Battle Chasers: Nightwar is a turn based role-playing game with an emphasis on traversing randomised dungeons. However, it's not an endless loot-'em-up dungeon crawler – it has a story, a cool cast of characters, and an interesting game world to explore. It's also got a gorgeous art style and a fantastic soundtrack.
Nightwar is actually based on an old comic book series called Battle Chasers, in which a ragtag group of heroes travel the land in search of adventure. Those same heroes are the stars of this RPG, with the game telling an offshoot tale. With their airship shot down over a strange island, the party find themselves learning of the location's dark secrets and troubled past. It's a somewhat standard premise, but it's handed quite well, and the narrative's interesting enough that you'll want to see it through.
As you'd expect, Nightwar focuses more on its main cast of characters, although it still doesn't really go into a great deal of depth. The party is very much made up of personalities that are already established, with little room for development. Garrison, the team's no-nonsense swordsman, is a gruff, battle-hardened veteran at the start of the game, and he's a gruff, battle-hardened veteran by the end of it. That's not to say he isn't engaging in his own right or that he isn't appropriately written, but don't go into the release expecting any complex character arcs.
At the end of the day, though, you probably won't be playing Nightwar primarily for its plot. Gameplay-wise, the title offers up a really great turn based battle system. Varied enemy types keep you on your toes as you gradually unlock large lists of attacks and special abilities, each with their own uses and resource costs.
It's a deep, rewarding system that tasks you with thinking ahead. You main resource, mana, is used up when you pull off any move that isn't a basic action, and being a dungeon crawler, you're all but forced to correctly manage your mana so that you don't run out of options halfway through an expedition. With that in mind, you learn to conserve your energy for when you need it, and that's where the overcharge mechanic enters the equation.
By whacking the enemy with basic attacks, you gain overcharge, essentially an extra chunk of mana that sits on top of your existing resource pool. Once you've built some up, you can expend that overcharge in place of your mana, allowing you to unleash special techniques without having to eat into your finite resource. This creates an enjoyable risk versus reward dynamic, where you have to decide between blowing your mana on an all-out assault or taking the slow and steady approach.
It's mechanics like this that make the game a fantastic dungeon crawler. You're always weighing up your options and trying to account for scenarios that may take you by surprise. Each new dungeon delve feels like a trek into the unknown, and randomised layout elements as well as unique side quest events only serve to enhance this. Plus, the potential to stumble across powerful loot is always present.
Speaking of lovely loot, you can opt to take on more difficult versions of dungeons in order to acquire better equipment. Normal mode is easy enough once you've wrapped your head around the nuances of combat, while hardcore and legendary can ramp up the challenge significantly. The inclusion of dungeon difficulty levels is an especially clever way to add a lot of replay value to the release, and there's massive satisfaction to be had in conquering the tougher settings, scraping through by the skin of your teeth with an underleveled party.
With great dungeon crawling gameplay and a brilliantly worked battle system, Nightwar's a rock solid RPG experience, but we're not sure the pacing will be for everyone. The title settles for a slow, methodical speed, both in and out of combat. As such, it can sometimes seem like you're not making much progress, even though you've just spent the last two hours patiently working your way through a maze of corridors and dozens of enemy encounters. Patience is the name of the game, particularly later on when fights against much tougher foes can take a long time to get through.
Before we jump to the conclusion, it's worth noting that we reviewed Battle Chasers: Nightwar with its latest update installed. From what we understand, the launch version of the game suffered from numerous technical issues that we thankfully didn't have to deal with. That said, there are still some disappointingly long load times on display here.
Conclusion
Gorgeous to look at and packing some seriously satisfying dungeon dust-ups, Battle Chasers: Nightwar is a great RPG. Its story may struggle to surprise and its pacing is a little on the slow side, but stick with it and you'll get lost in a deep and rewarding adventure.
Comments 16
Sorry this one's late — mostly out of our hands. Gave me time to get properly stuck in, though. Let me know if anyone has any questions.
A simply superb strategy role-playing game, I'm really having a lot of fun with it
Another for the collection. I still haven't played Pillars yet!
This game is definitely on my radar but with so many other games out now or coming out soon my wallet is stretched a bit thin.
I pre-ordered this but still haven't gotten around to playing it yet.
This game looks good, I'll pick it up sometime in the future, I need to upgrade my ps4 hdd first.
I'd have got this already if not for being a bit busy with some other releases but it's in the pipeline waiting for me!!
"Oh no, where are all the single player games..!"
This...Pillars...Evil Within..Wolfenstein..ahem...
Excellent and detailed review.So glad it got a top score,I have seriously had my eye on this for a while....but um...I'll be getting it for my Switch..
Did you play before/after the recent patch? I think I read on here it was a bit of a game changer. One of the reviews I read said it wasn't worth rerunning dungeons at higher levels. I wonder if the patch made that more worthwhile, loot wise.
@kyleforrester87 Last paragraph before the conclusion!
@kyleforrester87 As for returning to dungeons, I did a few times (at harder difficulties) and the loot was worth it — but not all the time. It's a little bit hit and miss for handing out worthwhile rewards, so I can see where the complaints come from.
Was going to grab this on the switch but seems to have been delayed. Hopefully not to long as XC2 hits on the 1st of December and if it's as good as the first, that will strip me of 200hr of my life.
@ShogunRok Sweet cheers, sorry I'd had a couple of beers, missed that bit! Looking forward to picking it up.
"...you've just spent the last two hours patiently working your way through a maze of corridors and dozens of enemy encounters."
Can the game be saved anywhere, and what is the minimum session time?
@fontainelefunk The game has autosave and there's an option to save and quit at any time outside of combat. I'm not entirely sure how frequent the autosave is, but the couple of times I died, I didn't lose much progress.
Love the Battle Chasers comics. Will get this game soon.
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