
Bleach, one of the keystone manga and anime franchises of the early 2000s alongside Naruto and One Piece, has finally been given another chance at carving out some kind of legacy in the video game space.
Bleach: Rebirth of Souls is a one-on-one fighting game that's easy to pick up and... well, truth be told, it's fairly easy to master, too. While it isn't quite on the same level of overall simplicity as your typical anime-based arena fighter, it's still lacking the necessary depth to keep anyone outside of hardcore Bleach fans hooked beyond the 20-ish hour mark.
Now look, that's not necessarily a bad thing. The fact that we've actually got a new Bleach game is cause for celebration in itself, and developer Tamsoft (of Senran Kagura fame, hilariously) has done a fantastic job of adapting the style and tone of Bleach as a whole.

If, like us, you've been waiting on a proper Bleach game for what feels like an eternity, Rebirth of Souls will scratch your itch. The crazy visual effects, the sizeable 31-strong character roster, the rocking soundtrack... it's just a blast to be back in Ichigo Kurosaki's world.
And again, for around 20 hours or so, the honeymoon phase is great. You'll play through the story mode, which does a surprisingly decent job of retelling the key plot points of the source material, and you'll work your way through the playable characters, gawking at their super-cool attack animations.
But you soon realise that there's just not much meat to the game. Beyond additional, original story scenarios of varying consequence and a local versus mode, there's very little for offline players to sink their teeth into.
So you turn your gaze to online matches, but that side of the release is disappointingly barebones as well. Bizarrely, there's no ranked match option — just casuals and player-made lobbies — meaning that any sense of online progression barely exists.

And to make matters worse, the lack of rollback netcode results in some noticeably laggy encounters. A game like Rebirth of Souls doesn't strictly need cutting-edge netcode to be playable given its simplistic nature, but you'll often notice your inputs being eaten, and it becomes incredibly difficult to react to specific attacks and situations.
Which brings us to the combat system. Fundamentally, there are some enticing ideas here, like how matches revolve around taking lives away from your opponent, rather than winning individual rounds. Basically, once a life bar runs out, you perform a flashy finishing move, which strips away a number of 'lives'.
More of these lives are depleted if you're in a powered-up, awakened state, which then places an emphasis on comebacks. If you're getting hammered, you'll usually reach that awakening faster than your foe — and so a lot of matches feature a fun, almost cinematic quality to them where the underdog fights back with everything they have.

Some characters change quite dramatically upon activation — and seeing all of the transformations play out is undeniably hype. If there's one thing Rebirth of Souls gets right, it's that the roster feels just as varied and interesting as what you'd expect of the source material.
Having said that, the actual mechanics that underpin each character are so basic. There's very little room for things like combo expression or more advanced defensive techniques, because repetitive three-button strings and the simple act of blocking negate so much of what's on offer.
You would hope that the game's 3D movement — complete with directional dashes — would offset some of these criticisms, but it's just not potent enough. It's so easy to get caught in strikes that cover huge distances, to the point where moving can feel counterproductive when you could just turtle up behind a guard gauge that takes ages to break.

And then there's the game's balance, which borders on being comedic at launch. There are infinites, ridiculously overpowered special attacks, and certain characters who make others utterly redundant. We certainly don't go into anime fighters anticipating competitive-level balancing, but Rebirth of Souls still beggars belief at times.
It's a shame, ultimately, because there's a unique ebb and flow to matches that can set the title apart from its peers. The best fights really do feel climactic, like you're watching a season finale from the anime; there's a pacing here that's objectively quite slow, but it creates tension as battles rumble on, characters awaken, and the stakes get higher and higher.
Conclusion
There's something really compelling at the core of Bleach: Rebirth of Souls, but it struggles to emerge amidst half-baked mechanics and a general lack of depth. The game wows over the first few hours with slick visuals and a varied character roster, but it just doesn't have the content to keep anyone but the most hardcore Bleach fans hooked. While it's great to see Tite Kubo's edgy blockbuster back in action, Rebirth of Souls will go down as a flashy fighter that never realised its potential.
Comments 25
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
I used to love Bleach back in the day, but I did start to drop off the manga / anime during the Arrancar arc — it just never lived up to the Soul Society stuff for me (and many others, going by how the series' popularity dwindled over time).
I was nostalgic and hyped when this game was announced, and like the review says, it hits home for the first few sessions. But for me, the depth and overall quality just isn't there, despite it looking and sounding great.
A real shame, but maybe a good starting point for a better sequel? Hard to say how this is going to sell, though.
We could have gotten a Bleach Musou game. It didn't need to be like this.
@ShogunRok Do you think that they should have made this game into an action RPG in the same vein as one piece Odyssey sword art online and fairy tale or even a Devil may cry type game.
@ShogunRok I was really excited for this one, having only fallen off during the Fullbringers arc and returning for TYBW. After seeing gameplay and the general impressions, I opted to pass. I love Bleach but dang, after so long we get effectively a spruced up version of the Heat the Soul games. Not bad but for the price point I expected much much more.
I just want heat the soul to come back.
The cutscenes r definitely last gen this should've been a current gen game only especially considering the high quality character models
Bandai's Anime games need to move away from arena fighters. The formula is beyond stale. At minimum it'd be nice to mix that up with some action adventure stuff.
There's a lot of problems I have with this game. The combat is shallow as hell and the story's cutscenes are embarrassingly low budget with some extremely rare times of it actually being decent looking. I don't want any bleach game if this is the best we are going to get.
@Areus Maybe, but I get why it's a fighting game. At this point in time Bleach is a bit unproven in terms of popularity so Bandai was never going to give this project a really big budget — and I think it would have needed that to be a proper action game or something along those lines.
Personally I think Bleach works well as a fighting game since so much of the source material is one-on-one duels, but it would have been nice to get something better than this.
@Coffeeglitch For what it's worth I do think you might still get some enjoyment out of it... but like you say, full price is a big ask based on what you actually get. Maybe one to keep an eye on down the line when it goes on sale.
Good, i am ok with this not being a hit. I want them to work on the next Tsubasa game.
@ShogunRok just wondering roughly what arcs this covers. As someone who only cares about the story, this might be a “buy in a sale” down the line for me.
While I agree the anime fell off in its original run, the more recent Bleach: Thousand Year War that is finally completing the story has often been excellent.
@ShogunRok Definitely the plan. Bandai's "complete" editions are madness, 133 plus tax CAD. Would need to be clearance!
@themightyant It's Soul Society and Arrancar, basically, plus some extra original story scenarios (but they're character-focused and nothing too special).
I have wanted to watch the new stuff but just never got around to it. If this game had covered it I probably would have in preparation!
This game looks fun. But i heard it doesn't have rollback netcode so yeah this is a skip for me. I don't want to stuck playing against CPU over and over.
@ShogunRok sorry not bleach related ...are you or anyone doing a review of ai limit
This was rushed out by Bandai just like Sparking Zero.
@Ajfennell77 Sorry, I'm not on it and I'm not sure if we've got one cooking. It'll be up soon if we do!
Somehow I knew the graphics alone wouldn’t save this game
@Enuo we did get a Bleach Musuo game back on PS3, Bleach Soul Resurrección, it didn't sell. Made by Japan Studio and similarly captured the look and sound of the series exceptionally well, while being barebones in the combat and available games modes.
Can't wait for them to get to characters like Tsukishima, Yamamoto (Bankai), Ywach, Ichibe who are so broken ability wise that it's an exercise in futility trying to balance them.
I like the game so far. Still learning the combat. As someone who doesn't particularly excel at fighters and generally wants nothing to do with the competitive/online scene, the thing I then look for is story, which I know is asking for a lot for this genre. But at least Bleach does deliver that at least, albeit a bit clunky.
The character models are a bit weird at times, their poses, movements, etc. Some scenes and moments are done well and do the anime justice (like Aizen blocking Zabimaru), others they clearly can't animate well and just do cuts to and from black, so it feels awkward. But for a fighting game, where that isn't the primary focus, I can mostly forgive that.
I hope it can somehow do well, because I like Bleach and it deserves more games.
@Veritas7Ax The one thing that I really do not get(And also laugh at since it ruins the moment) is why did they animate characters like Renji to walk around like they're obese during cutscenes?
"Style over substance" some would say that describes Bleach as a whole as well, from the anime to the manga.
Although,I never fully agreed to that, but I can see why some people think that.
Those DS Bleach fighters from Treasure sure were dope. So was their MD Yu Yu fighter. Way ahead of its time.
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