Republished on Wednesday, 1st December, 2021: We're bringing this review back from the archives following the announcement of December 2021's PlayStation Plus lineup. The original text follows.
Since earning the title of the first-ever game to be announced for PlayStation 5 last year, it feels like Godfall has been stuck between a rock and a hard place. From Counterplay Games, a studio whose previous output includes just a single free-to-play PC experience named Duelyst, expectations it was probably never going to meet were set. That's what a hot spot at The Game Awards does to you despite how unfair it may be on the developer. But even when those assumptions of quality are removed from the conversation, Godfall is not a good game.
Branded a looter-slasher — supposedly the first of its kind — it attempts to wed combat from a rebooted God of War title with the loot shower of Diablo. Just one side of this equation provides any satisfaction, making it the only reason a purchase should ever be considered. It's the heated and intense action of Godfall that comes out on top with enjoyable engagements and a passable amount of weapon variety to match. The problem is quite literally everything else the game has to offer.
You play as Orin, a Valorian knight of the high fantasy universe named Aperion. He's part of an ongoing family feud with his brother. For some reason. To be perfectly honest, the opening cutscene was enough to convince us that tuning out of any narrative beats would be for the better and it hardly feels like we missed out on much. The story progresses via dialogue in between missions back at home base but the set up really is quite simple. Your brother has a bunch of cronies working for him, so in typical video game fashion, you'll need to eliminate them before taking on the head honcho. Whatever, just get on with it.
The main reason to skip those cutscenes and conversations is to get back to the combat. You've got the typical light and heavy attacks alongside abilities tied to each weapon type that just about get the job done, but it's the introduction of the Soulshatter mechanic that really changes the game. Essentially, light blows are designed to build up damage on an enemy, and when their health bar can be depleted in a single hit, the heavy attack is employed to do so. This entire act is labelled Soulshatter. It takes a bit of getting used to — you have to wrap your head around defeating a combatant without actually doing so — but once mastered, it's how Godfall wants to be played. Thank god it's pretty good then.
Making light use of the PS5's adaptive triggers and haptic feedback, a certain weight comes with each strike — building upon one another until a combo's final attack delivers an intense amount of satisfaction. It feels good to play in the moment, from quick slashes of the dual blades archetype through to slow but powerful swings of warhammers.
But that's not the only mechanic fuelling fights. Breaching a foe is actually the inverse of Soulshatter, whereby whittling away at their armour comes first before a speedy slash at the throat. Enemy weak points are revealed as you play, swapping weapons during battle unleashes a Polarity Attack, and even your shield can be used as a damage dealer. Then there's Archon Mode, which activates a time-limited state with increased damage and a unique feature depending on your chosen armour set. It all makes for a pretty deep and engaging combat system that adapts to one's needs. Enemies can be dealt with in a number of ways, rewarding creativity and experimentation as your loadout is only held back by your own inventiveness. It's the best thing about Godfall, that's for sure.
Loot is what feeds into that, but the game very quickly nullifies any possible excitement attached to a powerful drop. It absolutely drowns you in weapons, build-changing items, currencies, and resources. So much so that stumbling upon a chest containing those very pieces of equipment feels more routine than extraordinary. There's far, far too much to parse through, which combined with an incredibly sluggish user interface, makes any pickups that don't improve your build a bit of a nuisance. Even trading them for resources back at base takes much longer than it should.
Valorplates make up the other side of the game's loot system — entire suits of armour you can switch in and out of between missions. As such, you'll never be customising the individual look of your leg armour or helmet. This isn't a Destiny 2 in that regard. The issue is that these defensive sets don't really differentiate themselves all that much, choosing instead to offer small stat changes and variations on Archon Mode. They're a disappointment in that regard, spoiling most chances of creating a build around a particular set of armour.
Far and away the biggest issue plaguing Godfall, however, is its structure. The game is split up into a handful of areas, with clusters of missions all taking place there. This means that seemingly separate levels actually share the same locations over and over again. Backtracking is extremely commonplace as a result, with dull environments recycled to make the areas seem larger than they actually are.
Making matters worse are requirements that force you to return to those same regions in order to progress. Every so often, you'll have to collect a specific amount of Seals from each element-inspired location. That means grinding out a couple of story devoid quests just to see what the campaign serves up next. They destroy any sort of pace or flow you may have built up with the story, necessitating you into completing boring objectives. The combat system is good, but it's not enough to carry the entire game like the developer clearly hoped it would.
If you do manage to make it through those frustrating setbacks and complete the campaign, a wave-based endgame mode named Tower of Trials will be waiting. However, there's no matchmaking to speak of that allows you to team up with other online users. As such, you'll either have to do it alone or hope someone you know will join. And that's kind of insane for an always-online title in the year 2020. You can invite players from your friends list, but then they obviously have to be up for playing Godfall instead of more popular multiplayer titles. A baffling decision.
Then there are the smattering of bugs that get in the way slightly too often. Finicky interaction prompts sometimes make working out what to do next harder than they should be while the occasional glitch halts progress entirely. You'd have to restart the laborious mission all over again to fix the problem. When the mission design and structure is already as repetitive as it is, the thought of adding one more chore to the list could convince some to play another game entirely.
At least there are some visual spectacles to take in here and there. It's funny though because Godfall feels like a game that desperately wants you to know it’s running on a PS5. As every enemy explodes into particles and stacks of gold litter the hallways of Aperion, it starts to feel like a plea for attention rather than colours and vistas in fitting with the world. Still, the grandeur of some locations cannot be denied.
Conclusion
If everything Godfall had to offer was as good as its satisfying combat system, we would be looking at a darn good PS5 launch game. However, in reality, that's the only thing it has to boast about. An inconsequential loot system, recycled environments, and a frustrating mission structure thwart any sort of enjoyment the game might offer. It's not god-awful, but Godfall is going to be very quickly forgotten about.
Comments 77
Great review, Liam. Sounds like a fun game that's probably just a bit overpriced. I'll probably pick it up on sale in the future just to hack around with.
I will never understand why some multiplayer titles don't include matchmaking. Like you said Liam... baffling.
I'm still interested in this game because the combat seems fun and I don't have problem with nearly no story, of course not at full price though, maybe when the game is $20-30.
I wish I had not spent 67 euros on this but hey...the visuals are very nice and the combat is super fun. I think I will enjoy it nonetheless but from what I've played it does seem super mediocre in mission structure.
To be honest , I had no intention of buying this game, but read the review to see how devs where making us of the dualsense.
I was aghast to read about a “sluggish user interface” though. I thought this trial would be removed with the PS5. Is it bad coding, or a result if the game having to be always online?
Great review - garbage game.
Cyberpunk is the only game that excites me. PS5 is pretty boring so far.
What would Destiny 2 get if it was released now? It's the totally same fundament.
@jess3a3 and that's released on the PS4 as well, although it's not clear how well/bad it will perform.
@get2sammyb once this hits psnow it'll become a cult classic
A game that clearly needs more content and a couple of life quality patches before it can justify a purchase, it seems.
Thanks for the review. Everything I've seen and read about this screamed 'generic' at me. Just nothing to justify a day one buy, especially when the buy is up to 70 quid! As others have said, discount sale pick up.
This is legit the only game I’ve played since launch for a week. Not sure why I’m so addicted to it but I’ve logged close to 55 hours into it now.
Any word on how co-op is handled? Does it add or takeaway from the game?
I made a judgement call when the initial trailers released, it looked exactly like an standard hack'n'slash showing off next-gen graphics. Looks like I was right.
Pleased you used the Godawful subheading.
Deffo get it next Black Friday shame as it has potential.
This game looks and sounds like it was designed by throwing darts at a board covered in random video game clichés.
Not at all surprised by this review.
At $70 it's just hilarious.
I still stand by my opinion that out of these Destiny clones that are going to release with (or close to) next-gen, "Godfall", "Avengers" etc, "Outriders" seems to be the most complex/maybe fun. Which is funny since it's the one people called the most generic at the start.
I’m actually having a great time with this game. The story is mediocre, but the combat is a lot of fun. Minus one issue I’ve been encountering, has anyone had any issues with the Light Attack randomly not working? I randomly encounter this issue and have to rely on Heavy Attacks until it starts working again. I’m not sure if it’s my controller or the game itself, I need to try my second controller to see if it’s the game or not.
@Athrum
I'm really looking forward to Outcast. Sounds like they put some time into the fiction. Someone said Mass Effect meets Diablo. Good enough for me!
This looks like too human on the xbox 360..that was a flawed,glitchy mess but for some reason i found myself playing it an awful lot..think i'll pass on this untill the inevitable update that puts the rest of the game...err..i mean makes the game better..
This review reminds me of Gotcha Force on GameCube. Mediocre reviews but I thinks it's one of the best games for GameCube and I hate that it has no sequel or remaster with online for modern systems.
@Gilvin By the time it does, it'll hopefully have matchmaking in place... One of the things this type of game requires to hit it's original goal.
I still have a hunch this game will be on PS+ this spring.
@LordSteev Heh, even if the Diablo and mass effect in question are the original Diablo 3 and Andromeda? I never played vanilla Diablo 3 so it was great to me, but I know people hated it at launch.
@jbreez00
Ha!! Andromeda was maybe my biggest game let-down of all time. Waited years for that game to come out, I was the hugest Bioware fanboy in existence at that time. That's the game that took Bioware off my 'buy day one, no questions asked' list.
This is the only launch game I picked up and I regret doing so. The bugs make it something you have to put up with at times, and for something released at the launch of a next gen console, you'd think they'd want to have it running pretty smooth. The combat is fun but it is not 70 dollars of fun, it could be, but they'd need to add some things that make it more fluid, the game is so rigid at times that you can notice some sort of cool down window for certain animations, and it makes it very diificult to do anything with a faster pace. If they don't improve the game then I'm not going to trust the development team with any other game, and that same goes for Gearbox because their name is attached to it.
Sounds like your typical launch title.
"Make use of the new gpu/CPU? ✔
Make use of the new controller? ✔
I guess that's it!"
Will sit along side ryse: son of rome
@LordSteev I know how you feel, I missed all the hype around 3 because I didn't play it until 2 or 3 years after release so I mostly just had an okay relationship with it, so I was REALLY looking forward to Andromeda pulling me back in. I still have yet to even get anywhere in that game.
@jbreez00
If you played any of the first planet, you got about as far as you needed to. Wash, rinse, repeat. It lost all story direction and just became a slogfest. And not a really good one, either.
@johncalmc it was.
Hopefully this will further incentivize Sony to double down on single player narratives and leave these types of failed games to big third party devs.
Why would anybody want to lay down so much money for this. Art and combat wise it reminds me of Warframe at ps4 Launch, but that was for free.
@tameshiyaku
It's shiney?
@LordSteev so shiny! 😄
Got it Free on PC with a 5600XT purchase for work.
Played it the first day and forgot about it after Miles Morales and Valhalla got going. It is just meh all around.
I would stay away or rent it.
Outriders is the next hope for some online Co-Op with friends and Fam. Why not having all your eggs in one basket is a good idea
This boring game isn't worth $20.
@PhhhCough Except Ryse is actually a good game that got unfairly pilloried at launch due to the appearance of being a QTE mess, but it withstood the test of time and remains a fun and exciting package. This......will we still remember it by mid-December?
@JoshuaTChandler You mean you currently did still trust Gearbox?
@NEStalgia unfortunately. As is I feel like I was suckered. The opening cinematic makes it look like they put some quality in the title but it is the only high quality cinematic there is, the rest of the story is running back and forth between two characters in the hub area and listening to a few words. In genuinely feels like the game should have been released a year from now, and they just rushed it to make it seem special as a launch title.
Marvel Avengers has such a well developed combat system that after seeing how well combat can be done, it makes this game look really cheap. Marvel Avengers has A LOT of bugs and the story/characters suck ass, but the combat is really well done and it makes the game playable again and again. Godfall locks you into light or heavy combos and you can't fluidly switch back and forth, plus the unique moves like using the shield skills or weapon techniques require a pause to zero your animations before you can use them.
In Marvel Avengers you are never stuck in an animation or combo, you can do whatever you want, even if you are in the middle of a punch. Their combat style keeps you mentally active because you can make choices and adapt instantly, and is easily one of the most entertaining and engaging styles of combat I've ever played.
"Making light use of the PS5's adaptive triggers and haptic feedback, a certain weight comes with each strike"
So let me guess, we now have a new excuse for keeping that awful control scheme that started creeping up on every action game during last gen?
God do I hate using shoulder buttons for melee! It makes absolutely no sense whatsoever, it's just clunky and unnatural.
@NEStalgia okay. Maybe my memory of ryse is a bit foggy. I'll have to redownload it and go another playthrough.
This game is the "Ryse: Son of Rome" or "Knack" of this console generation
@get2sammyb
I have issues with this review.
"Godfall is a game that is desperately trying to show you it's running on a PS5"
"Combat is the only good feature"
The only mention of visuals or graphics were to smugly belittle the game. Are u joking? GODFALL IS THE BEST LOOKING GAME I HAVE EVER PLAYED. It is truly next gen looking running at a smooth 60. Combat and visuals are both spectacular, that is absolute fact.
Why make fun of the incredible particle fx and stunning textures? It's a visual spectacle that does scream next gen. What other games scream next gen? Demon's souls, that's it.
When I booted Godfall and turned performance mode on it looked different from anything I had ever played. It's a visual masterclass. If u want a game to show off that truly looks next gen, Godfall is it.
If u want something to push your PS5 and u want crunchy combat and deep loot, it's Godfall. The game is shallow in terms of mission structure and story, but I personally enjoyed the lore. There is a story with cutscenes, it's just sparse. The game has excellent co op and u can invite a friend or two to play through the entire game.
The mission structure isn't as monotonous as he makes it seem. It's not great, but activities like hunts and challenges add to it. Hunts are very fun. U scour the map for a powerful beast to take out. They are essentially extra boss fights.
Bosses and mini bosses are extremely enjoyable. The highlight imo. I personally love the game as I knew what it was going in. I wanted great combat, deep loot, fun co op, and next gen visuals and that's what I got. DualSense implementation is excellent, it makes combat crunchy and satisfying. Another omission by Liam is the Tempest audio. Godfall has the best 3D audio I have heard on PS5 via the Pulse 3D headset. If u have the headset, it's a pleasure. DualSense and Tempest audio elevate the game.
I'm not saying Godfall is perfect, but it's a visual showcase for PS5 and it implements DualSense capabilities and 3D audio well. Combined with a great combat system, deep loot, and fun co op I can forgive narrative and structural shortcomings to an extent. A 5 is laughable imo. This is FAR better than a game like Spacehulk Deathwing and more akin to Borderlands 1 or a smaller production of Destiny. It's Darksiders skin meets Diablo loot. I personally give it a 7.5/10 at worst.
@PhhhCough The thing with Ryse is when it was presented, all the prompts on the screen look like it's QTEs, but in reality it's a tight "rock/paper/scissors/finisher" combat system that happens to also prompt the appropriate button on the screen. But when playing at speed you're not really seeing the prompts and you're identifying telegraphed moves by the color of the aura. It's a little bit more of an Arkham/Spiderman kind of combat system, really, but more rigid, and also allows less mashing. People loved to hate it, but it's one of those things when you go back years later to play it you wonder "why did everyone hate this, this is pretty cool?!"
@Tchunga Hey, some of us love Knack. Especially Knack 2. It's simple but it's good at what it is. And far less generic than a "looter slasher with no world building."
@JoshuaTChandler
I disagree wholeheartedly.
Imo Godfall's combat system is far crunchier and more enjoyable than Avengers. Avengers combat felt like paper, no impact and the auto targeting system was overly aggressive. U just hit buttons and it takes u to enemy after enemy. Ms Marvel was fun and Iron Man at times, but Hulk for example was mindless tedium. For me, Avengers was terrible. It has story, but it's so cheesy I wanted to skip cutscenes. Levels are linear af and loot doesn't even show on character. Godfall has much better loot.
Godfall also ran beautifully. Smooth with the best visuals I have ever seen. No bugs for me. The only slight criticism for Godfall combat was a bit of input lag, but it could be intentional to give combat weight.
I might jump back in Avengers when Spidey joins, but for now I have no interest. Godfall isn't perfect but it fulfilled a need for me. True next gen visuals and spectacular combat, deep loot, and fun co op with strong DualSense and Tempest implementation. If it wasn't a launch game I would've waited, but I've put 40 hours in and other than Astro I've played little else since launch. I enjoy it.
@NEStalgia
I agree with Knack. It's a joke that Knack has a similar Metacritic to a mess like Spacehulk Deathwing. Knack 2 is a legitimately good game, but even Knack was decent at launch. It had a real story and though the combat was simple, it was right and enjoyable when played on hard. Visuals were solid as well. It was perhaps a 7/10 type game.
Knack 2 was another story. That game is solid all around. Good visuals, improved combat, great co op. It's easily an 8/10. I'll never understand the hatred for Knack. Nice graphics and fx, a legitimate story, solid combat and platforming, no bugs, runs well. It also has a great loot system boosted by friends. It's not a structurally flawed game like perhaps a Godfall. It does everything adequately. It just doesn't revolutionize anything. Knack 2 is a good game. If u are skeptical rent it, give it a few hours and see.
@NEStalgia I just meant they're similar in the sense they are both mediocre launch titles. They're games that you buy at launch because you want something to play on your new console, and not because they're actually any good
@iamtylerdurden1 There's few games I go back and reply multiple times to collect everything and beat all the difficulties. Knack 2 and Ratchet & Clank PS4 are among those two. I thoroughly loved that game. So much of the hate feels like "I'm too cool to like cartoon games, besides everybody on the internet hates it so I hate it too!" more than people with actual complaints about the game. It's a shame. It was a total commercial flop, but a really solid series. And PS has a genre gap with platformers at present, having only R&C and Sackboy now.
I always saw this as a very pretty, simplified Monster Hunter, similar to Dauntless, and I'm enjoying it. My only real gripes are that there is way too much loot, after the devs gave the opposite impression in interviews, and that the elemental aspects of said loot don't seem to matter like they do in Dauntless. I bought it knowing mostly what to expect and am having fun. I will likely sell it when done though.
@iamtylerdurden1 This is what I wanted to see! I can tell you're passionate about it, and I knew there was something good underneath the hood here just from a glance. Will pick it up when I'm finished with Miles Morales. I think reviewers are being harsher because of the price-tag. Not to mention, Destiny came out with pretty low scores as well and that's a GOTG for me. Again, tks for the write-up! You convinced me to check it out! If you're still playing add me -OmniCloud need to know what class to start with.
@Deadlyblack I'm thinking April 2021
I figured as much sadly. I will eventually buy the game during a $10-$15 bargain bin sale in a few years.
@iamtylerdurden1 I have to agree with you, it's this jaded, smug tone that permeates through his reviews recently (watchdogs is a particular low point) that does nothing to inform potential buyers and gives out such little info that it's not a review worth reading.. virtually no mention of graphics, frame rate, sound, etc the mainstays of a review, length of campaign, more detail on tower, etc that you have find elsewhere.. another poor review (but you know what we say, you don't come to Push for their reviews, just for their news..)
@OneManDroid I find it funny how you’ll only say this on the reviews I give lower scores to, whereas you’re nowhere to be seen in the comments of my Call of Duty and Little Hope reviews.
There’s no smugness here, and with 1200+ words in this piece, I do nothing to inform readers? Alright mate, alright 😂
@LiamCroft sorry, it's genuinely nothing personal, but for all of your 1200 words, you don't mention endgame activites like Dreamstones AT ALL (different tweaked boss fights), nothing on sound, nothing on graphics, bar one sentence - and actually, the end game is (allegedly) where it's at - the Tower being more than just a wave based activity, it's more about risk / reward - do you open the chests or do you continue further and lose it all... it's also rogue-lite (constantly changing that you don't mention at all), I don't think you even mention frame rate - for a slasher / action game, surely it'd be good to know if it's rock-solid, any dips, etc. - sorry, but as a reader, you didn't inform me, I got most of this information from other reviews - again - nothing personal, but as someone trying to get info on a game before purchase you didn't really tell me much apart from the combat aspect (and I haven't read your COD review, as I don't play them, so I only read reviews of games I'm interested in, so it's not about score, it's about tone / content - you just sound jaded like you need a break from gaming or something...)
@OneManDroid Then you couldn't be further from the truth. Maybe expand the reviews you read instead of criticising every one of mine because you didn't get every single last detail out of them. They're not designed to be that and I'm not going to write excitedly about a game I think is bang averae.
@LiamCroft I'm not criticising every review, I've mentioned two of your reviews (just two) because they've been similar in jaded tone... again, you don't even mention frame-rate - for an action/slasher - surely that's relevant? anyway, again no offence meant I just think you could spend a bit more time covering essential bases (sound, etc.) than going for the negative puns, etc.
As of right now mines collecting dust, its more of a get a few friends together and play. Valhalla has all my time atm and will till probably Cyberpunk
Only a few hours in, but I really enjoy it so far. I don't know if it's the simplicity that I enjoy and others dislike or what, but I was somewhat surprised to see it getting 'average' to below average review scores by many critics. Maybe I just need more time with it. I've heard endgame is somewhat boring/broken. It could be like Destiny 2 where I had a lot of fun until endgame where it was insufferable.
I just finished my walkthrough of this game, and I enjoyed it more than I thought I would. Reminded me a lot of God of War in some ways.
Damn these graphics are awefull! They look beautiful only for the sake of 'look it's next gen'. Saw this at a friend who was lucky enough to get a ps5 and dumb enough to buy this game instead of demon souls. Everything is shiny because they want to show a shiny texture, not because it's functional. Combat is fun but the loot is ridiculous. The lore of the game is even worse. Really really mediocre game. I expect a few patches and they gonna move to a next game and let this slowly die in the same swamp of low mediocrity they dropped anthem and avengers in.
I really like this game. The cutscenes/dialogs and story are probably one of the worst in years, but the combat is awesome! Can anyone recommend me something like this? I saw someone talking about Monster Hunter? I generally don't play a lot of games with swords and monsters, but I played and enjoyed God of War, so maybe I should try some titles? Thanks!
@mrmartinrohr
You could try dauntless it's free remind of monster hunter just lower budget game.
The next game that comes to mind is devil may cry 5!
I got this on release... boring platinum.
But if you dig into the different builds, maybe it's an ok game.
Played this game 6 months ago and had a great time. Bugs have been ironed out and I enjoyed the game, it can be repetitive but that's the pseudo genre its in - like a trimmed dynasty warriors. Surprised I enjoyed it so much.
I re-visited this review and my original comment too..this review needs updating really as its reviewing a game that was in all honesty a bit of a shambles at launch..with all the updates and tweaks its a much better game to play..i didnt buy it at full price but i waited and bought it from amazon cheap and didnt regret it one bit..like the avengers its another game that wont ever get a fair break..
But what I really want to know is how's the endgame content?
@Northern_munkey I'm curious how No Man's Sky was also given a chance by players to improve, as opposed to The Avengers or Godfall.
@naruball f#$k knows..a few games that were a little bit rough but became much better after updates have never been given another look..incidently godfall and necromunga are both a heck of a lot better now but push square never acknowledge this..also both titles were reviewd by (name removed in case it singles anybody out) so there we are folks..
This developer can go eff themselves with a chainsaw for releasing a DEMO as a PS+ title.
@Northern_munkey @naruball Because there's a difference between a game billed as an online multiplayer service game like Avengers and Godfall that need a constant audience to survive and a game billed as a single-player exploration game that had online multiplayer components added later like NMS. People who aren't interested in service games might have bought NMS and returned to it periodically after updates, but they probably didn't even buy Avengers because of the type of game it is. And people who like multiplayer service games might have picked up NMS cheap once those elements were added, but the game doesn't rely on them to survive, it's complete as a single-player experience even online. People who like service games are also quick to move on once it's clear that X game is not working, and they usually don't come back because there's always a new multiplayer service game coming out and FOMO drives a lot of people to play the newest ones with their friends.
@NoxAeturnus i was not refering to the style of game..what i was infering was that the games will never get a fair break because of all the previous negatives that have stuck like cow s**t..even though the games have had numerous updates to improve them reviews have never gone back to them and pointed out that they are in a much better shape now..no mans sky is a good example where through all the free updates that have improved the game its always reported..granted the avengers has had its coverage but where as no mans sky is always positive the avengers is still mostly negative and thats probably because a certain element want it to fail no matter what..godfall has had so many improvements but its never been mentioned at least not here as far as i can remember...necromunga hired gun was savaged in its review for a few blemishes that were never game breaking (duke nukem had loads more issues but is regarded as a classic) and over the months since release its had most of those ironed out but its never been brought to anyones attention..if a game or "part" of a game is being given away with ps+ and a review already exists then maybe push square should revisit said game and reissue a mini review pointing out the differences..so whilst i appreciate your response and thankyou for not being a real douchbag or trying to be clever i think the point i was trying to make was lost in translation..👍
@Northern_munkey Absolutely a fair point that in today's market, where many games are being updated frequently after launch, any launch review is a pretty useless sample of a game's quality outside the launch window.
@NoxAeturnus let's not forget how a game's initial price can seriously impact its score, yet it's completely irrelevant to someone considering buying it years and later and looking at its review scores, as the price will definitely have been reduced significantly by then.
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