Konami’s history is steeped in shoot-‘em-ups, from the 1985 arcade classic Gradius to so-called cute-‘em-ups like TwinBee. As the Japanese publisher slowly begins to embrace its past again, it’s picked CYGNI: All Guns Blazing, a nostalgic nod to the blasters of the past – albeit one developed by KeelWorks, a studio based in the unlikely city of Edinburgh.
While this vertical bullet hell affair clearly has an affinity with the 90s shooters of old, its glitzy visuals remind us more of a contemporary Housemarque release; the nebulous “game feel” is exquisite, with the screen shaking each time you lay waste to one of the title’s many alien invaders. Despite the promise of a deeper plot, its bookending cutscenes and in-game lore library doesn’t add much value, but that won’t stop you from enjoying the moment-to-moment action.
Progress is tricky on the standard difficulty tier and above, as you’re restricted to just a solitary life, although a risk/reward shield system adds depth. Indeed, you can opt to stash your defences or reroute power into your ship’s weapon module; you can then expend entire blocks of resources of homing missiles. You can customise your firing patterns, and even easily switch between aerial and ground-based combat, a clear nod to Namco’s Xevious.
While stages only last 10 to 15 minutes, they pack a lot of content, and some of the set-pieces are absolutely outstanding. With just seven levels it does mean the title has a relatively short running time, but obviously outings of this ilk earn a lot of their staying power from repetition and mastery, and that’s no different here. There is a local co-op option to add longevity as well, although we didn’t get the opportunity to test it during our review.
If you’ve been looking for a more modern take on Touhou, Radiant Silvergun, or any of the many other bullet hell shooters on the market, CYGNI: All Guns Blazing ticks the box. It’s fast, it’s frantic, and it looks frankly unbelievable at times. And considering it’s being flogged at half the price of most other modern PS5 titles, it represents relatively reasonable value for money, too.
Comments 26
A buy for me. Now then Konami, can we just get a remake of Gradius V?
Only 7 levels and each only lasting 10 to 15 minutes for £25 (10% off if you buy it now) thats less than 2 hrs. Massive shame, this was a day one purchase now I will just wait and grab it on the cheap.
FYI: This game is free to Epic Games Store members as of the 8th (for PC).
@BIGGIT I mean, that's pretty standard for this genre. The longevity comes from trying to improve your score.
There's an Arcade Mode too.
Soundtrack doesn’t fit? What does that mean?
Thanks Sammy. Id like to add this to the collection, but I might wait for a little reduction first.
@BIGGIT Sir, this is a shmup not an RPG and I played a lot of shmup where i can finished them in less than 30-40 minutes or a lot faster if you're really good. So 2 hours sounds quite long for a shmup.
It’s made in Scotland! It’s made in Edinburgh!
(this is a joke)
2 hrs is pretty nice for a base playthrough in this genre tbh like said, these games have a pretty high replay value for those of us that are fans of this kind of game, pretty nice its made in Edin as well, some good news for the Scottish gaming devs esp after the closing down of the big CGI company in Glasgow.
Dariusburst Chronicle Saviours 70% discount ps store. All dlc 50% off
Um not sure about this one, the weapon system sounds off. What happened to good old pick ups that increase your fire power or new exciting weapons, as you go. May pick it up, will check out some more reviews. But with regards to game length, quality shmups don't last hugely long its all quality & replay value.
Why does an arcade shoot em' up need lots of lore? It's about shooting the heck out of everything and chasing those high scores. Nemesis,vulcan venture,r-type had nothing but a basic premise and this sounds like it has more..seriously.
A run of Super Stardust HD is about an hour, and I keep coming back to it trying to crack the monthly top 10 for the last 10 years (I think my best is 83rd). I’m up for this
My brother got a copy early and I was able to play it for a bit. I enjoyed what I played, even if I did suck at it!
The game will be free to play August 8 -15 on epic store for everyone that wants to try it! It was on my radar but the mixed reviews stall it for me, I'll check it on epic store first.
is this a spaceship shmup? those screenshots dont help show what the gameplay is like.
@Axelay71 "What happened to good old pick ups that increase your fire power or new exciting weapons, as you go"
Some shmups has different style of power up & weapons. Sky Force series for example, you can only power up before or after the mission using "stars" that you obtain by finish a challenge during the mission. The same for different weapon and bombs.
@PuppetMaster yes I know, shumps are my favourite genre. But I'm not keen on power up systems like this. I'm old school, not saying I won't give it a go at some point.
Stood up last night to download this game and so far I love it. Idk about a 7 tho. I would say an 8. It’s a lot more challenging than you would think. I want to say there is a balance to how you adjust your shields with that other bar. Idk what’s it called yet but I’m a work in progress but nothing of what I played felt rush. It felt solid like there is a gameplay mechanics at play here which I found to be addictive once you get it. In all I love it so far, gonna give another round today. In all I think this an amazing title worth it. The more I play the more I enjoying it.
Glad I pre-ordered this now.
Great, can we get Gradius VI and Axelay 2 next?
@kirkn So you'd rather wait for a reply here instead of doing a simple 5 second Google search to get your answer? lol
@Excess I felt like the soundtrack didn't really work with the gameplay personally. It's very dramatic and orchestral and I felt it was quite disconnected from what I was seeing on the screen.
@Almost_Ghostly it was a rhetorical question pointing out that the review is not very clear.
thanks for your unhelpful comments.
@PacPern123 Honestly, Gradius V doesn't even need a remake since it's basically perfect looking as is. Just release an HD remaster and we're golden.
@kirkn So as helpful as a rhetorical question then. Gotcha. lol
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