It’s natural to be sceptical about licensed video games, and everyone has the right to feel this way about them, especially when a blockbuster-sized one comes around with a burden of expectations and hype to live up to, despite having a broad ancestry of mediocre releases. Of course, we’re referring to Middle-earth: Shadow of Mordor, and the many Lord of the Rings titles before it. Much of this problem could be attributed to the Tolkien Estate, which has been difficult with game developers about the IP since the beginning, or you could say that game developers have just never done justice to the captivating beauty, depth, and lore of J.R.R.’s epic fantasy universe. It’s probably both, but we believe that Monolith Productions’ latest stands as one of the first commendable successes for the franchise in the video game realm, finding a balance in combining and improving upon elements drawn from obvious inspirations, while making a name for itself with innovative design that sets a benchmark for future games to meet.
Our journey takes place between the events of The Hobbit and The Lord of the Rings, with Talion, one of the few Gondorian Rangers left, patrolling the Black Gate, which is an outpost where men stand watch should Sauron come back to Middle-earth. Not much has happened in many a year past, so Talion’s wife and son are restless in being confined to the desolate fringes of Mordor, which they’ll unfortunately never leave. Sauron marks his return by sending his Black Captains and Orcs to the Black Gate, and Talion and his family are murdered during this assault in a disturbing, sacrificial manner for unknown reasons. To his horror, Talion awakes later on, barred from death and bound to an Elven Wraith who has forgotten his past. Their situation is a result of sharing in similar pain and desired vengeance, and they must work together in Mordor and fulfil what they’ve left unfinished in life.
Hardcore Tolkien fans will notice the creative liberties taken here, such as with a Wraith being able to bind himself to a “dead” man and how loose points between the main books’ stories are boldly addressed with original and established characters (like Gollum and Sauron) that play with the lore. Regardless, the premise is an enthralling one that kept us latched to the story’s mysteriousness, imaginative usage of Tolkien’s ideas and world, and deep connection with major and obscure elements of Middle-earth’s broad history. For example, the Wraith is the legendary Celebrimbor, an Elf who created the Rings of Power. While he isn’t explored much by Tolkien, he’s a well rounded character with a gripping backstory that makes him one of the most pivotal figures in shaping Middle-earth’s fate. Most people also think of Mordor as a lifeless wasteland, but the story manages to draw you in with its diverse inhabitants and locations, some of which you won’t be expecting. But even if you aren’t an avid Lord of the Rings fan, the story manages to stand on its own well enough for anyone to follow.
It’s worth noting that the plot itself is fairly straightforward and slowly driven by story missions segmented into character arcs. Gollum is heavily explored for four or so story missions and drops off the narrative for a handful of tasks involving an Orc named Ratbag, and so on. While this narrative delivery is unexpected, the existing and original characters that you’ll meet will definitely entertain you along the way. However, the story’s concluding hour is a major letdown; it seems lazy and rushed compared to everything before it, and is topped off with unnecessary sequel bait to boot.
There’s another story going on beside the scripted one that’s unique to your playthrough, and that’s thanks to the Nemesis System, which takes some of the nameless Orcs that you usually fight and turns them into randomly generated personalities with distinct traits. You’ll discover that their society is organized into a merciless, “survival of the fittest” hierarchy, with powerful Warchiefs leading over their own respective Captains, who have their own grunts, too. Orcs are constantly trying to move up their ranks in Sauron’s army by murdering each other and trying to kill Talion to prove their worth. It’s up to you to exploit this hierarchy.
All of the leading Orcs are shown to you on a field that represents each of their statuses. You can select any of them to view their individualised names, appearances, strengths and weaknesses, and fears, which you’ll need to take note of. They will even react to your actions on the battlefield and remember you from previous encounters. But most of these particular Orcs are unknown to you at first, so you’ll need to gather intel from minions with the Wraith’s ability to probe minds or discover other sources that reveal who they are and how to defeat them.
By strategising our way from battling the lowest Captains to the Warchiefs, we were amazed at the amount of complexity and care that must have gone into creating this system, which is truly a forerunner for emergent gameplay that results in small, one of a kind narratives based on how you play. We could mention some of the surprising and revenge-fuelled encounters that we had, but the intricacies of the Nemesis System at work in these scenarios cannot be detailed here. Rest assured, though – it’s a standout feature that sells the game alone.
You can upgrade Talion’s Ranger and Wraith abilities with an RPG-like skill tree after gaining XP. An example of the former is one that allows you to throw daggers, and another for the latter is one of our favourites: Shadow Strike, which instantly teleports you to an enemy of your choice to slice his head off. You can also heighten your attributes with a currency-like system by increasing your health, the amount of arrows Talion can carry, and the number of runes on his weapons. These runes are gained from fallen Captains and Warchiefs, which provide different kinds of stat boosts and replenishing facets that are activated based on meeting particular criteria during combat with your sword, dagger, or bow. All of this adds a substantial, rewarding layer to every objective, and we looked forward to tinkering with this RPG system as often as we could.
You’ll be accomplishing your Orc-domineering sprees with gameplay that’s blatantly reminiscent to the Batman: Arkham and Assassin’s Creed games. The former inspires the brutally fun combat and stealth, which is based on encounters where you discreetly kill enemies one by one while using the environment to your advantage, or go all out and violently attack, counter, jump over, and utilise special moves to destroy enemies. You’ll be alternating between these states often, which generate fluid gameplay flow that feels even more gratifying to control than the Arkham games. On the other hand, the Assassin’s Creed influence can be seen in the way that you traverse the open world and climb about structures, which isn’t as advanced in its execution, but is nevertheless responsive and almost equally impressive.
The world also feels alive and literally open with its immaculate, natural level design, which makes for smooth navigation and rare moments of tedious travel. We were actually overwhelmed with where we could go at first and roamed around for three hours before returning to the main story. There’s good side content to explore as well; you can find artifacts that reveal interesting details about Mordor’s history, partake in assorted challenges that test your reflexes and patience with each of your three main weapons, and always discover new Captains and Warchiefs to brawl. We did think that this content could’ve been more diverse rather than solely relying on killing enemies, though. Some missions could’ve delved into more characters to flesh out Mordor’s culture or been focused on other aspects of gameplay like traversal, but what’s offered still affords challenging, enjoyable distractions that prolongs the game’s length.
We must touch on how positively stunning the game is on the PS4. The visuals are incredibly sharp and meticulous, especially with how smooth the animations are during combat. Meanwhile, the characters, environments, and fantastical, medieval aesthetics are pretty faithful to how they’d be described by Tolkien and seen in the movies as well. The Orcs look just like their disgusting cinematic counterparts, Talion’s outfit looks like what a Ranger would wear, and Mordor’s landscapes are breathtaking in scope and detail, especially in the southern region of Nurn, which is a fertile marshland by the seaside that made our jaw drop with its lush magnificence. Day and night cycles help to show off the beautiful lighting, too, and whenever it started raining, we were impressed by the sheen and “wetness” of everything exposed to it.
Nathan Grigg and BioShock Infinite composer Garry Schyman deliver a solid soundtrack that captures the story’s light, personal moments with moody piano pieces, while also nailing the dark, violent presence of Orcs during combat with songs that have bombastic wind instruments and percussion accompanied with dissonant strings. It’s also worth noting that the sound effects, such as the clash and clang of metal on metal and eerie noises of your Wraith abilities, are appropriately awesome, especially since some of them are brilliantly played through the DualShock 4’s speaker for added immersion.
Lastly, Troy Baker – in his seeming quest to voice every major video game character – predictably performs spot on as the rough, distraught Talion, and Liam O’Brian’s convincing Gollum and Alastair Duncan’s Celebrimbor are great to watch in their respective roles. However, Nolan North seemed like he would have a larger part in the game as the Black Hand, but only appears in two cutscenes, which is really disappointing and highlights the lack of potential character development that could’ve been done with him and a handful of other characters.
Conclusion
Middle-earth: Shadow of Mordor isn’t perfect. The somewhat repetitive nature of the side content and lame final acts prevent it from achieving our top score, but do not mistake us when we say this, because it’s one of the best games that we’ve played this year. It finds its own groove with its inspired yet satisfying combat, stealth, and open world navigation; it’s one of the first Lord of the Rings games to take meaningful advantage of the property’s world and lore; and it possesses a true stroke of genius with the Nemesis System. To put it another way, this game is like the One Ring: it’ll take much for it to ebb away into the shores of time, but will surface in our memories for years to come due to its “preciousss” novelty.
Comments 47
I agree that it is not perfect but boy it is a great game! I hope this is the start of a great new franchise!
Great game, but I suck at it.
I'm looking forward to trying it out properly tonight. I got squashed by an ogre thing straight away last week, after giving the weekend to destiny I'm ready to plough through this over the next couple of weeks.
Great review and a game I definitely have to try sometime...if nothing else it would get me from wandering forlornly around the Cosmodrome in Destiny dreaming of all the things it could of been and lamenting the hollow thing it is. I've loved The Hobbit and Lord of the Rings since I was a child and this game, while taking some liberties with plot and such, seems to treat the material with respect and finds things to do in its world.
I will say it and I know I will not be popular - this is 100x better than Destiny! I am having a lot more fun playing this at the moment than I every did on Destiny. xD
My question: this sounds amazing, but I don't particularly like Lord of the Rings. Would I still enjoy it?
I don't like AC and I'm not particularly fond of Batman.... But I'm loving this game to bits! It's a game where everything you find interesting in other franchises comes together and creates this über game-experience where I just can't get enough of.
Biggest surprise of 2014 so far and if it wasn't for Bayonetta I think I would have found my personal goty.
Agreed Destiny just didn't have the can't stop playing factor as this game does. I've played for probably 10 hrs. or so and only 16% complete. Awesome game.
I have never been a fan of Lord of the rings either but this game is great. Maybe bc I never knew this had anything to do with it until I got into the story of the game.
@ZeD Oh I don't think that statement would be so unpopular....even die hard Destiny fans can't do much to argue its weaknesses, and it's down to personal taste and opinion, you're allowed to have yours. I dearly wish I'd waited to get this rather than diving on Destiny on day one. I'm pleased Shadow of Mordor seems to be doing well...if it just gives you variety and things to do that's enough for it to be more fulfilling to play than Destiny...of course they are vastly different games, but no game should use cheap tricks to hide its lack of content. I'm looking forward to getting into SOM's nemesis system it sounds pretty cool.
@SmokinAce41 Destiny more has the 'keep playing in shocked denial in case something more magically appears to make it worth while' factor. Reading the positive comments being made by other gamers has me excited to try Shadow of Mordor.
Agreed. Destiny could have been a great game. If u like a game with a lot to do in an open world u will love it. The map maybe could be a bit bigger, but they definitely packed it full.
@get2sammyb WHAT!!?? You do not like LOTR........ Get Out!
Ok ok ok, for me I love it as I love the world of Middle Earth and I love Batman/Assassins Creed. So as you can imagine this game is getting high scores for me. For a non fan you have nothing to loose really. The story is new to the Middle Earth lore and from what I have read it can become very weak near the end. Aslso if you enjoyed Batman or Assassin's Creed you will really enjoy this. Plus the nemesis system is just brilliant!
@SmokinAce41 I love open worlds...favourite kind of gaming experience. I hate games that keep you confined to a set path and even then give you little to do. The likes of Skyrim, fallout 3, even Farcry 3, Red or dead redemption...and Kingdom of Amalur gave me what I crave...I don't mind Shadow or Mordor having a possibly undersized map as long as it feels alive and has things to do. Destiny had beautiful things in it....dragonflies hovering over a sun dappled pond at the Cosmodrome? Gorgeous....the earth slowly turning by the frozen wreckage of the International Space Station? Lovely....seeing those same wonders over and over and over (and over) again in the endless repetitive cycle of patrols....not lovely. In SkyRim if I wondered what was over a hill or behind a rock I could go and find out...in destiny sometime you got the 'turn back!' Timer if you jumped up onto the wrong rock formation let alone try and venture of the path. I think I need shadow of Mordor in my life
Does anyone else who has this feel like its unnecessarily hard sometimes?
To all the destiny bashers, no it aint anywhere near a perfect game but complaining about lack of content is harsh, the story is about 20 hours, there are tons of raids and strikes updated daily and weekly, on top of all that their is the crucible which is a lot of fun. Why people keep comparing this to destiny I do not know.
@WebHead When I first started playing, I was approaching it as I would a Bethesda game, IE, ignore the storyline and run around exploring. Apparently I was wrong to do that, as you don't gain access to the super cool abilities until you play through a good portion of the story. Then the 'doing your own thing' aspect can enter the field. At first I was getting really frustrated as I was getting overwhelmed with orcs and I didn't feel very powerful. Now I know that that's because I'm not very powerful yet. I'll be back for those b***rds later.
@glassmusic I'm just not a fan of needlessly hard games and dying repeatedly.
@Bad-MuthaAdebis Destiny promised it would save my marriage, and it only patched things up for a bit!
Seriously though, I don't know what people wanted from that game that they aren't getting. It's a fun online game. That's all I expected out of it, and that's what I got.
@WebHead Absolutely. In this instance I'd recommend running away until you're more powerful, should you find yourself overwhelmed. You run faster than they do, and if you climb up a tower you'll lose em right away. Later you'll be more powerful, and you can show em what's up then.
I try to slink around, taking out the stragglers, and hitting up small groups here and there just to keep my chops up. I also enjoy running around shooting down those Morgai nests, releasing Caragors, shooting fires, just creating chaos and watching the aftermath. It's really funny sometimes.
@glassmusic idk maybe its not for me. Don't think I want to grind to kill captains to kill warcheifs to progress in the story.
Yeah, there's no need to really mention Destiny in this thread unless you have any specific comparisons to make. Let's try to stay on topic where possible, please!
@Bad-MuthaAdebis Because Destiny offers repetition of the same things over and over and over again. Even the story sends you through the same areas repeatedly. The weekly strikes and daily missions just give you the same content over and over with modifiers attached. Even the enemies always just spawn from the same exact points. Destiny is compared because it wasn't what it was meant to be or could have been...it has rubbish mission design and no immersion into its world or all the lore that was written for it....while destiny might be lovely to look at and have amazing gunplay its positively amateurish in other respects. So yes it's going to be compared to other games that do things better than it. However Destiny is old news now...when I can get another game I'll never mention Destiny again.
@Munkyknuts its still just an fps really, it has more than most in my opinion, still not really worth comparing to shadow of Mordor regardless
Will there be a feature on the amazing nemesis system? I'll be finding out myself in a short while anyway.
@Bad-MuthaAdebis comparisons of how the world is used and seen, ability to explore and experience the world, how the story is told, the amount of content given and ability to interact with characters in its world are all apt...it's not about genre of game it's about game making. And I'd say some FPS games did a better job than Destiny did. Shadow of Mordor is a very very different game but there are still basic elements games all have in common and so to an extent are comparable.
Congratulations to PushSquare for winning the Dodoo "Best Website Subtitle Award" 2014! For continually impressing with your witty taglines!
Also looking forward to getting hold of this game at some point
Is there different difficulty levels to chose from?
@KillTheG1mp Hello! Thank you for asking this question. This was actually something I forgot to include in the review that I should've mentioned. There is no difficulty setting like Assassin's Creed. I found the game really easy at first (like AC overall), which really worried me. However, after getting through more of the story, more Orcs became incredibly hard to defeat, especially in groups. So while there's bouts of easy fights at first, everything evens out to a satisfactory challenge about 7-10 hours in. You'll be dying a fair amount and have to reevaluate your approaches to certain Orcs at that point.
@WebHead It can feel that way sometimes, but I think the game is balanced overall in its difficulty. One of my favorite encounters in the game involved and Orc who was literally invincible to my combat attacks! I had to retreat and discover his weakness, which was stealth kills directly from behind. The game can really keep you on your toes by giving you dead easy Orcs to kill, and ones that seem ridiculously overpowered. It all works out well, I think.
@get2sammyb Sure! Even if you're not a fan of LotR (though it's a shame you aren't ), there's a lot of fun to be had from this game if you aren't really going to pay attention to the story.
And since everyone is talking about Destiny for some reason, I'll say that I've enjoyed my time more with Shadow of Mordor, though it's hard to compare both of them since they're really different. If I wasn't playing with friends, I'd already put the game on my shelf and moved on to something else. It gets really repetitive (you play the same campaign missions over and over on a harder difficulty after completing the main story, and that's really it...bleh), the story is a drag despite the huge lore to draw from, and the grind to get legendary loot doesn't really appeal to me. BUT it's fantastic in nearly every other area with near-perfect gunplay, stunning visuals and art direction, great co-op, exhilarating multiplayer, etc.
But as Sammy said, we should probably stick to discussing why Shadow of Mordor is a pretty great game.
I am really looking forward to giving this game a shot. I am a huge Monolith guy, so hopefully this gets them going again.
Still upset the original Condemned never came to PS3 & Condemned 2 never got a trophy patch. Both great games though.
@DrJoeystein The review was good enough for me to decide to put in Destiny on a part exchange for Shadow of Mordor...then I can move onto a more positive gaming experience and move away from arguing about Destiny's good and bad points on the Internet and forget it ever existed. This looks like a great game and gamers who already have it seem to all agree as well, I'm looking forward to trying it out
This sounds awesome! I'll definitely have to pick it up sometime before the end of the year.
Its an awesome game. The end.
If anyone seriously finds it hard, run away when they are starting to get the better of you. You have a bow and distraction option for a reason. It helps if you use it. Especially to lure captains away from groups. Just takes a little work. Im 34% complete, also in the second area and 16hrs in.
The question on everybody's lips is:
Is it better than the ZX Spectrum version of The Hobbit?
@get2sammyb Absolutely yes, I'm in the same boat as you.
I'm not into LOTR, I'd love to be, but have tried reading the books, and watching the films, and (sorry!) just can't get into it all.
However, I heartily recommend, it's just insanely good fun, and I'd very much advise you to give it a shot.
Think I should try this out to, I don't like destiny, lord of the rings either but I need to finish it up so that I don't waste my money
@get2sammyb The game really isn't lore heavy. It is just set in that universe. There are the bajilion data logs for the hardcore Tolkien fans, but it is just a fun murder simulator with many (and I do mean many) gameplay hooks.
@Subie98 I find the difficulty completely fair. In Assassin's Creed you are a damage sponge that can make multiple mistakes without penalty. Even dying isn't a big deal. In Mordor you have to actually plan and in theory you could go an slaughter 20+ orcs, but you die in about 5 hits so until you level up it is quite risky. One does not simply kill the war chiefs of Mordor.
One of the best games I've ever played thank uuuuu W.B. its AMAZING WOOOW
@get2sammyb
not a huge lord of the rings fan myself, but this game is epic.
it's one of the better games i've played this year, the executions are just brutal. this game is leagues above destiny to be honest
@Mr0303 i agree its perfectly fair.
@SunnyShores
They aren't even playing the same sport.
I've concluded this game isn't for me. Its too difficult for me.
Love this game, but I do grow tired of the entire game being combat based. A puzzle element would have elevated this game SO much. And cities with elves and stuff where it's not all just hostile orcs and nameless slaves. Something to do BESIDES killing orcs, ya know?
But I still like it. I just regret that it could have been so much more...
The combat is just like Arkhams, and that is what makes this such a pleasure to play.
I'm not a LOTR fan in the slightest but this game has so far been top drawer in my opinion.
I'm even enjoying the story!
Between this and Sherlock Holmes my week has been covered.
Destiny what?
@JaxonH I agree on that, maybe in future DLC?
@iDangerMouse_ Yes, I had to be careful about spoilers and worded some of the things I said delicately. But I was sure to only mention story points that have been mentioned in advertising, trailers, etc. (e.g. Celebrimbor being the maker of the Rings of Power is mentioned in some interviews, Talion being dead or alive is questionable, which is why I put "dead" in quotation marks, etc.).
And yes, the Nemesis System is amazing! I wanted to mentioned an Orc I despised and killed that came back from the dead (with scars to prove it!), but that would've made my review a bit too long.
Love this game! I'm almost done with the main story and can't wait for some meaty dlc!.
@get2sammyb You've probably already got a response to your question or maybe you decided to go ahead and pick it up.
If not then to answer your question, yes you can still enjoy this without being a fan of the movies.
Im my opinion it plays alot like Assassin's Creed and the Batman series. What it does take from those games is the best parts.
Over the weekend I bought Call of Duty Advanced Warfare, Alien Isolation and Shadow of Mordor and I love each one of my purchases, but after playing Shadow of Mordor for five minutes I was well and truly hooked. My friends keep trying to get me to play COD AW and even though I love that game, which is surprising as I've not really enjoyed Call of Duty since World at War I just can't stop playing Shadow of Mordor.
Anyway if you Haven't already found out for yourself weather or not you'll like it, I hope I was of some help.
Here's my honest year and half late review of Shadow of Mordor @ http://www.thelategamer.com/video-game-review/pc/late-middle-earth-shadow-of-mordor-review/
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