The release of Dark Souls II: Scholar of the First Sin is timely. Bloodborne is currently thrilling PlayStation 4 owners all over the globe, yet like its distant relative Demon's Souls – and unlike its two most recent spiritual forerunners – it's a Sony exclusive. Scholar of the First Sin – which is essentially a remastered version of the PlayStation 3 and Xbox 360 epic, complete with technical improvements and all of the available DLC – therefore represents a vital entry point for those who are new to the PS4, or only have access to an Xbox One. Whatever perspective you approach From Software's legendary title from, you're in for a treat. A painful, often disheartening treat – but a treat all the same.
For those who have yet to play any of the previous Souls titles, a recap is in order. Darks Souls II is an action role-playing game which is famed for its sadistic degree of difficulty and the almost complete absence of hand-holding. Like any other RPG, you equip armour and weapons, consume items and level up your character, but despite the many familiar tropes which run through the game's framework, this is quite unlike any other role-playing title you've ever experienced. Levelling up is done by cashing-in souls, the game's currency which is gained by defeating enemies. You carry these souls around with you as you explore Drangleic's hostile environment, and should you be killed – which, given the potentially deadly nature of even the most lowly foe, is very likely – you drop your amassed souls and respawn at the nearest bonfire. If you are able to fight your way back to where you were slain, you have the opportunity to reclaim those souls – but should you succumb to enemy attack en route, they are lost forever.
There's so much more to Dark Souls II than that, but this "risk and reward" mechanic is a massive part of the game's appeal. Do you keep charging forward in the hope of finding another bonfire to light but at the risk of getting killed and losing your souls – and progress – or, do you double-back to the previous bonfire that you visited to lick your wounds, sacrificing your progress in the name of safety? You'll encounter this dilemma many times during your time with the game, and the fact that death comes with such a high potential cost keeps every encounter tense. It's tempting to delve deeper into what makes Dark Souls II so compelling – the lore, the challenge, the unique online mode which makes friends and foes out of strangers all over the world – but this would merely be repeating what we've already said in our original review.
Dark Souls II: Scholar of the First Sin delivers well over 60 hours of solid gameplay – even more if you intend to fully explore the game and collect every item. This edition adds in the three helpings of downloadable content which appeared last year: Crown of the Sunken King, Crown of the Old Iron King, and Crown of the Ivory King. These are fused into the game from the outset, and offer an expanded game world which is sure to tempt in past players who perhaps moved onto other titles and didn't bother with the DLC on the last-gen version.
The other big change is a visual one; Dark Souls II was, on occasion, quite a rough-looking title on the PS3. The game's dynamic lighting engine was formidable, but clearly came at the expense of other graphical elements. In this next-gen upgrade, everything has been given a welcome lick of paint, and the whole game (generally) moves at a smooth 60 frames-per-second. Lighting is improved, with dim environments looking even more impressive as torches illuminate their depths and lick at dusty cavern walls and battered woodwork. This is a much more handsome game than it was on the PS3, but expectations should be kept in check – it's not the generational leap that Bloodborne represents, as that title was crafted purely with the PS4 in mind, while this is, lest we forget, a last-gen offering which has been given a facelift. Some of the stages in Dark Souls II display their last-gen roots via their simplistic level of architectural detail, although these are mercifully few and far between.
DLC and spruced-up visuals are all well and good, but the most significant update in this package is the way in which From Software has reworked the game to make it a fresh challenge even to those who played the original version to destruction. Enemy and item placement has been altered, meaning that you can't rely on your existing knowledge of Drangleic to keep you alive this time around. Places you remember being a safe haven could now be teeming with enemies, and key items are likely to have been moved entirely, forcing you to rethink your route through each location, and the game in general. This sounds like a simple change, but it very nearly makes this update feel like a totally new game. So much of Dark Souls II is about cataloguing danger and exploring an unforgiving world; with everything effectively reset, the tempo of the experience feels totally fresh – even if the levels and the monsters you face are largely as you remember them.
Conclusion
While the industry's current love of rehashing games that are barely a year old is something that we should all be very suspicious of, Dark Souls II: Scholar of the First Sin is so much more than just a simple clean-up job. A more apt description would be Dark Souls II: The Director's Cut; this is a re-imagining of a classic game which has been given a new lease of life thanks to clever changes in enemy and item placement. As such, it's highly recommended to existing fans as the challenge ahead doesn't feel like retreading old ground, while newcomers will benefit from better graphics, smoother performance, and all of the available DLC in one convenient package. Following on the heels of Bloodborne, Dark Souls II is a further affirmation of From Software's immense talent.
Comments 16
ill be giving this a go, but I'm still a bit peeved I'm forced to play offline if I don't want a repeat of Dark Souls 1, in which I repeatedly got killed by d**kheads at the very start of the game after the tut.
Still, like I said, will be trying this out.
Well worth the money
If they fix the weapons durability issue then I'm in.
@Apczak
Here here.
@ToOGoodOfAPlaya I'm playing online for 17 hours...I don't really understand how the online aspect works to be honest, but I can say I've not been killed by anyone.
@Apczak I'm used to the durability thing now, it's not so bad. I keep a couple of weapons and one or two repair items (I forget the name). It's really not a deal breaker to be honest. Just makes a challenging game...more challenging
@kyleforrester87
Yea, but that require that you need to carry more stuff, and the more you carry the slower you get. Played the original on PS3 and have Bloodborne, so can wait until/if it's fixed.
They will never fix it, they didnt fix it for the original PC release, and they didnt fix it in the rerelease of the game
At this point im thinking they said "Meh, lets just keep it there and make it a feature" even though its a bug
The difference between 20% or 70% weight its pretty much 0, as long as you have the fast roll its all fine, they give you 3 spots for a reason and repair powder are pretty common,so are titatinites
@Swiket I played Dark Souls on 360, either way it massively put me off initially.
I just bought this last night, but didn't start it yet. I might not get around to thoroughly sitting down for awhile and playing it until the end of the week rolls around. Since I beat Bloodborne, I've had a taste for more cruel but rewarding action. I know I could just do new game + on Bloodborne for that, which I am working on here and there, but I also want to see what this game has to offer in terms of options and exploration as well. I tried it once on PS3 as a rental, and I hated it at first. It was my first time playing any of the Souls games though, so it's obviously going to be off-putting to a noob such as myself. I got a better understanding of how From Software games work after playing through Bloodborne, and now that I know, I'm ready to give Dark Souls 2 a second chance. The weapon durability issue will be a constant annoyance, but I think I can see passed it once I get used to how this game works.
So glad I skipped the last gen version...I can't wait to play this one for the first time. But I first want to beat Bloodborne (61hrs in and still finding new areas and awesome items. GOTY 2015, we have a winner!).
@Swiket Thats good, gives you a chance to actually learn the game.
Ive opted for Bloodborne instead, looking forward to it though.
@Apczak No, only things that are equipped make a difference, not simply things you're carrying. You could carry 20 massive swords and it wouldn't make a difference. You should notice that from the equipment load stat not going up as you gather more things.
Even then, none of the effects really matter until you get to 70% equipment load, that's when your rolls get slower. Anything under that is the same for roll speed. Then you have over 100% which slows down your movement speed. Basically, you should stay under 70%, or even 100% if you don't plan on rolling much, but that's all that really matters.
@Matroska
Ah..ok, you're right..think it worked like I thought in the first Dark Souls? Can't remember. Think will get it eventually, but for now it's Bloodborne, Bloodborne, Bloodborne :]
Created my character at the weekend, at some point this week I'll start dying consistently again.
@Bad-MuthaAdebisi Im looking forward to multi deathing the week on Bloodborne!
I find this game so darn hard but bloodborne seems pretty easy compared to this.
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