Republished on Wednesday 28th October 2020: We're bringing this review back from the archives following the announcement of November's PlayStation Plus lineup. The original text follows.
Middle-earth: Shadow of War takes the best parts of its predecessor and gives them room to breathe. It's a sequel that opts to expand rather than alter, but that's fine when Middle-earth: Shadow of Mordor debuted with such strong core mechanics.
Those of you who played the first game will find yourselves in the familiar boots of Talion – an undead ranger who was murdered alongside his family by the forces of that pesky Dark Lord Sauron. Sharing his body with the wraith of an incredibly powerful elven warrior, Talion's out to put a stop to Sauron once and for all. The nations of mankind hang in the balance as our hero hops around Mordor killing high ranking orc generals and building his own ugly army.
Shadow of War tells a better story than its predecessor. It features a large amount of well directed and well acted cutscenes, and a wider cast of secondary characters help give the plot a better sense of purpose. While it's nothing amazing, the narrative is good enough to get you somewhat invested, and there are a few standout moments where the story successfully heightens the stakes.
For an action game it's enjoyable stuff, but devout The Lord of the Rings fans may take issue with some of the creative liberties that developer Monolith takes with information and lore gleaned from the source material. We don't think that there's anything especially blasphemous here, and it's clear the that studio has a passion for Tolkien's work, but there are moments where, if you've studied the books and immersed yourself in Middle-earth before, you'll likely raise an eyebrow or two.
Unfortunately for Shadow of War and its story, proceedings are held back by some uninspired mission design. Main quests are generally quite boring in terms of structure, tasking you with completing mundane objectives before you can lay your peepers on another cutscene. The plot's pretty lengthy, but a lot of that length stems from story missions that can feel like filler.
It's not that these missions are awful, but their flaws are highlighted by the fact that Shadow of War is so much fun elsewhere. Outside of core quests, the game offers up a selection of open environments for you to play around in, and this is where the release really comes into its own.
Everything is once again built upon the Nemesis System – an intricate and thoroughly impressive creation that the developer revealed in Shadow of Mordor. The system's put to even better use this time around as Talion forges dynamic relationships with randomly generated orc captains. At its heart the Nemesis System remains the same, but so much variety and spice has been added that it's really evolved into something special.
The open environments that we mentioned earlier are populated with armies of orcs. The vast majority are generic footsoldiers who patrol the land and have a terrible habit of sitting way too close to explosive barrels, but these grunts are headed by captains – named orcs who have individual abilities and skills. As Talion, you'll constantly be working to hunt down captains and decide their fate.
It's this decision making that influences the Nemesis System as a whole. Once you find your target captain, it's time to choose: does he die, join your cause, or flee in shame? Whatever path you take, there are usually consequences. Captains that you kill can come back later to take revenge, this time with a huge scar down their face and perhaps a missing arm. Orcs that you've branded, forcing them to side with you, may try to stab you in the back further down the line.
The way that the Nemesis System takes all of these potential interactions and turns them into their own unique substories is fantastic. Forging personal narratives with the many monsters of Mordor is what keeps the game ticking, and the system provides a massive amount of replay value to boot. However, it's this free-form storytelling that casts a shadow on the aforementioned main quests. You end up getting so invested in your unique roster of orcs that the main plot can start to feel like it's getting in the way – like it's been nailed onto something much more interesting. And again, that's not to say the story is bad, rather it shows just how brilliantly engaging the Nemesis System is.
Fortunately, you can play around with the system as much as you want, particularly once you've mopped up the main story. After the credits roll, you see what the Nemesis System is truly capable of in the Shadow Wars endgame. Here, you're free to continue conquering Mordor however you see fit, and without any distractions, the tangled web of relationships seems to stretch on endlessly.
All of this is of course tied to a fast and fluid combat system, which really hasn't changed much from the first game. Talion flips and slashes across the battlefield in style, and the animations still look great. As with any contextual combat that sees you react to your opponents by hitting the right button at the right time, things can get slightly awkward as you glitch out every now and then, but overall, the system's still a lot of good, bloody fun. It's also bolstered by a welcome loot system, even if there's not that much depth to it.
Shadow of War is a huge game that you can get lost in for hours on end, but if you find yourself wanting to wreak some extra havoc, you can always check out the title's online features. Connect to the Internet and you can test your skills against captains from the games of other players, or you can assault fortresses prepared by fellow users with the armies that you've cultivated. These missions are entirely optional, but if you're hungry for further action, they're nice to have around.
Successful online escapades reward you with loot boxes, and this is where we have to talk about microtransactions in Shadow of War. Right off the bat, we'll say that the loot boxes feel out of place, and not just because this is a single player game. Going to a separate menu screen just to open them up makes it seem like they've been haphazardly bolted to the experience. Can you complete the game without ever opening a loot box? Absolutely, but that doesn't change the fact that they've been jammed into a title that definitely doesn't need them. Whether you use them or not, seeing that little marketplace tab on the main menu cheapens what is otherwise a great game.
On that note, it's worth pointing out that much of what's impressive about Shadow of War hides beneath its surface. Now, it's certainly not the best looking game in the world. Lighting can appear far too flat at times and locations can come across as monotonous, but the engine is capable of some spectacular feats, namely when you're charging into battle with dozens of orcs by your side and watching as they clash with the opposing army. It's almost Dynasty Warriors-level stuff but much more intricate, and the framerate stays rock solid throughout.
Conclusion
Middle-earth: Shadow of War is a stellar sequel to a surprisingly great game. The Nemesis System remains the real star of the show in all of its expanded glory, and while its dynamic brilliance threatens to make the main story missions seem boring by comparison, there's enough heft to the overall package that you can look past its shortcomings. In the barrage of blockbusters hitting PS4 over the next few months, Shadow of War should not be missed.
Comments 72
Any questions, let me know!
Is beast riding still in there, Rob? And furthermore, if it is, is it still restricted to just wargs?
@AhabSpampurse Beast riding is in and it's been expanded — there's even a set of skills dedicated to riding creatures. You can also ride several different types of beast.
Nice review - I'm glad the core game is up to snuff. I really liked the original, I even bothered going back for the platinum but the whole microtransaction thing just bugs me. So not a day one purchase for me.
It sounds like the animations are better in the finished game then the trailers as some were a little dodgy if I remember rightly.
@ShogunRok amazing, exactly what I wanted to hear. Being able to leap up and down heights in the predecessor with a chewing quadraped of death was a highlight for me. Cheers for the response!
@Rudy_Manchego Yeah based on the trailers and gameplay videos I was worried about the polish of the finished game but it's absolutely fine. Graphically it's nothing amazing but it runs great and I've only seen minor glitches here and there. Usual open world stuff.
@JoeBlogs Unfortunately not. In an ideal world we'd have enough time and resources to test the game out on both systems but that's sadly not the case. I haven't seen any reviews complain about performance yet, though, so I assume it's okay.
Nice review. I bought the last game when it was real cheap and really enjoyed it, I'll do the same with this one.
@ShogunRok That's good because I thought Shadow of Morder looked ok considering it was cross gen and the trailers looked worse than the original.
I do wonder how much the whole micro transactions and bad press is going to hurt this release though.
@Rudy_Manchego It's definitely going to be interesting to see how it performs in terms of sales. We're entering the busiest period of the year for spending and it feels like the bad press has outweighed the good. It's getting pretty high review scores, though, so maybe it'll pull through okay.
Microtransactions aside, I am so looking forward to this. Forts, riding Drakes, creating that perfect army and ofcourse the Nemesis System.
@ShogunRok Yeah, I feel for the devs because, as you mentioned, this is clearly tacked on late in the day at the Publishers behest. We'll see but with so many huge releases in the next six weeks, not sure how it will stack up to Assasins Creed, particularly when the first was sort of a copy of it in some ways.
I really liked the first one but with the time of year I had to choose between this or South Park so I'll wait, who knows maybe not even pick it up till GoY edition like they did with the first. But if a nice sale pops up over the holidays I'll be hard pressed to ignore it.
I did not like the first game one jot.
A bit disappointing to hear that with all the changes they made to the Nemesis system, Orc captains can still come back for revenge after you "kill" them. If i cut an orc's head off, he shouldn't be coming back with a scar on his face......
Loot boxes = no buy from me. Shame
Nice to see this. I guess this is the one preorder I won't be cancelling this month. Not that it was ever in doubt, considering how much I adored SoM.
@RedMageLanakyn It doesn't quite work like that anymore, thankfully. I won't spoil it!
Great review,wasn't expecting an 8 to be honest but glad it's nailed a good score.I loved the original so I'll end up getting this one...(providing someone buys it me for birthday or christmas )
@ShogunRok Good to know, thank you
Great review also, a good read!
@ShogunRok What can you tell us about day/night cicle and locations? SoM looked too opaque and monotonous to me and the images attached to the review doesn't help in that sense...
@andreoni79 No day/night cycles I'm afraid, which is a shame. Some missions do change the time of day and how some lighting works, but there's nothing dynamic.
@Wheatly Hmmm, not especially I don't think. Returning players will probably get more out of the story (at least in the beginning) but other than that it's pretty much its own thing, just with characters coming back.
I would like to know if they've put together a more impressive world to explore. The last game was great, but it was a bit too baron and brown for my liking.
I will probably buy it on day one, even if many games are coming soon.
Still not buying this purely on the loot box thing
Loot boxes are a disgrace in a single player game. You know very well they're going to influence the game. It's in the publisher's interest that you buy them, so there's going to be grindy parts in this game to tempt you to buy them anyway. That's how it always works. And I wished reviewers weren't afraid to reflect this in their review score/conclusion. What you end up with is giving a big OK to publishers. I fear this is just the beginning, and it'll only get worse...
@ShogunRok Thanks for the reply.
Anything about locations?
All the screenshots I found around show two armies fighting on dusty and rocky planes around bare forts... SoM got Nurn, but grass and lonely trees made it as depressing as Mordor!
“Boo hoo, it has microtransactions so no buy for me boo...” - seriously kiddos, grow up will ya?
@andreoni79 Locations are definitely better in this one, and there are more of them. That said, there are one or two that are still quite dull. I'm not a huge fan of the environments and their design but then this isn't a proper open world game. The locations are just backdrops for the action at the end of the day, not for exploring, if that makes sense.
@fisher I see no reason to support a game that has MTs in a single player game. They're completely unnecessary, and you can bet on it that certain parts of the game are tailored with in such a way that buying said MTs makes an attractive alternative (think grindy, tedious parts that are made easier with MTs). On top of that, they're loot boxes, random content, it's gambling. And there's a MP mode that has basically become a pay-to-win mode. So yeah, I say it's pretty reasonable to skip a (single player) game based on MTs alone.
@fisher Supporting this kind of practice is exactly the reason they keep pushing further and further to see how much they can get away. Microtransactions in a single player game is simply where I call it quits, but enjoy your pay-to-win experience that you've already had to pay for in full.
@Kai_ pay-to-win in a SP game? Do you even read what you write or is just a random vomit of thoughts? I’ve never purchased any MT, nor am I planning to and that’s exactly why I don’t see a reason to keep on bit**ing about it like you guys are under every single SOW article. You grind for gear and loot in every open-world game these days and if someone prefers to pay for it, then hey, by all means. I stick to what I always do, which is playing the game properly because you’re NOT MISSING ANYTHING WITHOUT THE MT.
@fisher Destiny 2, NBA2K18 and Forza 7 have all shown recently the creep of features removed from previous games to be put in loot boxes. They are a real problem and will get worse if profits remain higher with them included than without them. Feel free to tell the people who are against them to grow up as if you are somehow superior, but it is seen by most sensible people as a bad direction for gaming to travel.
@Dichotomy Oh, boy...you listed three games which are mostly MP based. The MT have totally different impact on them, so your comment is just totally irrelevant to my point. But hey, thanks for trying and feel free to count yourself amongst the most sensible.
@fisher This was your 'point', if it had a point other than to annoy people with valid concerns:
"“Boo hoo, it has microtransactions so no buy for me boo...” - seriously kiddos, grow up will ya?"
Don't really see where the distinction between multi and single player comes in there. In any case they have the same impact in single and multiplayer games - as in things that were just once part of the game now also have a monetary value attached to them. What I don't understand is if you don't have any interest in microtransactions then why are you so bothered by others choosing to not buy the game over them, they're not even protesting to get rid of a feature you use or stopping you buying the game?
I saw the review for other gaming site and MY GOD was it the worst I've ever seen! They complained about the game having too much...xD like you praise Witcher 3 and Skyrim for having so much to do and then complain that shadow of war have so much to do...please -.-
Anyway good review here in push, like always. I loved the first one, had platinum trophy, played the heck out of it but the "endgame" was boring AF. Anyway, I won't buy this game (these microtransations pissed me of) but I think my gf wants to give me so can't complain...
Good review. Didn't even realise this was coming out so soon lol? Glad to here it's improved, one more good game to add to my to buy list down the line! Quick question though, @ShogunRok what's this about forts, can we take over them with our army and will they be attacked by other captains etc? Really not followed this game tbh.
@OutspokenHuman No, I'm not vindictive and know what a touchy issue it can be for some people
I think that the rest of the comments though should focus on the good review though as I'm sure there are lots of other places to discuss the entire microtransaction thing. They kind of detract from other issues, both good and bad.
Reading that the story isn't too strong, and as a big LotR fan, I'm not sure this game is really for me anyway. I'm also not a big fan of the Assassin Creed style free running mechanic or the Batman style combat system from the first game, so even without that which I will not mention again this game will be, at best, a deep sale game for me.
@PostmanPatinator Each region has its own fortress which you ultimately need to conquer. The warlord and the warchiefs of that region protect it, so you need to build up a sufficiently strong army and take it down.
Basically it boils down to one big assault mission where your army clashes with the fortress. You need to capture specific points within the fortress with all your orc captains by your side.
Personally I thought these missions were great. Huge battles that you're a part of and watching the orcs that you've recruited fight for you is satisfying.
The fortresses are tied to the Nemesis System, though — like everything else. Your warchiefs can betray you and take the fortress for themselves and you'll have to conquer it again, or the enemy may come back to try and recapture, in which case you defend it.
I suppose there's a case to be made for this back and forth to become a bit repetitive, but during my game it never happened often enough for it to become an issue. I always found myself looking forward to the next invasion.
@ShogunRok did u get to use any of the dlc or preorder bonuses? and if so os it somthong that ruined help or had anyeffect of the game?
@ShogunRok Nice, actually really like the sound of it now. Cheers!
@BladeRider We did get the DLC from the deluxe digital edition (whatever that's called) but I never actually used any of it during my playthrough. Wanted to just go through the game like most people will be.
@Cpt_Price Yeah, played the whole thing on Pro.
@Cpt_Price Sorry, I have no concrete idea — wish I did. A lot of games that have Pro support have supersampling, so hopefully Shadow of War doesn't skimp. I'm sure there'll be tech videos hitting YouTube closer to release either way.
Eh the first was a 6/10 for me I'll wait for the eventual GOTY edition instead of buying a silver, gold, mythril edition.
How is the difficulty? Liked the first few hours of the first game, but combat got a little stale and repetitive later in.
@zorken This one actually has difficulty levels: easy, normal, hard. Normal is about the same as Shadow of Mordor from what I remember. On hard you can die a lot faster, but that's about the only real difference I noticed.
@OutspokenHuman - you must have been very popular at high school...or...are
@Dichotomy - dude, I can admit I went too far with the name callings and I apologize if you found that offensive. My point regarding the distinction of MT impact between a SP & MP was not in the comment you pasted, but whatever for now...
The reason I get all fired up about such comments is the fact that people read the word MT and immediately go insane without any further research or a second thought. Just watch the IGN review to figure out what they do in this game and maybe you’ll understand where I’m coming from. To sum it up - yes, MT suck in MP where it gives you the edge over non-payers. This game has the potential to be great (I’m a big fan of the first title) but if people will judge it solely on the fact it has MT in it (without even realizing they are pointless), then it’s getting a bad rap which I think is unfair...
Would this be a good game to buy cheap eventually?
@OutspokenHuman My problem with the story is it doesn't belong in the LotR universe, they could call the game Stabby Orc Man (TM) and, apart from brand recognition from the name, it would make no difference. If a game wants to tell its own story that is fine, but if you license someone else's work you should at least try to remain within the bounds of its lore.
To be clear, I have no doubt I'm in the minority on not liking the look of the game from a gameplay view point though, so many people raved about the first one and it got so many awards I'd just put it down to one of those quirks where you find a game everyone loves and can't see why. I can never get around the feeling that pushing forward while holding down a button doesn't relate to the parkour action on the screen.
@fisher The reason people get fired up about MTs is not so much what they are now (although some games are starting to reach a point where they are going to far), but what they will become if not stamped out now. Shadow of War might be fine without spending money (although I've heard from a few reviews the game gets grindy later on), but you can bet they will be slowly tweaking game systems to encourage more people to spend money either through patches or, more likely, in their next game.
@OutspokenHuman The problem with that for me is they are telling their own story and trying to force it into Middle Earth. It screams of paying for the license to sell the game under a recognised name rather than for the love of the lore. With a few minor tweaks the game could have been their own IP with no copyright issues towards LotR. I know it isn't an issue for most people though and had I not found the first one only average I would likely have overlooked that issue in favour of just enjoying the game.
@Dichotomy its not rewriting the lore on it , its a spin-off with lotr roots of course its not cannon unless u know somthing I dont...
@BladeRider Given Tolkien's wishes and the way Warner exploited their LotR license they picked up a very long time ago I would say it has no right existing tbh. It doesn't have to be canon, but beyond the odd name it literally has nothing to do with the material it relates itself to. As I said it is just a generic fantasy game plot and if you have any love for the source material you are going to wonder if there was any reason to use the Middle Earth license other than to make a few more sales through brand recognition. If you're happy with that, that's OK - I'd just prefer them to make a story that actually feels like it could have been something that happened in that world.
@Dichotomy @BladeRider @OutspokenHuman I don't want to speak for the developers, but I personally get the sense that there's a real passion here for the Nemesis System and the orcs and the gameplay loop. I think that's the anchor rather than The Lord of the Rings license. There's absolutely an argument that this would work perfectly fine as its own thing, not tied to any existing property. Call it Orc Rancher with original characters and its own story and it would admittedly lose little of worth.
Having said all that, there is some passion for Tolkien's work here. I'm sure the writing team love the books and Middle-earth as a whole. As far as I know it's not set in the same universe as the movies, which I think is a good thing, but then they use Gollum's exact likeness from the films. It's like the devs can't escape the license, which I assume Warner Bros. is always pushing onto them.
Screw this game and WB. I won't support these kinds of business practices. This is a used buy in the bargain bin or a borrow it whatever. If that.
@ShogunRok yeah I agree with u on that , im just not bothered by it enough, it does suck that its not cannon , but thats the fun of it imo , a fun romp through tolk's universe kinda like your own fan fiction. Gundam does it all the time so I guess Im use to it looking at you z and zz lol
good review, nemesis system rocks, all else......meh
Wow my copy turned up yesterday... freaking loving this game, the size is still a concern though, but the combat feels better after the first 6-8 levels of unlocks.
Captains are amazing with some very memorable, I love the new trolls and double vault skill... will the wife let me play today though?
Every singleplayer game with lootboxes from now will have to wait untill it is a complete edition or with a massive discount.
@Dichotomy You are completely wrong a brandname will sell more copies then quality game.
@Flaming_Kaiser You are completely wrong about me being wrong, reread what I said and you'll find I agree that brand name is used to sell more copies
@Jakovasaur Didn't know the italian prog-rock band was in the game!
I came back to this review and I'm not that mad about the microtransations anymore. Know why? Someone here mentioned Destiny 2...you can say that Shadow of War is different since it's singleplayer BUT don't forget that it has a small multiplayer component. So what really annoys me is that nobody here that I've seen, or anyone else for that matter, complains about the f**king microtransations present in Destiny 2 THAT give you advantage over people who don't spend more money on a FULL singleplayer game that clearly had cut content to be added as DLC tbh. So yeah stop praising some games and bashing others when they do the same...
Don't want to buy the game, ok that's your choice...but I really feel for the developers, I'm sure all they wanted was make a good sequel and build upon the totally original and unique Nemesis System..
@Constable_What Micro Transactions.... Hmm At the moment I have too much loot and I have not spent a cent, dime or penny or even considered it.
The pay to win might have a say in the online Meta game, but I'm not sure I even that interested in that mode. I do enjoy killing orcs in Online Vendetta's though.
I don't mind micro transactions when for cosmetics but I will not look at any game that has loot box based gambling in it, until that is all there is left of course. In a single payer game these are a big red flag for me. At the moment my back catalog is so long and my amazon account is full of upcoming games I can remain picky without effecting the quality of my game time. I have to miss out on some games due to time so I will miss out on those with loot box and free to play mechanics in them
Micro-transactions are quickly becoming the scourge of the gaming industry. Wasn't gonna buy it anyway, and I'm definitely not buying it now.
Great read. I'll get it when it's $30 or below. I like Shadow of Mordor, but I started to get burnt out on the game around the half way point.
What does it mean by "Your save data is incompatible with the previous update. If you remove this update your save will be lost forever" blah blah blah? Do I need to start a new game or what?
@AFCC No, it means that if you remove the current update, then start the game up without updating the game back to the recent patch, your save data will be deleted due to the data being on a later version of the game.
Think of it like this:
-Buy game day 1
-Download patch 1.0.1 and play game
-Save data currently 1.0.1 to reflect recent patch
-New Update 1.0.2
-Play game after new update installs
-Save data currently 1.0.2 to reflect recent patch
If you delete the game data and play the game, the save will be 1.0.2 while the game will be back to 1.0.0.
Hope this helps.
@RedMageLanakyn Its only if you die not them
@Deadlyblack Very helpful! Thanks
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