It may seem obvious, but stealth games tend to live or die on their clarity. Not just that of your protagonist as they sink their blade into an enemy’s jugular, but of their systems, the rules that govern the whole experience. There’s nothing less enjoyable in a sneak-‘em-up than getting caught without knowing why, so we’re pleased to report that Aragami 2 is so transparent it’s almost invisible.
Every action you take is communicated through a razor-sharp art style with the ultimate effect that failure – i.e. being spotted – is always, to drop the cliché, entirely your fault. And you simply must avoid being spotted, lest you are thrown into Aragami 2’s weakest link; combat is clunky, clumsy, and entirely unenjoyable. Slash, block, parry – it’s less advanced than even the earliest Prince of Persia, and never satisfies even with unlockable upgrades.
Thankfully, the core stealth is spot-on. Thanks to the sheer lucidity of the environments, HUD, and your own expanding move set, it’s incredibly satisfying to plot your assassination of a target, theft of a mystical scroll, or simply to pass through an outpost completely undetected. You’ll need to balance your abilities with the stamina required to utilise them, which makes a number of different stealthy approaches equally rewarding.
You can tackle the game in multiplayer with up to three ninjas, which is fun to coordinate but lacks the atmosphere and challenge of solo missions. Structurally, Aragami 2 is a little repetitive with you taking on tasks from the hub before visiting the different locations, with many repeat visits, but we found these repetitions to be a good opportunity to practice new skills.
Ultimately, poor combat fails to sour the strong level and encounter design here that meshes beautifully with well-thought-out controls and plenty of mechanical variety. An impressive sequel, but perhaps lacking the purity of its predecessor.
Comments 13
“Repetitive gameplay loop” - this sums up my experience with the first game.
“There’s nothing less enjoyable in a sneak-‘em-up than getting caught without knowing why.”
This is one of the reasons I couldn’t get into the first game. It had all the right ingredients for me to love it but I found it too frustrating.
Just seeing the screen shots in this review, I’m almost tempted to give the second game a try (beautiful art style) but I probably won’t unless it comes to PS+ at some point or is in a sale.
I would love a demons souls like remake of the first two Tenchu’s.
Played it for a bit on PC GamePass. Not for me.
Kena blew me away. But found both Sable and Aragami 2 disappointing so far on the Indie list.
Sounds like if you want a good stealth game with friends, but with good combat, just stick to Legends mode in GoT.
I've been having a lot of fun with this one. To me it scratches the itch for a new Tenchu better than the first Aragami thanks to the new verticality and mobility options.
Aragami 1 is often on sale and is a good pick up.
@bighal yes remake Tenchu. The leap in tech since can only improve what appears like Roblox in retrospect however leave the OST..
Sounds terrible but I'll probably give it a go!
I finished the game and by the time I completed all the missions I was soooo bored of the repeating the same level ,they just add on a very small area as you carry on through em. And to add Insult to Injury by the time uve finished all the levels you should be at approx level 25 ....there's a achivement/trophy for getting to level 30 so a bit of a grind of the same old level/s (last level gives most xp )
@bighal Sekrio is pretty much that, has stealth and has killed from behind/above. It's tough but very enjoyable
@VatoLoco47 yes, it’s more a spiritual successor and one of my favourite games (got platinum on it relatively quickly compared to souls games). I was talking more of a remake of original Tenchu (but to be fair, I would take Sekiro over Tenchu any day).
@bighal That's fair enough. Aragami tried to use the Tenchu formula but it got boring and didn't capture same feeling.
Also super impressive on getting Sekiro platinum as the easiest. For me that was the toughest to platinum out of the soulsborne bunch
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