Ace Attorney games are traditionally composed of two types of gameplay. A crime is committed, and you investigate by collecting evidence, speaking to witnesses, and conferring with your partner. Then you go to court to defend your client by presenting evidence and finding contradictions in witness testimonies, before ultimately unravelling a usually complicated case in dramatic fashion at the last minute, wiping the smile off a smug prosecutor's face in the process.
The courtroom drama is — as an early 2000s Z-list celebrity on MTV Cribs might say — where the magic happens. The investigation sections are just the paperwork you've got to file in order to get to the main event. And so an Ace Attorney game purely about investigations without ever having your day in court sounds like a tough sell. On paper it's a bit like an Uncharted game entirely about Nathan Drake making his way to the airport to go on a globe-trotting adventure that happens off-screen.
Ace Attorney Investigations Collection comprises two spin-offs to the main series, both of which completely eschew courtroom hijinks in favour of good old fashioned detective work. They work better than you might think. There's Ace Attorney Investigations: Miles Edgeworth and Ace Attorney Investigations 2: Prosecutor's Gambit, both originally released on Nintendo DS, with Prosecutor's Gambit never having made its way to the West before.
The gameplay in both titles is basically identical, save for a couple of new mechanics added to Prosecutor's Gambit. You control Miles Edgeworth, who Ace Attorney fans will remember as being a smug prosecutor often locking horns with Phoenix Wright in the original Ace Attorney game. As Miles, you peruse crime scenes, speaking with witnesses, collecting evidence, forming hypotheses by joining disparate clues together, and finally, bring villains to justice by building irrefutable cases against them.
These are classic point-and-click adventure games at heart, and while some later puzzles do require a little lateral thinking, there's nothing too obnoxious here in terms of difficulty. If your detective skills are not up to par you can switch the games to Story Mode, which will automatically move the narrative forward without you having to use your grey matter. However, doing so does disable Trophies, and even if you later switch Story Mode off, they will remain disabled.
Both games follow almost exactly the same trajectory. The first couple of cases unfold at a brisk pace, throwing evidence and story revelations at you thick and fast, before later cases become more bogged down in layer upon layer of complications and an unnecessary amount of dialogue. Neither game feels as needlessly verbose as either of the Great Ace Attorney titles, but they're certainly wordier than the original Ace Attorney trilogy.
It's a lot of reading for a couple of 20-hour long games. There's no voice acting here aside from a few soundbites like when you shout "Objection!" at someone. You're going to be reading mountains of dialogue, and it can be quite tiresome once characters start going off on tangents that have little to do with the problem at hand. That said, you don't need to play both games back-to-back like we did, and both titles are neatly broken up into five cases, each of those further broken down into different chapters, so taking a break is easily done.
But for as loquacious as the Investigations games get as they move towards their climaxes, both titles — particularly Prosecutor's Gambit — increase the stakes in their final cases, and throw enough surprises at you to keep things interesting. There's certainly enough here for Ace Attorney fans to sink their teeth into, but we wouldn't say we're wholly convinced by the Investigations format. The courtroom drama of earlier titles is sorely missed. A partial victory, then.
While both Investigations games could stand to have a little of the fat trimmed when it comes to dialogue and exposition, the blow is softened somewhat because Miles Edgeworth makes for an excellent protagonist. He's capable and respected among his peers, and his internal monologue when dealing with the morons he meets during investigations is frequently amusing. Miles remains once of the Ace Attorney series' best characters, and these two games are all the better for him leading the way.
It should be noted too, that if you're not familiar with the Ace Attorney series generally, the Investigations Collection is not the best place to start, and not just because there's no court cases to enjoy. Both of these titles contain numerous callbacks to previous games in the series, and both contain an outrageous number of cameo appearances from characters we met in previous cases. Even when visiting a foreign country Miles can't help but run into someone he knows from an earlier game.
As a remaster, we like the new look given to the Investigations games. Both titles have been given a fresh lick of HD paint. Character designs are distinctive, both games feature bright colour palettes that pop off the screen, and in true Ace Attorney fashion, character animations are charming and frequently amusing. There's also a few remixed music tracks in Prosecutor's Gambit, but the music for these games is excellent anyway, so even if you stick with the originals your ears are in for a treat.
Conclusion
The Ace Attorney Investigations games are oddities. They're Ace Attorney games without the best thing about Ace Attorney games. They're a fresh start with a different protagonist, but you need to have played the old games to get the most out of them. The wider appeal seems limited here, but for existing fans of the franchise there's plenty to enjoy.
Comments 19
Justice for Sebastian Debeste. Eustace Winner is such a rubbish name in comparison.
Ace Attorney Investigations this week and the Marvel vs Capcom Collection next week. Looking forward to both. Still hard for me to believe this is still actually happening.
I'm thrilled it's got a physical release on PS4 (would prefer ps5 for increasing my ps5 collection but oh well), as in the UK at least none of the previous games have seen a release on disc to my knowledge.
It's interesting how the pixel characters option doesn't fit the backgrounds at all but they were fine on DS, just shows what a low resolution can do!
Still amused that the US gets a physical Switch release, but the UK gets a PS physical release.
Import time for me!
This one is easily a 8.5/9.
@Lup huge agree.
Thanks for the review, I will get this asap because, while I watched the GK2/ Prosecutor's Gambit story before on Youtube, I have been waiting too long to actually play the game for myself.
@Coolmusic For what it's worth, I'd played Investigations years ago but couldn't be bothered with emulating/translating the sequel, and I do think the second one is the better of the two. So if you liked Investigations hopefully you'll like Prosecutor's Gambit.
Cons ' Too talky for its own good " ??
I mean... its mostly a visual novel ? :3
Edgeworth needs even more screen time, best Queen in gaming.
I appreciate the visual updates, but I've just never been able to get into any ace attorney/Edgeworth games I'm HD, I like the softer pixilated look & play the others on my DS & 3DS. A graphics toggle would have sealed it for me here, but I'll hold for now.
I don't get the "too talky" cons. It's a visual novel where you investigate, gather evidences, and debate to catch a murderer.
And from what i played from the demo, this game is at least an 8/10.
"Too talky for its own good" for a visual novel is the equivalent of "too much shooting" in a FPS game. 0 logic in that con.
@PuppetMaster the weirder part is that this isn’t the first time it’s been pointed out as a con (generally speaking, it may be the first on this site, but I saw it used in the other places before here).
@ArcadeHeroes @PuppetMaster @Foxhound
To clarify, since it's been mentioned a few times - the too much talking thing.
Yes, it's a visual novel. But you can still have too much talking! I play a lot of visual novels so it's not like I'm expecting Halo and I'm sat here thinking hang on why are all these people talking at each other?
The problem this one has - also a problem in other Ace Attorney games, but less so the first trilogy, moreso the Great Ace Attorney games - is that the games have a tendency to get bogged down in conversations that don't propel the plot forward much. Like, you know if Die Hard was four hours long and the extra two hours was just conversations between characters about what their favourite foods are, or which football team they support?
You'd say why is this conversation in here? Yeah, I might be interested to know that Hans Gruber likes Dairylea Dunkers and supports Crystal Palace but what about that fella we can't remember the name of who gets shot in the knees? Or that one who was also the painting from Ghostbusters 2? We don't need to know who the Ghostbusters 2 painting supports do we?
And when Die Hard is four hours it loses it's momentum. The plot has been lost, buried in middling, irrelevant chat. We didn't need it all. We gotta say what needs to be said to get things moving and you know add a bit of flavour and then get the hell out.
It all seems a bit superfluous, doesn't it? We just don't need all that information. And so I guess what I'm saying is, that when you've got a detective story, you've got to have an amount of chit chat as you're finding clues and discussing the case etc. but once you start drifting into less relevant topics over and over, and then repeating yourself again and again and again, and then repeating yourself again and again and again and again, there's just too much talking.
TL;DR ^^ That was too talky. I'm just saying that even visual novels can be too talky if they take too long to get to the point, and the momentum of the story can be lost in the process.
@Yousef- some reviewers wants to be contratrian or different just for the sake of different. The cons doesn't makes sense to me.
@johncalmc Why you used Die Hard which is an action movie as a comparison? And no one in their right mind wants to make a 4-6 hours long action movies with 2 hours of them just talk. Doesn't makes any sense.
The same can be said for Ghostbuster which is an action-comedy movie about a bunch of nerds shooting proton and capturing ghost. Like why would the movie slowing down the pace for something irrelevant when it only has 2 hours runtime? Again, your comparison doesn't makes sense.
Meanwhile Ace Attorney is a visual novel with slow pace where you need to investigate, finding evidences, and slowly connect the dots to find the culprit, not shooting people and blowing up building like in Die Hard.
That's why Ace Attorney dialogues also used to explained the world, the characters personality including their hobbies or some weird quirks, and how each character interact or what they thinks about some situation which can be used to connect the dots.
I think you really misunderstood how visual novel works, especially when you compare it with a different medium like movies.
@PuppetMaster That was the point. I was talking about something totally irrelevant.
That's the problem. I haven't misunderstood - at all - how a visual novel works. I play loads of them. I'm playing one right now. But just being a visual novel doesn't give you free reign to write whatever you want. This isn't a controversial opinion. Books can be too long can't they? Too much unnecessary dialogue? So why can't that apply to a visual novel?
All I'm saying is that these games - and the Ace Attorney series, generally - could use a little trimming of the fat to maintain the pace of the storytelling.
@johncalmc I hear you. It's a matter of preference I suppose. I mean I suppose it's a criticism you could level at several vns some benefit from the meandering slice of life sections-some could argue it fleshes out the characters more. Maybe die hard would be improved if more dialogue was spoken by the characters. Would be a different movie not necessarily a worse. Would pulp fiction be a better movie without the characters musings on mcdonalds in other countries,pilot shows mia starred in,whether it's right to eat pig amongst many more. None of them drive the plot forward in the way you describe bit still add to the work.
"Too talky for its own good"
O-OBJECTION!
I Object, to the witness's talkativeness.
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