We've played some ugly anime games in our time, but there's a special place in art style hell for Jump Force. What should be a grand celebration of all things Jump, this crossover fighter is loathsome in its portrayal of the awesome manga and anime heroes that make up its character roster.
Jump Force opts for a "realistic" visual style, and it immediately stains the entire experience. Colourful characters from global hits like Dragon Ball, One Piece, and Naruto, as well as classics like Saint Seiya and City Hunter, are thrown into our world. Their cartoonish body proportions remain, but their skin and clothes are given realistic textures, and their faces refuse to show even the slightest hint of emotion. The result is nothing short of horrific, with the majority of the cast looking like people wearing terrifying mascot suits in some sort of Jump theme park.
To make matters worse, the out-of-battle animation is truly awful. Cutscenes throughout the already clumsy campaign are impossible to take seriously thanks to some of the worst character animations that we've seen in a full price PS4 retail release. It's the kind of awkward motion-capture nightmare that was barely acceptable back on the PS2.
In a world where downright stunning anime-based brawlers like Dragon Ball FighterZ and Naruto Shippuden: Ultimate Ninja Storm 4 exist, it's baffling that anyone at Bandai Namco thought Jump Force looked okay. We're starting to rant now, but we just can't get over how bad Goku and the gang look. The scene where Frieza escapes the good guys by literally floating upwards off-screen -- without any additional animation -- has to be seen to be believed.
But there's more to games than just visuals, so let's move on. Jump Force is an arena brawler in the same vein as One Piece: Burning Blood. It's fast, flashy, and easy to play, with automatic, one-button combos and special attacks that swamp your screen in particle effects. Fortunately, the fighting is pretty fluid and fun, if basic. Despite looking dreadful in cutscenes, characters are animated quite well in combat, and the controls are smooth.
Aside from some annoyingly repetitive screaming, graphical flourishes and crunchy sound effects go a long way in adding impact to each hit, and as you can imagine, seeing all of these beloved Jump personalities go toe-to-toe in totally over-the-top brawls makes for an inherently cool spectacle.
Again, though, there's no obvious depth to the combat in Jump Force. That's not necessarily a bad thing for an accessible fighter like this, but it does mean that the gameplay loses a lot of its lustre after a while. It's not difficult to figure out how the most damaging combos work and put them into practice, and even though each character comes with their own unique special moves, they generally play with the same rhythm and flow. Once you're past the surface-level flashiness, it all gets just a bit repetitive.
The same could be said of the story, although as we've established, 'flashiness' isn't the right word to use when the game looks this confused. You play as your own custom character, and in very Dragon Ball XenoVerse fashion, you team up with an organisation (named Jump Force, of course) that comprises of heroes from throughout Jump history in order to save the world. From the Jump Force HQ, which acts as your freely-explorable hub, you go out on missions, pick up quests, and upgrade your abilities.
The fact that everything stems from this one hub area gives the game that MMO feel -- especially when you're playing online -- but getting around is cumbersome. The Jump Force HQ is pretty big, and running between the mission desk, the shop, and anywhere else quickly starts to grate. Even if you just want to play against a friend using your favourite Jump stars, you've got to load the game up and run over to the specified booth. Can we not just have a menu on the start screen for this?
And speaking of loading, the load times are a real pain. Bandai Namco has said that they'll soon be improved, but it's going to take a lot of tweaking to make them acceptable. Load screens separate almost everything. They bookmark even the shortest of cutscenes, they last what feels like an age before each fight, and they even appear when you just want to customise your avatar.
Playing through the story of Jump Force is an absolute slog, so you'll often find yourself wanting to just skip straight to the action. Fortunately, fighting other players online is always an option, and if you've got any anime-loving friends nearby, kicking the snot out of one another in local versus can be good fun. When you're just fighting and enjoying the base satisfaction in seeing all of these Jump characters come together, Jump Force is fine. It's just a shame that so, so much more could have been done beyond that initial concept.
Conclusion
Jump Force can be fun with friends when you're just looking for a quick and easy scrap, but as a celebration of all things Jump, it's a borderline embarrassment. Thanks to a truly egregious art style and comically bad story presentation, this is an accessible and often fun crossover brawler let down by its disappointingly shoddy packaging. Ultimately, it's difficult not to feel as though all of these classic manga and anime properties deserve much better than Jump Force.
Comments 46
If anyone's got any questions I'll do my best to answer.
@ShogunRok i saw that scene with Frieza i thought to myself "WTF just happened"
but yeah i agree the game has issues but i still really love it but then again i am a HUGE Jump Fan so just being able to punch Hisoka in his smug face with Goku is enough to make me happy
and it still plays better than J-Stars did even if J-Stars looked better
but yeah a 5 or a 6 at best but again i'm still loving it and having loads of fun
also have you noticed that during cutscenes everybody twitches like they had 500 coffees
@FullbringIchigo Yeah, your comment pretty much sums up my experience (just like the review, obviously). I love my Jump manga but it's difficult to deny how shoddy Jump Force is. So much of it feels like a missed opportunity. It's fun when you're just fighting and enjoying it for what it is, but yeah... Disappointed.
@ShogunRok i think Bandai know this and that's probably why they have a lot of future updates planned
although strangely Super Saiyan and 6 Path Sage mode looks really good in this game
@FullbringIchigo Yeah it's weird, there are times when you catch yourself thinking "hey that actually looks pretty good!"
... And then you're back in a cutscene with Trunks and he just looks soooo bad. I feel like the Dragon Ball characters got it the worst, their proportions are so messed up.
@ShogunRok first time i saw Trunks i thought why is his head so close to his shoulders, he looks like he was scrunched up
Naruto characters look OK so do the JoJo, Rurouni Kenshin, Bleach and Black Clover ones
@ShogunRok the graphics for this game bothered me since the game was first announced. And characters not showing emotion is spot on. I noticed on the beta just on the character select screen. I really don’t know why Namco went this route. A lot of problems, but I did enjoy the gameplay and like @FullbringIchigo I’m also a big Jump fan. Also, this is just me nip picking here but there are quite a few other series I thought should be in this game for a 50th celebration for Jump. Still no Space Adventure Cobra, and it could have used a few more female characters. I guess there’s always DLC.
One day I will check the game, but I will definitely wait for a discount.
@shonenjump86 yeah i think some of the characters missing from J-Stars are going to be DLC myself
@shonenjump86 The art style has always reminded me of that Simpsons halloween special where Homer ends up in the 3D world:
It's just such a weird look.
Man I was really looking forward to this because I love shonen jump. But I don’t know if I can tolerate the game the way it is.
@ShogunRok i do like the whole battle damage aspect though, your characters look like they have been in epic fights
Looks like I'll revisit J-Stars instead.
@PS_Nation yeah, I don’t blame ya for waiting on a discount.
@FullbringIchigo But to be fair, DBZ games have been doing this since at least as far back as the PS2.
@FullbringIchigo Yep, I like that too. I think some of the special attacks look really cool as well.
@shonenjump86 they should add Robin, Hinata, Sakura, Kale, Caulifla, Orihime, Noelle, Uraraka and Athena too the game
@Matroska yeah but not to this degree
@ShogunRok the supers do look really good
@FullbringIchigo @ShogunRok This kinda reminds me of Marvel vs Capcom Infinite. The gameplay was just fine, but everything thing else was just off. Anyways I’ll be spending time with this game. But I won’t really take it seriously like I do with Street Fighter V, Soul Calibur 6, etc. Not sure if I’ll even play online with this.
@FullbringIchigo ah, good picks there. I’ll throw in Medaka from Medaka Box too.
I mean, I'd still take this over Seven Deadly Sins Knights of Britannia, especially since both have terrible cutscene animations except the ones in Jump Force are easier to poke fun at (also, atleast the characters actually blink).
I do kinda miss the up-beat nature of J Stars though. While J Stars was far from great, atleast the characters didn't looked this ugly. Plus, the soundtrack in this game is a step down from J Stars, since it's just generic "epic" music. Even Knights of Britannia has a better soundtrack. And playing as Kenshiro here felt "meh" compared to playing as him in J Stars.
No doubt that I'll be getting the game soon but man, Spike really shot themselves again this time, which even then, Burning Blood did have a few things that trumps Jump Force.
@shonenjump86 Exactly what I was thinking. Heck, my friend, who's also a Jump fan, said the same thing that you said about the similarity between MvCI and JF. Though I have a feeling that JF will have slightly better support than MvCI.
@shonenjump86 yeah she would be a good pick, i was just sticking to the series already in the game is all, i can't imagine they will be adding many more series if any to the game
@ShogunRok there is also one thing i would like to make note of
this is one of the few games that kicks my PS4's fan into high mode (normally games like God of War do it but games like XenoVerse don't) and i can't think why the game is only 15gb so i can't imagine it's pushing the system that much
oh and it's only during the story cutscenes too
@FullbringIchigo Are you on a standard PS4? I didn't really have any fan noise on PS4 Pro.
@ShogunRok Day One Standard PS4
Jank Force.
@SoulsBourne128 I agree, I think this will do better than MVC Infinite.
@shonenjump86 MedakaBox is life. 😍
Getting it on Xbox One.
@IBeAGamer You should 🤐
@Flaming_Kaiser I should, it looks like a crap game but Asta.
@IBeAGamer I've read quite a few of your comments the last few weeks and you seem to be bitter about Sonys censorship. If that effects you I understand. Especially if your commenting on the censorship articles.
But do you have to comment 'buying on xbox' everytime? It's getting pretty childish and you have already made your point.
@themcnoisy Cry more man.
@IBeAGamer About what? I'm not upset. Your slight repertoire of insults is to parry back a blunt response, usually involving the word fanboy, when you get an awkward comment deflected at your now boring initial comments.
You had something to say forty odd comments ago and it's been lost to petty frivolity.
Is it Sonys stance on censorship? Your dislike of Ps Now? The fact you have no taste in games? I can't work out why your here.
@themcnoisy No taste in games because I dislike Sony's crap movie games?
Fail.
@IBeAGamer listen I dislike Uncharted and Bloodborne. I get it, not all of these games are great imo opinion either. Too much emphasis on story on some occasions is a valid point.
The reason I'm asking is I'm concerned about your mental health. Being so negative and posting accordingly will not be helping you in the long run. You originally posted some decent comments when you arrived here and that's disintegrated into for want of a better word trolling.
@IBeAGamer if you are i hope you have a XB1X because apparently it runs like crap on the base & XB1s (even the base PS4 has texture pop in during most cutscenes)
@FullbringIchigo I have both the Xbox One X and PS4 Pro.
@themcnoisy lol "mental health"
You lot take this crap way too seriously dude.
@IBeAGamer then you should be fine
@IBeAGamer It's not funny to take 'mental health' so lightly. You may be suffering with oppositional defiance disorder or have a form of autism. It's not normal or healthy to hold a grudge for so long.
@themcnoisy listen mate, I'm using this place as a way to pass time while I go through my the process of losing my foot. This is all one big game to me, I really don't give a toss about this whole censorship crap nor do I hate any of these games that I'm claiming to hate.
Though I must admit, all the insults have been hilarious.
@IBeAGamer Sorry about your foot bro. Horrendous thing to happen. Thanks for opening up though. On the gaming front good one getting Astrobot, I think it's fantastic.
@themcnoisy dude I need to get around to it now that I have neverending free time. Right now I need to finish Tales of Zestiria but it's a definite in the future.
I plan to get this on Xbox One X because the exclusives there are....Crackdown 3 and that travesty wasn't worth rebuying Game Pass for.
Eh, I'm enjoying it. It's probably not going on my 2019 GOTY list due to its "flaws", but the character creation and decently fun gameplay got my interest enough that I don't regret putting down my $60.
7/10 from me.
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