Dark Souls II was a tremendous video game – so good in fact that we happily played through it twice thanks to a timely HD remaster – but for some Souls fans, something wasn't quite right. It lacked the focus of the sublime original it was argued, and when it came to finding a scapegoat, such critics didn't have to look far. Clearly, the blame lay with co-directors Tomohiro Shibuya and Yui Tanimura, who took over from series creator Hidetaka Miyazaki thanks to his commitments to Bloodborne, a PlayStation 4 exclusive spin-off from the main Souls franchise. Whether or not this apportioning of blame is valid – we're not entirely convinced ourselves – the return of Miyazaki for Dark Souls III has predictably sent expectation levels into overdrive; the master has come home, and those who found Darks Souls II not to their liking are expecting to be pacified.
In actual fact, Dark Souls III does what every decent sequel should and takes inspiration from its forerunners and siblings – including Dark Souls II and Bloodborne. The core template will be instantly familiar to those who have been following this series since the days of Demon's Souls. You create a character – based on a set of classes ranging from burly Knights to Assassins and spellcasters – and you venture forth into a hostile and nightmarish medieval fantasy where most of the creatures you meet are looking to kill you. Defeating enemies in battle yields souls which can be used to purchase items and improve your character's base stats. These souls are carried around with you until they are used, and if you happen to die, the souls you have acquired are lost also, dropped at the point where you fell. It's possible to regain them by trudging back to this location, but should you succumb en route, the souls are lost forever.
This delicate balancing act has been the bedrock of the Souls series since day one, and imbues Dark Souls III with an interesting "risk and reward" mechanic. When you've stockpiled plenty of souls, the temptation is to head to the latest bonfire – which acts not only as a way of restoring your health but also allows you to fast-travel back to the hub-like Firelink Shrine, where you can level up, augment weapons, and buy items – and spend your hard-earned souls. The catch? Doing this resets all of the enemies in the game, which means you have to fight through them again when you return to that location. Dark Souls III therefore becomes an exercise in pushing your boundaries; do you soldier on in the hope that you'll reach the next bonfire but risk losing your souls, or do you limp back to the previous safe haven, knowing that you'll have to do it all over again later? Of course, should you choose the former option then each enemy encounter becomes positively electric with tension – even more so when you consider that even the lowliest foe is capable of taking you down quite swiftly, while massed hordes of any rank are nearly always lethal.
Thankfully, movement is more fluid this time around – no doubt thanks to Bloodborne's influence – and while there are less weapons to play around with than in Dark Souls II, the ability to dual wield certain types and the inclusion of special skills attached to each one make the process of mastering them all the more challenging. These "Battle Arts" vary wildly from weapon to weapon; for example, the long sword's special skill is a two-handed "ready stance" from which you can deliver powerful lunges and swipes, while a polearm has a spinning attack which has a large area of effect. Each of these skills consumes FP, which is also gobbled up by magical spells. FP, like HP, can be restored using flasks – Estus for health, Ash Estus for FP. These recharge at each bonfire and you can only carry a finite amount of each; it's possible to allot uses to each one, so you can go into battle with plenty of restorative Estus or choose to keep your FP topped up instead.
As before, online play is a massive part of the Dark Souls experience - in fact, with some of the more taxing bosses some players might find it impossible to progress without the assistance of "summoned" friendly allies. It's possible to call players into your world and have them lend their might to your own, but you can also lay down your own summon sign and be called into another player's game. Those who find such random connectivity distasteful will be pleased to know that Bloodborne's code-based matchmaking system has been carried across, allowing players to connect to one another's worlds via a password. The promise of additional souls and the ability to revert from your weaker "Hollowed" state as reward makes this jolly cooperation thoroughly worthwhile, but you can hinder as well as help if you feeling takes you; invading another player's game as a phantom is equally bountiful and gives Dark Souls 3 an additional competitive edge. Another facet of the online experience is the ability to write special signs which appear in other games; you can point other players in the right direction or warn them of an impending attack. Of course, there's the temptation to post bogus or misleading messages but the voting system - which allows people to rate messages based on their usefulness - circumvents such tomfoolery; signs which have little or no votes will eventually be removed.
Dark Souls III doesn't attempt to reinvent the wheel, then, but it absolutely does benefit from next generation hardware. Character models haven't experienced a particularly notable bump in terms of detail, but the environments are positively awe-inspiring; FromSoftware has used the additional horsepower to create more spacious locations which seem to almost go on forever. These epic levels are matched by the creative foresight of the game's designers, who have an uncanny talent for crafting complex, winding passageways which twist and turn on themselves, eventually connecting in unforeseen ways which reveal time-saving shortcuts. This was a hallmark of the original Dark Souls but was lacking in the sequel; it could be Miyazaki's return that has restored the inventive world design. Whatever the reason, the nightmarish and troubling world of Lothric is far grander and more imposing than Lordran and Drangleic – although this is not without consequence, as there are numerous moments where the frame rate drops quite sharply, a sure sign that FromSoftware has permitted its almost boundless ambition to cloud its judgment.
Despite this, the return of Hidetaka Miyazaki to the Souls series has resulted in what fans had hoped for; a game which takes the best elements of past outings – including Bloodborne – and fuses them together in a more expansive and detailed fantasy world, packed with grim architecture, terrifying creatures, and a lore so incredibly complex that it could have sprung from the pages of Tolkien or Martin. In fact, it's remarkable that such a dark vision of European fantasy has been created by a Japanese team – at no point does Dark Souls III (or any of the other Souls title, for that matter) feel forced, ham-fisted, or ill-conceived; this is a team which is intimately familiar with its sources of inspiration, arguably more so than many Western RPG makers. However, the myths, legends, and chilling stories of the kingdom of Lothric are only part of Dark Souls III's charm; more potent is the constant battle to better oneself, to push your skills that little bit further – either with or without outside assistance – and defeat that seemingly impossible boss or overcome that gaggle of monsters. The sense of progression and advancement is unmatched in modern video gaming; while typical RPGs feature levelling systems and upgradable weapons and armour, only the Souls franchise makes it feel like your own skills are growing in stature alongside your avatar and their equipment.
For some, Dark Souls III may lack the revolutionary elements which made Bloodborne such a refreshing change of pace – the aggressive combat system of that title is absent here; it's not possible to reclaim lost health by quickly counter-attacking, for example. However, the pace of Bloodborne's combat has been carried over, proof that FromSoftware is constantly iterating and improving its stable of titles. Visually, there are moments of wonder and moments of unfortunate shakiness as the game engine struggles to cope with the gorgeous vistas that FromSoftware's designers have so painstakingly sculptured, but this is unlikely to come as that much of a shock to seasoned fans who recall the juddery mess that was Dark Souls' Blighttown. There's nothing quite as objectionable here, thankfully.
Conclusion
Dark Souls III is another triumph of the imagination for FromSoftware, a studio which surely now must rank as one of Japan's leading talents. The company's Souls series has a near-flawless track record and after the cult nature of Demon's Souls has thankfully found a large and receptive mainstream audience – not bad for a franchise which delights in being obtuse and hair-pulling tricky in equal measure. Dark Souls III is arguably the most accomplished entry yet, refining the core mechanics and cunningly utilizing next-generation hardware to excellent effect.
Comments 72
Can't wait for this to come out, especially now dual wielding weapons is an actual, real option(in fact I think it has specific dual wield weapons), going to be some very interesting builds based around dual wield/weapon arts
First reaction: "Review" Yes! 😊 "(In progress)" denied. 😟
Reading this review it's funny how reviews are always more exciting with a score. I think its to do with trying to predict the score while reading the po's and con's.
However as this review proves you don't really need them, do you. Good review.
Yeah, enjoyed the review, I'm daftly going to try and complete DS 2 before 3 starting from the beginning this week. Ugh.
Reads like a 10.
Not long to wait now.
Since I don't play online this review already sounds like a 10/10 to me.
Have you experienced any frame rate issues with this game?, other reviews say the PS4 version of DS III has a very sloppy frame rate.
@MadAussieBloke yep just read IGN's review great score. Sadly they list "frame rate dips" as a negative though. between this and the juddery mess of final fantasy demo, PS4.5 cant come quick enough!
Judging by the awesome reviews, I think Dark Souls III will get a GOTY version with the Season Pass included.
@Bazza78
The real problem isn't that it can't hold a steady framerate at certain parts of the game, parts where it usually doesn't matter what gives to think it can be ironed out given some more time, the real problem is frame- pacing. Simply put that's From wanting to give us 30 images per second, but placing them wrong, probably because it tries to copy a frame the moment it has to drop another. So in an ideal situation when 'Frame C' has to be dropped because the PS4 can't handle it, it copies 'Frame B' so we won't notice, like this: A, B, B, D, E, etc., but in reality you'll get: A, B, D, E, B, F etc. So if this happens let's say 6 times in a second, your eyes don't pick up frames that are dropped, it notices how the sequence of these frames isn't right.
Frame- pacing has been a huge issue with this engine, just like we saw in BloodBorne, and especially in a game where precise combat matters so much it's a shame to see that devs can't seem to cage their desire to make the most beautiful game possible in favor of performance. This is exactly why I'd like a PS4.5 so much, because then I know they won't be able to put the hardware to its limits because of the base PS4 and my framerate will benefit greatly because of it.
There are several ways to tackle these problems, but From simply chooses not to, which I really find disappointing. I'm one of those people who couldn't wait and is playing the game on the One now, where the game is an absolute mess technically. It's such a shame, because framerate/ frame pacing issues aside, gaming doesn't get any better than this.
I remember Ninja Blade, great game. At the time I thought I was an easy 9/10 but because From Software were unknown the game got 7s pretty much across the board. Funnily I prefered that (which was really tough on hard mode) game and it has a lot in common with the souls series fighting and quality art design, other than its much quicker and split into episodes.
Will we ever get a sequel?
@andreoni79 Praise the Sun
Interesting to see Damo reviewing this - good stuff. Yeah, I was one of those not enamoured with Dark Souls II. It wasn't terrible, but the focus was all over the place, especially with the geography of the world (the best example riding upwards in an elevator out of a mill and into a giant iron forge with pools of lava - even though it couldn't be seen from the outside).
It sounds like it'll be a healthy blend of Dark Souls and Bloodborne. Lovely stuff!
@themcnoisy
After DS3 I think they'll take a break from Dark Souls for a while. They apparently still have 1 game left on their contract with Sony, so a Bloodborne 2 or Demon Souls 2 would seem the most logical next step, but after that it's anybody's guess!
I'd like them to revisit Ninja Blade as well and mix it with Armored Core and the souls series. I know this sounds like madness, but imagine a game where you can build your own Ninja mechs which you can upgrade throughout the entire playthrough. Make the game as tough as Dark Souls but choose a more futuristic setting, or a feudal Japanese setting where Ninja mechs land after they've been ported from another dimension, and I'm aboard before even seeing the first trailer.
I'll praise the Sun standing. Bowing may look embarassing...
@Boerewors wow is the one's version really that bad technically? You mean just the frame rate or other bugs aswell?
@Bazza78
Apart from one little problem with collision detection, I haven't run into any bugs or something, it's purely the framerate/ frame- pacing that's been bugging me. And just to be clear: we've managed to play through all the Souls games before, where framerates at times were so awful it was just best to stick to a wall and keep on staring at it, so it's not unplayable...but it's clear this engine isn't made with the One in mind.
There might be a day One patch () on the way, but I'm pretty sure these problems will remain, because they always did with the other games. You could say it's a part of the Dark Souls experience, but I think it's a real shame. And although some of the Vistas are gorgeous, I honestly can't say the game is a graphical powerhouse; the character models haven't been updated since Demon Souls it seems.
CAN'T WAIT!
@Draythedestroyer We debated whether to include a score, go with the pending score, or not run this review yet at all. At the end of the day, the servers aren't online for us yet.
I'm not sure how the other sites have managed to test the online, but... Well, let's leave it there, shall we?
@Boerewors yeah it wont stop me from buying it, i never played a souls game before bloodborne( which is kinda a souls game) and its still best i've played this gen.
PS. Off topic Can anyone tell me when zombi is expected on the store?
@get2sammyb i've been watching Pvp streams on twitch for the past week or so, so it's servers obviously functional in certain parts of the world anyway
@Bazza78 Are those people playing Japanese copies, though?
@get2sammyb Don't get me wrong I respect push square for not taking the easy way out and slapping a 9 or 10 on the review.
I suppose what I was trying to say was I enjoyed the review without the score becuase it was refreshing.
It made me personally question whether we need scores and what value they add to the review for me on a personal level.
@get2sammyb not sure, seen a good few Americans streaming it.
I really tried to like the first Dark Souls but it just wasn't clicking for me. Bloodborne came along and I got what the fuss was about, I hope we see a sequel to that as well.
@Bazza78 Tomorrow. First Tuesday of every month.
Less weapon'sdoesn't sound good the problem with Bloodborne was the lack of loot, all the weapon's had pre determined drop's which spoilt the game for me. Hopefully this is harder than Bloodborne which while being fun was just a casual version of Darksoul's and was much much easier than reviewer's would have you believe. I'm hopeing for a die hard unrelenting experience that will take longer than 7 day's to finish and have a NG+ worth playing, but it'll probably be casualised into the ground for people that don't have the time to game like every other release these day's.
@Bazza78 apparently the Souls games have always had framerate issues and PS4 has been proven to run perfectly well, it's the Dev/Publishers that don't much care to fix issues rather than PS4 lacking. Look at MGS V.
Most overated game series of all time
@GamingPenguin LoL why are you even here to read the review then? You may also note that there isn't a Rating yet.
@Bad-MuthaAdebisi yep MGSV virtually embarrasess every other next gen console title performance wise. DOOM is apparently 1080 60fps too, so it's definitely achievable on ps4.
Just a pity more devs dont do it. The fox engine or ID way......
I'm here to read the review because I was hoping for major imprivements, yes there is no score yet but I can already tell it would be too hard, no RPG should be so short on content and only made longer by difficulty
I'm here to read the review because I was hoping for major imprivements, yes there is no score yet but I can already tell it would be too hard, no RPG should be so short on content and only made longer by difficulty
@GamingPenguin I have to disagree with you - let me explain why. I am currently playing AC:Syndicate while waiting for DS3 to release. It feels extremely unbalanced in a way that leads gameplay to be sloppy - In that game, and most others, if you totally mess up the mission and then get sourrounded by all the enemies, you pretty much say "ugh, now I have to kill them all", and then you do. The degree of forgiveness is shameful to the point where any successful mission is meaningless except for getting to watch the story.
Dark Souls isn't made longer by difficulty, it is properly balanced. To an insane degree really. Not just that giant demon beast things aren't something you can defeat on your first try, but also in the way that any weapon and any armor is viable but a tradeoff.
For me the souls series has really highlighted the way other games are poorly balanced in favour of power fantasy and rely on 40%+ of your time being taken by dialogue and cutscenes instead of meaningful gameplay.
I should add that game balance also means that you don't need to make bosses that are gimicky and immune to everything because of how OP the character is.... It lets you actually play how you want and makes the difficulty seem "fair"..... though I read above they did some of that one-trick-to-kill boss thing in this outing.
Can't believe the release date is so close now...spent so long waiting for it and trying to avoid as many spoilers as possible (haven't read the review, sorry Push Square - I'm sure it's great). More than ready for this game to take up the next few months of my life. See you there, and praise the sun!
@Bad-MuthaAdebisi LOL totally
@GamingPenguin no, that would be Final Fantasy
Seeing as i dont bother with PvP this sounds like its exactly what i wanted it to be. Can. Not. Wait.
WTF ?! "in progress?!" "score pending?!"
I've never been a fan of the Souls series and this doesn't look like the game that will change my opinion on it alas, but I'm sure it'll still be mega popular
@Boerewors I would rather they give us a true and proper Kings Field, the real originator of the souls series. Loved those games back in the day and I think with everything they have learned now they could really make a great one. (Even though the first two were great imo)
@GraveLordXD Me to bud, and I don't think many people realize that From got the inspiration for Souls from their previous work in KF. Also, kings field was more of an open world but still really cool and interconnected, would love to see how they could incorporate all of that together. Maybe just a total Kings Field reboot, I can only dream.
@Majic12 A King's Field reboot would be great, but the originals haven't aged well at all. The first one released in the west (technically the second, the original was Japan only) was pretty sluggish and hard-going even back in the '90s.
@GraveLordXD I only ever played the English versions of part 1 and 2, didn't realize there was an original part one only in Japan. Regardless, IMO From should take everything they have learned from making Souls and Bloodborne to completely reboot a new Kings Field. I would prefer that it had both combat styles, souls or borne, with an open world map like the original kings field except interconnected with hidden areas and secret shortcuts like we in souls and borne. It could really be awesome and would love to see them revisit an open world with elements from souls series. This will probably NEVER happen because souls and borne are to popular and kings field is relatively unheard of by most gamers these days. I think I am burnt on the whole souls/borne formula, so if they weren't interested in a Kings Field remake a new IP would be awesome as well.
Never did like this series, which is kinda weird seeing I'm a Monster Hunter fanatic and live for that kind of precision gameplay.
My brother loves it, but Idk. Always seemed like difficulty was cheap. I mean, no pausing? That's obtuse. I don't care for the developers reasons on why- every single game should be able to be paused lol.
Nonetheless I ordered it and will give it a go- one last attempt at the series.
Pretty cool.
https://www.youtube.com/watch?v=MPqj6WaTFOE#t=68
Oh yeah, I want that Squall's Gunblade.
Dark Souls 3 relies too much on former glories to reach the heights of Bloodborne or the original Dark Souls, but that doesn't stop it being another superb adventure..
Dark Souls 3 is a greatest hits package, with all the good and bad that description suggests. It is both compulsively playable and utterly loathsome, a fascinating mix of beautiful combat and cheap boss fights. It is a game which will camp out in your head when you're not playing it but, by virtue of constant homage, is curiously not all that memorable. It's a megamix of Demon's Souls, Dark Souls, and Bloodborne which never really amounts to more than the sum of its parts. It is still better than most adventure games I've ever played.
http://www.videogamer.com/reviews/dark_souls_3_review.html
@NICE Did you really just link and quote another site's review in the comments of this site's review?
Well yes people share reviews from different reviewers on other reviews sites. Have you been hiding in a cave or something.
Just about everyone I've spoken to that's already played this in English on the Xbone is disappointed with it. It makes me a little bit worried, but then that does seem to be the norm with gamers in the last 8 years or so; hype themselves into a frenzy and then go into negative overdrive when the game finally arrives, regardless of how good it is.
I've seen Day9 playing it a bit and it seems good to me just based on the very early parts. Maybe people are more disappointed with how it ends.
@GraveLordXD Well one thing is how you can teleport between bonfires from the start like in DS2. It takes away the sense of danger because there are bonfires everywhere and you're always pretty close to just teleporting to safety.
To try to avoid spoilers, there's something that happens in fights numerous times through the game that people - including the Rock Paper Shotgun reviewer - say actually ruins them, making them more random and luck-based than they should be.
Then there are compaints that the levels are often quite bland and rather than being the more windy, dark and claustrophobic areas from DS1 and parts of 2, they're more open and light spaces.
Still, even people that complain still say it's good - it's just not the swansong they were hoping for. Not so much finishing on a high, but finishing on an "okay". Though as I said before, that could be because they overhyped themselves AND have played the previous games for 1000s of hours so are just naturally going to be getting tired of the series.
@GraveLordXD Well as far as I know, both console versions are capped at 30fps. Many people will consider that to be a terrible framerate since the PC will do 60fps (hardware allowing). So maybe that's what you're seeing, on one side you have people happy that it maintains 30fps, on the other side people annoyed that it's capped at 30 in the first place.
@JaxonH I've only played Bloodborne (and I'm still playing), the cousin of the Souls games, and it doesn't have a pause. It's always been a gripe for me because life happens; phone calls, door knocks, kids, spouse, lightening, fire, tornadoes, hurricanes, etc. and I would like a pause. But in truth, I can honestly say I've only had this as an issue a few times in all the hours I've spent playing. The Division doesn't have a pause either, which can be inconvenient too. I'm not sure I'll get DS III.
Score still pending?
Y U NO SCORE?
We've now updated the review with information on the online multiplayer, and included our final score.
I played Demon's souls and Dark Souls, honestly I find the series a bit too slow paced for my liking. I can kinda see where the appeal does come from though.
Enjoyed Demon Souls, original DS and Bloodborne, but finished none of them. Won't be getting this, as the juice just isn't worth the squeeze for me.
@Expa0 you should try out bloodbourne then its much more fast paced that those titles the same as ds 3 its just a little slower than bloodbourne
I am finding it very fast paced, a little less than bloodborne, but it is good, since now you have many more way to attack, counter or roll...
Simple monsters are also faster and more dangerous than sotfs.
As much as I have loved this series, I think I am going to pass this time around. I really loved Demons Souls, one of my top 3 on the ps3, but it has felt to me that the series has went slowly down hill ever since. Of course they are still great games, but for me I have just lost that zeal to keep punishing myself. Bloodborne was an awesome change of pace but once I finished it I had absolutey no desire to go back to it, and I still haven't even though I got it at launch and was done with it within a couple weeks after. Might sound crazy to some, but I want Ratchet and Clank more than DS3. Never played any of them and am ready to give it a go and am glad it's a complete reboot of the series.
@get2sammyb
Two complaints I didn't read about that don't really take away from the game:
1) the pre-defined hair colours all come accross as black-ish. you have to use the sliders to get an actual brown/blonde.
2) like other games, some shiny things come across as unrealistically shiny. Small but takes away from the otherwise gorgeous game.
I will get this but after R&C and playing the Destiny update for a bit I reckon.
The other day i dusted off the ol' PS3 and tried once more to get into Dark Souls and try to see why everybody praises it so much. But no, i just can't for the life of me get into it.
I've never played DS or DS II. Am I missing integral story if I just jump into this entry in the series? Bloodborne looks awesome too.
@audiobrainiac The story doesn't carry over from any of the games - each one has a different story. However, there are elements which are shared between them, so give DS3 a try and if you like it you can always drop back to the others.
Not my thing but can see why people enjoy it
Praise the Sun
Not my kind of game but it does seem to be reviewing very well. Between this and Ratchet & Clank this is easily the best week of releases so far in 2016.
Witcher 3 25 quid, truly amazing .I'll wait for from software's next ps4 exclusive game. Ratchet ,Uncharted 4, and fiinishing Witcher 3 will do for me. Dark souls is great, but it's frustrating as hell
I really want to play this game but I don't want to just jump in at the third game without playing the second, even if they don't follow on. And I can't play the second game because I haven't played the first yet. And I can't play the first because the disc drive on my PS3 has blown up.
My life, man.
@GraveLordXD That intro cinematic was gorgeous though. I must admit I got goosebumps watching it. I'm having too much fun with it.
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