Katana Kami: A Way of the Samurai Story is an isometric dungeon crawling action RPG that, as its title suggests, branches off from the janky but fun Way of the Samurai series. Playing as a wandering swordsman who helps a blacksmith settle his debt, you're tasked with exploring a ghostly realm that appears in the night, looting its treasures so that you have some dosh to hand over when the debt collectors come knocking.
The whole game is based on a calendar system, meaning that you have to use your time wisely and proceed through the randomised dungeons with caution. Get caught out by monsters and demons in the spirit realm and you'll lose the items that you've gathered as well as the time that you spent adventuring. What's more, dungeons become increasingly dangerous as you delve deeper and deeper, providing a tangible sense of risk versus reward. It's an addictive structure, especially since you never quite know what you'll find.
Combat is enjoyable too, if a little clunky. You level up your favourite weapons by using them in battle, unlocking new techniques and skills. It's quick and quite satisfying, but against larger groups of enemies, the screen's so busy that it can be difficult to keep up with the action. It also doesn't help that the lock-on mechanic is fiddly at best, resulting in some frustratingly cheap hits.
But by far the weakest part of Katana Kami is its user interface. Menus are rough to say the least. Even something as simple as switching weapons or organising your inventory can be a chore, often forcing you to click through several confirmation screens that aren't clearly signposted. It's just not good enough for a game that revolves around loot and item management.
Comments 5
I am a big Way of the Samurai fan and I hope this game hints that there could be more in the pipeline for this series. But sadly the design and camera perspective in this are a hard pass for me 😔
@ShogunRok How is the story? The choices and consequences is the main draw of Way of the Samurai for me.
@Jaz007 There's barely a story really. The blacksmith's daughter gets taken away as a guarantee to his debts and that's about it. You meet with the debt collectors every now and then to pay them and you can interact with them.
There are also three factions who live nearby and you get quests from them (usually requesting the delivery of a specific item that you find in the dungeons). You get friendlier with the ones you help out and they interact with each other based on your actions. But that's pretty much the extent of the choices you have. It's very watered down compared to what you'll find in the main series.
I could right into this if it was on vita
Is there supposed to be some sort of conclusive paragraph here? Why is the closing paragraph introducing new information? Was the game played for like 6 minutes?
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