Considering that Makoto Uchida's work on Golden Axe was inspired by combining a fantasy backdrop with Double Dragon's gameplay — alongside the fact that Golden Axe was originally going to be named as Battle Axe or Broad Axe instead — the greatest compliment we can give Numskull Games' PS4 Battle Axe is that it successfully captures the spirit of its inspirations. From its origins as a Kickstarter project, Battle Axe was pitched by developers Henk Nieborg and Bitmap Bureau as a top-down game that draws its vision not just from Gauntlet, but also the settings of Golden Axe and Dungeons & Dragons: Shadow over Mystara.
Nieborg's delightfully detailed pixel art presents Battle Axe like a CP System era arcade game, and the Capcom references extend to Manami Matsumae's fantastic fantasy soundtrack, which is boosted from her experience of composing beat-'em-up music for Final Fight, and particularly her tunes in Magic Sword.
Gameplay mixes brawling with shooting, so while Fae the Dark Elf's attacks are melee focussed, the contrast between the three selectable characters is what separates Battle Axe as being closer to a top-down run-and-gun game, rather than just hacking-and-slashing. Rooney's cannon blasts play like a shooter, and making the most of Iolo's Gunstar Heroes-esque fixed shot fireballs makes progressing as the Balin the Hobbit lookalike feel like a retro modern take on The Chaos Engine.
The difficulty curve is well balanced, where avoiding fire traps and hidden spikes takes precedence in Stage 3, and the challenge ramps up with aggressive enemies returning projectiles in the final Stage 4. Two player local co-op makes the game easier at first — although you both must press forward in unison, as players who rush ahead of a lagging friend are punished with cheap hits. Arcade Mode's tough challenge and action-packed boss battles are rigidly old school in that losing three lives results in game over, and you have to restart the entire game without any checkpoints, or save states, and not even any credits to continue.
There's replay value to be found in the Hard difficulty setting, or chasing 29 Trophies for a Platinum, as well as an unlockable New Game+ challenge. Yet, even the inclusion of an extra Infinite Mode highlights how the core gameplay becomes repetitive, plus the four main areas of Arcade Mode can be beaten in less than an hour. If the idea of exploring to save villagers reminds you fondly of Zombies Ate My Neighbors, or perhaps you remember isometric arcade brawlers like Dungeon Magic and Wizard Fire, then the nostalgia conjured up from Battle Axe mixing together two formidable old genres may still hack-and-slash its way into your heart.
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As always, if anyone has any questions about Battle Axe, please let me know.
I was grateful to Push Square for organising this review for me, because its mix of run-and-gun and fantasy hack-and-slash genres are my cup of tea – to the extent that I'm going to buy a physical copy of Battle Axe for my collection.
It has many nods to retro games, with the heroes resting at a camp fire being reminiscent of Golden Axe, or how Ælfwen's shop is straight out of Capcom titles like Forgotten Worlds. You can unlock a Trophy if you 'Destroy 25 Generators', just as you would playing Gauntlet.
Battle Axe's gameplay has elements of strategy in aiming for an 'S' rank in each of the four stages, as well, with using Fae's ability to dash away from close-up danger, or collecting gold coins to buy expensive items such as the lightning bolt that bolsters Iolo's fireball projectiles.
I've also enjoyed the incredible detailing in Henk Nieborg's pixel art visuals in the past, for example in Contra 4, and I appreciated this graphical style back when I reviewed Thor: God of Thunder on Nintendo DS for Nintendo Life. More recently Nieborg created the graphics for Bitmap Bureau in the PS4 game Xeno Crisis.
Also, Manami Matsumae's compositions are legendary amongst Capcom fans, going back to the original NES Mega Man games, and I've heaps of nostalgia for her tunes in arcade titles such as MERCS.
Finally, the Makoto Uchida quote I refer to in the introduction was taken from Retro Gamer's 'The Making of Golden Axe' feature, where Uchida explains that, "Originally, it was called 'Battle Axe'. The development team members liked it, but we gave it up for licence reasons. The next name was 'Broad Axe'. This was an English word that we thought would match the original Japanese title."
I like how the name Battle Axe reminds me of Golden Axe, and also the PC Engine's Legendary Axe too.
Cheers everyone.
@JamieO Chaos Engine certainly jumped to mind when I watched Digital Foundry playing the game earlier this week. I though the game looked and sounded great, thanks for the review!
Didn't realise was same artist as Contra 4, still have my copy of that game for the DS, which imported back when it was released.
Going to watch some more gameplay but looks like a game I'll want to pick up. Wonder if this could show up on the Evercade in future...
Zombies ate my Neighbours oh that brings back memories. 😁
@Ristar24 I was reading a Retro Gamer Annual from 2014 – as it has 'The Making of Golden Axe' article I mentioned above inside – and it also has a 'Creating Chaos: The Making of Chaos Engine' feature in the same bookazine as well, with quotes from The Bitmap Brothers' co-founder Mike Montgomery.
I guess in regards to Battle Axe being completed in under an hour, this game length fits with other retro games, as The Chaos Engine can be beat in a bit more than an hour too. The Chaos Engine was similarly a two player co-op game as well, but it's longer, though.
Talking about similarities between the top-down run-and-gun gameplay, I've also been playing PS2 Neo Contra recently, so just like how Konami's PS2 game doesn't use the right stick, perhaps Battle Axe could have benefitted from twin stick controls for shooting projectiles – since Fae has slower respawning daggers, but Iolo has fast fireballs, and Rooney's cannon balls cover distance.
Also, thanks for letting me know about Digital Foundry's coverage of Battle Axe, I'll check out their YouTube channel to watch that video.
@JamieO I'm a big fan of Golden Axe, grew up playing classic arcades and some not so great 8-bit mirco ports! I started reading Retro Gamer at issue one, but my subscription lapsed a while ago...
Thanks for the additional info, will certainly look into this game. If you've not seen it Digital Foundry also did a video on Turrican when the collection came out, with Chris Huelsbeck talking about his compositions for Turrican 2, worth checking out.
Love it!
I grew up in the heydays of 80s/90s arcades, it was my LIFE LOL.
this looks great!
Cost 29.99? Yikes....
Looks great, but a £33.99 price tag means I will wait, as I'm sure most will.
@TheRealist well returnal costs ummmm!
Yeah I'll get my coat
@JamieO Guessing you'll probably be aware already but Henk Nieborg apparently also involved in some of the Shantae series (sadly never seem to get a psn sale!😕),& a rather nice (but forgotten) ps1 platformer The Adventures of Lomax,The misadventures of Flink (on Megadrive & Amiga),& Lion Heart a rather nice action platformer late in the Amiga's commercial life.👍
Took a punt on the kickstarter,so ultimately saved a little bit digitally compared to the full price.
Fair points in the review,but he was clear from the outset making an old school capcom/Konami style game...took me a touch longer than an hour to beat Chaos Engine as I am here! Reflexes not quite as twitchy as they were!😂
Keen to try Xeno Crisis too if it ever gets a sale!
Nice Digital Foundry stream...hope he gets to try a G'n'G style platformer some day,would be right up his alley if you've seen the likes of Lomax etc.!👍
Looks like a cross between Chaos Engine and Gauntlet: Dark Legacy.
Has the Chaos Engine never been ported to newer consoles? I remember playing it on the Amiga many, many years ago.
Seems like there is still a market for couch co-op dungeon crawlers so I say bring back Gauntlet: Dark Legacy, Baldur's Gate: Dark Alliance and Champions of Norrath!
I agree with the comments above about Battle Axe's price point.
For me personally, I received a PS4 digital review copy through Push Square, but I'm still going to buy a physical version of Battle Axe. This is because I consistently pay upwards of £35 to collect physical pixel art games like Blazing Chrome and The Ninja Saviors, where I replay short core game modes over and over.
I personally relish the skill based replayability of Battle Axe, but you have to put time into mastering it. I play it differently as Fae the Dark Elf, where I charge aggressively into close quarters, with twin blades melee attacks, and dash back to safety. This contrasts with Iolo the Druid, where I stick to a set point on the edges of the play area, carefully shooting enemies from a distance with his fixed shot fireballs.
There are also tough Trophy tasks, like achieving 'S' ranks, and beating the game without dying, or progressing to higher levels in Infinite Mode.
The trouble is that this replay value is based upon improving your skills, and relishing a challenge. Many gamers will unfortunately see Battle Axe as a short game, which is low on content, where a fast character like Fae can complete the four main stages of Arcade Mode within 40 minutes.
Therefore, realistically, a higher digital price point will not be seen as good value, regardless of it receiving a 'Good' score of 7/10.
Also, it's worth taking into account that Battle Axe releases tomorrow, the same Friday 30th April release date of Returnal, and many PlayStation fans lucky enough to own a PS5 will budget their money towards Housemarque's big release. It’ll be a shame if a higher digital price point ends up pricing Battle Axe out of being an impulse indie purchase.
**** Edit: A quick update to this comment, PS4 Battle Axe has released a day early on Thursday 29th April, so it's available on the PS Store now priced digitally at £34.99.
@sanderson72 Don't think so sadly! Much like I'd love to see Speedball 2,(& not look like some horrid mobile port with mtx)!😱 If I recall correctly Rebellion Games acquired the Bitmap's IP a year, 18 months ago but hasn't really been anything happen with them since.
@Robocod Hate it when that happens.
Bit like when Snowblind Studios (BG:DA 1 and the Norrath games) got absorbed into WB Games and seemed to sink without a trace.
@Robocod Agreed, Henk Nieborg's portfolio as a pixel artist is very impressive, and like you say, the Kickstarter project was clear about their plans.
I think Battle Axe is successful at delivering upon following in the tradition of its old school inspirations, so I hope that gamers get to experience it, and learn more about the amazing talent of the artists behind it.
@JamieO Yep,fair point with competition like Returnal which is facing it's own reckoning at $125AU RRP here down under.😕
Think it was John from the digital foundry stream mentioning being a tad weary of open world, rpg style upgrade mechanics,40-50/100hr games,so it's an ongoing debate about pricing sweet spots vs "value" for sure.👍
I'm actually in agreement with him & not every game needs to be massively long to be a great game!
Must admit these days (vs a few years ago),I have a lot more limited disposable income & several wishlisted indies getting sales everywhere bar psn frustrates me no end!
Its unapologetically old school,so if you have the cash to spare its a quality "7" ! Much like River City Girls which I only recently bought when it finally got its first psn sale.👍
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