It's a good thing that ex-PlayStation Vita exclusive Gravity Rush is getting a sequel, because playing PlayStation 4 port Gravity Rush Remastered highlights the untapped potential that this fledgling franchise harbours. Four years removed from its Japanese debut, the upside-down action platformer feels a little lacking in the mission variety department, but it's still packing one of the most satisfying open world traversal mechanics in the medium today.
For those not familiar with Silent Hill creator Keiichiro Toyama's eye-catching intellectual property, it puts you in the high-heeled shoes of Kat, an amnesiac with a feline friend named Dusty who's able to bend the properties of gravity to her whim. By manipulating the laws of physics, the blonde-haired bombshell is able to essentially "fall" in whichever direction she decrees, ultimately granting her the ability to fly wherever she wants to go. It's a brilliant bit of design.
And the system works just as well on the DualShock 4 as it did on the Vita: you stop gravity with a tap of the trigger, and then use a combination of the right analogue stick and gyroscope to determine how you'd like it to flow. There are sensitivity controls available in the options for those who demand a little extra finesse, but we found the default settings to be very responsive. It's definitely odd to be playing a game where motion controls matter again, but they're seamlessly implemented here.
Subsequently, it's simply fun navigating the game's ultra-stylish world. The art style – which has been meticulously recreated in 1080p by conversion specialists Bluepoint Games – is inspired by Franco-Belgian comics, and it's got a real exotic look to it as a consequence. Each area employs a different colour palette, with entertainment district Pleajeune opting for deep purples, while the factory hub known as Endestria instead goes for hazy yellows.
Precious few releases dare to consider such unusual art directions, but Gravity Rush swings for the fences and hits a home run. The game definitely shows its handheld origins at times, but many textures have been touched up as part of the porting process, and consequentially it's no slouch on a large screen. Even draw distance tricks like the way in which far-away elements turn into sketch outlines help enhance the game's sense of style, rather than reveal its portable origins.
The problem, then, is that the 15 or so hour campaign is a bit of a one-trick pony. Most missions revolve around you defeating Nevi, a mysterious foe which is poorly explained. To off these beasts, you'll find yourself soaring through the air, gravity kicking their exposed weak points in order to crush them. It's got a Sonic the Hedgehog-esque sense of momentum to it, so once you start chaining together attacks it feels really good, but the game doesn't really know where else to go with the idea.
This results in a handful of missions that, with the benefit of hindsight, are merely there to pad the campaign: a dream sequence which sees you collecting cats, a trivia quiz about one of the locations, and a section which sees you setting up sensor arrays for no reason whatsoever. The ideas that the game establishes are outstanding, but they get stretched thin over the course of the ultra-anime story, and it leaves you longing for a little more variety.
No more is this true than in the handful of quests where the game actually takes away many of your abilities. On the one hand, this odd decision helps to underline just how enjoyable the gravity-based gameplay is, but it will leave you frustrated as you wrestle with Kat's limited moveset trying to achieve things that would be easier if it would just give you back full control. It feels like filler, and there's a bit too much of that as the plot introduces threads that are barely explored, let alone resolved.
But while the game occasionally frustrates by failing to iterate upon its own innovations, it peeks at huge promise for the forthcoming sequel. Simply floating around collecting gems – which can be used to upgrade your abilities – is entertaining on its own, and it's easy to imagine it being married to a more fulfilling piece of fiction and some more interesting mission objectives. What's here should be savoured for the stunning presentation and sheer audacity of it alone – but there's a much better game waiting to be built upon its blueprints.
Conclusion
Gravity Rush Remastered will have you purring at the potential that its sequel looks set to fulfil, but it's a fine release in its own right. The mission variety's not quite there and the plot's paper-thin, but the traversal's some of the finest that you'll find on consoles full-stop and the audio-visual achievements are outstanding across the board. It's an excellent first attempt, then, so irrespective of the laws of gravity, the only direction for this promising property is up.
Comments 51
This will be a perfect PlayStation plus freebie in 2019
I remember trying this on a Vita demo unit and really quite enjoying it, so I may go for it.
Is there going to be a physical release?
As always, I'll be on hand all day to answer any of your questions. Just copy me in if you want a response.
Already pre-ordered on Amazon
I loved it on the Vita but it's not for everyone , controls took a bit of getting used to.
@Not-Another-Ad Yeah, there's a retail release in Europe and North America. Latter is exclusive to Amazon, though, I believe.
I can't wait to play it. Gravity Rush was ist one of my favorite games on the PS Vita
@get2sammyb
I never played the Vita original, so should I get this or better wait for the (hopefully better) sequel? Your review does not sound as exciting as I thought it would. For some reason this reminds me of a P* game, though.
@sinalefa I say get this. It's really cheap and very fun. If you think it sounds interesting, then give it a go.
I'm going to pick it up for sure.....I always liked this games aesthetic (and this is from someone who doesn't care about anime).......I had picked it up on Vita, but after Tearaway Unfolded was announced for the PS4, I reckoned I was best to wait for the inevitable PS4 port.
@get2sammyb
Thanks. Prime discount makes this one cheaper at least.
Got my preorder down. Looks interesting and love the style, for £18 I'm happy.
Just another week to go. I love this game and it was my Game of the Year for 2012 when it first released. I'd say it's deserving of at least an 8/10, but there are problems I hope are worked out for the sequel. I don't give a damn about voice acting, in fact I think it might take away some of the charm, but they need to make sure the story is a bit better. I did appreciate that while this is an open world game, it didn't beat you over the head with tons and tons of sidequests but they are a staple of the genre so a few more, and a bit more variety for them in GR 2 would be welcome, imo. And a 20-hour campaign would be cool.
@Gamer83 Yeah, I love the gibberish voice acting, I hope they don't change that either.
@JoeBlogs To be honest, I don't know if you get the theme. I imagine you might if you pre-order from the PlayStation Store, but can neither confirm nor deny.
I think I'll get this when it drops around the 20 or so range. Gotta have at least a few non RPGs on the PS4 too.
@get2sammyb Is this priced yet Sammy?, I'd imagine 30 Euro.
I'll stick with the Vita version. Is the sequel coming to Vita do we know, I imagine not?
@stevie85 Which region? It's £23.99 on Amazon!
@get2sammyb UK/Ireland. Ireland more specifically. Goung by the Amazon price it's surely 30 Euro at retail here.
Pre-ordered this beautiful Japanese game from PSN months ago. love Japan Studio their game are always unique.we need a Puppeteer remaster too, many gamers never played that game.
Really want to play this. I don't have a Vita, so I missed out on it the first time. That will eventually change soon enough.
If I didn't get a ps4 for Christmas, I would have bought one just for this game. I love Gravity Rush. One of the best games I've ever played! And I can't wait for the sequel! Also, Kat is really funny, and one of the most relatable main characters I have played in a really long time.
I just wish there were other ways to get the physical copy besides Amazon, because I would like as many players to play this game as possible (instead of it getting lost in the digital store).
Gravity Rush, Final Fantasy Explorers, and Resident Evil Origins. This year is already starting out awesome!
@Utena-mobile Hah yeah, it is!
Already pre-ordered this game, can't wait!
@Gamer83 How long is the story campaign in GR? I take that it's less than 20 hours from your comment?
Already have it on my Vita for quite some time...don't really think this edition is worth more money Will wait for the second game!
@Octane
12-15 hours. Not bad but a longer campaign for Gravity Rush 2 would be welcomed.
has the draw distance improved?
Review forgot to mention how likeable of a protagonist Kat is... main reason I like the game
@DualWielding <3 Kat.
@Utena-mobile we seem to have similar tastes, I also love Kat
Loved this game on Vita, second best IMO only to P4 although hard to compare. I had sooo much fun with it, will pick up the remaster when it's on the cheap.
@JoeBlogs
I pre-ordered from Amazon and it says you get a theme after the game ships.
I also pre ordered the retail copy from Amazon.
I don't have a vita so I am very excited to get a chance to play this! This is a day one purchase for me!
don't have a vita so cant wait to give this a try
@crazykcarter They're virtually identical, unlike Tearaway which has different levels. The main difference in Gravity Rush is that in the Vita version the slide and dodge abilities are mapped to the touch screen, but I prefer them being on the L2/R2 triggers. So I narrowly prefer the PS4 version.
I have it on the Vita, actually. I haven't been on for a while, but I have a Vita, now.
@get2sammyb: Hi, would you say that the VITA version is better considering you gave it a 9/10 back then?
Excited to play this again. It was great on Vita, and Kat is an awesome character!
The sequel can't come soon enough!
@Gamer83 I see, thanks. 12-15 is enough for me, I don't have too much free time. I wouldn't mind 20+ hours though.
I can't refuse at that price.
It's good to see that Sony understands this has more value as a kind of prologue to GR2, both literally and from a marketing point of view, rather than as a standalone game and has priced it accordingly.
Already pre-ordered.
Own it on Vita, but gladly play it on PS4 again (and this time I'll see the end )
@WanderingBullet In hindsight, I think I overrated the original. I think I probably got swept up in the excitement of a genuinely exciting new intellectual property on the Vita, which was still relatively new at the time. As a result, I was more forgiving of its faults.
I think the PS4 version is better because slide and evade are mapped to the triggers, but it's also worth pointing out that it's been four years since the original launch and expectations have changed.
@Octane It's the kind of thing you can get through in a weekend but it feels like a satisfying and fulfilling length. Plus, there are all of the DLC missions included with the PS4 release so that adds a couple more hours.
@get2sammyb Noted. Thanks, Sammy.
@get2sammyb That sounds great. Also good to know the DLC is included . I have no idea how this game is structured, open-world / level based / linear story-driven, so I'm not sure how well the DLC is integrated, but I'm going to let the game surprise me. Love the art style and the gravity mechanic, so that's why I was interested in this game in the first place.
@Octane It's open world.
@get2sammyb Well, spoilers...
No, just kidding, that's great actually, was hoping for an open world structure!
Down to £19.99 on Amazon at the moment.
If you have a PS4 but not a Vita, it's worth getting on PS4. Very good Vita game--one of the best, and that's saying a lot from me since I don't particularly like Japanese anime-style games. Lots of action, interesting storyline, great protagonist.
@DominicanGlory So, we're here. - Is it?..
All I know is that right now, in December 2019, it's on sale.
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