Anno 1800 Console Edition sees the advent of 2019's excellent PC colony builder on PS5, and we were pleased to find the transition has been an incredibly smooth one. What was once the province of mouse and keyboard finds an incredibly comfortable fit on console, enhanced with all the DualSense bells and whistles.
If you didn't know, Anno 1800 is a strategy management sim set during the Industrial Revolution, and you play as an entrepreneur striving to build a thriving mercantile empire. On an outpost in a remote archipelago, you must harvest raw materials and manufacture consumer goods, ensuring your people have constant access to all the luxuries of modern life. Your rough-and-ready townsfolk will eventually evolve into a needy bourgeoisie middle class and even an aristocratic element, provided you deem the benefits outweigh the negatives.
As each new social class is unlocked, so too are new buildings, allowing you to expand your operations and bringing you into contact with the world at large. Others will occupy nearby islands; either the AI with its own distinct personality and playstyle (à la the Civilisation series) or with up to 16(!) human players, depending on which you prefer.
This Console Edition is the same fantastic game and comes packaged with all the free updates the PC version received in the intervening years. In all, it's a highly replayable and somewhat arcade (at least in comparison to something like the recent and more meticulous Transport Fever 2) strategy experience, which is something of a rarity on both PS5 and PS4.
There is an expansive and entirely voice-acted single-player story campaign, which will teach you the ropes and pleasingly spices things up with a Dickensian tale of family intrigue. After the untimely death of your mercantile-magnate father, your moustache-twirlingly evil uncle Everard fleeces you and your siblings out of your inheritance, sticking you with the funeral bill to boot.
In order to keep the family solvent, you must take up the family business and establish a vibrant trading company, and it all starts with your Farmers. Building rude shacks for them is the bare minimum and can be accomplished easily enough, requiring only a ready source of construction materials and some cash. Keeping them happy, however, necessitates building and operating fisheries (Fish), cultivating potatoes and distilling them into rough alcohol (Schnapps), and raising sheep and weaving their woolly fleeces into durable clothing (Work Clothes). That's in addition to needing a Market in which to purchase it all and a Pub to drown their sorrows after another long day.
Farmers are the easiest to satisfy but need a constant supply of the listed materials, necessitating an industrial complex and accompanying logistical support network for it all to be produced and distributed in a timely fashion. Once a citizen's needs are adequately met, you can upgrade their house, elevating them out of their current social strata and into the next.
To give you an idea of the kind of exponential snowball this ends up being, the third class of citizenry (of six), the Artisans, require everything the Farmer does, in addition to Sausages, Bread, Soap, Canned Food, Sewing Machines, Fur Coats, Rum, as well as easy access to Universities, Churches, and Variety Theatres. It only escalates from there, with the exotic needs of Engineers and Investors requiring the establishment of New World colonies in order to provide such luxuries as Coffee and Chocolate.
And to top things off, if, at some point, access to these amenities is disrupted (or if you work your employees a teensy bit too close to the bone), they're likely to throw down their tools and riot. This, in turn, can cascade, as rioting labourers obviously don't work (and definitely don't pay taxes) and will instead spend all day convincing the downtrodden masses to organise against you, forming violent regime-ending mobs.
The strategy of the game revolves around optimising the layout and building order of your budding colony. Using one of your ships, you're able to make contact with your neighbours, trade with them, and engage in diplomacy or outright war as and where needed. Combat is fairly limited and not really the focus here, but it is an option available when everything else fails.
New to the PlayStation iteration is, of course, a completely revamped control scheme, which does an admirable job of translating what is very much a traditional PC strategy experience. It definitely takes some getting used to, but once you get your sea legs, diving into the nitty-gritty of that particularly troublesome avenue is a breeze on the DualSense. The tutorial has been expanded over what the original iteration launched with, and new as well is the Annopedia, which contains just about every granular detail you could ever need regarding the game's many complex mechanisms.
The Console Edition runs beautifully, for the most part, dropping some frames when zooming in on particularly busy thoroughfares, but not enough to tarnish the experience. It looks gorgeous, especially on a big screen, and the size and scale of a late-game colony are a sight to behold, especially one that has been hand-crafted by someone offended by the very notion of asymmetry. It sounds evocative, too, with suitably stirring music to accompany your imperial ambitions.
Even with the expanded tutorial and the Annopedia, however, expect a significant learning curve. Anno 1800 is a pretty complicated game, and it isn't necessarily "fun" immediately. Rather, the enjoyment comes from gently nurturing your ever-demanding populace to greatness and optimising your enterprise before competing on the world stage and the incidents that happen along the way.
Conclusion
Anno 1800 Console Edition is an excellent translation of a deep, satisfying PC strategy experience to console. With engaging mechanics and an insane amount of replay value (not to mention multiplayer), anyone looking for a more arcade-kind of management sim will find a happy home here.
Comments 17
It’s great consoles are starting to get these types of games. Unfortunately I find that, whereas I initial have a lot of fun with them, they can become tedious and even frustrating as time goes by and things become more complicated and harder to keep track of.
The idea of the fully voice acted story and more “arcade” style does sound good. It would be great if they could translate this to VR though (even just using the dualsense).
Great review, thanks! Glad more strategy games come to Playstation nowadays.
A brief reminder, you can try Anno 1800 for free from 16 to 23 March on Playstation and Xbox:
https://www.pushsquare.com/news/2023/03/play-strategy-sim-anno-1800-on-ps5-free-for-a-week-from-16th-to-23rd-march
So it’s mentioned this is wonderful for the dualsense, but I may have missed what dualsense features this game provides. Could anyone help?
God Of War it ain't 🤣🤣
@TheTSTGuy
They say in this article:
“ completely revamped control scheme, which does an admirable job of translating what is very much a traditional PC strategy experience. It definitely takes some getting used to, but once you get your sea legs, diving into the nitty-gritty of that particularly troublesome avenue is a breeze on the DualSense”
Not sure where they say it’s wonderful or uses enhanced features. I wouldn’t expect it to tbh.
Also, apologies if I missed something else here, but that’s the only thing I saw on the controls.
Gota love seeing all the strategies finally coming to consoles
An arcade management sim? I’m definitely interested! Will take advantage of the week’s free play trial first that Ubisoft are providing.
@thefourfoldroot1 Not quite the same but if you're interested in VR sized versions of the genre, both Townsmen VR and Cities VR are worth checking out.
Townsmen VR is definitely a "lite" builder type game, and a little bit more real-time, much less sim, and a little more RTS since you build soldier units eventually. More relaxing than challenging, really. Cities VR is a bit more "full" scale like this but is a FAR more dumbed down/basic version of the full Cities Skylines series (which IMO does not work on console well at all, it's too complicated for controller.) I didn't think much of Cities VR when I first bought it on a whim, then was playing last weekend and never got to anything else I wanted to play, I just got sucked into the building loop/infinite growth lie, lol. It's nowhere close to the full sized deep sim that games like this and the full Skylines is, but it gives you that Sim City circa 1998 feeling that personally I tend to enjoy more than the modern deep, but insanely complex economy sims that need two keyboards and 3 mice to feel comfortable.
I wouldn't reject something like this in VR though, but I suspect that these games really tax the CPU, which probably puts a big no on VR which also has CPU load for all the tracking. I was thinking while I was playing Cities VR "We need Tropico next!"
@NEStalgia
I know about Townsman, probably going to get it soon, i’d just watched a review before reading this, which is why having it in VR was on my mind. Obviously the graphics would have to be reduced significantly to get it all in 3D, but having a sprawling world in VR really appeals.
Also, I thought the head tracking and eye tracking was done with a custom chip in the headset rather than on the PS5.
@thefourfoldroot1 You'll like Townsmen, it was one of the first purchases I made in pre-release, and wasn't sure what to think but it's absolutely addictive. Feels like a cross between an RTS like AoE with a heavy building emphasis, crossed with games like this, but without an economy aspect (admittedly Anno, Cities, Tropico are primarily about the economy aspect so in reality it's a very different thing....but still )
Either way you'll like it, and Cities is there for a "lite" economy sim as well. But that would be pretty cool if we ever got a "big" sim like this.
True the tracking itself is done on chip, but the game still has to do something with that data in-game. Moreso applies to games using motion control than normal controller though.
@thefourfoldroot1 “…enhanced with all the DualSense bells and whistles.”
I must have misinterpreted that as dualsense rumble and stuff! It’s the first paragraph of the review
@TheTSTGuy
No, I think it’s a fair assumption to be honest, I just completely missed that sentence!
@NEStalgia
Well, I just got £33 back from cancelling my Switchback preorder, so might go for it. Unfortunately I will be away from home until Saturday so plenty of time to decide
You "forgot" to mention that once again a game is being released which, despite it being 2023, only offers 30fps. PS5 is way to weak already and a ps5 PRO is urgently needed!
@KingPev And thank God (of War) it isn't
Hope Im wrong, but this looks like one of those games in which the text is just way too small to read.
It’s a nice review. I just downloaded yesterday, i didn’t know that it’s free to try between 16/20 of March. I am also so glad that many tycoon/simulation games are coming to ps5. I wasn’t thinking that playing these games with controller going to fun that much, but now i am not opening my laptop at all.
Personally my favorite is still Planet Coaster from every angle (controlling, mechanism, graphics etc.) but if you like this type of games you need to try definitely. Don’t miss free days!
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