Republished on Wednesday 13th July, 2022: We're bringing this review back from the archives following the announcement of July's PS Plus Extra, Premium lineup. The original text follows.
French publisher Ubisoft is on its home turf with Assassin's Creed Unity. With a sprawling recreation of 18th Century Paris to explore, the game does away with Assassin's Creed IV: Black Flag's naval angle, and returns to a setting that evokes memories of Assassin's Creed II and Assassin's Creed: Brotherhood. With the French revolution kicking in as thousands of people take to the streets, Unity is perhaps the most chaotic instalment in the series yet – but this chaos comes at a terrible price.
This time around, you'll be sneaking and stabbing with Arno Victor Dorian, a cocky but dashing rogue who, for the most part, is a joy to play as. The surrounding cast isn't too bad either, and there are some genuinely decent attempts at characterisation throughout the story, but it's the plot itself that tends to falter as the adventure progresses. While the release sports some of the best acted scenes that we've seen in the franchise, much of the tale unfolds in a decidedly predictable way, and the worst part is that by the end, Arno has had his sharp personality whittled down by the familiar narrative of Assassins vs. Templars.
Fortunately, the modern day sequences, which continue the overarching plot of the series, are few and far between, and aren't nearly as invasive as they have been previously. Here, time anomalies take centre stage, and you'll need to navigate your way through distorted timelines in order to get back to revolutionary Paris. These sudden missions are linear, but they're relatively exciting, and although they do little to actually impact the story, they're nice enough additions that provide a bit of variety.
Still, the plot progression is just enough to keep you playing, but the real star of the show is Paris itself. Much like Brotherhood's Rome, the French capital is brilliantly crafted, and it's often a pleasure to simply walk the streets and take in the sights. Landmarks like the Notre-Dame Cathedral are stunning to behold in both scale and attention to detail, and scampering up them with Arno's agility feels fantastic.
Indeed, as far as the series goes, Unity easily boasts the best movement yet. Arno is decidedly lighter on his feet – the slightly weighty feel of previous protagonists is mostly gone – and as such, climbing up structures is accessible and impressively fluid. A slew of new animations also make our hero seem much more flexible as well, and, for the first time, it's now possible to easily hop down buildings by holding the circle and R2 buttons. In short, it's never been easier or more enjoyable to blaze your own trail through the dense sandbox settings that Ubisoft is so fond of crafting.
There are improvements to the formula elsewhere, too. In many ways, the game feels like it's attempting to refine the franchise's now predictable template, and by and large, it succeeds. Stealth has seen a slight overhaul thanks to a reworked cover system and a new sneaking stance that sees Arno crouch and make less sound, while combat is quite a bit harder. In previous outings, there was never really a need to run away from your aggressors. If you were being hunted down by a dozen guards who had witnessed your not-so-stealthy assassination, you could rather easily just stand your ground and counter every blow that came your way, systematically cutting down what felt like whole armies of enemies with little resistance.
However, your opponents no longer wait their turn to attack, and counter kills have been removed entirely. Squaring up against more than two foes can quickly work against you as you're beaten down by one offensive after another, and it's not until later in the release that you're equipped well enough to weather more than a few hits without getting skewered. Overall, it's a relatively dramatic change – especially if you're used to playing as an overpowered and ruthless killer, but it does make encounters arguably as intense as they should be.
Meanwhile, on your side of things, you're no longer able to switch between weapons on the fly. Your trusty hidden blade can't be used in direct combat any more, and you're limited strictly to one main armament at a time. Along with your gun of choice, you'll need to pick between three different types of melee weapons: one handed, heavy, and long. One handers are your usual swords, heavy arms tend to be two handed axes and claymores, while long weapons come in the form of spears, tridents, and javelins.
Each type has its own strengths and weaknesses as you'd expect, and finding your favourite loadout is an enjoyable process, but there's a definite lack of depth outside of the alterations to combat itself, which we suppose that, once again, reinforces the sense that stealth should come first. Having said that, the way that Unity appears to encourage you to form your own playstyle is in conflict with the need to do things quietly. For example, if you were to focus on melee combat in the hope that you could approach every situation like a machete-wielding madman, you'd soon realise that the majority of missions are designed to reward crafty players.
Again and again, Ubisoft has stressed that this newest instalment features 'blackbox' mission design, which essentially means that you're free to tackle objectives any way that you see fit, and to a degree, it's fulfilled its promise; unlike prior titles, you won't immediately fail a task if you don't stick to the strict guidelines. If you decide to wade into a building full of guards in broad daylight and attempt to fend off every single one of them before putting down your target, you can – but you'll miss out on a couple of bonus cutscenes if you don't follow the structure that's laid out for you.
It's still an undeniable step forward for a franchise that's never allowed the freedom of gameplay that it's always promised, though, and when it comes down to it, the release has some brilliant scenarios to sink your blade into. Coming up with your own plan of attack and then executing it while also adapting to some surprisingly dynamic situations captures what Assassin's Creed should have always been about, and it's here, along with its lovingly crafted game world, that Unity really comes into its own.
Ubisoft's latest isn't quite a revolution, then, but it does refine the formula in numerous ways, and we'd love to say that it's one of the best games in the series – except that we can't. Indeed, for all of its strengths, it's no secret that this is a technical abomination.
Capped at 30 frames-per-second, the release barely manages to hit that point on a regular basis. Instead, it sits at what feels like a constant 20-25FPS, particularly when you're mulling around large crowds of pedestrians. Paris is absolutely chocked full of people, and at times, it really feels like a living, breathing city – but while it's impressive to look down from a rooftop and see hundreds of peasants gathered in one place, we question whether the obvious strain it puts on the game's engine is worth it.
Walk into a crowd and you're immediately looking at a noticeable performance drop, and it gets even worse when some action kicks off. Get into a fight in a heavily populated location, and it can even become difficult to time your parries correctly because the title is chugging along so badly. As you can imagine, this leads to some severe bouts of frustration, especially since the release's load times are also abysmal.
If you fall in battle, you likely won't be too upset because of the competent checkpoint system that's in place, but then you'll remember how long it takes to boot up the game again. If you're lucky, you'll be staring at a load screen that lasts about twenty seconds – and if you're not, you'll be sitting twiddling your thumbs for a good minute or so. Taking a ridiculous amount of time to initially load your save file is one thing, but there's no excuse for such gigantic retry times. At the end of the day, you'll fear that dreadfully boring black screen more than the royal guards themselves.
And then there are the oh-so-infamous glitches. It's no exaggeration to say that you literally can't spend more than two minutes in Unity without seeing some sort of graphical cock-up – whether it's peasants clipping into walls or enemies falling through the floor during a fight. We've no doubt that most players will be able to look past these often comical encounters, but they occur at such a frequent rate that it becomes hard not to get incredibly annoyed, particularly if the game has managed to really capture your attention with an especially engaging mission just moments before you catch a glimpse of a man without a face. Goodbye, immersion.
These technical issues certainly aren't game breaking, but unbelievably, the worst is yet to come. Given the industry's recent obsession with always online releases, Unity is, of course, built on a framework that assumes that you're constantly connected to Ubisoft's servers. There are clan activities, dynamic co-op missions that appear in real time in your game world, and several smaller features that make it a typically 'social' experience. The only problem with this is that at the point of writing, the game can barely stay hooked up to its servers, and when it loses that vital connection, it has a horrible tendency to crash completely.
During our playthrough, the release froze on us a total of eight times, and each of these crashes was accompanied by a pop-up box that indicated that we had “lost connection to the Ubisoft servers”. We then had to manually shut down the software and restart it. As far as gaming sins go, software crashes are right up there with the very worst escort missions, and because Unity's problems seem tied to its publisher's increasingly pointless Uplay service, it makes the issue somewhat unforgivable.
Meanwhile, the title's aforementioned co-op component is actually quite good – at least, when it's running properly. At any time, you're free to invite friends or strangers to your game world, and from there you can freely roam the city or take on co-op based objectives. Dashing across rooftops with a pack of allies is empowering and effortlessly cool, and coordinating assassinations with your buddies is a real highlight when it all goes according to plan. It's a shame, then, that even the largely delightful co-op experience is marred by what is sometimes an even worse framerate, and glitch-ridden combat that sees you helplessly stuck in place as allies carry out flamboyant finishing moves on your foes.
Elsewhere, on the visual side of things, the next-gen exclusive stab-'em-up doesn't always look as pretty as it should. As we've come to expect from the series, it boasts a lovely art direction, but a terrible amount of pop-in sullies what is otherwise an attractive adventure – even if main character models, complete with some gorgeous clothing textures, look great throughout.
Conclusion
With Assassin's Creed Unity, there's a great game buried somewhere beneath an unforgivable amount of technical issues, from annoying glitches to frustrating crashes. It's a perfect example of how Ubisoft's insistence to annualise the series has backfired, as it's clearly an unfinished product. While it manages to both refine and add to the franchise's formula with enjoyable co-op, missions that encourage experimentation, and a few accessible RPG mechanics, we simply can't guarantee that your experience won't be plagued by problems both big and small.
Comments 61
Sacré bleu!
I really wanted this game even after hearing it had issues but at £43 with these issues I just can't do it.
Looking forward to FC4 though, embargo for that ends tomorrow so looking forward to all the reviews.
I will avoid this game like the plague. I will not reward idiotic companies for releasing unfinished, glitchy garbage.
Great review.
As stated in the review, the game is simply unfinished. If Ubisoft can fix its many problems, then I have no doubt it'll be very enjoyable, but to release a game in this state is terrible practice.
I hope everyone enjoys the read.
Whoa, I may wait longer now to get it. Like dang..
I know metacritic is generally a load of crud but the user scores are half the scores of the critics, I think a lot of fans are seriously peeved. PC 2.1 PS4 4.5 XB1 3.4 funny. I hope the game gets worse, its going to be so much fun exploring all the glitches when I rent this.
Whoa!!! Glad I held of on this stinker!
If the game is ever finished I may get it but honestly the new combat system doesn't appeal to me...the old system might have made me feel over powered to an extent but it was meant to be a living weapon of death against standard troops so it only felt right to be able to cut down enemies with relative ease...I also liked the flow and rhythm of the fights, and counter striking/fighting is a real and important component of combat. It might not fit the stealthy approach the game is pushing for...but if things did go wrong in past games and the sneaking didn't work out I could at least go out with a bang...assassination failed but a huddle of dead guards in my wake and living to fight another day.
I think I might just stay clear of Unity, I've been indifferent to the games other than AC2 and Black flag. There are other games coming out soon I'd rather buy. Far Cry 4 and Dragon Age: Inquisition will fill my time nicely, as long as they release without major issues.
An honest and well written review that doesn't pander to the publisher by pointing out flaws but then sticking an inexplicably high score on the end of it.
Great review! One of the few who actually knock off some points for the state the game is in. I've read reviews where I was sure it was leading to a 5 or 6 at most, which end up giving the game an 8 or more. Ubisoft "owns" a lot of these outlets with their practices of blacklisting and threats to stop advertising, but I feel journalist have a responsibility towards their readers as well.
My brother is a real AC fan from the very first installment, so he seen as many bad ACs come by as good ones...but this one would be the best since AC2 and perhaps the best in the series to date, he just knew it. He stopped thinking critically and just let the hype grow bigger and bigger till a point where he even ordered 2 different collector's editions. When the first reviewscores came in he could hardly contain his enthusiasm. He took half a day off so he could pick one of his editions up and then started playing...at first I got 5 messages and 2 small clips... But after an hour the messages stopped, just like he did with AC. Instead of being the crown on the series, the game is a turd. A turd that was covered in lies from Ubisoft and many, many websites.
I think my brother won't be the only one that will never come back. With all the other bad to mediocre ACs he still enjoyed himself in a way, but this time was different...playing AC unity made him feel dirty because of all the lies that he was told. Ubisoft must burn...
I'm not far into it at all only completed sequence one. But I've been running around the city and haven't experienced any noticeable slow down. I have had one crash right at the beginning that I had to restart the game but apart from that the only thing bugging me is the new free running. Descending is great it's the climbing that is annoying me Arno sticks to everything like spiderman which is a pain when I'm trying to jump through a window and he keeps sticking to walls and balconies.
Can it still be fixed though?
@delukze Seeing as the problems aren't necessarily all at a game design level, they can definitely tighten it up. Once they fix the bugs, glitches, and framerate issues, this will be a substantially better game — it's going to be interesting to see just how much work they put in to solving the issues.
They've set up a blog outling the fixes that they're working on, so I suppose that's a good start.
Laundry list of boring things to do in a gorgeous world 7: Unity.
After feeling bad spending 70 on AC3 and another 70 AC4 (4 was somewhat fun though) I knew they wouldn't deliver the game they promised. I am so glad I didn't buy the game. I am glad Ubisofts stock dropped, they should be ashamed of themselves! Gimping Rayman Legends, barfing out Watch Dogs and releasing alpha's like this with App-locked content, micro transactions (THE GAME IS ALREADY 70!) and other bad decisions.
My gawd what is going on with these dumb companies run by mindless greedy suits?
Ouch, that's bad, very bad, worse than AC 3! That's Possible?
Might there be a re-review after most of the bugs are fixed?
@irken004 We'll likely do a follow-up article if/when a patch is released to fix these issues, but not another review. At this point, we just hope that it gets fixed.
Great job, Robert. Hopefully this is the type of wake-up call that Ubisoft so badly needs. Polish - no wait, finish your damn games before you release them. There is no excuse for a game that has supposedly been in development for 3 years to run so poorly on the PS4.
But yet I'm sure within a couple of months AC V will be announced for a November 2015 release. The cycle continues. Like taxes, Christmas, and bad Sonic games - Ubisoft releasing a new AC title every year is something you can count on.
@Diddy_kong Thanks, and yeah, it's a sad situation. The backlash for Unity has been pretty huge, though, so I don't think Ubisoft has a choice but to patch it as best it can. Like I said above, we'll just have to hope it works!
Thanks for an honest review. Some of the other reviews are so bad it blows my mind. Playstation lifestyle gave it 100! How can you give a game with this many problems a 100. That is just plain dishonest. I read user reviews that openly state the games problems and then score it 10 of 10! Thank god there are some good journalist left. Good job Push Square.
It seems Ubisoft are biting off more they can chew with their projects these days. Games getting delayed and still not being up to par. They are obviously confident FC4 is good though seeing as the review embargo is lifted tomorrow - 4 days before release. The embargo for Unity happened 12 hours after release which says it all really...
I'm keeping my copy of Unity sealed when it arrives to wait and see if the bugs get fixed. If they don't after a few weeks then I'll send it back for a refund. It'll be a shame if that's the case but I don't want to play a frustrating mess for £40 when there's loads of other good stuff out there...
@tenderbeefcake Yeah, the guys at PushSquare are the best I've found on the net for Playstation stuff. Good work fellas!
Still getting it. It was ready to pick up yesterday, just didn't have time.
My copy is on its way, thankfully it's not purchased just rented from boomerang rentals. Some people have been lucky and not running into any glitches whatsoever, then there's people who's games is riddled with glitches, will probably update this post tomorrow to let you all know how it goes.
@get2sammyb @ShogunRok @NathanUC would you guys ever consider changing a score for a game if it seemed to get worse or was miraculously polished from turd-dom i.e. Assassin's Creed Unity & Driveclub, very different issues but still they're both pretty broken, or at least that's still my assumption as there is no PS Plus version available yet.
@Bad-MuthaAdebis It's a tough one, because we have given games low scores, but a few patches later, and they're about a thousand times better.
But the fact is that we can't really change the score once it's set. It's already on metacritic, and it's already in our database. Realistically, the most we can do is write a follow-up article detailing if things are actually fixed, which is probably what we'll be doing with Unity.
Even then, we try to score games on launch when we can. After all, people are paying money for these products, and if we don't think it's worth it, we need to let people know. For example, we'd never wait for specific patches before writing a review — games should work out of the box because that's what people are paying for.
Good to see the devs get called for bs. Reviews like this have to become the new standard and if a score is going to be assigned, a broken game shouldn't get more than a 5/10. DriveClub is broke as hell and should've got a 5. I'm a big fan of the singleplayer campaigns in the Halo games but in The Master Chief Collection matchmaking is broke, 5/10 no better. Lazy a$$ devs need to be called out and it's especially galling to see even first parties f'ing up. Nintendo's teams never screw up to the degree 343 and Evolution have, it is not acceptable. Unfortunately a lot of websites do not have standards. 9 times out of 10 at least PushSquare can be trusted, only review I think I ever felt they were too easy on a game was actually DriveClub.
@Godsire- Amen
@ShogunRok fair enough, hopefully it will help fat cats decide that a game should be finished/tested before launch, nobody expects a game to be 99.99 % finished, but those two examples are pretty poor efforts, especially seeing as one is Sony and the other is ubi.
I have this game on Xbox one only glitched out on me one time iam close to beating it i think it's a great game iam enjoying it and ive never enjoyed an assassins creed game before
People, please stop pre-order and buying unfinished game!
Nice review, and one that I agree with. I'm enjoying the game so far, but the technical issues are very obvious here. Hopefully it can be patched up in the near future. One other problem I have is how cluttered the map is. Thankfully you can play around with it to show what you want it to, but if you have everything turned on, holy Mother of God...talk about not seeing the forest for the trees! These companion apps and what-not are pretty annoying as well. I haven't beaten the game yet, but I feel that Black Flag was way better than Unity...by a large margin.
@Bad-MuthaAdebis "the user scores are half the scores of the critics"
Why, it's almost as if some less reputable web-logs than Push Square are given 'incentives' to produce favourable reviews of certain AAA games...
@tenderbeefcake - "How can you give a game with this many problems a 100."
Not only that. This is how they describe what that score means:
"(Platinum) Near Perfect – This is as close to perfect as you can get. This game will go down in history as one of the best games of a generation."
Now, I'm not suggesting someone was invited on a jolly to Ubisoft HQ, shown a bit of the game, wined and dined, and sent off with his pockets full of Doritos and Mountain Dew (TM).
But I'm not suggesting that didn't happen, either.
Excellent review!
Honestly, even 5 seems a little high, IMO.
But still, it's refreshing to see a reviewer actually take the performance of the game into account. It still absolutely sickens me that buggy games like Battlefield 4 and Skyrim got away with high praise.
@SuperCat I don't doubt that some have, IGN stuck 78 on XB1, PS4 and PC, from what I hear the PC version is beyond a mess.
Hey Robert, some people claim if we are to play without Internet connection (e.g.: disable from PS4 menu), it's running pretty smooth.
Is this true? If it is true, would your score change?
I haven't played mine. Foolishly I bought it online and ask the store to send it to my office. But I'm taking annual leave these two days. Silly.
@Bad-MuthaAdebis I've heard the PC is shocking. Unity seems similar to Skyrim on PS3...not everyone is seeing the glitches and bugs and some are luckily experiencing a far less broken adventure.
@Kage_88
Skyrim actually took most of the GOTY awards in 2011, some of the biggest bunch of bs ever. Fortunately I don't see too many, if any, GOTY awards in AC Unity's future. Hell, I'd give TLoU Remastered a nod before ACU and I don't think re-releases should count since they're games that already had their time to shine.
Day one DLC LoL. China stuff sounds pretty good. But you can't have my money.
I will wait to buy this game and my tip to you that wanna play a game like unity but that works buy shadows of mordor, i really liked that game
Gt it yesterday, special edition, still haven't played it. I love AC & truly believed this would be a crowning achievement, something to rival AC 2/Brotherhood. Will post a short few notes of impressions when I've put some hours in tonight...I just hope that 888mb patch (day one smfh) did something to help.
@Papagenu82 Mordor is excellent, real talk.
@arx7 I've heard this as well, and if it turns out to actually be the source of the problem, it shouldn't be hard to fix. However, that's just the framerate. The mountains of glitches would still prove to be a pretty big issue!
As for review score, wouldn't change on the basis that we shouldn't be expected to take our consoles offline to make a game run smoothly, especially when one of that game's biggest selling points is its new online co-op component.
What an industry!
@Gamer83 To be fair, our DriveClub review wasn't ready until two patches into the game. We didn't get a review copy like we did this game. By the time I was able to write the DriveClub review, it was playable most of the time and the review reflected that. If it were completely working as advertised, it would have scored much higher no doubt.
I completely agree with this review. This has become such a weird series where one release will greatly exceed my expectations and the next will miss the mark completely. The amount of issues in this game is unforgivable and just another reminder that developers should take a little more time to refine these 'new engine' games.
I do want to get this as I'm a fan of the series, I either ask for this Christmas,or get it after in the sales, hopefully by then the game is fixed. Till Then I'll keep playing Assassin of Mordor.
I've been playin for a few hours now. Got it yesterday and had one crash right at the beggining but since then nothing, some very slight slow down when I was in a massive crowd and started fighting but it wasnt bad enough to really annoy me. I've got to say I was really looking forward to this then reading the reviews I was worried but after spending some time with it I'm enjoying it. The new free running is greatly improved and I really like the fact you can't just keep countering to win fights. The new party system is great though when you get the hang of it. Just as I was turning it off there was another update for it but I'm not sure what it has affected till next time I get to play.
Anyone have any idea how many hours is supposed to be for the core game? There doesn't seem to be many missions in each sequence is the only thing worrying me now. There is tonnes of side stuff to do and it isn't all boring like watch dogs murder mysteries are quite cool and there are side missions and collectables everywhere.
Developers ought not to be afraid to offer games at lower resolutions, such as 1280x720, if it helps with the framerate. They could provide the options in the video settings.
@imtom2002 If you did nothing but the main missions (which is tough to do since you need better equipment to do well as you progress) it'd probably take you about 6-10 hours. There have definitely been longer Assassin's Creed stories, but I guess Ubisoft thinks that the amount of optional content makes up for it.
Simply the best Assassin Creed by far, as of graphics, gameplay, movement, a lot of side missions that diverse, for the single gameplay only i score it 7.9, maybe when all up and running well i rate it 9.0, just try it, it quite different feeling when im playing it, the enemy seems harder to beat, arno cannot fight all the npc alone just like the other AC, the movement simply slick now, a lot things u can upgrade just like rpg action adventure, the AI gets intelligent now but we can still outsmart them, i enjoy playing it by playing it slow, enjoying the view and timed carefully every step that i make before doing a mission, for me its a big step up for AC franchise and ps4 games thats being around lately, i guess this is the true first step for the new gen console games that differ from the last console, for me its a great value for money, just try it and you would enjoy this game more, i just hope ubisoft could give an update that upgrade AC unity into 1080p and 30fps lock just like AC Blackflag.. It would be nicer and richer feelings when we play and and enjoy the lovely work that ubisoft makes, for me AC Unity is a work of art. It just my opinion as gamer, i hope u try it, because if not you'll be missing out a great game especially design for new gen console, ciao!
@Diddy_kong Great comment
My problem is not just the glitches and bugs, it's this insistence to make offline single player games online.
Pretty soon I'm going to start skipping games if they do stuff like this. I like a lot of Ubisoft's properties but they went from being my favorite third-party developer two years ago, to encroaching upon EA territory. A lot of those ill feelings came from the gimped Wii U ports, but now that it's translating over to the other consoles along with forced online connection to UPlay, I'm thinking I could do just fine without their games.
@ShogunRok Thats a shame I was hoping for an epic like assassins creed II. All the extra stuff would of made this well worth it. Just gonna hafta take my time now and not plough through the story mode right away.
@TOMBOY25 Far Cry 4 got great reviews as I guess most of us fans expected. Its just Far Cry 3 with a new Island, story, characters, vehicles, weaponry and a great next-gen shine. What else could we ask for.
On topic though,
I've never been an Assassin's Creed fan so Im not too bothered. I must admit though, I really enjoy Assassin'sCreed 4 Black flag. Maybe it was because there was very little else on offer or just the fact it was a great pirate game. It is a shame about Unity though and I feel for the fans. I do agree that dropping a new AC every doesn't help. That was one of the reasons I went off Call of Duty, that was until Sledgehammer spent three years making a next-gen version and much to my surprise I've now found myself back in the COD camp. It just goes to show what devs can do when given an appropriate time frame.
@SuperCat Yep I agree. It's hard not to think things are rigged when you see that sort of thing. I don't want to be a conspiracy guy but what am I to think about some of those reviews?
Well after playing this game over the last weekend I love it, this is just my own opinion but i found the game to be amazing, love the main story, the sneaking around and the murder mysteries. I have only found a few bugs and the frame-rate has been OK, only in a couple of places did it slow down . I think 5/10 is a bit harsh but everyone is entitle to their view of game, I would have given it 7.5/10 in the current state. Once fixed which it will be it would go up to 8.5/10 the art work is outstanding and them views are well breath taking.
Simply put, the game should be rated somewhere between 8-9 nowadays, after all the fixes and patchwork. Don't let the review put you off, or you'll miss out on a great experience. Even after four years the sight of old Paris will make your jar drop. I know mine did.
My favourite AC. It took the established formula and perfected it. Best setting in the series too.
Its a pity this site is republishing this review without any remarks, as the game is now fully patched and lightyears away from the state it was in back in 2014. A missed opportunity to give the game the credits it truly deserves.
Really should've said something about how the game is now rather than how it was almost 8 years ago. Easily my favourite AC game
The review is a re-publish. When I played it, which was, I don't know... maybe a year after release, it was running quite smoothly. I don't remember any issues with it by that point.
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