The widespread use of CD-ROM formats during the 32-bit era allowed space for decent retro game compilations on the PS1, but the potential of retro collections blossomed into larger libraries and extra features on the PS2 and PSP. The likes of Taito Legends, SNK Arcade Classics, and especially the various volumes of the Capcom Classics Collection set a new standard for any publisher compiling old games. Unfortunately, the messaging around Capcom Arcade Stadium is confusing from Capcom on PS4 by advertising it as a free download, with additional titles that are purchasable in three separate DLC packs. Ultimately, it's simpler to consider buying Capcom Arcade Stadium as a full, traditional retro collection, which continues in the spirit of the PS2 and PSP's compilations.
To take Capcom's puzzling descriptions into account, this review specifically covers the entire package of Capcom Arcade Stadium's 32 games. This includes the free download of 1943: The Battle of Midway, as well as Ghosts 'n Goblins as a bonus, alongside the bulk of the main Capcom Arcade Stadium Packs 1, 2, and 3 – which combines 30 games, all digitally retailing for £32.99 as of May 2021.
When Push Square reviewed the Capcom Beat 'Em Up Bundle, we applauded it as providing a history lesson in Capcom's brawler games, and similarly the Capcom Arcade Stadium presents an even grander scale in chronicling a large variety of arcade games from 1984 to 2001. To access games, you scroll through beautifully presented candy cabinets, all lined-up beside each other in order of release date.
Starting with Pack 1: Dawn of the Arcade ('84 – '88), the first title is Vulgus from 1984, which is apt since the content of the full 32 game collection is gratifying for shoot-'em-up fans. In its essence, Pack 1's games are the oldest, so have simpler presentation, but titles like Commando and Section Z are addictive, and control well.
In Pack 1 it quickly becomes apparent how the 2D visual and audio presentation of late 1980s Capcom arcade games received a technical boost, when you play the two early CP System (CPS) arcade board games from 1988, which are Forgotten Worlds and Ghouls 'n Ghosts. Forgotten Worlds also showcases how the Capcom Arcade Stadium prioritises variety in your gameplay options, as it's fun to spend your saved in-game Zenny currency on better shop weapons as you blast through this horizontal shmup, especially once you've changed to firing with the shoulder button while rotating your aim with the right stick.
The CPS-1 games still look fantastic today — and in a similar way to how The Bitmap Brothers had its own distinguishing metallic visual design — Capcom’s CPS-1 arcade games had a distinctive style. We praised Capcom for inspiring retro modern games in Push Square's recent PS4 Battle Axe review, because its talented developers created high quality parity between both graphics and sound composition. For example, Tamayo Kawamoto's fantastic tunes in Forgotten Worlds and Ghouls 'n Ghosts are as memorable today as they were in 1988.
This sense of style bursts from the screen in the collection's Pack 2: Arcade Revolution ('89 – '92). The artistry of Capcom's composers is a joy to experience, as Manami Matsumae's music was another aspect we applauded in Battle Axe, and her wonderful audio work is evident here in Dynasty Wars, Final Fight, MERCS, and Carrier Air Wing. Pack 2 also has fantastic collaborations, like in 1992 between Masaki Izutani (T. Yomage) and Yoko Shimomura (Shimo-P) on the vertical shmup Varth: Operation Thunderstorm. Furthermore, individually Izutani created funky tunes in Captain Commando, and Shimomura's Street Fighter II: The World Warrior music is legendary. Just looking at the games list for Pack 2 alone it's evident how Capcom excelled during a heyday period in the 16-bit era, due to its strong style in CPS-1 arcade games carrying over to console conversions.
Capcom also organises the 32 titles into three basic genre classifications — so there are 13 action, 15 shooter, and 4 fighting games. In this instance, action could be a platforming hack-and-slash title like the stupendous by 1989 standards Strider, or a beat-'em-up such as Final Fight. Shooter games include sub-genres with top-down run-and-gun games like MERCS, as well as scrolling shmups. Finally, the one-on-one fighting games are self-explanatory as the Capcom Arcade Stadium provides three different versions of Street Fighter II, alongside Cyberbots: Fullmetal Madness.
There is variety to Capcom Arcade Stadium's selection, but like with the SEGA Mega Drive Classics collection, overlap with past releases occurs in Packs 1 and 2 as pre-requisite inclusions like Final Fight and Street Fighter II have appeared many times before in previous bundles. However, Pack 3: Arcade Evolution ('92 – '01) has a more obscure list, which is full of beloved cult CPS-2 darlings. Pack 3 is particularly enticing to shmup fans, as it highlights different developer talent — with Takumi Corporation's gorgeous 1999 Giga Wing, plus Eighting/Raizing's work on 1944: The Loop Master, as well as the very welcome inclusion of CAVE's Progear from 2001.
Extras here focus upon gameplay based options, such as adjustable difficulties, increasing the number of bonus lives, save slots and tailored controls. The collection allows rewind functions, and even lets you change the Game Speed of the gameplay to alter the challenge. However, there are no separate music menus, or historical special features like development videos or museums of art.
Display settings are comprehensive including scanlines, earned unlockable wallpapers, 3D rendered cabinet surround frames, and each are well thought-out. Graciously, display orientation preferences are available for bodybuilding retro gamers who'll want to lift a hulking CRT TV onto its side to view shmup TATE modes. The Capcom Arcade Stadium also goes the extra mile by allowing you to switch between English and Japanese ROMS, although some titles like Tatakai no Banka (Trojan), Senjō no Ōkami II (MERCS), and Powered Gear (Armored Warriors) are only the Japanese versions.
The volume levels of music and sound effects can be balanced in the menus, but we encountered an unusual audio issue in Street Fighter II where some sound effects didn't crunch when connecting with a hit. This could possibly be a result of Capcom Arcade Stadium using tried-and-trusted emulation that is running on the newer RE Engine.
As is inevitable, some notable games and genres are missing. Capcom didn't release many arcade racing titles between 1984 and 2001, but titles like LED Storm and the System 32 racer Slipstream could've increased the variety of genres. Also, licensed games like Cadillacs and Dinosaurs and The Punisher are still listed M.I.A. Regardless, the 32 game selection is generous, and it feels like a mini console's line-up. Therefore, while you could alternatively play missing games like Alien vs. Predator and Darkstalkers on the Capcom Home Arcade stick instead, yet the Capcom Arcade Stadium impressively already has 10 of this micro-console's 16 games.
Online leaderboards are competitive ways to chase high scores, with Timed Challenge Trophies for those who like to speedrun, and Score Challenge sessions that motivate you to see how far you can progress in a single credit. This rekindles memories of visiting smoke filled arcades back in the day, with not much spare change in your pocket. Various games have two or three player options — and the brilliant 1997 beat-'em-up Battle Circuit even has four player local co-op — but Capcom Arcade Stadium has no online multiplayer. In regards to Trophies, the Capcom Arcade Stadium is frugal, as all 20 of its Trophies are Bronze only achievements. Surely — and don't call me Shirley — any gamer who invests time to play any of the games a total of 1000 times, or who'll play for at least 100 hours, deserves Gold trinkets.
There are also Special Challenge and Bonus Challenge dates that'll have you target extra tasks over the coming months. Most fun of all is the addition of a rewarding replayability loop that has the player constantly achieving a higher Class status by earning Capcom Arcade Stadium POints (CASPO). This reminds us of the fun replay value found in the slot machine unlocks in the PSP's Capcom Classics Collection Reloaded. Repeatedly playing for CASPO encourages you to purposely flit between the games, meaning the 'Play for at least 10 hours' Bronze Trophy will ping in the blink of an eye. Replaying to earn CASPO makes the entire 32 game package feel like one big Capcom celebration party. In this sense it's good value for money, or in regards to Capcom's retro currency, Capcom Arcade Stadium on PS4 is worth every Zenny.
Conclusion
Viewed as a traditional 32 game retro collection, there's value in journeying through PS4 Capcom Arcade Stadium's history from 1984 to 2001. It's a pleasure to revel in the origins of CP System, as it evolved from CPS-1 to CPS-2. There's a celebratory feel in the balance between Pack 1 and 2's popular hits, alongside Pack 3's cult favourites, plus targeting leaderboards to achieve Timed and Score Challenges is addictive when earning CASPO to reach a higher Class. As Zac Zinger's infectious song, A Brand New Day, plays over Capcom Arcade Stadium's title screen, there's a party vibe to dancing between game selections, especially when discovering Pack 3's superb, less widely available shmups like CAVE's Progear.
Comments 46
If anyone has any questions about this review, please let me know. I’m interested in hearing about the games people like the most in Capcom Arcade Stadium, taking into account that Strider is one of my favourite games of all time.
I've listed all 32 Capcom Arcade Stadium games below:
Capcom Arcade Stadium Pack 1: Dawn of the Arcade ('84 – '88) £11.99
Capcom Arcade Stadium Pack 2: Arcade Revolution ('89 – '92) £11.99
Capcom Arcade Stadium Pack 3: Arcade Evolution ('92 – '01) £11.99
No Cadillacs and Dinosaurs, The Punisher= no buy.
Retro racing games always get the short shift in these collections. Usually why I don't buy them.
@gollumb82 Considering none of the Marvel/Capcom fighting games like MvC, X-Men Children of the Atom or X-Men vs. Street Fighter are here either, I don't even think they approached Marvel at all for licensing those games or Punisher out
It's a shame but it's more cost effective that way
I've been looking through old magazines as some background reading to this review.
I enjoyed the final page Killer Feature in Wireframe Issue 12, which looked at how arcade Bionic Commando was unusual to not have a jump button in 1987. Wireframe also notes how over time the arcade version has become less famous than the later NES game, which reminds me of how the original Ninja Gaiden coin-op is now less well known than the NES version.
I also pulled out lots of Retro Gamer mags, with Annual Volume 2 having a big Ultimate Guide to 1942 by Graeme Mason. The 200th issue of Retro Gamer recognises Street Fighter II: The World Warrior as being one of the games of the decade for the 1990s too – so it's interesting that Capcom Arcade Stadium has added to Street Fighter II's history by removing the Rising Sun flag from the background of E. Honda's Japanese Bath House stage.
Finally, there's an awesome The Making of Strider feature by Darran Jones in Retro Gamer Issue 76, with quotes from its co-creator Kouichi Yotsui.
I completed Ghosts 'n Goblins for the first time ever today woohoo!!!
@Kirbyboy92
I only went with what the author said. That these tiltes are notably M.I.A. I remember wasting my youth and money away playing those at a nearby arcade. Didn't much like others, except for AvP and Captain Commando. Guess I'll stick to Streets of Rage 4 and emulation if I ever feel like replaying C&D, The Punisher or AvP.
I didn't buy it because of the horrible trophy list. It is a huge missed opportunity to motivate players to dig deep into the games. The trophy list is ridiculous.
@JamieO. Did you play capcom beat em up bundle before.it does have some of the same game here.i grew up with these legendary arcade games.too bad caddilacs and dinosaurs is not there.but strider is excellent.i remember in new york that intro and that laugh at the beginning was epic.word up son
@JamieO Nice review! I'm holding off on this collection for now, I did have the PS3 Capcom collection, plus have the PSP ones (great to play on Vita) and some of the Saturn Capcom Generation Japanese releases I imported years back. Also have the Street Fighter Anniversary collection and the Beat 'em up Bunble on PS4.
Did pick up one of the Namco collections and the Blizzard collection in the current PSN retro sale though!
@playstation1995 Strider was great on the Megadrive too, still remember the first time I rented it.
@playstation1995 I really enjoyed the Capcom Beat 'Em Up Bundle, although like you say, there are some repeated games from that collection in Capcom Arcade Stadium, but the more people who get to discover Warriors of Fate, Armored Warriors and Battle Circuit the better, in my eyes.
You make such a quality mention of the Grandmaster's creepy laugh at the start of Strider, too. This reminds me of just before you start the second, snowy Siberian level – which is my favourite stage in the game – and the Grandmaster says in an unnerving voice, "Hum, it is Strider Hiryu. He will never leave Eurasia alive."
Man, I love playing Strider so much!
@JamieO Thanks for the review. I am absolutely loving this collection so far, and have really only played about half of the games. You can tell that a lot of care went into this, from the cabinet switching options to the little thank you video tucked away in the settings menu. I really couldn’t be happier with it. While others are pining away for licensed titles, I’ll be stuffing virtual quarters into these fantastic games.
@Ristar24 Thanks for your kind words about my review, and I agree about how great both Remixed and Reloaded versions of the PSP's Capcom Classics Collection are to play on PS Vita, it's just so convenient to play all those retro games on Sony's handheld.
I'm interested in the Blizzard Arcade Collection too, but I haven't bought it yet, so I hope you enjoy it.
It was such cool news to read on Nintendo Life that UK Legends The Bitmap Brothers Are Joining The Evercade Lineup, as well. Woo-hoo!
@JamieO. Wish it had alien vs predator.saturday night slam master.the punisher.and caddilacs and dinosaurs.word up son
@Amnesiac Cheers for you comment, and I agree with everything you've said, because I'm very happy with how Capcom Arcade Stadium turned out.
I hope people check it out on PS4 as you're spot on that a lot of care has gone into the user interface, plus the number of configurable options, displays and challenges that the developer has lavished on this collection.
Even if anyone is unsure about buying all three packs for £32.99, it's worth checking out the games list for each pack, because I especially think that the 'Pack 3: Arcade Evolution ('92 – '01)' line-up is fantastic value on its own for £11.99.
@JamieO Yep, I'm really enjoying the 32X version of Blackthorne on the Blizzard collection, its a game I'd wanted get around to for a while. They've also added two new games to the collection as an update.
Nice to see the Bitmap Brothers collection and the Evercade Vs. announcement. I feel going for some Megadrive Bitmap ports over the Amiga is a bit of a shame there though, Bomb the Bass' 'Megablast' is a bit lacking on the Megadrive. The Turrican collection bringing Amiga emulation to PS4 was great.
@JamieO Does the collection have haptic feedback support for the PS5 controller? Because the Namco Classics Collection on Nintendo Switch has excellent vibration/haptics built into the games that obviously did not exist with the original games.
@Ristar24 I hear you regarding wishing that the Amiga versions were included with The Bitmap Brothers Collection 1 on Evercade. I'm interested in the Evercade VS as a home console, multiplayer option for our cartridges, too.
The lack of Amiga ports on Evercade makes me even more grateful for the work Factor 5 and Ratalaika Games put into Turrican Flashback, which we discussed a few months back.
I definitely get the impression that it's a more challenging job to emulate 50Hz Amiga home computer games on modern consoles, than 16-bit console games. This is especially when you consider getting the audio running correctly, and altering the joystick controls to work more efficiently with multiple buttons on a DualShock.
The more developers that work on Amiga games, the more possibilities will open up for lots of potential Amiga classics in collections in the future, though. Fingers crossed!
I really do wish online was in included in these games. Looking forward to the upcoming games but I would die if Capcom was able to get the Marvel vs games on here.
And Strider is additive, I played that a lot on the Sega Genesis Mini and it nice to play the actual arcade game. Pretty cool to compare the versions.
@twenty90seven I'm sorry, mate, I purposefully tested Capcom Arcade Stadium on my standard, launch model PS4 with a DualShock 4, so I don't know the answer to your DualSense haptic feedback question, yet.
I try to review collections like this on the oldest hardware, just to see if the emulation is running well, without any crashes.
I didn't read anything about DualSense haptic feedback in Capcom Arcade Stadium in preparation for this review, but I can't say for sure.
It's a bank holiday weekend here in the UK, so I have plans, but if I get the chance I'll look into this more for you.
I already have Capcom Beat 'em up, so I have everything important. Of course I'm missing Cads and Dinos.
... btw I got the taste to replay all three Golden Axe... for maybe 50th time...
@JamieO Yep, whereas the PS3 could output 50Hz, the PS4 cant. Caused a few issues with the PAL PS2 releases too, as Digital Foundry covered. I really like the Turrican collection, the new control options made the games more enjoyable to play for me. Up to jump was always a pain!
Yea the trophies threw me off on this one. You could tell they didn't even try.
No interest in the collection, but hope everyone who gets it has fun.
@JamieO Nice review & also recalling the excellent Capcom Classics Collections! At either $23 per pack or $60AU for the collection a bit steep for the old wallet at present,but picked up G'n'G & gave it a whirl with 1943. Rewind feature works nicely,just wish there was an opportunity to have more customised buying options plus the aforementioned missing games.
Still wish there was a G'n'G compilation,& included Super G'n'G (like Capcom Classics had), Ultimate G'n'G & the Maximo games! I'm sure they'd sell!
@JamieO Great review thank you, I was tempted anyway but now I will definitely be purchasing, I loved Commando in the arcade with the rotating joystick and as you mention Strider on the Amiga is a classic.
Did you see that Evercade announced a Codemasters cart? Doesn't have everything we want but it has to be worth it for Cannon Fodder and Sensible soccer alone!
Why does capcom never show power stone any love?
I've had a total nightmare with this.
Firstly it wouldn't allow me to access the full collection I'd paid for, despite restating numerous times and then deleting and re-downloading.
Then it started working 7 hours later, only for my arcade sticks to stop working! Buttons would work but not the stick! This despite them both being fine earlier. It wasn't just in-game, they wouldn't work with the ps dash.
So I'd rotated my spare TV and sorted out the cables but now I couldn't play the games with my sticks, so I uploaded my saves to the cloud and begrudgingly installed it to my ps5 to play on my gaming oled, (55BX, my 65 C8 is my lounge TV) and lose the verticality.
Everything works fine but having to swap to the dualsense to change roms is annoying.
So I still don't understand how a game like this doesn't automatically save your scores, having to manually load and save is quite frankly, ridiculous to say the least.
Installing this game and trying to play it has a bit of a pain for me and it's taken a bit of a shine off.
I think the collection needs a lot of work, it's very backward thinking in a lot of areas and once again the age old problem with old arcade emulation rears it's head with a terribly poor trophy list.
Its not a deal breaker but you can't really award trophies for completing certain portions or reaching in game milestones with a programme like this unfortunately.
So it's a good review and I appreciate this game taking up push square space and it'd be great to see some more games like eco fighters make the collection. I've been waiting for a home version of Varth for years but now I have it I can't believe how bad i am at it!
A good attempt but a 6/10 from me.
Now, is bubble bobble 4 friends worth £22 as it's on sale?
@Mostik commando didn't have a rotating stick, that was SNK's Ikari Warriors.
Great review! I've enjoyed the two free games in this collection, especially Ghosts n Goblins. I will probably get some more once they're on sale.
Always wonderful to be able to replay a classic on modern consoles.
@Cyxn1d3 Sorry for the late reply, especially because I really like your question about the newfound interest in PS4 Amiga ports, and whether we'll ever get an Amiga Classics compilation.
I actually love the idea of a diverse collection of games that represent the Amiga, including the titles you mentioned, and games that felt unique to 16-bit home computers like Apidya, Defender of the Crown, IK+, It Came From the Desert, Lotus Esprit Turbo Challenge, Midwinter, Shadow of the Beast III, Stunt Car Racer, and Superfrog.
The only trouble is, unlike the huge publishing list that SEGA had to compile the SEGA Mega Drive Classics collection, I can't think of a publisher with the clout to bring together enough diverse licenses to release an Amiga compilation. Alternatively, I can picture a Commodore Amiga 500 Mini as a slightly more feasible release.
As you mentioned, I think it's more likely that we'll get collections based upon a series, or a publisher's notable Amiga games instead. When I think of the Amiga, the publishers that come to mind are Bullfrog, Cinemaware, Gremlin, Ocean, LucasArts, Psygnosis, Rainbow Arts, Sensible Software, System 3, Team17, and The Bitmap Brothers. I'm bound to have missed one, but from this publisher list the most realistic to be connected to releasing a PS4 collection to me is The Bitmap Brothers, although Team17 could be possible too.
This brings us back to the problem that instead of 50Hz Amiga ports, developers often choose to concentrate on the convenience of emulating 60Hz 16-bit console versions, even if the original Amiga game was superior – for example I could see us getting the weaker SNES port of Syndicate.
Finally, I don't think the Amiga was as popular in North America, so I wonder if this affects international sales of a compilation with some Amiga focus like Turrican Flashback. Anyway, I absolutely loved my A500 too, so I guess the more people who buy a release like Turrican Flashback, the more we all send out a message that retro gamers want to play Amiga games on our PS4 and PS5.
@Robocod Cheers as always for your response to my Capcom Arcade Stadium review, mate, and apologies for my late reply. We're in the middle of a UK bank holiday weekend here, so we're making the most of the sunshine.
I'm very much in agreement with you, a complete Ghosts 'n Goblins compilation with SNES Super Ghouls 'n Ghosts included makes total sense, especially when you think of the success of Konami's Castlevania Anniversary Collection – which has just received a physical PS4 release from Limited Run Games.
I'm sure that a collection that makes the Maximo series and Ultimate Ghosts 'n Goblins more easily available would be an enticing selling point. C'mon Capcom, you know it makes sense, as the Angry Video Game Nerd would say, "Get the knife!"
As a side note, there's lots of discussion above about potential Amiga collections on the PS4, which I think would be your cup of tea, if you have a spare moment to skim read the comments.
Nice one!
@Mostik Thanks for your nice words about my review, and if you decide to purchase the Capcom Arcade Stadium, I hope it rekindles lots of good memories of visiting the arcade.
I really enjoyed Commando as a kid, and especially its sequel MERCS, which I actually received as a Christmas present on the Mega Drive in 1991.
The Evercade Codemasters cartridge has Cannon Fodder, Mega-Lo-Mania, Sensible Soccer, and Super Skidmarks on it, like you mentioned, which is really cool. The Evercade's library is growing to have a great selection of retro games on it.
Sorry I’m late in replying to your comment, too.
I hope you’re having a good weekend.
I really really want a 'Bitmap Brothers' Collection LOVED their games
I'm dying for a Bubble Bobble collection.
Bubble Bobble
Rainbow islands:the story of bubble bobble bobble 2
Parasol stars :the story of bubble bobble 3
Bubble symphony :bubble bobble 2
Bubble memories :the story of bubble bobble 3 (symphony prequel)
Bubble Bobble 4 friends.
Symphony and memories were rare inclusions on a jap only collection and I don't think memories has been ported to any other system.
@Dan_ozzzy189 Hey there, mate, it was good of you to say that you appreciate Push Square dedicating space for a full Capcom Arcade Stadium review, but I'm sorry to hear you've felt disappointed with this collection.
Over the years I've accumulated a decent retro collection, but I'm always battling against limited space – especially from gathering so many retro magazines – so just after the GameCube and PS2 era I stopped buying bulky peripherals like arcade sticks and extra TVs.
I was pleased to see the display and control options in this compilation, but I wasn't in a position to fully test the arcade stick controls, or the TATE mode my end.
My personal experience with Capcom Arcade Stadium has been highly positive, and I realise that you've invested in this release, so I hope that over time you get to enjoy it more – especially with how you describe that you were looking forward to playing Varth.
I really like your hopes about a potential Bubble Bobble Collection – I have a retro gaming friend who considers arcade Bubble Bobble his favourite game – so it would be a fun and colourful group of games to compile. I particularly liked Rainbow Islands, so Taito could include the Extra Version, which I played in the Mega Drive port.
You've also reminded me that I'd love to see a modern take on the PS2 and PSP's Taito Legends and Taito Memories collections, too.
Thanks for your comments here.
@JamieO hi Jamie, I really enjoyed your review.
I've had to install the game on the PS5 which is on my oled, but I have capacity to output it to a rotated screen but it's a faff!
I'll probably just play it on the oled and use the slightly smaller window.
These collections are always good though, and a cave one would also be great.
I can't understand why we can't get arkanoid collections too, they'd work so well on the touchpad.
The newest version of space invaders has the space invaders vs arkanoid off ios included and its great and actually uses the touchpad to control the vaus too!
@JamieO Yeah mate,just been catching up on the amiga comments! I'd love to see a few more classics pop up too...the major problem being I suspect as you said the market vs the efforts they'd put in & the other half being the game IP rights being such a nightmare & the equivalent of car boot sales.
Factor 5 mentioned during previews they'd only sorted out IP rights to Turrican,(not sure if that included Manfred Trenz the original C64 creator), to potentially develop a sequel. I recall Rebellion gained the IP to Bitmap Bros back catalogue, but they haven't committed to any re-releases of the likes of Speedball 2,Chaos Engine etc.
Not sure who'd own the Graftgold catalogue, for instance. Sony potentially might still have most Psygnosis titles.
EA would own Bullfrog's but they've shown little interest even in say The Desert/Jungle Strike series much less their amiga era! Codemasters had Sensible software's IP which I'm guessing is EA's?🤔 Ocean did a lot of licensed games so even if you knew who had them,would an arcade conversion/movie license still hold?
Love to see them,but gets harder the more hands they've gone through-like you say,its easier with the likes of Team 17,though they seem more keen on externally developed games or Worms. 🤔
Pack 1 not worth my time
Pack 2 I would (only) play Senjo no Okami II (aka Mercs)
Pack 3 I would play Powered Gear, Battle Circuit and Super Street Fighter II Turbo
@Robocod Hi again, I don't want to bombard you with messages, but I thought it was cool the way you returned here to continue this discussion about potential Amiga collections, especially when comments normally stop a day or so after a review is published.
You've got quality Amiga knowledge – which makes sense having the name Robocod – like how you told me about the Eurogamer article with the news that Mike Montgomery had passed the torch of The Bitmap Brothers' retro library to Rebellion, by acquiring its portfolio in 2019.
It's interesting how you say about Codemasters now owning the Sensible Software IP, with Cannon Fodder, Mega-Lo-Mania, and Sensible Soccer appearing on the Evercade cartridge too.
I was a bit tough in my review of Turrican Flashback by quibbling about the compilation not including Manfred Trenz's C64 Turrican to represent the origins of the series, but as you highlight, it's not always easy to acquire different licences.
I read a lot of Retro Gamer magazine, and one article I've just checked out that'd interest you is 'The Rise of The Amiga 500' in the Ultimate Retro Hardware Guide bookazine. This feature talks to Jeff Porter as Commodore's director of A500 product development, and it notes the difference between Commodore in the US wanting Amiga to be a high-end business computer, whereas in Europe they sold the A500 more effectively as a video games machine.
Anyway, I'll bring this comment back to the main topic of Capcom arcade games by reminiscing about playing Final Fight on my cousin's Amiga, and although the sprites and backgrounds looked decent, from memory it was missing moves and it didn't control well, plus it had no stage music. Richard Aplin, who worked on Amiga Final Fight was known for his funny, hidden developer messages in his games, though.
Also, Tiertex and US Gold's Amiga port of MERCS was not bad, if I remember correctly.
@twenty90seven Hello again, just to let you know that I installed Capcom Arcade Stadium on my PS5, and the collection doesn't make any use of the DualSense's haptic feedback, I'm afraid.
I think I could've provided an answer more quickly if I'd noted that Capcom Arcade Stadium doesn't use the vibration feedback in the PS4's DualShock 4 either, but I wanted ensure my answer was accurate based upon playing the compilation on my PS5.
It was interesting what you were saying about the excellent Switch vibration functions in Namco's collection too, so thanks for sharing this. I wonder if Namco Museum Archives Volume 1 and 2 on PS4 has a good use of controller rumble too.
@JamieO Always happy to chat a bit of retro! Was very much a commodore lad in my youth with following EU devs across C64/Amiga & through the likes of Zzap!/The One for Amiga etc.!
Some of the old devs from that era are active on twitter & some quite happy to interact with the retro community or discuss their old games.
Was a few years ago I read of Codemasters & the Sensible catalogue,so who knows if they're on Evercade!🤔
Likewise I agree about Turrican Flashback-only recently picked it up in the Retro& Remasters PSN sale-& heaven knows if we'll ever see the other half of the Turrican compilation at this rate!
Saw some internet scuttlebutt years ago where there might’ve been creative differences between Manfred Trenz & the Factor 5 team,he was involved with a 3D Turrican game apparently back in the ps3/360 era by the original THQ but it got canned.
At least Factor 5 now can develop new Turrican games though as mentioned,it'll be tricky if they're
also working for Epic too!
Agree it'd be great to get the original games by Manfred Trenz,but maybe there's emulation/ license issues?
Interesting observation by the ex-CBM manager. When I used to haunt the English Amiga Board forum years ago,(early 00's?),a couple of U.S. buddies there were quite adamant the U.S. CBM operations were incredibly arrogant to deal with at Trade shows etc.,& peeved off retailers with refusing credits/return of stock for product models they killed. (Plus 4,C128 etc.) The main reason they had any presence there at all was more due to third parties creating products for the high end that required Amigas.
David Pleasance the last CBM UK co-head has appeared on some YouTube interviews & talked of CBM International's mismanagement. The UK branch had some interesting plans had they succeeded in an internal buyout but got whiteanted by Escom (& former CBM execs), who just wanted the name to sell PC'S. Believe he wrote his own book too. Albeit with the MD/SNES & the rise of the PC & falling behind in the tech race they'd needed a miracle to recover realistically.
Oh gosh yes,Tiertex/U.S Gold conversions used to inspire a chill down any Amiga owners spines! (Creative Materials is another!). Brave attempt with Final Fight,but certainly was no Graftgold or Sales Curve!!😁
@Cyxn1d3 When you said that you hope for an Amiga collection on modern consoles, so that younger gamers get to experience the Amiga, you made me think about the idea of preservation.
There's a core part of preservation of old video games that keeps the original code safe, so that the actual game is not lost forever, but you've got me thinking about the importance of preserving the more abstract feeling of experiencing a game.
Just because the Amiga wasn't as popular in North America, I still know first-hand that it was very well loved in the UK, plus I've read about its popularity in Germany and all across Europe. I'm also starting to learn how much Australian retro gamers adored their Amiga computers, too.
There are countless Amiga games that could be included in a variety of collections, so perhaps if new publishers could acquire the appropriate licenses, these 16-bit games could be enjoyed by young and old gamers alike with more accessible, multi button configurations on modern controllers.
This brings me back to Capcom Arcade Stadium, because in one sense I could grumble that releases of Final Fight and Street Fighter II have been oversaturated, as they're released over numerous compilations, but this just makes these games more accessible to many gamers.
Yet, now on modern consoles I can also easily play the previously hard to find Armored Warriors and Battle Circuit on two separate PS4 collections, plus Capcom Arcade Stadium also let me spend time with Carrier Air Wing, which is another previously unconverted arcade game that I've wanted to experience since playing U.N. Squadron on the SNES.
Just imagine having nieces and nephews over and introducing them to retro beat-'em-ups by setting up a four player blast through Battle Circuit — it would be a fun, quirky and colourful way to introduce a previously rare old game to younger gamers.
The more retro collections the better in my eyes, whether they're arcade, console, handheld, or home computer games. This is especially if the games are being lost to time, like you described to preserve and share the joy and special place that a retro system like the Amiga provided for us.
@Sanctanox just curious.. ridiculous like in "hard " or ridiculous like in "ridiculous"? DarkStalkers the Night Warriors had a group of trophies that were pretty much unattainable. You had to pull off these crazy combo trials for each of the characters, which could only be achieved if you had robot reflexes, or played fighting games all of your life.. I capped it at 33%, those trophies were "ridiculous"..
I usually loves retro collections but it's too similar to the PS3 arcade collection and the PS2 compilations and the beatem up bundle on PS4 is a better deal. Also, the fact you can't buy games individually is a dealbreaker.
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