With a series as well-loved as Castlevania, Konami has sensibly approached celebrating the company's 50th anniversary by providing a game selection in the Castlevania Anniversary Collection with a sense of focus and balance. As opposed to Metroidvania games, the focus here is upon the traditional-style, stage-progression platforming from the earlier years of console Castlevania - so it unfortunately omits the 1986 MSX2 game Vampire Killer - with eight single-player titles spanning seven years, as they were released in the west from 1987 to 1994.
Seven of these games have been chosen from an understandably Nintendo-centric library of NES, Game Boy and SNES releases, but it's with the fantastic inclusion of the Mega Drive's Castlevania: Bloodlines from 1994 that Konami has applied a sense of balance to this compilation. With emulation experts M2 involved in development, the authenticity of each game is well preserved. There are also gratifying parallels in the game selection between the popularity of the first four numerically ordered Castlevania games, compared to two titles more restricted by the Game Boy hardware, alongside the slightly overlooked gem that is Castlevania: Bloodlines. This is all rounded out by the surprise inclusion of the more obscure, Japanese Famicom confined Kid Dracula.
The collection begins by setting out the core gameplay template with the first NES Castlevania game, released in 1987 in North America and Europe, and it has aged well considering it came out as early as 1986 in Japan. Its story follows Simon Belmont in 1691 as he wields the Vampire Killer whip to continue his family's legacy as a vampire hunter, by surviving the exploration of a Transylvanian castle, and ultimately defeating Dracula. The blueprint of traditional-style Castlevania games is etched in blood from the start, with linear advancement through careful platforming, and punishing progression as enemies like floating Medusa Heads knock reckless players backwards into instant death pits.
Patience is needed in learning the mechanics in the first title as a training ground for the traditional games as a whole, as hearts don't recover health but represent ammo for sub-weapons, and whipping candlesticks and walls uncovers meat to revive Simon's health meter. You must master the level layouts as well as the enemies' placements and movements, because each main stage is broken into checkpoints, as you gradually grasp beating each section. At this point you'll hopefully have enough health left to familiarise yourself with the patterns in the order of boss fights, which recur throughout the series as a monster movie mash-up of the likes of a Giant Bat, Medusa, Mummies, Frankenstein's Monster, Death, and Dracula.
Castlevania II: Simon's Quest was released just over a year later in 1988 on the NES, and the famous quote as its day cycle changed to night stating "What a horrible night to have a curse" could be used as an allegory for how opinions have changed about this ambitious game. Today, Simon's Quest is cursed due to its nonsensical clues and cryptic use of items when progressing through non-linear areas, which are more akin to the design in the Metroidvania sub-genre. However, it was praised when it launched, as exemplified in CVG's Complete Guide to Consoles: Volume Two bookazine from the PAL version's release in 1990, which scored it 85% and commended the value of the exploration based design as Paul Rand explained, "If you enjoy arcade adventures, you’ll be battling with this one for weeks!" Yet, Simon's Quest is one Castlevania game where players are advised to consult a walkthrough when they become stuck.
The first handheld game in the Castlevania Anniversary Collection is the Game Boy's 1989 launch window title, Castlevania: The Adventure, which feels sluggish compared to the NES games, but it's still interesting to play a retro portable game on a modern console. Gamers may wonder with the inclusion of this title why the colourful pixel-art in Castlevania: The Adventure ReBirth wasn't added to this compilation, since it was an M2 developed WiiWare remake. Regardless, Castlevania II: Belmont's Revenge has more polish as the second Game Boy game included with this collection.
1990 saw the release of Castlevania III: Dracula's Curse in North America, and its varied paths and four playable characters meant that the 8-bit NES template became refined, making it a highlight of this collection. It's a game with direct plot links to the 1476 setting of the recent Netflix Castlevania animation, and it still inspires titles like Bloodstained: Curse of the Moon today. Our sister site Nintendo Life recently covered news titled Behold The Tragic Tale Of The Man Behind Castlevania, which discussed the creative importance of Hitoshi Akamatsu as director of the three main NES games during an era when developer name credit was at times concealed behind pseudonyms.
The article describes how Akamatsu took inspiration from the whip lashing character of Indiana Jones, so it's interesting that Dracula's Curse released in Japan during the same year as The Last Crusade. The original article's source is from shmuplations, and this site provides a fascinating insight into a design philosophy that resulted in Dracula's Curse not only being the best NES Castlevania game, but also one of the best titles in the NES's library.
Also released in 1990, and localised in English for the first time, is NES Kid Dracula (Akumajō Special: Boku Dracula-kun in Japan), which is a pleasant inclusion here as it feels like a Mega Man-style run-and-gun game, crossed with the Castlevania setting. This makes a nice palate cleanser from the main series' gameplay, just in case the classic games give you genre fatigue from their ferocious fangs. Therefore, think of Kid Dracula's bold, cute and colourful presentation as taking a similar approach to how Konami created a cartoony parody of Gradius in Parodius.
The final two games, Super Castlevania IV from 1991 and Castlevania: Bloodlines released in 1994, took the series into the 16-bit era, and they're both gloriously Gothic Castlevania titles, which warrant purchasing this collection on their own merits. Super Castlevania IV altered the feel and the accessibility of the gameplay mechanics by enabling Simon Belmont to whip in eight directions, plus it had impressive SNES Mode 7 rotation and scaling effects, as well as a fantastic soundtrack that increased the atmosphere alongside the wondrous background designs.
As the only non-Nintendo game, Castlevania: Bloodlines is possibly the most exciting inclusion in the collection, as by its release in 1994 Konami had developed great proficiency in 16-bit graphical design. It presented a later setting of locations around 1917 Europe and two playable characters, including the Vampire Killer whipping John Morris, and Eric Lecarde's vertical range with the Alucard Spear (spelt Alcarde). That Bloodlines released later in the Mega Drive's life - just six months before the 32-bit PlayStation launched in Japan - meant that it was missed by many, so it shouldn't be overlooked now it's been given a second chance in this collection.
The NES games established the importance and prominence of music in setting the atmosphere in the Castlevania franchise from the outset, with the compositions of Vampire Killer (first Castlevania), Bloody Tears (Castlevania II) and Beginning (Castlevania III) becoming recurrent, popular themes of the series. Castlevania: Bloodlines is also notable as being the first Castlevania soundtrack by Michiru Yamane, a composer who PlayStation gamers will recognise for her sublime work in PSone Castlevania: Symphony of the Night. This information is detailed in the Castlevania Anniversary Collection's incorporation of a Bonus Book as an extra, including interviews with key creative staff, plus art galleries and design archives.
Admittedly - like the skeletons in the game - the extras are bare-bones, without any options menu button customisation, developer videos, unlockable cheats, or music libraries. The trophy list is also basic, based upon earning a trophy for beating each game, which is a disappointment compared to Castlevania Requiem's gameplay based trophies. However, there is an interesting replay function to record and re-watch your own gameplay, and the save option to continue from the exact spot of your last save state is improved over Requiem's checkpoint saves in Castlevania: Rondo of Blood, because it makes the high difficulty of these games more approachable. As long as you don't mind save states disrupting the core gameplay mechanic of practising your skills to learn how to beat stages and bosses, the ability to save often will be a welcome addition in a well-rounded collection.
Conclusion
The eight retro games in the Castlevania Anniversary Collection focus on the early traditional platforming era from 1987 to 1994, and quality is assured in the four main numerical entries in the series. The way these games are balanced alongside the previously untranslated NES Kid Dracula, and the superb but overlooked Castlevania: Bloodlines on the Mega Drive provides value, despite limited extras beyond a bonus book and a replay recording function. There's also novelty from playing two Game Boy games on a modern PS4, but their inclusion highlights omissions of remakes like M2's Castlevania: The Adventure ReBirth. Fingers crossed Konami consider this as volume one before sinking its teeth into further compilations, which will hopefully include Metroidvania games from the PSone, Game Boy Advance and Nintendo DS in the future.
Comments 22
I'll check in on the comments here to see if anyone has any questions. Below are some of my thoughts as other discussion points:
- List of eight Castlevania Anniversary Collection games: Castlevania (1987, NES), Castlevania II: Simon's Quest (1988, NES), Castlevania: The Adventure (1989, Game Boy), Castlevania III: Dracula's Curse (1990, NES), Kid Dracula (1990, Famicom), Castlevania II: Belmont’s Revenge (1991, Game Boy), Super Castlevania IV (1991, SNES) and Castlevania: Bloodlines (1994, Mega Drive).
- Omitted games and remakes that are a good fit for a classic Castlevania collection: Vampire Killer (1986, MSX2), Haunted Castle (1988, Arcade), Castlevania: Rondo of Blood (1993, PC Engine CD), Castlevania Chronicles (2001, PSone) and Castlevania: The Adventure ReBirth (2009 and 2010, WiiWare).
- A future update to include Japanese ROMs: The US PlayStation Blog stated on 15th May that, "we heard your calls and Konami will add Japanese title variants as a free update shortly after launch." The Japanese versions update isn't available, yet.
- The extra Bonus Book called 'The History of Castlevania: Book of the Crescent Moon' is brilliant: I'd like to buy this history book in print.
- Castlevania Anniversary Collection's PS4 display settings: The 'Original' display fills the top and the bottom of the screen for the two Game Boy games – including the option of a dot matrix, or colour filter – but the main console games have a smaller window, with a top and bottom letterbox border. To display the console games without this letterbox you can select the '4:3 Scanlines' viewpoint, but scanlines aren't everyone's cup of tea.
I look forward to reading your thoughts on this compilation.
on the mega drive 🙈.haha.you mean the sega genesis.best name for a sega consoles ever.back in 1989 the console says high definition graphics.thats amazing around that time.cant forget.super hang on.truxton.ghouls and ghost.and my personal favorite rambo 3.anyways kiwami got a lot of retro classic arcades.tmnt.x men.contra.the Simpsons.sunset riders.asterix.aliens.jackal.mystic warriors.lethal enforcers.violent storm.gradius.metamorphic force.castlevania is legendary.word up son
Re display settings: will the main console games be updated to fill the top+bottom of the screen? Thanks! 😀
@playstation1995 Good call on the Genesis/ Mega Drive version of Rambo III, I remember when I was first saving for a Mega Drive that Rambo III was on my radar for a purchase, and it actually appeared in The Complete Guide to Consoles: Volume Two book from 1990 that I mention above. There's a Truxton review on page 23 of that magazine too, reviewed as its Japanese version, Tatsujin. I love Truxton!
@gdog989 Unfortunately, I'm not sure if M2 will update the display settings to make the 'Original' viewpoint for the consoles a better fit for the top and bottom of the screen. I guess it's possible, since they're providing updates like the Japanese versions. As a side note, obviously it's always preferable to have side borders, because these games look wrong to me when stretched to 16:9, but the 'Original' view's top and bottom borders were still a slight niggle of mine.
I've been looking forward to this and it's a great selection of games with IV being my personal favourite, Bloodlines has some high points too but the controls were never as good and the NES games need no introduction. I'm looking forward to trying Kid Dracula and by all accounts the second GB game is pretty good. As for omissions, the Wiiware game probably should have been included but I can see why Rondo isn't given its already in it's own mini collection. Personally I'd love to see another which included the GBA and DS games but even more so the N64 game or at least the second version of it, I actually really enjoyed that game at the time.
Anyway its gonna be a good few months with these collections and I'm looking forward to the Contra one as well, if only Konami were as great as they truly once were
@JamieO trust in is a great game.are you buying the sega genesis mini.they got my second favorite sega genesis game in there. contra hard corpse.streets of rage best sega genesis franchise and game ever.yeah rambo 3 was amazing.especially.the mini boss fight when rambo got his bow and shooting at the tank and helicopter 🚁.the graphics for a 1989 game was amazing.wow.before I was a PlayStation fan in 1995.i was a sega genesis fan.the nostalgia is too damn high playa.😊.haha.word up son
@carlos82 Kid Dracula localised as an NES game is such a pleasant surprise. It has large chunky, colourful sprites a bit similar to a game like Bonk's Adventure, and it's very quirky too. Kid Dracula meets Lady Liberty after avoiding Jason Voorhees lookalikes on top of a moving train, and she challenges him to a quiz, because she abhors violence! It's just brimming with fun.
@playstation1995 Yes, I'm definitely buying a UK Mega Drive Mini, I think its selection of games announced so far is really solid. Funnily enough, Castlevania Bloodlines was initially a major selling point for many people to buy it, although I think gamers are just as excited for Mega Man: The Wily Wars now that Bloodlines is on the Castlevania Anniversary Collection. I'd like it if the west got Super Shinobi just like Japan, though.
It’s been years since I played the Castlevania game on Genesis. I kinda want to play Kid Dracula too. Just a matter of time before I pick this up.
@JamieO Cheers for the review. I think its a pretty good collection, I really like the 'dot matrix' emulation on the gameboy, makes me wish M2 ported Super Mario Land. I find the 'scanlines' emulation is quite poor though, like the s/nes classic mini consoles, dark and blurry. My Retron5 does a better job in that respect with these games, so I find I am playing them pixel perfect.
Im looking forward to the Japanese versions, I have the 'New Generation' PAL cart, so interesting to see how much the game was censored even compared to the US version in this collection.
@shonenjump86 I think you'll really enjoy returning to Castlevania: Bloodlines, because it has aged beautifully. The visual designs of the stages are still very imaginative. I think people remember the lovely water reflections in stage 2's Atlantis Shrine setting in Greece, and I visited Pisa a few years ago, so I was buzzing from the graphics in stage 3's The Leaning Tower, where you scale the top above the clouds to face the giant red demonic bat boss. I don't remember seeing that creature when I steadily climbed nearly 300 steps to the top of the bell tower's stairs.
@Ristar24 Cheers right back at you! I have been a fan of playing portable games on a big screen TV for years now, going right back to the Super Game Boy. Since then I’ve loved the GameCube’s Game Boy Player, as well as hooking my PSP up to my TV, and of course the PSTV too. Having the two Game Boy games on the Castlevania Anniversary Collection really gives me high hopes for how mint the Game Boy Advance's Castlevania games would look on a future Konami bundle.
**** Edit: Hi again @Ristar24, I've just remembered that you and @Tasuki were talking about Castlevania Bloodlines when I wrote my Castlevania Requiem during Halloween feature in 2018. Reading both of your comments put Bloodlines into the back of my mind, and hyped me up to learn more about it from our chat last year. Nice one. ****
@JamieO Always good to read your retro collection reviews! Gameboy on the TV, its one thing I still quite like about the Retron5, GB and GBA look pretty good on there, though quite a few early GBA games have that high satuaration in their colour when played on a TV, as they predated the backlit SP screen. Am sure M2 could do good things. Super Castlevania 4 remains my favouite, I still have the WiiWare game on my Wii, but I think its a bit of a 'lost' game for many. Ive also still not played the third GB game, or Chronicles on PSone, so shame theyre also skipped here.
@JamieO yes, I’m looking forward to to playing it again. Nice review by the way.
I believe this is the first time Bloodlines has been re-released in a collection. Alas, this collection doesn't feature universal button remapping, making the NES games annoying to play if you don't like the buttons they mapped A and B to. Also, the included version of the original Castlevania, the PRG0 ROM, is prone to crashing if too many sprites are on the screen, making the battle with Death problematic.
Still worth it for Bloodlines and Kid Dracula, though.
Great review! I'd only dabbled in Castlevania before being hooked on Symphony of the Night as a psone classic on PS3. Also greatly enjoyed Curse of the Moon which gives me more interest in exploring the early Castlevanias but never really had access to them other than emulation. This compilation is definitely on my wish list.
@Ralizah Yes, you're absolutely right, until now Castlevania: Bloodlines has never been re-released as either a digital game, or as a part of a collection. It has only ever been a Mega Drive and Genesis cartridge for Japanese, North American and PAL gamers — and as I bet you know, the PAL version's name was changed to Castlevania: The New Generation. Therefore, I think that it's especially exciting for retro gamers to finally have greater access to Bloodlines now that it has an official release on the Castlevania Anniversary Collection.
Like you mentioned, as part of my later research for this review I also read reports of the first Castlevania crashing during the Death boss battle. I can't confirm this though, I'm afraid. During my playtest for this review I reached Stage 13 of Castlevania – a little bit after the Frankenstein's monster boss battle. I haven’t personally had the first game crash, but I didn't reach the fight against Death, because it doesn't appear until Stage 15.
As a rule I try to complete all games for a review — for example this was possible with The Capcom Beat-‘Em-Up Bundle — but with the difficulty associated with this collection of games it was tough to finish all eight of them before submitting the review. I'm interested in learning about this, though, so I'll try to return to Castlevania from scratch this week to see if I can reach Death to test out the reports about this bug.
Thank you for a thorough review. Castlevania is one of my favorite franchises in gaming , but I am disappointed at some of the excellent games that didn't make it into this collection. The GBA and DS ones are excellent. Here's hoping for V2, with the "Metroidvania" games represented. I would love to see a complete collection some day. That would be glorious.
@JamieO Kid Dracula sounds a lot of fun. I'm really looking forward to the Megadrive mini too, Castlevania which ironically I'll already have, Toejam and Earl, the Mickey Mouse games, Story of Thor, Megaman the Wily Wars which I've never even seen and of course Streets of Rage 2. Almost every game announced so far is great and theres still another 10 to go
@hi_drnick and @Jimmy_G_Buckets Thanks to you both your kind words about my review.
@carlos82 Agreed, I have tons of nostalgia towards Castle of Illusion, plus Wonder Boy in Monster World will be quality, and Thunder Force III is a great pick. Super Fantasy Zone intrigues me too, because I associate the Fantasy Zone conversions with the Master System and PC Engine. Possibly best of all, like @playstation1995 mentions above, is the inclusion of Contra: Hard Corps – although I think that it will be the Probotector robots version when I get a UK Mega Drive Mini.
@Ralizah I'm playing the first NES Castlevania right now, because I’m determined to reach Death on Stage 15. I’m cheating really, as I keep repeatedly pressing 'Save' on the options menu steadily throughout the stages, and then whenever Simon gets killed, or even loses bits of health, I press 'Load' to boot up my previous state with better health, keeping my sub-weapon and ammo. I've just beaten the two Mummies bosses at the end of Stage 9. I always find the platforming across the blue cave's water in Stage 10 a bit awkward, but my cheap use of saves during this playthrough will ensure that I battle Death soon enough.
@JamieO amazing game.this game is hard and fun.im used to playing hard games.contra hard corpse off the chart.word up son
The Sega Genesis Mini has an incredible collection of Genesis games so far. Twice as mini as the SNES one, if I'm not mistaken. I absolutely love that they got some awesome licensed games on there.
It's all down to emulation and hardware. If the emulation quality is good and it actually has long wires, it'll be one of the best products Sega has ever released. There are easily hundreds of hours of gaming goodness to be had so far, and we don't even know the last ten games yet.
It'll be a major missed opportunity if Sonic 3 isn't on there, though.
@Ralizah Not that this is a definitive answer, but I've just beaten Death on Stage 15 of the first NES Castlevania on the PS4 Anniversary Collection, and then I continued on to Stage 16, yet my game did not crash.
On my approach to Death I was very careful to crouch in a spot to avoid the many Medusa heads and take out the axe knights. During the Death boss battle I also tried to stress out the emulation by constantly pausing, or saving screenshots.
I find the boomerang-like Cross sub-weapon effective against Death, especially as he throws so many scythes on the screen. Still, I messed up my save, and I accidentally saved my game with only four bars of health before the fight, which Death can take out with a single hit.
I actually beat Death twice, but the first time one of his scythes hit me before I could collect the spherical red Magic Crystal to complete the stage. The second time I beat Death and I played on to Stage 16, although like you said there are lots of sprites around this boss fight, but it did not crash. It went smoothly for me, however it could still be crashing for other gamers.
Anyway, I may as well continue see if I can beat Dracula to complete Castlevania for 'The Cursed Simon Belmont' trophy now.
@JamieO For info I also beat the game without a crash, and was throwing I think three sub weapons in that stage 15 boss fight!
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