Update []: The Sinking City 2 has already almost doubled its Kickstarter goal of $108k in less than a day, with just under $200k raised at the time of writing.
Premium rewards are still available, including physical editions which feature a variety of collectible items you won’t be able to get anywhere else.
Original Story: Frogwares has revealed the first glimpse of The Sinking City 2 gameplay as the Kickstarter page for the game goes live, with the developer looking to earn $105,000 from crowd funding. It's only a 53-second clip and focuses quite heavily on combat, but you'll get a quick shot of the returning Mind Palace and a few different environments. Catch it above as The Sinking City 2 is slated to launch for PS5 later this year.

Due to the continued invasion of Ukraine by Russia, the Ukrainian developer has turned to crowd funding on Kickstarter again so that it can create a "safety net" for itself should it encounter issues. The studio did the same for Sherlock Holmes: The Awakened, and the money it got from that Kickstarter allowed the team to work through power outages and also relocate employees at short notice.
Frogwares CEO Wael Amr explains in a press release that this new round of crowd funding for The Sinking City 2 will serve the same function. "After three years of this horrid war hanging over our daily lives, we've learned to adapt, though it has never been easy," he said.
In addition to the gameplay teaser above, a deep dive demonstration into The Sinking City 2 can be viewed below:
As well as retaining its investigative roots, The Sinking City 2 is designed with a bigger focus on combat and takes a "horror first" approach. You see some of that in the videos above, with Sergiy Oganesyan, publishing director at Frogwares, adding: "We’re not ditching our investigation roots entirely but the chance to spread and challenge our norms has really helped the team grow. We’ve placed combat and exploration first while still keeping an air of investigation that adds depth but is entirely optional."
The Sinking City 2 launches for PS5 at some point in 2025. Do you like the look of it in this first gameplay glimpse? Post your thoughts in the comments below.
Comments 15
Just pledged! Really hoping for improvements in combat, movement, and animations from the first game, but I just love the Cthulhu Mythos and will happily support game devs trying to bring it to life.
I enjoyed the first one, it was rough around the edges and janky at times but it was enjoyable (if you can call it that), fair play to the team carrying on with everything else they're having to contend with.
I liked the first game, though admittedly it was super janky. Hopefully the sequel is smoother.
The original was fine, the main mission had an alright story, but the side content was extremely tedious and had very little going for it. My biggest gripe is that the monsters didn't feel very lovecraftian compared to the setting. The characters and the setting nailed the lovecraft vibe, but the monsters just felt like generic creepies. I would love to see them include far more creatures to really up the variety.
@LiamCroft Might be worth an update - the funding goal has already been reached!
Not pledging because there is no physical disc to be had. Hoping for a retail version instead, because the goal is already achieved (March 6th, 6:55pm GMT+1)...
@springer17 (#2) perfect 7/10 game for me
No disc, no buy from me.
My brother was so looking forward to this. Until we found out there’s no physical version…Still wishing Frogwares success regardless though! We love their games.
First game was too good to miss such a low goal
"including physical editions which feature a variety of collectible items you won’t be able to get anywhere else."
True , but it DOES NOT include a physical disc of the game, though!
Waiting for the eventual disc release. Trailer was cool.
Cool, I'm in!
Btw, what do you guys think of the way the first game handled map markers, or the lack of them? I really like having to find things myself with just some hints, it's similar to how its handled in Morrowind that I'm playing now.
@Perturbator I think it's fun, but would appreciate a toggle to turn it on or off. Ubisoft games do this a lot too with "Exploration" vs. "Guided" modes.
@wildcat_kickz Me too, man, I cannot wait!
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