When EA acquired Codemasters a couple of years ago, the UK-based racing specialist came with a couple of extra perks. It already held the licences to produce official games for Formula One, which it had been doing successfully for a good while, as well as World Rally Championship, which had yet to bear fruit. The latter always seemed like a perfect fit for Codies, which has been making off-road racers for decades, and now with secure backing from a major publisher, it's produced EA Sports WRC. As expected, the game is a best-of-both-worlds situation, where the developer's rally expertise and all the official cars, teams, and stages finally coalesce.
Essentially a sequel to DiRT Rally 2.0, EA Sports WRC will feel quite familiar to those who've dabbled in Codemasters' straight-faced rally series. The physics model has successfully been brought over from the studio's own Ego engine to Unreal Engine, where it's undergone some extra enhancements. Most noticeable is better handling on tarmac, though it isn't perfect; cars generally feel more rooted on the asphalt, but depending on what you're driving, you may find your car slipping fairly easily. Still, it's a big improvement on what came before.
Moving off-road, all other surfaces feel fantastic to drive. Wrestling for grip on gravel, gliding across snow and ice, and praying you just make it to the end in the wet — the handling is incredibly fun to tackle. The default settings feel great to us, but it's worth noting you can tinker with assists (as well as tuning individual cars) to suit you. However you play, though, EA Sports WRC is intended to be challenging. Between the immense sense of speed, loose surfaces, and the constant threat of rally-ending hazards, you'll need all your concentration to get through a stage unscathed — and it feels amazing when you do. We played entirely using a DualSense, and it's perfectly playable on a controller; in fact, there's some decent haptics and trigger usage here. A steering wheel setup will no doubt be optimal, but rest assured it's still a great drive on a pad.
You can get acquainted with the handling thanks to Rally School, a short series of lessons similar to Gran Turismo's licence tests. We'd have liked for this mode to be more expansive; at only 12 steps, it provides the basic rally driving principles to get you going, but some more nitty gritty teachings would've been nice. Still, it's a great addition for newcomers, and you can play each lesson on three surface types, so it's far from useless.
Rally School might be slight, but the rest of the game is jam-packed with things to do. The Career mode will be the go-to for a lot of players, and we're pleased to say it's pretty good. Starting in your choice of Junior WRC, WRC2, or full-fat WRC, you go through a season by picking events from the calendar. Each week has a handful of options, be they rallies in the WRC itself, alternative championships, Talent Scout events where you pick up new engineers and a teammate, and so on. You won't be able to do everything, and there's an element of strategy in picking what to do and when.
The benefactor is your barometer for success in the career. Providing you weekly budgets to adhere to, they also give you various objectives to meet throughout the season — placing high enough in the WRC standings, or attending a certain number of manufacturer invitationals, for example. Fulfilling these extra tasks will net you a lot of favour with the benefactor, leading to increased budgets and potentially better contracts in later seasons. Balancing all your budgets and ensuring you're keeping the benefactor happy is a little different from your usual Career mode, but it's a fine structure that still lets you live out the fantasy of ascending the rallying ranks.
If you don't want to deal with any management stuff, Championship lets you progress through a season of WRC with no filler, moving straight from rally to rally, in any of the three competing classes. Much like in Career, you can choose how long a championship lasts, as well as how many stages each rally comprises.
Moments is an interesting take on daily challenges. Each moment is a unique scenario, with most taking inspiration from real events in WRC's history. It can be tough to achieve the gold medal on some of these, but they're a great way to get a glimpse at the variety of stages and cars on offer. Finally, Quick Play and Time Trial are self-explanatory, letting you set up events, select a car, and get going.
Speaking of difficulty, we'll quickly say that, even as relatively casual racing fans, the AI generally seems very easy. Obviously your mileage will vary here, but if you've played rally games like this before, we'd recommend turning up the difficulty a touch if you want some competition.
Whatever your appetite for challenge, though, EA Sports WRC will put you through your paces with its long list of brilliant stages. Spread across 17 locations — 18 once the Central European Rally is added post-launch — and with some over 30km, the 204 stages are almost uniformly great. They run the gamut from Kenya's rough dirt roads to Japan's unforgivingly tight tarmac trails. While some are easier rides than others, all are technical, demanding, and seriously fun to navigate. Again, getting through a stage having pulled off some heroic hairpin slides and thread the needle through deadly routes is super rewarding.
There are some great cars to drive on them, too. Of course, the current WRC monsters are the stars of the show, and they're terrifyingly quick, but they're joined by dozens of others from the motorsport's history. Group B beasts like the Audi Quattro and Metro 6R4; Group A classics like the Lancia Delta HF Integrale; no less than four Subaru Impreza models; and many more. The best part is they all drive as you'd expect — rear-wheel drive rockets are super tough to control through corners, and early front-wheel drive motors understeer for England.
Oh, and if you think you can build a better rally car, the game's Builder mode lets you do just that. After picking a base class, you select a drivetrain, all the mechanical parts, then customise it Need for Speed style. The customisation options are quite limited, but it's still a neat feature — especially when you can use your own vehicle in conjunction with Career mode.
So, this rally game is pretty much the whole package, right? Well, it is, but there are one or two causes for concern. Visually it can be a little weak in places. The cars look great, but some of the stage detail can be lacking, and character models are pretty poor. Arguably these are acceptable as you're blowing past them at high velocity, and that's fair enough, but you may not be so forgiving of the game's technical hiccups. It hits its 60 frames-per-second target the majority of the time, but it stutters fairly frequently, which can really mess with your run, and screen-tearing rears its ugly head quite often as well. Hopefully some fixes for these problems are on the way, as at the moment they're taking the shine off of what's otherwise a great experience.
Conclusion
EA Sports WRC combines Codemasters' off-road racing pedigree with officially licensed cars, teams, and locations. The result is a confident and robust rally game that boasts super-fun driving, intense and challenging stages, and all the modes you could expect. It's only really let down by technical and performance problems. Here's hoping those will be ironed out in due course, because this is otherwise a rewarding rally game that gets (nearly) everything right.
Comments 31
I'm surprised there's a point about the difficulty being off considering it's customisable with AI difficulty settings going from 1-100. Definitely a better option than a simplified Easy/Medium/Hard which is much harder to find the sweet spot on.
I picked it up at launch and been having a lot of fun with it. It definitely puts up a firm challenge but the controls are responsive and feels good on a dualsense.
Theres so much to do given the amount of stages and vehicles from every age of rallying and it's only £45 which makes it a no brainer for anyone interested in rally games.
@The_Pixel_King Yeah same here. This looks like a nice improvement over the old WRC games, but I can wait for it to get patched up some more. Makes sense how this wouldn't be perfect on day one though, being a completely new game for Codemasters that has never been done before.
I have no interest in playing flat racing games any more. Go back to VR and I’ll pay double day one.
@thefourfoldroot1 Yup, I was also hoping for WRC to support the PSVR2. Shame really. This could have been a great VR experience like GT7 is.
Is it a big improvement on generations?
good racing game best rally game ive played lots of different rallies the check point rally are good has makes a change if you get there to quick you get penalties
@PsBoxSwitchOwner tons better than generations
Hoping they fix the unbelievably bad stuttering issues. It's nearly unplayable sometimes.
@PsBoxSwitchOwner Looks worse than WRC Generations. Career calendar and design is not as good. Also the tyre management isn't as good.
Does it have micro transactions? Just wondering seeing as it's an EA game..
Doesn’t look as nice as WRC Generations and my mate says doesn’t handle as well.
@Northern_munkey Nope. There is a Rally Pass, which has free and premium tiers, but all the rewards on both tiers are purely cosmetic. Just customisation items for your driver / car liveries.
@Quintumply 😳
I feel like driving games are too niche these days
The graphical performance on this game is pretty damn shocking, not impressed. Also I am playing this on a Fanatec DD pro and I cannot find the ideal driving settings, not happy.
The game is fantastic. I’ve had a great time with it over the last week. But the frame rate problems and screen tearing is frequent and really irritating. I really hope there are some fixes on the way.
@Nexozi @PSBoxSwitchOwner
Funny were talking about this as ive just turned it off for the last time and deleted it. I will be selling it tomorrow and going back to Generations. The tracks do look lovely and are exiting to race but the career layout is atrocious. The calendar doesnt resemble a calendar at all as Nexozi stated, instead left and right tabs in the corresponding weeks. Its awful imo and pales in comparison to Generations career mode and layout. As Nexozi also stated, you cant cross tires either which is strange. I also have this issue where cornering on asphalt the car seems to gain grip through the turn. Its hard to explain but other have also mentioned it. Booted up Generations and tinkered with the setting and i was back to having fun. I never had any issues with Generations handling like many have. I found the sweet spot that i like to use and went with it.
Great review, my copy arrived Friday and I've only scratched the surface so far but the pros and cons seem fair. Graphics, slight technical issues and the tarmac driving are negatives but the rallying itself feels great, especially in cockpit view with a Pulse headset. The stages are varied and challenging and there's plenty of content to go at, and patches will improve the issues at launch.
I would have picked it up if it had a VR mode, pancake gaming won't cut it anymore it's so underwhelming. Lunacy that Dirt Rally 2.0 did have it, but it was too blurry to be really immersive
The car builder alone is stronger than Forza Motorsport's position selection option to make me excited (the only reason I cared and FM8 got worse over time, montage marketing telling us nothing, online required, eh career mode eh). EA don't screw things up let Respawn and Codemasters do their thing (no idea what Slightly Mad are up to as Project Cars was cancelled.
Roughness if it's not too bad I don't mind even if it does matter. But yeah some details will be a bit disappointing. VR would have been nice for sure.
If the career/physics (Dirt Rally was fine but did take me getting used to not a bad thing though even if going of Dirt 3 to it I think was a jump or other games and seeing as the last rally games played were Dirt 3, MX vs ATV Unleashed, Gravel years ago, Onrush months ago but not as long ago as when I tried Dirt Rally and WRC 2 on and off or the WRC Extreme demo I have on a PSM demo disk I'd be surprised how it feels as a sim and how much adjusting I'll have to do) Wheels looked from what I've seen even if more a controller user and 'sometimes' use a wheel (outdated now as more so PS3/4 wheel and not much to use current but got many PS3 games I can pick up to use it with).
Ride 4 didn't impress (fair ideas, but hard/impossible even on easy for me to play the AI are too professional not matter the cornering, the settings I gave up after many hours of trying) enough so Ride 5 not interested really (if like Ride 1 & 2, 3 & 4 were changes and 5 is like 4 in a way so nah pass) if it's similar so little racing games I care for of current gen (besides little care already for it of other titles right now and just playing PS4 versions or PS4 old games right now besides retro games for older consoles). NFS open worlds (or any open world racing) aren't for me. GT7/Forza Motorsport haven't interested me.
Grid Legends was great. WRC 2023 has Sega GT Dreamcast's feature but expanded upon I assume yes please wanted that for years now. Besides I assume other noteworthy things.
Milestone and Codemasters been killing it (well with things I like to see of direction at least) in the racing space these past few years or back in the day while the competition haven't impressed as much as those two bike sure not explored as much but mostly car side.
I JUST got the post and I have the disc in hand. I’m stoked! Can’t wait to play this!
Great review Stephen. I agree with the score and the points you made in the write up. I’m really loving the game, though screen tearing and framerate issues can sometimes spoil the fun a bit. Having said that, I also like WRC Generations and it’s just such a joy as a rally fan to have these two games to enjoy. Give it a few patches and WRC 23 will be a perfect rally game. Also, graphics are not the key factor in a rally game. Just go ask the PC rally fans who still play Richard Burns Rally (a PS2 game).
@Greenmekon yeah I’ve got this on PC with an RTX 4090 & the graphics are meh, with stutters at the worst possible times.
I’ve got a CSL DD Pro wheel & still can’t get it to feel as good as Dirt 2.0 & the WRC series either.
The stuttering should get patched out as it’s a known shader compiling issue with Unreal Engine 4 (why they shipped it before they’d done this, I don’t know).
I just wish they’d let the Evolution studios guys do the graphics since Drive Club still looks better than this game.
Bit disappointed in this current gen offering
I don't know why, but I find all Codemasters racing games very borring, except for Dirt 5. That's the only game I enjoyed from them and still play it from time to time.
@pukana when I first fired it up with the DD pro, the steering wheel was shaking uncontrollable on the straights and it was unplayable. There are loads of guides online with advice on different settings. I really hope the stuttering and screen tearing gets sorted, I know a game is not all about the graphics, but sometimes this looks like a PS3 game
@TrickyDicky99 As far as i'm concerned is the PSVR 2 doing allright, Sony didn't share any recent sales numbers(yet), all we know thus far is that it sold close to 600K in the first six weeks. That's 8% higher than PSVR 1 did at the same point, at a higher pricetag and limited availability only through Sony. It's unrealistic to think that a VR headset should sell console figures anyway, it's still an accessory that costs more than the damn PS5 itself and it just has been widely available since May. It's way too early to spew anything that makes common sense in that regard..
is it just me or does it look like a PS3 game?
@TrickyDicky99 That's a flawed comparison to begin with. The potential market for Quest headsets is, in theory, everyone on the planet.
The potential market for the PSVR 2 is limited to the current PS5 install base, which is in relative terms a very small pool, and those people would then have to make a significant investment on top of the already substantial cost of buying a PS5 in the first place. It is not a mass market product, nor was it designed to be one.
@TrickyDicky99 I have no idea where you would have seen those numbers, but those are utterly bonkers expectations. That would have exceeded PSVR 1's projected lifetime sales by an enormous number, and that was a far more accessibly priced headset. "Just" 6-8M would be an incredible success for a tethered headset, let alone one that required such a high investment.
@thefourfoldroot1 @Trousersnake
This truly is the only downside to PSVR2, isn't it? It kills the fun in flat-screen games, especially when it comes to racing.
And it's not only the immersion. I've found that depth perception, the wider field-of-view and the ability to look around (and into apexes) has dramatically improved my handling.
Publishers need to understand that the financial math of adding VR support is not so straightforward. It's a value add that goes well beyond increased sales at launch.
To illustrate, I'd argue that PSVR2 has had a sizeable positive impact on PS5 sales. Many people may choose PS5 over Xbox simply for the option to add VR down the line.
@Art_Vandelay
Indeed, apart from the trophy challenges, it was really only PSVR2 that dictated I needed a PS5.
@Trousersnake @Ainu20 Just ignore him - he’s a big PCVR fan and posts exactly the same negative comments about PSVR2 on Every. Single. Article.
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