It's been a rocky old road for Destiny, but it's finally found some smooth terrain with The Taken King – the title's biggest expansion to date. The new content marks the second year of Destiny's life, and with it comes the realisation that Bungie has taken a rather large step forward in crafting something special. It's undoubtedly taken a lot of practice for the prestigious developer to get its ambitious vision more in line with the expectations of players, but all of the hard work has been worth it. The simple truth is that Destiny is now a better game than it has ever been.
However, there's also no denying that Destiny is still Destiny – it's just been tweaked, altered, and streamlined into something much more cohesive. Almost every aspect of the game has been fine-tuned, and while it's still not quite the perfect looting experience, it's come a heck of a long way since the days of potentially grinding for hours on end to gain nothing of worth.
This is mostly thanks to how the new loot system works. Instead of stumbling across equipment that has fixed statistics, you'll now find that engrams scale to your light level. An average of your currently equipped gear's attack and defence properties, your light level essentially determines how strong your Guardian is. Watching it increase bit by bit is the new hook that keeps you playing beyond seeing out the story missions and conquering the co-op content – it's the light at the end of the tunnel, if you'll pardon the pun.
Loot's a lot more plentiful, too. Even when you're out and about on standard patrol missions, engrams tend to drop quite frequently, and when coupled with the new system that we've already mentioned, it's clear that the release has far more respect for your limited free time. Even when you've reached the higher light levels and it's becoming increasingly difficult to find gear that's an improvement, there's still a sense that you're working towards something – and that's absolutely crucial.
Not quite as crucial to the title's longevity is its story, but it's still something that The Taken King takes far more seriously than the core release ever did. Continuing on from the events of the base game and its first couple of disappointing add-ons – The Dark Below and House of Wolves – it's the same vague nonsense about darkness and evil aliens, but it's presented in a way that actually keeps you relatively interested. Nolan North's performance fills your accompanying Ghost with some welcome emotion, and several other characters appear in very well acted and directed cutscenes which help push the narrative forward. Sure, it's pretty basic stuff, but it finally feels like Destiny's telling a tale that's worth listening to.
The story missions themselves are also a real step up from what we've come to expect. The opening objective, which sees your Guardian head to one of Mars' moons, is a linear expedition that throws some set pieces into the mix, and the result is a mission that better resembles a stage from a Halo or Call of Duty campaign. As a whole, The Taken King's story-based offering is defined – it's a component that's no longer hard to find among the copious amounts of shooty bang bang.
The end of the plot isn't the beginning of the grind, either – at least, not in the way that you may think. Upon the story's completion you're given a massive amount of quests to fulfil, each of which branch off into subsequent tasks and propositions that add some real meat. Suddenly, the all-new quest tab on the main menu makes a lot more sense, and pursuing these missions is fun – especially when you're raking in the rewards.
So far so good for the expansion, and it gets better still when it comes to playing with others. Great co-op gameplay has always been something that Destiny's been able to fall back on, with three-player Strikes and six-player Raids keeping many fireteam friends coming back for more. The Taken King arrives bearing four new Strikes and remixes several older ones in a bid to both keep them fresh and make them more challenging. This means more enemies, more three-way firefights between factions, and more engaging action. Randomised events can also occur at set intervals, bosses usually explode in a shower of engrams once you've pumped enough bullets into them, and the more consecutive Strikes that you play without returning to orbit, the greater your chances of obtaining rarer loot. All in all, Strikes are another fine example of how Bungie's reworking of the game's existing mechanics has culminated in a much richer experience.
This is also true of the title's Raid, which is arguably the most daunting endgame challenge yet. Combining puzzle elements with intense team-driven situations, the King's Fall Raid is currently the expansion's ultimate test of skill, and like those that have come before it, it demands time, patience, and a lot of coordination. It's safe to say that it won't be for everyone, then, but it is worth noting that the Heroic Strike playlist – which hosts the most difficult Strikes in the game – is actually a decent alternative for those who perhaps aren't too keen on Raids, particularly since bosses can drop exclusive, powerful gear.
In many ways, it's now easier to enjoy Destiny at your own pace: you're not forced to tackle the release's endgame content over and over again in order to feel like you're accomplishing something. Whether you like to prance about on patrols or slaughter newbies in the Crucible, there always appears to be something waiting around the next corner. It could be a new reputation level topped off with the gift of a legendary engram, or it could be the completion of a lingering quest that leads into another string of objectives. The game's gotten very good at directing you from one activity to another, and that's precisely what was needed to keep Guardians from feeling as though they'd hit a dead end.
It's not all rainbows and exotic engrams, though. The biggest thing holding The Taken King back is its steep price point, which is bordering on the same amount that you'd pay for a regular retail release. Now, this expansion certainly isn't Destiny 2, but it is an evolution of the game that many of us have been playing for 12 months. With that in mind, veteran players will want to snap this up, but it's harder to recommend to those who have become disenfranchised with Destiny – after all, this isn't a re-imagining of Bungie's latest but a refinement. Having said that, there's also never been a better opportunity for interested onlookers to jump in and see what they've been missing.
Conclusion
Destiny: The Taken King rolls all of the lessons that Bungie has learned over the last 12 months into one expensive but excellent fix, and the result is a game that finally feels whole. The fresh content is some of the best that the title has to offer, while the numerous reworked systems breathe new life into an experience that has been struggling to find solid ground. The Taken King lights the way forward for the sci-fi shooter, and while it's not the brightest of glows, it's clear that Destiny's darkest days are over.
Comments 27
"I was half, not whole
In step with none
Reaching through this world
In need of one..."
I just keep on singing that song while playing TTK
I've put about 200 hours into Destiny in the last year at least. If I was to do the same in say, FFIV I'd have paid 180 quid for a year.
Having bought vanilla destiny, the expansion, and TTK on release, it's still cheaper than FFIV, but people are still bickering about price.
I get it, I really do, but as far as I'm concerned I've got enough bang for my buck to justify the spend.
Not to mention the new players who'll get a hell of a deal with the Legacy collection.
It's a great game, and considering I hated the idea of it at first, I'm really glad I got it.
Nice review. I do wonder if the Destiny fan in you thinks it's worth more than an 8. Personally I'd rate it a 9 or a 10 for myself, but realistically when recommending it I'd still hover around a 7-8 as it still has, and probably always will have, that slight Marmite factor about it.
I've played and enjoyed it enough over the past week to justify the full cost so any extra from here on is a bonus to me. I'm already looking forward to the next expansions and even the next big instalment that'll hopefully be coming in September 2016. Game on!
@ShogunRok So is that the end of your Friday raids for a bit? Nice review - I think the gameplay is the best around and as you have mentioned current players should jump on this - so that I will!!! (on payday)
@themcnoisy Nah, I'm still more than up for some Push Square community events - absolutely addicted to Destiny at the minute, and I can't see it being shelved for a while yet. It is quite nice to get the review out of the way though!
@Johnnycide Two very different games, so it's understandable we had such different experiences with each. I got about 25 hours out of vanilla Destiny and about 700 hours out of FFXIV. $60 for Destiny, about $300 for FFXIV. That's $2.40/hr vs $0.42 for me. Another difference was I felt 'finished' with Destiny about 10 hours in where as even when I quit FFXIV, I had a ton of stuff to finish.
I can't say I understood the appeal of vanilla Desinty, but as a bundle, the Legacy Collection seems like a solid buy. I'll probably grab it once the expansion bundle drops below $20 or so since I've already paid $60 for my copy of the demo that I wasn't at all satisfied with.
$6 latte, $10 value meal, heck $8 for the train to/from work twice a day. $50 bucks to fill the gas tank of my corolla. Really I don't see how $40 bucks for this is even a topic of discussion.
Destiny is all about the team work for me. It is literally the only game my friends and I make plans to play, and even if it is a strike we have done 30 times we still enjoy it, especially at the hardest settings. I think Bungie has done a really good job keeping it fresh
Yeah I just got my copy, requires a 17gb patch to play online..erks.. on a online only game... jerks.
@sonicmeerkat Yup, your disc only has year 1 Destiny on it - if that! Guess they wernt finshed with year 2 before putting the discs to press!
@kyleforrester87 I'm with you and it's either a 9 or 10 and certainly in the top 2 for me this generation (the other being metal gear).
I'll freely admit I've been quite negative about the vanilla Destiny and in particular the end game grind as well as the upgrade price for this. However I'm delighted to admit that almost every thing I disliked about the original has been fixed and improved. Plus they didn't mess with the core mechanics which were already the best out there. As the the cost of the upgrade, having now played quite a few hours it possibly should be a bit less but I'd say it's worth it and as close to a sequel as we'll get for now and newcomers are getting one hell of a deal.
I'm enjoying it two and yeah its definitely just an expansion, there isn't enough content for it to be considered 2.0, I've enjoyed some of everything, I probably used to play more crucible that strikes, that's changing now as the new stuff is just a good whole lot better. I just worry that after gunning down Oryx are we going to be gunning down the taken for 12 months...
@kyleforrester87 Yeah I'm only 5 hours away from playing now though!
@Bad-MuthaAdebisi Probably, I imagine the fun factor will wear out soon with the DLC's keeping people half interested until the next major content drop. Hopefully the DLC's will be a little more substantial than TDB and HOW, though.
I think the quests make a big difference. Hopefully they can keep putting those out. Otherwise it's just bounties.
@NathanUC I'm with you. I screwed up bad though and got the ghost edition. Sigh. I refuse to buy this out of principle. Hey, we fixed the game! And the fix only costs $40.
I get it--there's new content as well. But the original version of the game lacked content compared to what was promised, so I don't really see that as a valid point. I didn't know that by the time I'd finished the Alpha and the Beta I'd already played half the game.
Yay, Traveler be praised. Good review
I took the plunge and rebought it. Can't play till tomorrow but with all the changes I'll be look I forward to getting sucked back in but starting a fresh warlock. I'll catch up my hunter eventually it got stuck in light level limbo with crappy drops
For all the complaints I had about this game (as an outsider) in it's early days, I must say I am very tempted now that I can pay the same price day one adopters did but get all the additional content included!
I do feel very sorry for existing players re the pricing though, it's a disgusting slap in the face for people who've already paid so much. For just £2 more than existing players are having to pay for TTK, I can buy the legendary edition with all content to date from Amazon.
EDIT: or I could go to simplygames.com and pay less for the complete legendary edition than the standalone price of the expansion...
@SteveButler2210 Get it I don't reckon it's a slap in the face really, from my perspective the value is either there and the upgrade is a no-brainer or you didn't enjoy the 1st year experience so probably won't get a great deal out of TTK either. Sure there will be some people that fall into the middle ground but I'm not sure how else it could have been structured really. I guess for those unsure there is always the wait for a discount or buy preowned options if they don't want to pick it up right away.
That price is too much to ignore but even so! Acting like its just the money that puts you off is pure stupidity. You paid X amount of money for a mediocre experience in the original most would say it was an alpha or beta experience yet still pay X amount for a couple of missions & one raid lol! The new threat in the game isn't even new, the majority that would pay for an experience that falls below standard just because parts of the game are solid.
Justification on a purchase only to fuel a solid agenda of doing bare minimum work to scratch the itch of giving you new content. Bungie figured it out a year later and players rejoice and buy overpriced dlc but who am i to say this will result in bad business practices later. Now that they figured it out will they deliver another HoW or DB more then likely. (I Hope I Am Wrong) if you have fun with this repetitious game more power to you and the friends you roll with!
@BoltedArc lol, thanks, I think.
@kyleforrester87 yeah I figure I will probably get it, if only because paying £40 for everything released to date actually seems fair now, as there looks to now be enough content when you add it all up to stand as a "complete" release.
The revised game mechanics re levelling are a deal breaker for me as well. One of the main things putting me off previously was the thought that I could spend hours re-playing the same thing for potentially no reward whatsoever. I simply don't have time for that! It looks like the 2.0 changes have done a lot in the way of re-balancing to make the game more palatable for casual players, and for me that's a good thing - I've got way too much else I want to play to allow Destiny to take over entirely!!
@SteveButler2210 true, it's kinda tough to tell exactly how much difference the new systems make since no one is hitting that wall yet but it must be somewhere. Since your light is still tied to your gear ultimately you are going to end up chasing guns and armour you want and then watching your light level drop then grinding for stronger gear to infuse into the stuff you actually want to keep. It does help as now not only are you chasing end game weapons but it's worth finding general loot to break down and use to max those weapons out. Previously it was only your armour that affected your light.
@SteveButler2210 Yeah, like I said in the review, I think it's now much easier to play Destiny casually thanks to the increased loot drops. You can now develop your character just by doing the story/free-roam without much consequence, although you'd obviously be missing out on some stuff.
Like @kyleforrester87 said, there will be a cap somewhere. For example, on my friends list, most people I know are beginning to really slow down around 285-295 light level, as better loot understandably becomes increasingly rare. The fact that you can, you know, actually get reliable loot drops is the game changer, though. I'm 293 at the minute and I still feel like I'm working towards something that's attainable.
@ShogunRok Do you suppose the gear needed to bring you from, say, 295 to 300 is only found in the raid? I'd be surprised if you can hit the light cap without raid gear. (That's if 300 is the cap, of course). Bungie only spoke about it being possible to hit the level cap (40) through normal activities, after all.
@kyleforrester87 Depends if there is indeed a cap on normal gear. I've seen people with weapons and armour that's above 300 and it's not Raid equipment. I imagine we'll know for sure relatively soon.
@ShogunRok Over 300? That's encouraging then! Sweet.
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