10 years ago, we booted up the beta for Destiny on PS4. It was an exciting time, as the possibilities of multiplayer on console were rapidly expanding into the territory of live service, a term that didn’t hold quite the same implications as it does now. There were bold claims of half a billion dollar budgets and decade spanning plans, and to top it off, the ex-Halo devs actually had a tight first-person shooter on its hands. But now we’re on the other end of those promises with Destiny 2: The Final Shape, the concluding entry to the meandering Light and Darkness saga. And y’know what? The b*stards really did it.
The Final Shape is a confident encapsulation of everything Destiny had hoped to be. Whether that is the refined first-person combat, the insane build potential that its new subclass introduces, or the narrative threads which shine a light on characters that have been there for the start. Long time Destiny fans will be grinning ear to ear as fan-favourite characters return, old locations are revisited in new lights, and the narrative set up from the preceding The Witch Queen and Lightfall expansions all come together in what is best described as Destiny’s Avengers: Endgame.
Destiny has always had one foot steeped in its past — it’s what makes its rich lore so interesting. For the last decade we’ve listened to tales of light-bearing legends and horrifying villains. And while we’ve entered that legendary status ourselves as we’ve slain countless alien foes, it’s never felt like we’ve truly stood alongside the likes of Commander Zavala, Lord Shaxx, Ikora Rey, or the multitude of revered Guardians we’ve encountered across the years.
The Final Shape changes that. Built up across this trilogy of expansions, The Final Shape’s storyline finally puts us at the forefront of some truly legendary deeds. Venturing into The Traveller itself, we’re making one last push to take out The Witness, the calamitous being behind the great collapse, and the embodiment of The Darkness that we’ve been fighting from the very start. Right away you can feel the stakes, even as we make our trepid trek into The Pale Heart, this expansion’s new setting.
This is a far more focused narrative experience, whether that be through the game’s excellent CGI cutscenes, or the linear map design, which sees us constantly pushing towards The Witness’s monolith. You’ll even get a warning if you try to deviate from the campaign, with Bungie claiming it was designed to be played from start to finish. With this approach, The Final Shape is easily the most engaging campaign that Bungie has released with a serious collection of brilliant moments for long-time fans.
Nostalgia baiting is a major issue in all forms of art, but call backs to locations, characters, and even musical cues are never derogatory or cheap in The Final Shape. It all feels like a well earned trip down memory lane, where you finally get to share the battlefield with some of the game’s most iconic characters. Whether you are digging into the wavering faith of Commander Zavala, the strife between the returning Cayde-6 and The Crow, or maybe even coming across Savathun once more.
Every step of the way there is something there for returning fans, all of which culminates in a final confrontation that concludes the entire saga in an explosive bout that brings just about everyone from Destiny’s past together. If like us you’ve been there from the start, it’s a genuinely emotional experience. After all the peaks and troughs of Destiny’s run, this feels like a victory lap.
For those more interested in the shooting of aliens rather than the why of said shooting, then The Final Shape has got you covered there too. Prismatic is the new subclass introduced with this expansion, which allows you to take aspects, fragments, and abilities from each of the five subclasses that you’ve acquired over the years. If you want to mix Stasis shurikens with a Strand grapple and a Solar golden gun then you can do just that. Prismatic feels like it’s almost breaking the game with how powerful a build you can craft up. It is the best feeling power-fantasy shooter that we’ve ever played – something that has been the case for years, but is now elevated thanks to Prismatic.
We’re sure that fans will still like to specialise in specific subclasses, but Prismatic is Bungie opening up the toy chest and letting us go wild. Playing through the legendary campaign, we conjured up so many goosebump-inducing moments purely through the kineticism of the first-person shooting, movement and abilities. Bungie has always been a master of the first-person shooter, but it’s really showing off here.
To top it all off The Final Shape goes wild with its environmental design. Destiny has always put a lot of effort into crafting up epic vistas from the icy planes of Europa to the rust-infused Cosmodrome. The Final Shape’s setting doesn’t evoke the same sense of place that we often find in Destiny, but that’s because The Pale Heart is all about calling back to locations from the game’s past and adding a dark twist to them. Every new area is fused with oddities, whether those be giant Ghosts moulded into the environment or hands and arms replacing traditional building structures. You can tell that Bungie had a lot of fun designing this space, and it’s definitely the most out there the team has gone.
As you look onto the Traveller having beaten the campaign, a big question hovers above: what’s next for Destiny? It’s all been building to this yet we still have another year of content lined up. Ditching the quarterly seasons, Year 10 for Destiny will tell three singular tales across which it now calls 'Episodes'. These will focus on the Vex, Fallen, and Hive, and already it sounds like a exciting year for fans. We don't expect to be hitting The Witness levels of threat anytime soon, but we'll be waiting with bated breath to see what's truly next for the franchise across the next year and beyond.
Conclusion
Destiny 2: The Final Shape feels like a promise fulfilled. We can't help but think back to all of the late night sessions exploring iconic corners of this vibrant sci-fi universe, and digging into all manners of lore to help make sense of it all. And now, despite its ups and downs, we have a gratifying end to the decade spanning Light and Darkness saga, that evokes all those memories in one big celebration. Destiny 2: The Final Shape is the hope and dream of every other live service game out there. It’s a testament to Bungie’s unwavering commitment to a riveting saga that defied all odds, and did exactly what it set out to do. This one is for the fans.
Comments 17
I didnt mind the first Destiny but really struggled with Destiny 2 it just never grabbed me as much as the first one
Destiny 3?
I’m happy for the Destiny fans out there that the conclusion appears to be a satisfying one. Not really my bag but I’ve known loads of people over the last decade that absolutely love the game like filthy’s love CoD & FIFA 😉.
I’d like to get back into this but I fear I’m too far behind to begin.
Is it too late to start?
Glad to hear it’s a good time. I always enjoyed the story in Destiny, and some of the locations you visit are incredible. No point in trying to catch up, it’s one of those “you had to be there” experiences, and better for it really. I’ll have watch it all on YouTube.
I haven’t played Destiny 2 in a couple of years, but I remember the gun play being excellent. Last time I delved back in - or tried to - I was overwhelmed by all the ingame currencies, systems etc, and can’t help feeling that would be the case again now. Shame, because at its core it’s a great FPS, but it just doesn’t do enough to welcome newcomers or lapsed players like myself.
I tried to pick up Destiny 2 this year, and unfortunately the new player experience is a total mess. Every time I logged in it would show me a new cutscene of characters and events I'd never heard of, and even dump me straight into missions on planets I'd never been to.
@Stevemalkpus
It's nevee too late, but you'll miss a lot of stuff at the beginning that was vaulted off. I started with The Witch Queen and I loved Destiny 2.
Its been an absolutely brilliant expansion so far, they really knocked it out of the park, been playing since D1 days, and seeing the story end got me choked up a few times.
The way the campaign continued into the insane raid and then continued into a final 12 player mission once the raid was beat for the true end was masterful.
That's good to hear, looks I will be reinstalling it
I’m mostly playing the story of Destiny, no chance for me to get into raids (simply no time and friends).
And I really appreciate what Bungie did with this expansion. story and Narrative-wise it is probably the most complete expansion they have done so far. A lot of cutscenes, a lot of explanations around things, a lot of time used to get closer to the NPCs and the world.
I’m happy with the purchase and looking forward to how this continues over those 3 acts.
I’m definitely happy now that I stuck around through all the horrible past expansions (with some exceptions), so I could enjoy this finale.
Loved the main campaign and some of the scripted adventures that follow are the best in Destiny to date. Fantastic gunplay, still the best out there, combined with Prismatic, is so much fun. And the streamlining of bounties into the new Pathfinder system has made patrolling a tighter and more rewarding experience. So far - great. Looking forward to the episodes that follow.
This may get me to hop in a on the free version and maybe pick up a discount pass or something. Played the crap out of the first one a bit on PS4. Jumped back in way later and was fully thrown off.
As someone who played from D1 Alpha I can say hand on heart this felt epic, it was a great feeling to have closure on the light and dark saga.
The Witness is such an awesome protagonist and the back-story had me going wow. Some of the boss fights were up there with some of Destiny's best fights going (I'm looking at you Sathathun)
Im still getting into the Prismatic builds and so far they are really good so expecting some massively overpowered builds incoming.
All in all and so far money well spent.
Bring on the next 12 months
@Stevemalkpus I'm assuming no. But it's like starting the mcu at endgame is how I interpret it.
@BusyOlf depending on when you last played you'll be fine to jump in, aside from Strikes and Raids everything is soloable... The only issue you might run across is that seasonal content vanishes from the game once its done so jumping from one expansion to another is a little jarring
Have been a Destiny player from day 1, and have to say that I am very impressed so far with this expansion.With the new campaign and the episode content, there is a lot going on in the game, and the new Prismatic class is a blast to play. Gotta hand it to Bungie on this one; a great job.
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