Foamstars doesn't deserve the hate. Hand-waving comparisons to Nintendo's Splatoon are shallow; beyond both games featuring weaponry that fires something other than bullets, they're two quite different experiences. Square Enix's new multiplayer game is more of a hero shooter than anything else, and while its launch content is fairly slim, there's a lot of potential in this off-beat offering.
As the name suggests, the game has four-player teams firing foam at each other, all with a glitzy, upbeat vibe. Kills are rebranded here as 'chills', and the already vibrant arenas will be filled with suds of various colours in seconds. While it sounds unusual, the use of foam here is quite clever. The substance can be built up, allowing everyone to create cover, block off pathways, make vantage points, reach higher platforms, and so on. This lends the gameplay a unique tactical edge.
The foam has other properties, too. Spraying your team's foam on the opposing team's will erase it, and you can surf along the suds of your colour to get around super quickly — but the other side's will slow you to a crawl. This means you have every reason to cover the arena in your team's foam as much as possible, minimising the manoeuvrability of your competitors.
Scoring kills chills is a little more involved than just reducing a health bar; doing so will turn your enemy into a ball of foam, and you need to slide into them while surfing to make the elimination. Furthermore, if your teammates have been foamed up, you can slide into them to save them, encouraging your squad to keep an eye on one another.
The main mode of play is Smash the Star, a spin on Team Deathmatch. You must score seven chills against the opposing team, at which point a Star Player emerges. Your job is to then eliminate them, but they have buffed health and power. It's a fast-paced mode and the simplest to understand of the three.
While Smash the Star is always available, the other two are rotated hourly. One is Happy Bath Survival; this divides your four-player team into two, with a pair in a central arena and another pair above it, offering support while the round lasts. The round ends when a team in the arena is eliminated. It's a unique mode that also moves quite quickly, but when you're in the supporting role it can be hard to discern whether you're making a meaningful difference to the action.
Rubber Duck Party is an escort-style mode in which your team needs to capture the large bath-time toy and help it reach your opponent's goal. The catch here is that the duck moves faster on your foam but slower on enemy foam, plus you can swing the momentum in your team's favour dramatically by performing a dance on the duck. It leaves you exposed for a while, but if you succeed, the duck gets a big boost. The push and pull of this mode is quite intense as the action has a singular focal point, and its silly nature just lends it a lot of charm.
Aside from the versus modes you have Mission mode, in which you defeat basic waves of cutesy baddies as they march towards you. Unfortunately, whether you play the solo or co-op missions, this portion of the game is quite bland compared to the zippy and less predictable PvP. However, the single-player challenges in particular are perfect for learning how each character plays, so they're not without value.
The eight characters at launch are pleasingly unique. They each have their primary weapon — ranging from rapid-fire dual pistols to guns that spray foam almost like a flamethrower — and on top of that, they have a pair of special abilities and an ultimate. These can really turn the tide of battle, whether it's simple foam grenades, turrets that shoot opponents within range, or a vacuum-style ability that ensnares enemies. The ultimate powers charge up over time, while the pair of abilities run on cooldowns. Each character plays quite differently from the next, but we found the balance to be well-judged — most matches we played were very close regardless of team composition.
It's a shame the designs of the characters themselves aren't as well conceived. They're pretty inconsistent — there's a reason Soa, the girl with the baseball cap and the pink and blue hair, is the frontrunner. We also quite like Tonix, but the rest of the launch roster is fairly forgettable.
Generally, though, the presentation reinforces Foamstars' refreshingly energetic and lighthearted feel. A plush high-rise lounge is your hub, where you can party up with friends, customise your characters and profile, practice all your foamy moves, and visit the shop. Alongside the music, which is surprisingly good, it's a pretty highly-polished, stylish game. Matchmaking can sometimes take some time, but generally it's technically strong too, with no discernible dip in frame rate and some solid use of the DualSense's haptics to boot.
Going back to that shop, though — it's hard to ignore just how extortionate the in-game purchases are. Granted, they're all totally optional cosmetic goods, but when it's asking you £8.99/$10.99 for a character skin, up to £4.49/$5.49 for an emote, and £36.99/$44.99 for a character-specific bundle pack, it's a bit much. Again, it's all stuff you can happily live without — it's just asking a lot for very little.
Conclusion
Foamstars is a colourful, unique, and entertaining shooter. The modes and characters on offer at launch are fun twists on genre staples, and the central foam mechanic is a playful addition with some potential for strategy. It's lighthearted, fast-paced fun with plenty of style. While the steep microtransactions and the so-so co-op missions keep it from being squeaky clean, there's a lot to like about this bubbly multiplayer title.
Comments 55
It just feels like they wanted to copy Splatoon, but not directly, so went "what should we change/remove". Turns out most of the stuff that makes Splatoon fun was removed/changed, e.g. having characters instead of our own customised Inkling.
The main game mode just felt a bit convoluted as well. Nowhere near as good and as engaging as Splatoon's modes. It is also harder to see what is actually going on. Half the time I was just randomly shooting with the hope I was hitting something.
Don't get me wrong, it is still fun enough, but nowhere near as gripping as Splatoon. I can't see this game sticking around for years and years.
And I know the review said the comparisons to Splatoon are shallow, but I just can't agree. So much feels like Splatoon but with a different coat of paint.
I've really been trying to play this the last few days but can't get into it. The single player missions are incredibly boring, and the multiplayer is too chaotic . I'll keep trying because it does have that SquareEnix charm in the design and music which I adore.
@LazyLombax it wants to save you from this soapy mess
People bashing this when in Reality Splatoon is every bit as crap.
@RubyCarbuncle I want to play Splatoon again. I have very little desire to play this again. You might disagree, but Splatoon is so much better than this which just feels like a failed attempt to copy someone else's homework.
@lightningbolt79 Sounds like you just dislike Competition. Let me guess you're upset about Palworld too.
Thanks for the fair review.😀 Most arent even giving this game a chance. I'm really enjoying my time playing online.
@RubyCarbuncle No. I haven't played Palworld.
I'm not upset about Foamstars existing. I've given my opinion which is basically that they tried to copy Splatoon and didn't do a good job. I wish Foamstars was a lot better.
@lightningbolt79 Let's not forget Splatoon is on its 3rd iteration after lot and lots of content updates and gameplay tweaks.
I'm not sure why people feel the need to go out of there way to bash this game.
@lightningbolt79 Whatever. It just seems to me whenever a similar game comes along people make a load of noise about it.
@3Above "I'm not sure why people feel the need to go out of there way to bash this game."
Because it really isn't that good. I've played all three Splatoons. They were all very good games.
@lightningbolt79 So because you played a different game, that plays differently to this one, and you liked that game more you felt the need to come to an article about a bout and complain. 👍🏽
@3Above This is a review about a game so I also gave my opinion about it, which is perfectly normal. Considering the comparisons that have been made already between the two games, it isn't a shock that some people's opinions will also contain comparisons.
If you don't want to see people's opinions, don't look at the comments, especially the comments on the review of the game.
@lightningbolt79 Nah I'm just making sure I understood you properly. 👍🏽
Had some decent fun with it. None of the live service aspects are remotely tempting but there's a solid game here. And since Splatoon isn't on PS5 it's a good alternative.
The music is good too though some tunes weirdly remind me of Dennis Nordon's It'll be alright on the night. God that shows my age.
I have fun with Splatoon and I so far I'm having a blast with this game, yeah it's took inspiration but maybe that's why I like it so much. Going to be busy this weekend switching between this and HellDivers 2, and to top it off my Portal came today so i will be testing these games out on that as well.
I mean it look fine, but I'm not confident that this title will be as big as Square Enix is hoping it'll be.
Rubber Duck Party is one of the most fun modes I've ever played in my life. It's so fun. Super intense and such a silly concept. I created this sick combo with Soa where I can clear an entire team off of the duck all while being 20 feet in the air
In a world where a 7 means a 5.
The microtransaction prices are bonkers.
Honestly, an idea like this could've been handled way better if Square wasn't involved.
I'll just stick with Splatoon.
It's pretty fun but so are a lot of games. It does have a certain charm to it that I like as well. As for being something I play often probably not. Hopefully it sticks around long enough that when I do get the urge to play it will still be active.
@Darylb88 "In a world where a 7 means a 5" Good movie trailer intro you have there.
" Hand-waving comparisons to Nintendo's Splatoon are shallow; beyond both games featuring weaponry that fires something other than bullets, they're two quite different experiences. "
" Spraying your team's foam on the opposing team's will erase it, and you can surf along the suds of your colour to get around super quickly — but the other side's will slow you to a crawl. "
Yup nothing like Splatoon at all.😂
I think this could be called Splatoon 4 on Switch 2. But as other people have said, it's nto really fair to compare a game that had 2 sequels to improve to a new IP. so lets continue this after Foamsters 3 releases in ... checks notes ... never.
@WizzNL I kind of agree about the hefty cosmetic price which seems egregious at first, the problem is they put the most expensive bundle as recommended and litteraly the first thing you see which is off putting and you can attest to that.
What they should've done is simply shown a cheaper skin and let people dig around the store because the prices are no different to other f2p games, but they're smarter in not scaring people off with the highest prices from the off.
It's still an enjoyable game and other than unlocking a character early with a 4.99 season pass everything is cosmetic that can't really be earned in some cases which I think is acceptable for those that do pay.
I unlock Rubber Ducky or so it says but can't find it.
I played a single player mode which went on for an age and wouldn’t let me exit it. With no way to get back to the menu I had to do a hard close and I’ve not been tempted to boot it up again since. The whole style to me was cringe rather than cool.
Played a bunch of the multiplayer and had a lot of fun for a bit, but I felt the lack of content pretty quickly, and then looking at the wild microtransactions turned me off completely 🙁
I’m a huge Splatoon fan (still play daily) and let me say FoamStars is definitely not a cheap knock off. It has similar aesthetics in that it’s colorful but the gameplay is much different. I’m actually really enjoying FoamStars, already have 15ish hours logged and I’m excited to play more. That being said, I do hope they add more modes, maybe chill (pun intended) with the insane microtransaction prices, and Lee adding to this game because it has potential. Even more trophies than the 12 offered would be welcomed, and give players reasons to come back. I do get a feeling they aren’t going all in yet until they see if it’s successful, and idk if that’s gona help keep people around. Foam on people 🛁🏄♂️
@RubyCarbuncle tell me you’re bad at Splatoon without telling me you’re bad at Splatoon lol
I’ve just uninstalled it today shortly after unlocking Mel T. I had played it for about 20 hours since launch.
I wasn’t a fan of the kill (chill) confirmed approach they took. Going against skilled, coordinated opponents was a nightmare because it’s very difficult to secure a chill against an opponent you foamed up without getting chilled yourself against these players.
It honestly feels like a free to play game with how budget the PVE mode feels. The upgrade mechanic with the different tiers of buffs (ranging from E to S tier) was just embarrassingly bad with horrible QOL. Most of the good skins are paywall locked and they even gave out one of the best skins for the main character if you played the beta, ostracising everyone else.
I rated it 3 stars on the PS store. It was fun while it lasted, but I don’t see myself returning any time soon, if at all.
@pharos_haven Its on an hourly rotation with Happy Bath Survival. There will be a __ minutes left next to the name to tell you when the mode will switch.
@3Above Ahh ok so it's unlocked I just have to wait for the rotation.
After Destruction All-Stars, I’m a little guarded about this. I know the two games aren’t anything alike, but for some reason I’m getting the same vibes
Played a couple of hours this morning it was fun but I don't think I'm gonna play again 😅
@XboxistheBestBox PS3 alum here, definitely miss the MP era. I played alot of UC2 and 3 mp. I Even liked the UGC in Infamous 2.
Makes me wonder why Sony keeps letting other devs/Pub (SE in this case) make these and the pay for exclusivity when they cleary could do it themselves?
This really does seem like the sort of game that would have been free to play if they didn't launch it on ps plus.
There’s definitely a strange phenomenon with Nintendo where no one else is allowed to copy their ideas.
So copies of other games are fine as long as a AAA publisher does it… got it
I actually wanted to give it a shot and I tried for about 45 minutes. Managed to get 2 games. I just stand around by the helicopter, waiting and waiting for it to find a game.
To be fair, the two games I played were quite good fun.
I’ll try again later and see if I can find any games to join.
This game is going to die so quickly. The gameplay is a boring mess where I've played around 50 games now and every single one played out approximately the same way. If I played another hundred I could probably start winning matches with my eyes closed.
Adding to that, the design is horrible. The foam doesn't even look like foam and the colours in the arena are painful to watch.
I guess the characters are fine, some are even good.
It seems like Square Enix had to limit themselves trying not to copy Splatoon too much. And therefore ended up with a discount bin version of a far superior game.
Ps. Before some fanboys come at me. I love both my Switch and my PS5. They are great in their own ways. But the fact is that this is a failed attempt at creating direct rival to Splatoon.
If it wasn’t using AI generated art is give it a go… but now it’s a no from me.
Same deal as The Finals… these companies shouldn’t be allowed to get away with this unregulated theft.
@lightningbolt79 Spatoon is fun to play, but sorry to say, Splatoon 3 is a mess. Can't count the times anymore that I game stopped because someone went out or lost connection. It's not like Nintendo are gods or anything with their games like most claim. It's great ti see some competition in this genre.
@XboxistheBestBox it's funny that Xbox fanboys always try to bash on the last of us and uncharted about the gameplay. Play any Xbox game and it's a soulless copy paste game of games from the past. Same goes for alot of playstation and Nintendo games for that matter. Just because the gameplay is simple doesn't make a game bad.
@RubyCarbuncle some of the Push Square fanboys need to tone down their stupidity.
Just because this is on PlayStation doesn’t mean you have to hate Splatoon.
This game isn’t bad, but it is an inferior wannabe to Splatoon in almost every way. There is no question about it.
@Kienda Do I look like a fanboy to you? it's my opinion. The Community is horrible based on my experience and I'm allowed to dislike something. I wonder how you lot would be reacting towards this game if Splatoon didn't exist? hmm? be interesting to know.
Stupidity to have an opinion you don't agree with? yeah right 🙄
Not much content and aggressive monetization such a pity. Why not take the normal route with decent monetized things like costumes and where you can unlock stuff free besides that.
XboxistheBestBox If you look at the Xbox library that is 99% of the same. The best thing MS achieved is buying some originality.
@get2sammyb Totally agree. The Nintendo fanboys here just make me choke.
@RubyCarbuncle yep.
The most liked comment on this page is a fanboy-like take on how a rival to PlayStation is “crap” when most who liked it probably haven’t even played Splatoon, but they dislike it because it’s a rival game.
I’m sorry, but it’s a bad take. Not because you yourself are wrong to express your opinion, but because fanboys have pounced on it.
Foamstars isn’t bad. But it is lacking compared to Splatoon, which is not only objectively a better game, but actually is a good game in its own right that is well made and has tons of creative ideas that are unique to it. Foamstars is just like Rocket Arena. Not a bad game, but far inferior to the rivals it tried to copy.
What I’m trying to say in all this is that just because a game isn’t your style, it isn’t “crap”. And even though you may not be a fanboy, many liking your comment surely are.
Its a fun game when ppl don't rage quit and such.
I wouldn't say it's good tho, average is the right tone.
@lightningbolt79 judging by your responses, I would say you're being completely moderate and the people saying all those not so nice things towards you are out for blood. I share your opinion. Wish foamstars was better, but honestly I don't care that much as it's not my kinda game. I played for a couple of hours and won 50/50. It's very hard to see past all the foam lol
If Foamstars doesn’t die out fast, I think there’s a lot of potential here. Tons of people who are PS only haven’t played Splatoon. So it’s their first feel at a game “similar”. I’m having a blast with it
If you want a game with cosmetics, fair cartoony characters, standard modes that aren't unique or use the foam mechnanics well then by all means if you want better find better.
I'm all for a family friendly shooter and competition I just think the movesets/lacking modes and potential of foam isn't used enough, I want it to put have a fight but it's a very weak contender, there were Wiiware water pistol or even Paintball games on what PS2 or PSP or something, many have existed before. But it's because of the personality and 'gameplay mechanics' that makes Splatoon better.
If Splatoon has the level design, new obstacles and moveset of easy to use of a Mario game it is a shooter platformer technically. But it's fun why would i play something that's basic but not fun to swap to each situation accordingly.
Let alone any other mature shooters of the past. I play a lot of PS3/360 shooters as I'm collecting them for their key mechanics, not the oh this story, oh this level design, oh this cover based shooter system. Why would I the key mechanic is a selling point for marketing and the only memorable part of the games. They can be set anywhere but the mechanics were still more memorable than anything else in any of the games.
Legendary even the mythologic creatures and the pretty ok healing/not that great use of powers for your hand are more memorable then the game itself.
Movesets matter in multiplayer let alone singleplayer games I'm playing in the shooter genre to make a point.
Having foam is fine but it building up doesn't make sense. You can't see people as easily. Foam building up is a cool idea but for a contest mode, not a deathmatch mode. Splatoon having ink flat is fair but at the same time it's also your trying to ink them to death, you have to use a surfboard aka no different to PS Allstars using built up special moves and it can take a bit of time. It's a fair idea but a bit tedious to pull off successfully and time it.
We can play as human characters they don't have to be superheroes/super human but if it's a game with adventuring or fantasy why would they be so boring to play, quests be boring to listen to of NPCs tasks and filler and a moveset so boring I can't be bothered. When I could play more exciting human characters that are acrobatic or daredevils maybe not just superhuman, animals that actually are fun to play as combat, platforming, puzzle solving, etc.
You can't tell me that Splatoon doesn't have a satisfying character moveset it just does. How is foam building up, general walking and a surfboard move better than using ink in EVERY single situation for reloading, shooting, stealth and traversal not better design and it's all interconnected too.
To me it's like PS1/N64 platformers level of good. There is a reason I play open worlds with platforming or good character moveset or based on side missions not being boring. So why else did I like Sunset Overdrive (tower defence then outposts yes please, and above and below rail grinding, I'd wanted Ratchet games to have above and below rail grinding since Scaler from 2004, let alone the speed increased to be more challenging yet it takes Sunset Overdrive, aka 2015 to offer it by Insomniac like come on), Spiderman I didn't get into enjoying that much other than laser/radar side missions, lab puzzles and task master challenges that's it. Infamous the moveset was fair and the spray paint/cameras and First Light chases (not Second Son chasing the conduits) were fair fun.
If the moveset is boring, the level design is boring, modes are boring. How am I supposed to care to play it for long? It can be the same the whole game but change up platforms or enemies or weapons. That's what a good shooter does Splatoon, Halo or others. Or have more mechanics, or a key mechanic used many ways. Aka playing PS3/360 shooters left behind and their key mechanics it makes a lot of sense not just for marketing.
So why is it 5th gen platformers make Biomutant's player character play boring, why because your an animal, yet you play like a human, a typical boring modern game moveset that's not fun to play. The game's content and world is fine but the moveset is not. No animal abilities. Gas immunity sure is cool but no digging, no swimming, no flight, no cool moves just peeing on checkpoints, sprinting on all 4 legs and animal language talking that is cool with the narrator.
But Space Station Silicon Valley had many animals and varied movesets, Chameleon Twist a still unique to this day tongue move for enemies and platforming.
Tell me why playing a generic cartoon human offers 'good movesets' with foam building up and a surfboard? What kind of weak excuse is that of game design.
If Mario has a better moveset than most human characters even besides power ups just jumping moves why should I care about other characters 'gameplay wise'. Story wise and personality of course there is a difference but gameplay their boring as ever. I don't like Mario games but I do praise the moveset being interesting even if I barely find a need for the many jumps.
I'm not a Nintendo fan, I'm a gameplay fan and the gameplay design is weak.
Unique character abilities, I'm sorry foam that builds up is fine but the surfboard, the attacking with foam as if it's ink, paintballs or water. The game isn't unique, any mechanic can be called unique to a little degree but it's not a good mix of mechanics their primitive of means to do things but not repeated fun they get the job done that is it.
Lacking content yes, why not more maps/modes is beyond me their lazy to offer enough at launch yet again another game doing that.
The music is pretty average to not engaging at all. I've heard better.
The character designs make sense and to appeal to the target audiencei s fine but are too safe looking and I find them forgettable.
The animations are fair they do look and act lively enough but just not great looking characters they look generic.
Also the bubble puns are not funny Toylogic/localisers. Keep trying.
The player hub/PS Home socialising or maybe things to fill in the space could be cool to expand on but if it's just a place to be (downtime or just when logging off) and buy cosmetics then well who actually cares just play the modes or give up on the game. Or whatever goals you can have with the modes/player level/ranked or whatever the game offers.
Not saying it isn't different from Splatoon it is, but just less fun, less exciting of ideas in it.
But Splatoon just makes it's moveset more interesting to travel, hide and reload, why wouldn't I prefer a more interesting character to 'play' as regardless of looks even besides the world it offers in style/music/squid language.
I wish Foamstars had more interesting of a moveset and modes.
Foam maze (reverse and clearing it away), a surfboard race, a foam building contest, traps, chemical mixing, anything exciting. My ideas aren't good but they are more than then what is given.
Not just deathmatch (using the surfboard is fine but kind of dumb and annoying to pull off) and the duck/platform mode which is just Splatoon but not territory focused or other games with some platform/object goal to move to your side of the map.
Wow how bland and unexciting.
Absolutely adore the game it's so much fun and so charming I absolutely love the Aesthetic love the characters (Soa easily being my favourite and main). The only thing that really bugs me is the prices of the cosmetics like F me tone it down Square. I hope this does well there's lots of potential here ^__^
Game is very boring, not like Splatoon at all. No wonder Square Enix is losing money on this game. Hardly anyone I know plays this game online either.
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