~ 🙃
We all knew that gaming would get to this point and I think many of us were excited about it until we realized the actual impact it creates for those that work in the industry. It’s a Catch 22, for sure.
they still haven't perfected enemy AI for stealth or FPS games, etc... you know, to the point where it looks as if another human is controlling the enemy's movement and behavior... outsmarting you and doing things that are less predictable. and yet, here we are, posing the idea that we will be talking to our characters haha... oh, people get too caught up with the latest trends and love to skip steps. this is no different than marketing 4k/60 gameplay to people before we even standardized 1080p/60. one thing at a time and in a logical order please...
It would have to be incredibly specific and fit the game narrative to not be immersion breaking. We the gamer are the character in RPG's, and if we the character are asking a question to the in game character then what does that even mean? They are randomly schizophrenic? If your game character now thinks for itself, why do they still respond to your God-like control over their body and mind. Everything just seems like a sure fire way to make your in game characters break character. Can we have a chat with a movie in the future? Oh, no! Probably not. I do wonder why?
And in relation to use with NPC's? Does that mean we now have to write the game for them? I love writers, writers are great. Let writers write dialogue. They are good at it. Well, some are 😅
Please, only do this if it actaully makes sense to implement it in the game itself, not just because you can!
@Porco ...the theory that anyone would be skipping improving enemy A.I. and instead would just seek to work solely on this is interesting.
Side Quest started: Find cough syrup for Aloy because she is a little under the weather today
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This could be brilliant if used to bring life to your in-game companions - imagine being able to have extensive conversations with the crew of the Normandy for example, instead of relying on a multi-choice menu, to shape your in-game relationships.
Imagine a GTA game in VR whereby you could walk down the street and actually hold a conversation with the pedestrians. AI has the potential to effectively make Star Trek's holodeck a reality.
We are a long way off from this of course, but interactive AI technology has enormous potential and I am really looking forward to it.
We need Elon to say some more truth. Say it: "AI, amongst other things, kills art"
@Rhaoulos Ironic considering Elon Musk is one of the world leaders in AI development.
@Ravix You could easily design limits to what NPCs can talk about so they don't spoil a story or whatever. But imagine how immersive games would be in the future if NPCs or side characters were able to have a much more lifelike way of conversing than just predefined lines they say over and over.
They could talk about much more things and create a more realistic character to interact with.
It’s not like a game character would think for itself as you say. Similar to how ChatGPT doesn't think for itself, but you can still have a realistic conversation with it. Imagine a NPC being able to talk and give responses about the game world that fleshes the world out more, that would create a whole other dimension of immersion.
Don’t get caught up with this crude version of it, imagine the possibilities
If anyone thinks that MS/meta etc haven’t also looked at implementing AI in this way and in games in general then they will have a shock
@PsBoxSwitchOwner Anyone thinks that?
I’ll take 3 of Aloy
@PsBoxSwitchOwner Why would anyone think that?
I’ll still take the ai in Elder Scroll 3.
This would be a great feature - fingers crossed Sony keep at it and we see it fully realised in the near future!
I just pictured TLOU having this tech in my head and the results are horrifying.
Player: Hello Joel! How are you today?
AI Joel: I am well! My daughter was brutally killed in the beginning of this software but other than that I am well! How are you today?
Removed - unconstructive feedback
Could we create AI versions of various executives and publishers we could hurl abuse at? That might be nice. Reducing the likes of Andrew Wilson to a quivering, weeping, shell would be a lot more fun than playing FIFA or CoD.
@LogicStrikesAgain not literally thinks for itself, but appears to in regards to talking to it. There is not currently dialogue prompts to ask your main character anything as it is, because it is not something that makes sense to have. We as the player don't need to talk to the character we are playing as. And, as this is the example used, that is what I'm basing that thought on.
I'm all for it if it creates an immersive experience. But that is a long, long shot, surely? How can a developer even test AI in terms of making it work in a game like that for NPC's, if it relies on user input? You can't, you just have to hope it doesn't go wrong in a different way for every single different player. There's no way to test if someone is going to say "put on your sunday best, but swap the pants for a tutu, then fetch me 1000 lemons and then, actually you might as well skip off the edge of a cliff because I prefer limes, you tw*t" to an NPC, is there?
And if the responses are going to be limited, then you might as well just have the text prompts, otherwise it will just be:
Shopkeeper "I'm sorry, could you repeat that"
Shopkeeper "I'm sorry, I don't understand"
Shopkeeper "Come again?"
Which is just a waste of everyone's time, I'm sure you'd agree 😅
There is no way this leads to anything good or charming like say a 2.2 million word script and paid actors can achieve. It will simply drain the last drop of human input and emotion out of games. And an RPG without silly repeated lines will just be bland anyway. That is a huge part of their charm!
Imagine Skyrim without an arrow to the knee. TW3 without Pam Param! KCD without Henry coming to see us! The type of games you see as benefitting from this (games that need world building elements to start with) are the games that need this the least!
It will create more problems than it solves, and we don't want Sony to have to wait 10 years to find that out like the Live Service Push 🤦♂️
Hilarious that they unironically did this using Horizon - a story about the irresponsible use of AI.
A little creepy, but it does have potential. With the high production costs of so many games now it only makes sense to experiment with new tech. It seems harmless enough, unless it starts to replace real art, music and talent. AI has been a part of video games since the 1950's, it's just part of expected evolution.
Obviously this is early tech and not great yet, but it could be one day.
But I think they did themselves a major disservice using Aloy, a main character here, I am FAR more interested to see how this could be applied to NPCs who usually don't speak, aren't voiced or don't do anything.
Thanks, but no thanks.
Hulst really will throw money at absolutely anything as long as its Horizon related huh?
Tech demos are tech demos, I’d be more concerned if Sony (or anyone else) wasn’t trying new things. It doesn’t mean it will be in a shipping game and let’s all hope and pray it doesn’t. As a core mechanic at least, I think there is some value in being able to talk to say, an AI computer for information on the game world and lore. For human/alien npcs, ill pass thanks.
Incidentally this is the same company that revealed its music division had to take down 70,000 “deepfake” music tracks.
Well, AI slop has the potential to be more entertaining than Ubisoft slop, so at least there’s that!
Plus, its not like this is a ready-for-deployment thing. It’s a tech demo. Nothing more.
Erm, I actually think this is pretty cool.
If Ashley has recorded all the lines/responses for it, or at least agreed for her voice to be used for the game and paid accordingly, I don’t see an issue.
@Porco
Devs work on graphic and framerate instead of enemy AI because the time and overhead of doing the later, for the relatively small number of hardcore gamers who would care, is just not worth the trade off.
However, teach an AI to develop enemy AI based on many hours of player engagement and it will be much easier to slot in enemy AI that is far more believable, and seems to anticipate and react.
Could humans do it? Of course. But it would be much easier and cheaper if AI made it.
@LordAinsley What better way to test AI than a game about the good and bad of AI
@Ravix Well, we cant base it on this short clip alone, there are much more possibilities for this tech. Obviously Aloy is just used as an example here, this doesnt mean that the only use case would be to only use this tech for the character you’re playing with. I’d argue that using this for your main character wouldn't even be all that appealing. I imagine it more for NPCs and side characters you interact with, to elevate the level of immersion to a higher level.
I don’t see this as replacing writers creating a narrative, cause that would indeed be awful, this is just an innovation for a bit more realistic NPC behaviour. There would still be a strict narrative to follow, but outside of that, you could interact more with side characters, but still within limits of what would make sense for that character to know in that world.
If someone says that line about wearing a tutu you gave as an example, or anything that isn't really game related, it could just be programmed to respond something like “sorry i dont know what you’re talking about” or maybe even something funny like “what the hell is a tutu?”
It doesn’t need to have a large knowledge base. It could just have the knowledge about its own character and the world it lives in. That might also become the charm of future RPGs, the silly responses you might get from characters, but still grounded in their knowledge of the world they inhabit.
They don’t literally have to be able to say everything, but it would still be more immersive than a few pre spoken lines.
I’m not saying this is perfect or it will be good, i’m just saying i like how they're trying to innovate. Would you like the AI of NPC or side characters to just stay the same? I hope gaming and in this case, the AI of characters will have improved much more 10 years from now, in stead of staying the same always
No interest in this; ghoulish, disgusting, awful. No thanks
Created by Faro Automated Solutions.
@LogicStrikesAgain Ideally I would like everyone to follow Warhorse's example. Get writers writing large scripts and real people adding their infinite charm via real performances. We don't need AI to make engaging NPC's. It's not like it's bad repetitive crap or AI only, there is this world where developers care enough to make everything better with talent rather than short cuts (even possible at a budget of around $40m including marketing!)
My point has and always be this and this alone, though: just because it can be done, doesn't mean it should be done. But if they take a step back and ask themselves "do our games really, really need it" and the answer is a resounding yes when they have taken every option in to account, then fine, move ahead with it. If not, don't waste any resources on it because it's not going to be worth it when you can promote a culture of talent instead.
@Ravix To be clear, i do sympathize with your thoughts on AI replacing human input, and i’m not trying to advocate for something like that
I wouldnt say we should use only AI. But i can see it complimenting on the things you're saying, to give a bit more depth.
It’s not like every game needs this, but gaming is an interactive and immersive medium. So i can definitely see certain genres using, admittedly a more sophisticated version, of something like this.
I’m very future oriented, even if this is still crude, i see games in the future having realistic NPCs with which you can interact with and even have personalities and stuff. I can see the potential in this and find it exciting.
Remember the Milo tech demo with the kinect camera on xbox?
@LogicStrikesAgain people made an ai chat mod for skyrim and stardew
https://www.ign.com/articles/skyrim-mod-uses-chatgpt-and-other-ai-tools-to-give-npcs-a-memory-and-endless-things-to-say
@LogicStrikesAgain yeah, we're not arguing as such, and I do get your side of things too. But we have to be very careful it is implemented to make something actually better in a game that actually needs it, and not just because it might be cheaper or a gimmick that actually doesn't benefit anyone at all and in fact breaks immersion more.
Personality is a key word, and a human is always going to be able to add more personality than an AI. And if your current RPG isn't charming or full of personality, the problem isn't that "we don't have AI to do that yet" the problem is they don't care enough to get someone to write for their NPC's and get someone to voice hundreds of lines to give them that personality.
Give it 5 to 10 years and you'll never be able to tell the difference...
It's very interesting, but also hard (and probably expensive) to include in actual games. So much tuning and testing to cover the flexibility of talking to characters in your own words, but not much value to players (compared to the current state) in most games I can think of.
@LifeGirl Elon Musk fan? Yikes. Musk is a leader in nothing but taking credit for other peoples ideas and work.
@Ravix You’re right, it should not be used solely for gimmick purposes and should fit the game, i don’t think every game would need something like this
I think we’re talking about two different things here, i’m not saying they should stop focusing on making great engaging narrative, fun games full of personality.
I’m just talking about innovation of NPC realism. You could voice thousand of lines, but it will still be limited to those lines. I imagine AI complimenting upon the written lines, still staying true and staying within the boundaries of the written characters personality and traits.
AI can be used to fully flesh out a character and have them have knowledge about more than the lines written for them, but also of events going on in the world and actions and consequences of the main characters current and past actions.
It would create a far more immersive and alive feel and potentially create more personalized, natural and dynamic reactions than pre written lines can achieve. So i dont see it as replacing pre written lines, rather as enhancing it.
I'm just confused with the title stating 'PS5 gamers don't necessarily want'. I mean, how do you know this exactly? Was there a poll here that I missed? I'll definitely be interested in this AI feature.
I don’t think I’d want my character in a Dark Souls game or Souls-like to be talking back to me for getting killed, suiciding or another reset of his stats.
IMO this could really help developers. AI like anything is GIGO, garbage in, garbage out. If it's half assed, gamers get bad interactions, but if it's using crafted interactions and good writing as it's knowledge base, gamers could get rich interactions with less overhead and scripting by developers and writers.
The first 10 years of games trying to utilize this will be painful.
@DogPark Technology does usually progress exponentially though, i think you might be surprised where this tech might be at after only 5 years, if continued to be developed upon
Removed - discussing moderation
Aloy is a funny choice considering she never shuts up anyway
https://x.com/0AOXO/status/1899206034939683131
Twitter link for anyone that doesn't want to use the block chain social media site
Nope. Completely destroys any semblance of narrative intent. The control shifts from writers to a neural network trained on data that they haven’t disclosed. It’s an astoundingly terrible idea that saddo nerds will lap up because they don’t understand the implications. Unfortunately these saddo nerds essentially have control of the entire world so enjoy the Earth’s last few years.
@nessisonett Hyperbole much😂, Mr Doom and gloom?
This doesn't have to replace narrative intent, but it could make NPC react more natural and dynamic, so the world can feel even more immersive, personalized and alive. AI doesn't need to take away from the written character personalities and pre written lines, but it could potentially enhance it
@nessisonett could you elaborate on the following:
"Completely destroys any semblance of narrative intent. The control shifts from writers to a neural network trained on data that they haven’t disclosed"
Genuinely curious to understand.
@LogicStrikesAgain As somebody who has actually worked in the AI field, this isn’t hyperbole at all. The world is on the brink of disaster. Democracy runs entirely on trust and the use of AI will obliterate that completely as the average voter will be unable to tell the difference between what’s real and what’s been generated.
@JustMyOpinion Everything inside a game as of this moment has been written by a writer. It has intent. Every line is designed to convey the writer’s message. If it’s generated instead then you don’t have a clear link between the intent and what’s been farted out by a neural network, you have a prompt which is fed into a process that the user cannot see, and then you have your output. Plus there’s no indication of what the network is trained on, it would have to be copyright-free writing that matched the tone and cantor of the specific game’s style otherwise it doesn’t fit the setting at all. So that would imply that writers would have to generate a heap of reference material to train with, which defeats the purpose of the chatbot anyway. It’s only cool to people that aren’t educated in the field.
@nessisonett General AI, i’m with you there, has the potential to be catastrophic. But AI used to enhance NPC realism in a game?
Not every character has to have the knowledge base of a ChatGPT. It could have a smaller knowledge base where they know a lot of the world they inhabit and their own character.
Pre written lines and narrative could still be fixed, but outside of the story NPCs could be made to react and talk more naturally and dynamic based on whats happening, in a more realistic fashion. Obviously nothing like the crude clip shown of Aloy, but more sophisticated.
But admittedly, the last thing i want to do is act like i know how this works, especially to someone who works in the field. I’m just dreaming up some future where NPCs are much more advanced and lifelike
@LogicStrikesAgain What you’re failing to realise is that all of these human interactions with chat bots like this would be logged, recorded and used to train more models. It’ll end up an easy method to gather large datasets about entire demographics which obviously will be used for nefarious purposes. No matter how ‘cool’ talking to fake people is, the end result of mass data gathering is targeted advertising which directly leads into algorithmic manipulation of what you see at any given time. Twitter’s coming close to it already, the replacement of your timeline being people you follow turning into whatever the algorithm decides you’ll see being a prime factor. I wouldn’t be surprised if they’re using the Grok data to tailor the timeline further into what they think you should be consuming, especially as more sophisticated AI start populating social media.
That looks horrifying and I don't see the point of having a glorified chatbot as an npc in a game, NPC's in game should provide a tailored experience not talk about random stuff.
Just talk to chatGPT, Gemini, Alexa or whatever else your phone uses if you have random questions you want to ask a bot.
@nessisonett I understand what you’re saying, i just really didn’t see using AI to enhance NPCs in the same way as a much more sophisticated AI like a Grok or ChatGPT.
@8thDoctor If games in the (far)future don’t have realistic NPCs with which you can have some form of realistic and dynamic conversations with, i’d be very disappointed with the level of immersion
And no they don’t each have to be it’s own chatbot, but a little innovation in realistic NPC behaviour sounds good to me, same as i like to see innovation in all areas of game design
@LogicStrikesAgain ‘Enhance NPCs’ isn’t really being very specific though. You’d have to clarify how you’re proposing they tie work by writers with chatbot style responses.
@nessisonett Writers create characters with distinct personalities and character traits, and then use AI models so that they can have full conversation within the boundaries of their character traits.
Writers would still create narratives. This would only happen outside of the fixed narrative and pre witten bits. AI would just enhance it to make reactions more natural and dynamic i guess.
Something like the Nvidia Ace/ConvAi technology i think? But hopefully even further developed in the future to be more natural and realistic.
As for how? I have no idea lol, but they did put a man on the moon so i imagine something like this could be done as well
I would love to see this implemented in a detective game once it has been polished and can incorporate written material in a seamless fashion. How fun would it be to truly have to investigate and interview people for clues and lies!?
@DennisReynolds Did you read the comment that I was replying to?
I know.
@LogicStrikesAgain It must be nice to still have faith.
"Imagine a future where instead of creative developers thoughtfully deciding what each NPC says, an AI program comes up with it instead. I cannot wait for all games to finally be free of creativity!"
-Gamers
I won't ever spend money on a video game that uses an AI program like this. I'd much prefer a creative developer actually think about what they want an NPC to say and why they want an NPC to say it. Any game that outsources creativity to an AI program is a game not worth a single penny. And I'm honestly shocked and disappointed how many gamers don't think that they deserve better than AI slop.
There is nothing wrong with experimenting with Ai. Who knows, maybe a new innovatived idea or gaming mechanics can come out of it. Gamers always complain about something even when company's try something new.
@Ultimapunch Yeah, because thats whats going on here, they are just gonna make a game without a fixed narrative and let NPCs dictate whats gonna happen without pre written lines
@LogicStrikesAgain Are they AI generated or pre written? Because they can't be both.
@LogicStrikesAgain I just fail to see how it adds anything to the experience above what devs & writers can tailor for you today, not to mention carry the performance cost of having a bunch of npcs have its own silo'd instance of a chat-bot.
Detective games might get something out of it if you have to come up with the pertinent question so the bot dynamically responds to the way you asked. We've already seen a ton of rudimentary games try this on Steam & there's fun in it, & it will be a lot better when they start accounting better to your ramblings, but I just don't see the mass implementation appeal.
@Ultimapunch i dont think they will implement this by replacing all pre written lines. You can’t make a story if you don’t know what NPCs are going to say. I dont think this is meant to replace writers and creative narratives made by them. A game will always need to have writers creating a story and have pre written lines for NPCs, but it could be used for more realistic conversations outside of the story bits though, thats all i’m saying.
Let’s say for example after a character or NPC says their pre written lines and you know how to continue the story, afterwards you can just talk to them in a realistic fashion while they stay in character. So after them saying their pre written lines, in stead of them just standing there staring soullessly doing nothing, you can just talk to them. I think that would definitely add to immersion and bring a much needed innovation to NPC behaviour in games
@8thDoctor I never said it has mass implementation appeal. I actually said a few comments ago that not every game will need this, but certain genres might, it could definitely add to the immersion. You even gave a good example for a game that might benefit it, so what exactly are you arguing against?
This is just a leaked demo of some experimental tech, it’s not set in stone how they might use it. It’s just to show that tech like this, having some sort of AI chatbot tech in characters, is possible on a PS5.
Not every game will need this, far from it, but there are many possibilities where this or some other form of this tech might definitely enhance immersion in games
@Ultimapunch @8thDoctor Have you guys seen the Nvidia AI NPC tech they made with ConvAi? I can see this being something like that, here’s a link if anyone wants to see the youtube video: https://youtu.be/X_2X2uLZyL4?feature=shared
Here’s another one from the same tech where two NPCs talk to each other and the main character: https://youtu.be/psrXGPh80UM?feature=shared
Yeah, I don’t want this in games.
I’m actually okay being forced down dialogue and story paths.
It’s the same way that I don’t want interactive books with multiple endings either. I’m happy experiencing a story as it is intended and me playing through a characters predetermined path.
This is pretty cool, generally very impressed with some of the stuff ai can spew out at the drop of a hat. As someone said above, 5 years from now this will be amazing (assuming it doesn't kill us and if it does it doesn't really matter anymore anyway 😀)
@LogicStrikesAgain my bad, misread your comment. You're right there's certainly space for it in certain places when it matures. Though they're still a long ways off from getting the voices right, they still sound wrong, like lifeless, even in that controlled tech demo from Nvidia.
@8thDoctor Yeah, definitely agree with you there, still needs a lot of work
@LogicStrikesAgain I see this as making your character feel more real in games.
Characters will say your names but also will evolve and adapt to you. So in RPGs, this means finally actually having real live effects onm choices or how you even talk to people. This is particularly exciting.
Imagine playing Titanfall 2, but you use your name and this tech. You'll feel that the conmnection witht he bot is actually with YOU. Thats crazy
Miitomo : Sony version
If handled well sure.
To me things like Eyedentity (a PS3 tech demo/showcase of some kind that is really cool to talk to in-game characters for briefing or I assume during missions would be an interesting future use of it in a gameplay sense then for outside a game and for development.
Eye Toy Chat or Wii U Chat to me were fair software but applying it to a game and further then just voice chat or the limited options of mic response commands in multiplayer, singleplayer commands like Binary Domain, etc.) that were cancelled would be a cool use for it talking to in game characters (may or may not be Project Milo like I guess).
For assets texture wise eh. Upscaling happens but I prefer native.
For other gameplay uses sure.
It's up to how they use it.
So I think this is really worrying for Sony - for three reasons: (1) either this was leaked intentionally (because they thought this would up-sell their AI development for investors); or (2) this was actually released maliciously (because it rightfully makes Sony look like laughable laggards in AI). Either way it's not a good story. This was so far from being a convincing demo that it really just highlighted how poor Sony is at this sort of tech... and I'm guessing it wasn't really about that, but just as a side project from a small team doing early investigative research.
The third reason is that it shows a lack of vision for the potential use of AI... and whilst there's a lot of people that are saying how 'great it would be to talk to NPC's'- I don't think (respectfully) they've thought about it enough. As a game developer, how do you know that the responses (if they're given a meaningful amount of autonomy) will not undermine your actual narrative and lore... and if not given enough autonomy to create 'their own' conversations, then this will very quickly lose it's interest because it will devolve to "characters talking about things that don't matter". Also, aren't RPG's bloated enough as is - imagine adding in countless hours of "chatting to NPCs" to try and find out if they're actually meaningful, and have anything useful to say.
There are some games where this may very well work - but they would be few and far between - it would be suited for example to a NMS-style procedurally generated world, where it's about adding texture to an otherwise "empty-ish world", not narrative substance.
The sort of fourth thing I thought was problematic for Sony (it's perhaps minor) was that they thought it was a good idea to have this "internal demo" using the Aloy character... not only is this pretty disrespectful to your actors, but it's also not that representative... it just made the gap between what human-crafted content and AI-supplemented (in terms of writing/acting) seem like a chasm. Of course it will get better... but the question is - is that a good thing? They should have had an actual NPC from the game... talking about Aloy or the world... to show how it could value add to the experience, not read like a Wikipedia page (and for the record Alexa sounds much more personable this AI-loy).
Edit - and final thought... if anyone doesn't think that this will devolve into people creating situations where NPC's aren't saying horrendous stuff for click-bait bites, then I don't know what internet you've been using....
I never thought they'd use this sort of tech for talking to a protagonist because who cares about that? But using tech like this to produce responses from NPCs that make them feel alive and responsive could be a game changer for large scale RPGs and MMOs. If they use straight AI generated audio then that sucks quite a bit - it would be nice if they could at least pay real voice actors and use digitized versions for the AI.
While they mention in the article that it sounds artificial, has anyone talked to ChatGPT lately? It sounds pretty conversational and not very awkward, so it's not like it can't already be done.
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